[OrdnanceClass]
classLabel = "bullet"

shotGeometry = NULL
xplGround = "pilotgunxg"
xplVehicle = "pilotgunx"
xplBuilding = "pilotgunx"
renderName = "combatmg.render"

ammoCost = 2.0
lifeSpan = 1.5 // 300m
shotSpeed = 200.0

damageValue(N) = 13
damageValue(L) = 5
damageValue(H) = 0

damageValue(S) = 3
damageValue(D) = 5
damageValue(A) = 3

[Render]
renderBase = "draw_geom"
textureName = "zebullet.pic"
textureBlend = "one one modulate"
startColor = "200 200 180 120"
finishColor = "200 200 180 120"
startRadius = 0.7
finishRadius = 0.7
geomName = "zebullet.xsi"
