[GameObjectClass]
baseName = "ivzecons"
classLabel = "constructionrig"
geometryName = "zemass.xsi"
cockpitName = "ivcons_cockpit.xsi"

animName1 = "idle"
animFile1 = "zemass.xsi"

animName2 = "idle2"
animFile2 = "zemass.xsi"

animName3 = "idle3"
animFile3 = "zemass.xsi"

animName4 = "sitdown"
animFile4 = "zemass.xsi"

animName5 = "walk"
animFile5 = "zemass.xsi"

animName6 = "turn"
animFile6 = "zemass.xsi"

animName7 = "death"
animFile7 = "zemass.xsi"

animName8 = "death2"
animFile8 = "zemass.xsi"

animName9 = "death3"
animFile9 = "zemass.xsi"

animName10 = "cons"
animFile10 = "zemass.xsi"

animName11 = "cons2"
animFile11 = "zemass.xsi"

animName12 = "cons3"
animFile12 = "zemass.xsi"

scrapValue = 10
scrapCost = 20
buildTime = 10.0
maxHealth = 2000
maxAmmo = 0
collisionRadius = 5.0
unitName = "Mass Projector"
aiName = "RigFriend"
aiName2 = "RigEnemy"
heatSignature = 1.0
imageSignature = 2.0
radarSignature = 2.0
isAssault = 1
geometryScale = 0.25
unitIcon = "icon_zcons.tga"

armorClass = H

requireCount = 0

lightHard1 = "hp_light_1"
lightName1 = "spotblue2"
//lightHard2 = "hp_light_2"
//lightName2 = "spotblue2" 

[CraftClass]
rangeScan = 100.0f
periodScan = 25.0f
velocJam = 5.0f

braccelFactor = 0.1
velFactor = 0.4
steerFactor = 1.4
omegaFactor = 0.3
strafeFactor = 0.1

avoidSpeed = 5

selectUser1Msg = "zemass01.wav"
selectUser2Msg = "zemass02.wav"
selectWaitMsg = "zemass03.wav"
selectGoMsg = "zemass04.wav"
selectOtherMsg = "zemass02.wav"
selectFollowMsg = "zemass06.wav"
recycleMsg = "zemass07.wav"
attackMsg = "ivcons08.wav"
goMsg = "zemass08.wav"
goObjectMsg = "ivcons02.wav"
user1Msg = "ivcons12.wav"
user2Msg = "ivcons13.wav"
followMsg = "ivcons06.wav"
holdMsg = "ivcons10.wav"
otherMsg = ""
diedMsg = ""

[HoverCraftClass]
velocForward = 6.5
velocReverse = 4.0
velocStrafe = 0.0
accelThrust = 20.0
accelBrake = 70.0

soundThrust = "icons01.wav"

accelDragStop = 2.0
accelJump = 0.0

setAltitude = 0.0 // how high off the ground

alphaTrack = 20.0
alphaDamp = 5.0

pitchPitch = 0.0 //nose up
pitchThrust = 0.0 //nose down

rollStrafe = 0.0 //rolls while strafing
omegaSpin = 3.0 //spinning in place speed
omegaTurn = 2.0 //turning while moving speed
alphaSteer = 2.0 //how fast it responds to steering
rollSteer = 0.0 //rolls while steering

accelDragFull = 0.0 //nothing


[DeployableClass]
timeDeploy = 2.0
timeUndeploy = 2.0
soundDeploy = "avartle0.wav"
soundUndeploy = "avartle4.wav"

[ConstructionRigClass]
buildItem1 = "ibzepower"
buildItem2 = "ibzerouter"
buildItem3 = "ibzearm"
buildItem4 = "ibzeservt"
buildItem5 = "ibzefac"
buildItem6 = "ibzeplat"
buildItem7 = "ibzephoton"
buildItem8 = "ibzepart"
//buildItem9 = "ibbomb"
soundBuild = "ivrecye3.wav"
soundFinish = "ivrecye5.wav"
