The first ever completed multiplayer mission for BZ2. Dll and AIP crafting by Zeeder with ODFs and mapping by TimeVirus.

Thanks go to Spawn, ZNME and Aegeis for help with beta testing.

Currently 1.2 patch compatible only. If you enjoy it and want to see it in 1.3 let us know.

Install: Unzip to your Battlezone II directory with use folders option on.

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Classicly styled yet innovative multiplayer mission, more than just a mere MPI. You enter the world in a drop ship and watch it leave as the mission begins. You quickly realize there is no place to build a base where the dropship left you so now you'd better get busy, find a good location and setup base. 

This mission will take even the very best players nearly two hours to complete. Others won't be fortunate enough to finish with a rec intact at all. Designed to reward teamwork and enhance multiplayer skills. Even being sniped while mortaring is a potential risk. You wont find any new one shot wonder weapons given to the AI, nor wild new units, but the Scions will provide a good tactical challenge through their improved strategies and AI enhancements. 

  *Constant action, yet no AI overbuilds with Zeeder's patent pending AIPs. 
  *Multiple combinations of devious AIPS are used for a different game each time you play. 
  *Fight with flying scouts that warp and hover like they could be human players. 
  *Play for the first time ever in multiplayer with a re-deployable recycler. 
  *Resynch reduction technology in place, smoothest 1.2 multiplayer action around. 
  *Brand new map is optimized for both low and high graphics settings users. 
  *AI that uses blink and lays proxmines makes for a better opponent 
  *Majority of AI units are non snipable preventing newer players from interrupting AIPs.
 
Zeeder says: "It's better than a spam sandwich!" 
