[DESCRIPTION]
missionName = "ZEMOD: Antarctica"
mapTga = "ZEMantar.bmp"
mapDesc = "ZEMantar.odf"
mySide = 1

mapURL = "http://www.zemod.com"

[NetVars]
// For master list of descriptions, see source\network\vars.txt
svar23 = "host: v1-19"
ivar56 = 5
ivar0 = 0 // Kill limit, 0= unlimited
ivar1 = 0 // Time limit, 0= unlimited
ivar2 = 8 // player limit. Commenting out this line means current setting not changed
ivar3 = 1 // 1=Teamplay on, 0=Teamplay off
ivar5 = 2 // All=0, DM=1, Strat=2, all other values undefined (used in filters)
ivar6 = 0 // Vehicles allowable II (if ever implemented)
ivar7 = 2 // Strategy02.dll starting prefs: turrets at AI level 2, rest AI 0, default scrap, nothing extra [see vars.txt for gory details on bits]
ivar8 = 1 // Sync Join. 0=off, 1=on.
ivar4 = 33 // Bitfields saying which vehicles out of mpvehicles.txt are allowable. 33= both scouts
//ivar23 = 1 // New Feature: Team Colors Values 1-6 (Still need to add safety checks that nok recommended)

// Svar0 (.bzn filename, used to look for an .inf file like this)
// *not* read in, as that would cause an infinite loop
ivar9 = 30 //unit limit, 0 is unlimited
ivar11 = 1 // locks team play
svar1 = "Team Eagle" // Team name for team 1
svar2 = "Team Falcon" // Team name for team 2
svar4 = "zestart1.txt"
svar5 = "ivzerecy" //custom rec

svar7 = "st" // Custom shell page to pull up [actually bzshell_multi_####.cfg]
