[WeaponClass]
classLabel = "arccannon"
//altName = NULL
ordName = NULL
wpnName = "Shocker"
fireSound = "arc02.wav"
wpnReticle = "zegun1"
wpnCategory = "GUN"
isAssault = 0
aiRange = 150
flashName = "gzeshock.flash"

[ArcCannonClass]
startDist = 10.0

finishDist = 150.0

travelVeloc = 90.0

coneAngle = 0.25

ammoCost = 11.6

damageValue(N) = 90.0 // none
damageValue(L) = 70.0 // light
damageValue(H) = 50.0 // heavy

damageValue(S) = 70.0 // standard
damageValue(D) = 90.0 // deflection
damageValue(A) = 50.0 // absorbtion

activeSound = "arc01.wav"

xplGround = "xzeshockg"
xplVehicle = "xzeshock"
xplBuilding = "xzeshock"

[Flash]
renderBase = "draw_bolt"
textureName = "gzeshock.tga"
textureBlend = "one one modulate"
startColor = "255 50 50 255"
finishColor = "255 50 100 0"
startRadius = 0.5
finishRadius = 0.5
segmentLength = 2.0
segmentVariance = "1.0 1.0 1.0"
animateTime = 0.1
textureRate = 0.01
