[GameObjectClass]
geometryName = "zephoton.xsi"
classLabel = "turret"
collisionRadius = 13.0
scrapCost = 55
scrapValue = 20
maxHealth = 5500
maxAmmo = 5000 // 0 is *not* treated as infinite ammo!
addAmmo = 10
unitName = "Photon Platform"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
powerCost = 1

armorClass = H

requireCount = 3
requireName1 = "zbzepower"
requireText1 = "Build Power"
requireName2 = "zbzerouter"
requireText2 = "Build Router"
requireName3 = "zbzepart"
requireText3 = "Build P.Modifier"

provideCount = 1
provideName1 = "zbzephoton"

weaponMask = 00011
weaponHard1 = "hp_cannon_1"
recoilName1 = "recoil_1"
weaponName1 = "photonc"
weaponAssault1 = 1
weaponHard2 = "hp_cannon_2"
recoilName2 = "recoil_2"
weaponName2 = "photonc2"
weaponAssault2 = 1

turretCount = 3
turretName1 = "turret_y"
turretName2 = "turret_x"
turretName3 = "hp_eyepoint"

[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
rangeScan = 235
periodScan = 0.0
velocJam = 0.0
weaponPitch = 1.5
steerFactor = 0.5
engageRange = 230

[TurretCraftClass]
omegaTurret = 2.2
detectRange = 235


