// ====================
// MISSILE BUILDING HIT
// ====================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 5
particleClass1 = "xconvic.smoke"
particleCount1 = 1
particleVeloc1 = "0.0 0.4 0.0"
particleBias1 = "0.0 0.0 0.0"

particleClass2 = "xconvic.core"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"

particleClass3 = "xconvic.spark"
particleCount3 = 12
particleVeloc3 = "35.0 35.0 35.0"
particleBias3 = "0.0 1.0 0.0"

particleClass4 = "xconvic.trail"
particleCount4 = 12
particleVeloc4 = "35.0 35.0 35.0"
particleBias4 = "0.0 1.0 0.0"

particleClass5 = "xconvic.light"
particleCount5 = 1
particleVeloc5 = "0.0 1.0 0.0"


explSound = "zemslexp1.wav"

damageRadius = 18.0

damageValue(N) = 90 // none
damageValue(L) = 90 // light
damageValue(H) = 90 // heavy

damageValue(S) = 50 // standard
damageValue(D) = 40 // deflections
damageValue(A) = 35 // absorbtion

kickRadius = 15
kickOmega = 3.0
kickVeloc = 3.0

[Smoke]
simulateBase = "sim_smoke"
lifeTime = 0.2
renderBase = "draw_twirl_trail"
textureName = "zepuff3.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "130 130 120 190"
finishColor = "0 0 0 0"
startRadius = 0.8
finishRadius = 0.1
animateTime = 0.7
rotationRate = 3.0
emitDelay = 0.01
emitVelocity = "0.5 0.5 0.5"
emitVariance = "15.0 15.0 15.0"
emitLife = 0.2

[Core]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_sprite"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "200 80 40 0"
startRadius = 2.8
finishRadius = 5.0
animateTime = 0.14

[Spark]
simulateBase = "sim_ember"
lifeTime = 5.0
renderBase = "draw_twirl"
textureName = "zespark.tga"
textureBlend = "one one modulate"
startColor = "230 220 200 255"
finishColor = "90 80 60 30"
startRadius = 0.4
finishRadius = 0.2
animateTime = 4.0
rotationRate = 20.0

[Trail]
simulateBase = "sim_ember"
lifeTime = 4.0
renderBase = "draw_trail"
textureBlend = "one one modulate"
startColor = "230 220 200 60"
finishColor = "90 80 60 0"
startRadius = 0.1
finishRadius = 0.02
trailTime = 2.0
segmentTime = 0.1

[Light]
simulateBase = "sim_null"
renderBase = "draw_light"
startColor = "255 245 200 500"
finishColor = "100 80 60 255"
startRadius = 36.0
finishRadius = 14.0
animateTime = 1.0
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
