[GameObjectClass]
geometryName = "ZESHPOW.xsi"
geometryScale = 3
classLabel = "powerplant"
animCount = 1
animName1 = "loop"
animFile1 = "ZESHPOW.xsi"
collisionRadius = 1.0
scrapCost = 15
scrapValue = 5
maxHealth = 3000
maxAmmo = 0
unitName = "Reactor"
heatSignature = 0.8
imageSignature = 1.0
radarSignature = 1.0
canCollide = 1
isAssault = 0

buildSupport = "A"
buildRequire = "F"

armorClass = H

effectHard1 = "hp_emit_1" 
effectName1 = "YBZESHPOW.Effect"

[BuildingClass]
soundAmbient = 

[Effect]
renderBase = "draw_static"
textureName = "flare.tga"
textureBlend = "one one modulate"
startColor = "255 0 0 220"
finishColor = "255 0 0 0"
startRadius = 0.1
finishRadius = 2.0
emitDelay = 0.01
emitDelayVar = 0.0
innerRadius = 1.0
outerRadius = 6.0
segmentTime = 0.2
lifeTime = 0.6
