[OrdnanceClass]
classLabel = "grenade"

shotGeometry = "ioartl00.xsi"
shotSound = "mtrtravel2.wav"

xplGround = "zeartxgnd"
xplVehicle = "zeartxhull"
xplBuilding = "zeartxhull"

renderName = "zeartb.render"

ammoCost = 60
lifeSpan = 1e30
shotSpeed = 85.0

damageValue(N) = 440 // none
damageValue(L) = 400 // light
damageValue(H) = 350 // heavy

damageValue(S) = 350 // standard
damageValue(D) = 300 // deflection
damageValue(A) = 400 // absorbtion

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "zeartb.trail"
renderName2 = "zeartb.flare"
renderName2 = "zeartb.light"

[Trail]
renderBase = "draw_trail"
textureBlend = "one one modulate"
startColor = "130 120 55 55"
finishColor = "130 120 55 0"
startRadius = 0.22
finishRadius = 0.0
segmentTime = 0.4

[Flare]
renderBase = "draw_sprite"
textureName = "zeball.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "170 140 55 200"
finishColor = "130 120 55 0"
startRadius = 0.22
finishRadius = 0.2


[Light]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_light"
startColor = "255 255 200 295"
finishColor = "120 115 80 0"
startRadius = 50.0
finishRadius = 20.0
animateTime = 0.2
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
