[GameObjectClass]
baseName = "zvzetran"
geometryName = "zetra.xsi"
cockpitName = "ivscav_cockpit.xsi"
classLabel = "scavengerH"
//geometryScale = 0.7
animCount = 1
animName1 = "deploy"
animFile1 = "zetra_deploy.xsi"
scrapValue = 5
scrapCost = 15
buildTime = 5.0
maxHealth = 3650
maxAmmo = 0
unitName = "Transferer"
aiName = "ScavHProcess"
aiName2 = "ScavHProcess"
heatSignature = 5.0
imageSignature = 3.0
radarSignature = 2.0
isAssault = 0
//boxCollide = 1
unitIcon = "icon_tran.tga"
unitStatus = "wire_zemod.tga"

armorClass = H

requireCount = 0

lightHard1 = "hp_emit_2"
lightName1 = "tranlight"

effectHard1 = "hp_emit_3"
effectName1 = "zvzetran.rend6"
effectHard2 = "hp_emit_4"
effectName2 = "zvzetran.rend7"
effectHard3 = "hp_emit_5"
effectName3 = "zvzetran.rend8"
effectHard4 = "hp_emit_1"
effectName4 = "zvzetran.rend9"

[Rend6]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "150 150 150 155"
finishColor = "20 20 40 0"
startRadius = 0.6
finishRadius = 1.4
animateTime = 0.1
emitDelay = 0.04
emitVelocity = "0.5 0.5 26.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.1
rotationRate = 10.0

[Rend7]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "150 150 150 155"
finishColor = "20 20 40 0"
startRadius = 0.6
finishRadius = 1.4
animateTime = 0.1
emitDelay = 0.04
emitVelocity = "0.5 0.5 26.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.1
rotationRate = 10.0

[Rend8]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "150 150 150 155"
finishColor = "20 20 40 0"
startRadius = 0.6
finishRadius = 1.4
animateTime = 0.1
emitDelay = 0.04
emitVelocity = "0.5 0.5 26.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.1
rotationRate = 10.0

[Rend9]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "0 0 160 0"
startRadius = 0.8
finishRadius = 0.0
animateTime = 0.1
emitDelay = 1.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[CraftClass]
rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0

braccelFactor = 0.09
velFactor =	0.3
steerFactor = 1.0
omegaFactor = 0.1

topSpeed = 15

TeamTransferrable = true
selectWaitMsg = "ivscav01.wav"
selectGoMsg = "ivscav02.wav"
selectPickupMsg = "ivscav05.wav"
selectDropoffMsg = "ivscav05.wav"
selectOtherMsg = "ivscav01.wav"
selectFollowMsg = "ivscav03.wav"
holdMsg = "ivscav11.wav"
goMsg = "ivscav04.wav"
stopMsg = "ivscav04.wav"
followMsg = "ivscav11.wav"
followMeMsg = "ivscav07.wav"
rescueMsg = "ivscav11.wav"
repairMsg = "ivscav08.wav"
recycleMsg = "ivscav10.wav"
otherMsg = "ivscav13.wav"


[HoverCraftClass]
velocForward = 18.0
velocReverse = 16.0
accelThrust = 100.0
velocStrafe = 11.0
accelDragStop = 9.0 // how fast it stops once hands are off controls
accelJump = 10.0
//aiAccelDrag = 2.0

setAltitude = 0.7 // how high off the ground

alphaTrack = 14.0 //springs speed it rights itself
alphaDamp = 7.8 //shocks

pitchPitch = 0.1 // nose up
pitchThrust = 0.1 // nose down

rollStrafe = 0.17 // rolls while strafing
omegaSpin = 2.0 // spinning in place speed   used to be 1.8
omegaTurn = 1.6 // turning while moving speed used to be 3.8
alphaSteer = 2.9 // how fast it responds to steering  used to be 2.5
rollSteer = 0.16 // rolls while steering

soundThrust = "zehover2.wav"
soundTurbo = "zehover1.wav"

[DeployableClass]
timeDeploy = 5.0
timeUndeploy = 5.0
soundDeploy = "irecy03.wav"
soundUndeploy = "trundepl.wav"

[ScavengerHClass]
soundPickup = "zepick.wav"
scrapHold = 20
deployClass = "zbzedrill"




