[WeaponClass]
classLabel = "cannon"
altName = "zeglas"
ordName = "bzeglaser"
wpnName = "Gamma Laser"
fireSound = "zeblaser.wav"
wpnReticle = "zebl"
wpnCategory = "CANN"
isAssault = 0
aiRange = 150
flashName = "zeglas.flash"


[CannonClass]
shotDelay = 2.0 // .5/sec

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "zeglas.flash"
renderName2 = "zeglas.flash2"

[Flash]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_light"
startColor = "220 220 255 700"
finishColor = "0 0 255 350"
startRadius = 20.0
finishRadius = 20.0
animateTime = 0.2
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Flash2]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_sprite"
spriteCenter.x = 0.0
spriteCenter.y = 0.0
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "220 220 240 200"
finishColor = "70 70 200  0"
startRadius = 2.0
finishRadius = 0.0
animateTime = 0.1