[WeaponClass]
classLabel = "cannon"

// don't need any geometry
// (sgsnip_c already has it)

ordName = "zesnip_bd"
wpnName = "Sniper Shell"
fireSound = "zesnipe.wav"
wpnReticle = "zehgun_3"
wpnCategory = "HAND"
isAssault = 1
isFlying = 0
altName = "zesnip_cd"
flashName = "zesniper_s.flash"
localAmmo = 200

[CannonClass]
shotDelay = 5.8

[Flash]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "200 200 200 200"
finishColor = "200 180 120 60"
startRadius = 2.3
finishRadius = 0.9
animateTime = 0.1
geomName = "zeflash.xsi"
