[GameObjectClass]
geometryName = "zearm.xsi"
classLabel = "armory"
collisionRadius = 11.0
scrapCost = 35
scrapValue = 0
maxHealth = 100000
addHealth = 100
maxAmmo = 0
unitName = "Armory"
aiName = "ArmoryProcess"
aiName2 = "ArmoryProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 0

armorClass = H

requireCount = 1
requireName1 = "zerouter"
requireText1 = "Build Power Router"

provideCount = 1
provideName1 = "zearmory"

lightHard1 = "hp_light_1"
lightName1 = "spotblue"
lightHard2 = "hp_light_2"
lightName2 = "spotblue"

[BuildingClass]
soundAmbient = "iarm01.wav"

[PoweredBuildingClass]
detectRange = 100

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"

reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"


[ArmoryGroup1]
buildLabel = "Guns"
buildItem1 = "apmmg"
buildItem2 = "apzelaser"
buildItem3 = "appromg"
buildItem4 = "apaseflamer"
buildItem5 = "apumg"

[ArmoryGroup2]
buildLabel = "Cannons"
buildItem1 = "apdevour"
buildItem2 = "apzphoton"
buildItem3 = "apbzelaser"
buildItem4 = "apmmlaser"
//buildItem5 = "apblst"
//buildItem6 = "apmagg"

[ArmoryGroup3]
buildLabel = "Rockets"
buildItem1 = "appedagog"
buildItem2 = "apdiplomat1"
buildItem3 = "apdiplomat2"
buildItem4 = "apconvictor"

[ArmoryGroup4]
buildLabel = "Mortars"
buildItem1 = "aprook"
//buildItem2 = "apmdmg"
//buildItem3 = "apspln"

[ArmoryGroup5]
buildLabel = "Mines"
buildItem1 = "apzefmine"
buildItem2 = "apagrav"
buildItem3 = "apzewmine"
buildItem4 = "aplaserbot"

[ArmoryGroup6]
buildLabel = "Specials"
buildItem1 = "apzecamo"
buildItem2 = "apzedamper"
//buildItem3 = "apsite"
//buildItem4 = "apffld"

[ArmoryGroup7]
buildLabel = "Pilot"
buildItem1 = "apzemgun"
buildItem2 = "apzesniper"
buildItem3 = "apzejet"
buildItem4 = "apzesatchel"

[ArmoryGroup8]
buildLabel = "Support"
buildItem1 = "zeammo_a"
buildItem2 = "zeservk"
