[GameObjectClass]
baseName = "YVZESCAV"
geometryName = "ZESHSCAV.xsi"
//cockpitName = "ivscav_cockpit.xsi"
classLabel = "scavengerH"
geometryScale = 1.0
scrapValue = 5
scrapCost = 15
buildTime = 5.0
maxHealth = 3000
maxAmmo = 0
unitName = "Transferer"
aiName = "ScavHProcess"
aiName2 = "ScavHProcess"
heatSignature = 5.0
imageSignature = 3.0
radarSignature = 2.0
isAssault = 0
boxCollide = 1
unitIcon = "i_shtran.tga"
unitStatus = "wire_zemod.tga"

armorClass = H

requireCount = 0

//lightHard1 = "hp_light_2"
//lightName1 = "spotwhite"

//effectHard1 = "hp_emit_2"
//effectName1 = "ivzetran.rend6"
//effectHard2 = "hp_emit_3"
//effectName2 = "ivzetran.rend7"
//effectHard3 = "hp_emit_4"
//effectName3 = "ivzetran.rend8"
//effectHard4 = "hp_emit_5"
//effectName4 = "ivzetran.rend9"

[Rend]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "150 150 150 155"
finishColor = "20 20 40 0"
startRadius = 0.6
finishRadius = 1.4
animateTime = 0.1
emitDelay = 0.04
emitVelocity = "0.5 0.5 26.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.1
rotationRate = 10.0

[CraftClass]
rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0

braccelFactor = 0.09
velFactor =	0.3
steerFactor = 1.5
omegaFactor = 0.1

topSpeed = 11

TeamTransferrable = true
selectWaitMsg = "zeshre1.wav"
selectGoMsg = "zeshre1.wav"
selectPickupMsg = "zeshre1.wav"
selectDropoffMsg = "zeshre1.wav"
selectOtherMsg = "zeshre1.wav"
selectFollowMsg = "zeshre1.wav"
holdMsg = "zeshre4.wav"
goMsg = "zeshre2.wav"
stopMsg = "zeshre1.wav"
followMsg = "zeshre2.wav"
followMeMsg = "zeshre2.wav"
rescueMsg = "zeshre4.wav"
repairMsg = "zeshre4.wav"
recycleMsg = "zeshre4.wav"
otherMsg = "zeshre1.wav"

[HoverCraftClass]
velocForward = 15.0
velocReverse = 15.0
accelThrust = 60.0
velocStrafe = 11.0
accelDragStop = 9.0 // how fast it stops once hands are off controls
accelJump = 10.0
//aiAccelDrag = 2.0

setAltitude = 8.0 // how high off the ground

alphaTrack = 14.0 //springs speed it rights itself
alphaDamp = 7.8 //shocks

pitchPitch = 0.1 // nose up
pitchThrust = 0.1 // nose down

rollStrafe = 0.1 // rolls while strafing
omegaSpin = 3.8 // spinning in place speed   used to be 1.8
omegaTurn = 2.6 // turning while moving speed used to be 3.8
alphaSteer = 2.9 // how fast it responds to steering  used to be 2.5
rollSteer = 0.1 // rolls while steering

soundThrust = "zehover2.wav"
soundTurbo = "zehover1.wav"

[DeployableClass]
timeDeploy = 5.0
timeUndeploy = 5.0
soundDeploy = "irecy03.wav"
soundUndeploy = "trundepl.wav"

[ScavengerHClass]
soundPickup = "zepick.wav"
scrapHold = 20
deployClass = "ybzeshdril"
