[GameObjectClass]
geometryName = "zepower.xsi"
classLabel = "powerplant"
scrapCost = 15
scrapValue = 5
maxHealth = 3000
maxAmmo = 0
unitName = "Power"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 9.0
isAssault = 1
canCollide = 0

armorClass = H

requireCount = 0

provideCount = 1
provideName1 = "zbzepower"

[BuildingClass]
soundAmbient = "ipgen01.wav"

[PoweredBuildingClass]
detectRange = 50
