[OrdnanceClass]
classLabel = "thermalmissile"

shotGeometry = "iorckt00.xsi"
shotSound = "zemsltrav1.wav"

renderName = "pedamsl.render"

xplGround = "xshdwgnd"
xplVehicle = "xdiplomat2"
xplBuilding = "xdiplomat2"

ammoCost = 100
lifeSpan = 2.0 // 155m ?
shotSpeed = 80.0

damageValue(N) = 175 // none // 390
damageValue(L) = 130 // light // 210
damageValue(H) = 100 // heavy // 45

damageValue(S) = 50 // standard // 210
damageValue(D) = 10 // deflection // 180
damageValue(A) = 80 // absorbtion // 255

[MissileClass]
omegaTurn = 1.3

[ThermalMissileClass]
coneAngle = 0.26

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "pedamsl.flare"
renderName2 = "pedamsl.smoke"
renderName3 = "pedamsl.flame"
renderName4 = "pedamsl.light"

[Flare]
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 235 200"
finishColor = "255 255 235 200"
startRadius = 0.8
finishRadius = 0.8

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "zepuff3.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "153 146 135 68"
finishColor = "30 30 30 0"
startRadius = 0.0
finishRadius = 0.4
animateTime = 0.6
emitDelay = 0.01
emitVelocity = "0.5 0.5 -8.0"
emitVariance = "0.8 0.8 -3.0"
emitLife = 0.8
rotationRate = 3.0

[Flame]
renderBase = "draw_twirl_trail"
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "160 160 170 135"
finishColor = "153 20 10 0"
startRadius = 0.19
finishRadius = 0.0
animateTime = 0.4
emitDelay = 0.002
emitVelocity = "0.5 0.5 -36.0"
emitVariance = "4.0 4.0 -9.0"
emitLife = 0.4
rotationRate = 3.0

[Light]
renderBase = "draw_light"
startColor = "80 60 60 350"
finishColor = "80 60 60 350"
startRadius = 11.0
finishRadius = 11.0
animateTime = 0.5
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0



















