[GameObjectClass]
geometryName = "zefence1.xsi"
classLabel = "sensor"
collisionRadius = 0.5
scrapCost = 0
scrapValue = 0
maxHealth = 100000
maxAmmo = 0
powerCost = 0
unitName = "Fence"
heatSignature = 0.8
imageSignature = 8.0
radarSignature = 1.0
armorClass = H
ownsTerrain = 1

[PoweredBuildingClass]
powerTap1 = "hp_tap_1"
powerName = "zbzeaspot"

[BuildingClass]
//tunnelCount = 1

//tunnel01X0 = 3
//tunnel01Z0 = 1
//tunnel01DX = 2
//tunnel01DZ = 5
//tunnel01Edge = "twww"

/[MotionSensorClass]
/rangeScan = 0.0





