[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL
xplGround = "gungnd"
xplVehicle = "xmmg"
xplBuilding = "xmmg"
renderName = "bpromg.render"

ammoCost = 2.6
lifeSpan = 0.45 // 180.0m
shotSpeed = 400.0

damageValue(N) = 24 // none
damageValue(L) = 21 // light
damageValue(H) = 18 // heavy

damageValue(S) = 18 // standard
damageValue(D) = 16 // deflection
damageValue(A) = 14 // absorbtion


[Render]
renderBase = "draw_geom"
textureName = "zebullet2.pic"
textureBlend = "one one modulate"
startColor = "190 190 80 110"
finishColor = "190 190 60 100"
startRadius = 1.4
finishRadius = 1.4
geomName = "zebullet.xsi"