[GameObjectClass]
baseName = "ivzemtank"
geometryName = "zemtank.xsi"
cockpitName = "ivscout_cockpit.xsi"
classLabel = "wingman"
scrapValue = 15
scrapCost = 40
buildTime = 10.0
customTime = 12.0
maxHealth = 1750
maxAmmo = 900
unitName = "Missile Tank"
aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"
heatSignature = 1.7
imageSignature = 1.5
radarSignature = 0.1
geometryScale = 0.93
canSnipe = 1
explosionName = "expvehB"
//boxCollide = 1
unitIcon = "icon_mslt.tga"
unitStatus = "wire_zemod.tga"

requireCount = 1
requireName1 = "zbzefac"
requireText1 = "Build Factory"

armorClass = L

/////// weapons ///////////////////

weaponMask = 01101
weaponHard1 = "hp_rocket_1"
weaponName1 = "diplomat2"
weaponAssault1 = 0
weaponHard2 = "hp_rocket_2"
weaponName2 = "diplomat2"
weaponAssault2 = 0
weaponHard3 = "hp_cannon_1"
weaponName3 = "zeblaser"
weaponAssault3 = 0
weaponHard4 = "hp_gun_1"
weaponName4 = "MMG"
weaponAssault4 = 0
weaponHard5 = "hp_gun_2"
weaponName5 = "MMG"
weaponAssault5 = 0

effectHard1 = "hp_emit_1"
effectName1 = "ivzemtank.rend1"
effectHard2 = "hp_emit_2"
effectName2 = "ivzemtank.rend2"


[Rend1]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "150 150 150 155"
finishColor = "20 20 40 0"
startRadius = 0.6
finishRadius = 1.4
animateTime = 0.1
emitDelay = 0.04
emitVelocity = "0.5 0.5 26.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.1
rotationRate = 10.0

[Rend2]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "150 150 150 155"
finishColor = "20 20 40 0"
startRadius = 0.6
finishRadius = 1.4
animateTime = 0.1
emitDelay = 0.04
emitVelocity = "0.5 0.5 26.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.1
rotationRate = 10.0


//////////////////////////////////


[CraftClass]

engageRange = 210

attackTask = "assaultTankAttack"
subAttackTask = "supportSubAttack" // Dont move forward in a subAttack
subAttackClass = "ANS" // AA + Normal (no deploy) + Limit to Weapon Range

rangeScan = 260.0f
periodScan = 5.0f
velocJam = 10.0f

braccelFactor = 1.8
velFactor = 1.10
steerFactor = 1.5
omegaFactor = 0.83
strafeFactor = 0.43

topSpeed = 34;

selectWaitMsg = "ivscout04.wav"
selectAttackMsg = "ivscout01.wav"
selectFollowMsg = "ivscout03.wav"
selectGoMsg = "ivscout02.wav"
selectOtherMsg = "ivscout04.wav"

goMsg = "ivscout05.wav"
attackMsg = "ivscout06.wav"
followMeMsg = "ivscout03.wav"
followMsg = "ivscout08.wav"
repairMsg = "ivscout09.wav"
reloadMsg = "ivscout09.wav"
rescueMsg = "ivscout10.wav"
recycleMsg = "ivscout11.wav"
otherMsg = "ivscout10.wav" 
holdMsg = "ivscout12.wav"

user1Msg = ""  
killedMsg = "ivscout07.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 35.5
velocReverse = 10.0
velocStrafe = 18.0
accelThrust = 34.0 // acceleration
accelDragStop = 14.0 // how fast it stops once hands are off controls
accelJump = 11.0
//aiAccelDrag = 2.0

setAltitude = 3.3 // how high off the ground

alphaTrack = 5.7 //springs speed it rights itself
alphaDamp = 5.8 //shocks

pitchPitch = 0.18 // nose up
pitchThrust = 0.12 // nose down

rollStrafe = 0.21 // rolls while strafing
omegaSpin = 3.6 // spinning in place speed   used to be 1.8
omegaTurn = 3.6 // turning while moving speed used to be 3.8
alphaSteer = 2.6 // how fast it responds to steering  used to be 2.5
rollSteer = 0.18 // rolls while steering

//accelDragFull = 2.0 // ai speed avoidance

soundThrust = "zemtank.wav"
soundTurbo = "zemtank.wav"

animSteer = "steer"

