[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL
xplGround = ""
xplVehicle = ""
xplBuilding = ""
renderName = "zembm3a.bubble"
xplExpire = "zembm3x"

ammoCost = 0
lifeSpan = 0.7 // 105m
shotSpeed = 0.01

damageValue(N) = 0 // none // 200
damageValue(L) = 0 // light // 160
damageValue(H) = 0 // heavy // 100

damageValue(S) = 0 // standard // 160
damageValue(D) = 0 // deflection // 100
damageValue(A) = 0 // absorbtion // 200

[bubble]
lifeTime = 1.0
renderBase = "draw_sphere"
textureName = "vsmoke.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 200"
finishColor = "255 255 255 150"
startRadius = 0.1
finishRadius = 1.2
animateTime = 1.0
latitudeBands = 8
longitudeSegments = 16