[OrdnanceClass]
classLabel = "grenade"

shotGeometry = "ioartl00.xsi"
shotSound = "mtrtravel.wav"

xplGround = "rookxground"
xplVehicle = "rookxhull"
xplBuilding = "rookxhull"

renderName = "amg22mode.render"

ammoCost = 50
lifeSpan = 1e30
shotSpeed = 50.0

damageValue(N) = 90 // none
damageValue(L) = 60 // light
damageValue(H) = 50 // heavy

damageValue(S) = 50 // standard
damageValue(D) = 50 // deflection
damageValue(A) = 50 // absorbtion

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "amg22mode.trail"
renderName2 = "amg22mode.flare"

[Trail]
renderBase = "draw_trail"
textureBlend = "one one modulate"
startColor = "130 120 55 55"
finishColor = "130 120 55 0"
startRadius = 0.22
finishRadius = 0.0
segmentTime = 0.4


[Flare]
renderBase = "draw_sprite"
textureName = "zeball.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "170 140 55 200"
finishColor = "130 120 55 0"
startRadius = 0.22
finishRadius = 0.2

