// ========================
// HEAT DAMAGE
// ========================

[ExplosionClass]
classLabel = "explosion"

explSound = ""


damageRadius = 15.0

damageValue(N) = 6
damageValue(L) = 5
damageValue(H) = 3

damageValue(S) = 5
damageValue(D) = 5
damageValue(A) = 5