[WeaponClass]
classLabel = "machinegun"

// don't need any geometry
// (zemgun already has it)

ordName = "zehmgb2"
wpnName = "Heavy MG"
fireSound = "zehmg.wav"
wpnReticle = "zehgun_2"
wpnCategory = "HAND"
isAssault = 1
isFlying = 0
altName = "zehmg"
flashName = "zehmg2.flash"


[CannonClass]
shotDelay = 0.1
shotVariance = 0.015

[Flash]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "zehmg.core"
renderName2 = "zehmg.core2"
renderName3 = "zehmg.light"

[Core]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 245 225 125"
finishColor = "255 200 140 0"
startRadius = 2.2
finishRadius = 1.2
animateTime = 0.1

[Core2]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "200 200 200 200"
finishColor = "200 180 140 60"
startRadius = 3.3
finishRadius = 0.9
animateTime = 0.1
geomName = "zeflash.xsi"

[Light]
simulateBase = "sim_null"
lifeTime = 0.05
renderBase = "draw_light"
startColor = "220 210 190 65"
finishColor = "120 115 80 0"
startRadius = 8.0
finishRadius = 2.0
animateTime = 0.05
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
