[WeaponClass]
classLabel = "imagelauncher"
altName = "convic"
ordName = "bconvic"
wpnName = "Convictor MSL"
fireSound = "convictor.wav"
wpnReticle = "gshadow.0"
wpnCategory = "ROCK"
isAssault = 0
aiRange = 230
localAmmo = 600

[LauncherClass]
lockRange = 240.0  // was 170 GEC
shotDelay = 2.2
lockDelay = 1.9
coneAngle = 0.06
lockingReticle = "gshadow.A"
lockingSound = "zelock1.wav"
lockedReticle = "gshadow.B"
lockedSound = "zelock2.wav"
targetCount = 3
targetReticle = "gshadow.1"
