[GameObjectClass]
geometryName = "zelttap.xsi"
classLabel = "turret"
collisionRadius = 7.0
scrapCost = 30
scrapValue = 5
maxHealth = 3900
maxAmmo = 10000 // 0 is *not* treated as infinite ammo!
unitName = "Bullfrog Cannon"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 4.0
imageSignature = 2.0
radarSignature = 2.0
isAssault = 1
powerCost = 0
canCollide = 0

armorClass = H

requireCount = 0

provideCount = 0

weaponMask = 00011
weaponHard1 = "hp_cannon_1"
weaponName1 = "zeglas"
weaponAssault1 = 0
weaponHard2 = "hp_rocket_1"
weaponName2 = "outfla"
weaponAssault2 = 0

lightHard1 = "hp_light_1"
lightName1 = "spotwhite"
lightHard2 = "hp_light_2"
lightName2 = "spotwhite"

turretCount = 4
turretName1 = "turret_y_1"
turretName4 = "turret_x_1"
turretName3 = "turret_x_2"
turretName2 = "hp_eyepoint"

[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
rangeScan = 300
periodScan = 0.0
velocJam = 0.0
weaponPitch = 1.5
steerFactor = 0.5
engageRange = 200

[TurretCraftClass]
omegaTurret = 2.0
detectRange = 300
