[OrdnanceClass]
classLabel = "beam"
shotGeometry = NULL
xplGround = "xzeglsrgnd"
xplVehicle = "xzeglaser"
xplBuilding = "xzeglaser"

renderName = "bzeglaser.render"

ammoCost = 250
lifeSpan = 250e-6 // 251m
shotSpeed = 1e6

damageValue(N) = 500 // none // 250
damageValue(L) = 450 // light // 150
damageValue(H) = 325 // heavy // 50

damageValue(S) = 550 // standard // 150
damageValue(D) = 475 // deflection // 250
damageValue(A) = 375 // absorbtion // 50

[Render]
renderBase = "draw_multi"
renderCount = 1
renderName1 = "bzeglaser.core"

[Core]
renderBase = "draw_bolt"
textureName = NULL //"trail2.tga"
textureBlend = "one one modulate"
startColor = "220 220 255 555"
finishColor = "0 0 255 70"
startRadius = 0.3
finishRadius = 0.05
segmentLength = 5.0
animateTime = 0.05
textureRate = 0.0

