[GameObjectClass]
baseName = "yvzerepa"
geometryName = "fvzerepa.xsi"
geometryScale = 1.5
classLabel = "serviceH"
animCount = 1
animName1 = "deploy"
animFile1 = "fvzerepa_repair.xsi"

scrapValue = 10
scrapCost = 30
buildTime = 10.0
maxHealth = 2000
maxAmmo = 1200

unitName = "Regenerator"
aiName = "ServiceHProcess"
aiName2 = "ServiceHProcess"
heatSignature = 0.1
imageSignature = 1.0
radarSignature = 0.0
isAssault = 0
unitStatus = "wire_zemod.tga"

armorClass = L

requireCount = 1
requireName1 = "ybzeshfac"
requireText1 = "Build Factory"

[CraftClass]
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 5.0f

braccelFactor = 0.09
velFactor = 0.3
steerFactor = 1.4
omegaFactor = 0.2
strafeFactor = 0.1

canRescue = true
TeamTransferrable = true

// VOICES 

[TrackedVehicleClass]
omegaSpin = 2.3
velocForward = 20.0
velocReverse = 10.0
accelThrust = 20.0

soundThrust = "iserv01.wav"
soundTurbo = "iserv02.wav"

[ServiceTruckH]
supplyRange = 20.0
supplyRadius = 15.0
supplyRate = 100.0
supplySound = "mnu_empt.wav"
supplyEffect = "yvzerepa.supply"
supplyHard = "hp_emt_1"

[Supply]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "yvzerepa.halo"
renderName2 = "yvzerepa.ring"
renderName3 = "yvzerepa.bolt"

[Halo]
renderBase = "draw_twirl"
textureName = "zeexp3.tga"
textureBlend = "one one modulate"
startColor = "255 0 0 150"
finishColor = "255 0 0 0"
startRadius = 5.0
finishRadius = 1.0
animateTime = 0.3

[Ring]
simulateBase = "sim_null"
renderBase = "draw_sphere"
textureName = "zepressure.tga"
textureBlend = "one one modulate"
startColor = "255 0 0 150"
finishColor = "255 0 0 0"
startRadius = 6.0
finishRadius = 6.0
animateTime = 0.3

[Bolt]
renderBase = "draw_bolt"
textureName = "zexzeyex2.tga"
textureBlend = "one one modulate"
startColor = "255 0 0 150"
finishColor = "255 0 0 0"
startRadius = 0.5
finishRadius = 0.5
segmentLength = 2.0
segmentVariance = "0.5 0.5 0.5"
animateTime = 0.3
textureRate = 0.05
textureSpeed = -0.5

