[OrdnanceClass]
classLabel = "bullet"

shotGeometry = NULL 
shotSound = "mtrtravel2.wav"
/shotRadius = -50

xplGround = "xzesubc2"
xplVehicle = "xzesubc2"
xplBuilding = "xzesubc2"

renderName = "zesubc2.render"

ammoCost = 20
lifeSpan = 1e30
shotSpeed = 50.0

damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0

damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[Render]
renderBase = "draw_multi"
renderCount = 1
renderName1 = "zesubc2.Planar"

[Planar]
renderBase = "draw_emit"
emitName = "zesubc2.Planar2"
emitDelay = 0.15
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[Planar2]
simulateBase = "sim_dust"
lifeTime = 10.0
renderBase = "draw_planar"
textureName = "zeground2.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 20"
finishColor = "0 0 0 0"
startRadius = 3
finishRadius = 3
animateTime = 10.0
