[GameObjectClass]
geometryName = NULL //"zembm2.xsi"
classLabel = "flare"
scrapCost = 0
scrapValue = 0
maxHealth = 1500
maxAmmo = 0
unitName = "MoltenBiometal"
effectHard1 = "MoltenBiometal"
effectName1 = "zembm2.render"
canDetect = 0
canInteract = 0

explosionName = Xzembm2

[MineClass]
lifeSpan = 20.0

[FlareMineClass]
payloadName = "zembm3a"
fireSound = "zembm2.wav"

triggerDelay = 1.2

shotDelay = 1.2

shotVariance = 2.0

damageRadius = 15.0

damageValue(N) = 120 // none
damageValue(L) = 90 // light
damageValue(H) = 60 // heavy

damageValue(S) = 120 // standard
damageValue(D) = 120 // deflection
damageValue(A) = 120 // absorbtion

kickRadius = 0.0
kickVeloc = 0.0
kickOmega = 0.0

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "zembm2.core"
renderName2 = "zembm2.core2"
renderName3 = "zembm2.core3"

[Core]
simulateBase = "sim_null"
lifeTime = 21
renderBase = "draw_planar"
textureName = "=smoke.tga" // "drip.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 110"
finishColor = "255 255 255 80"
startRadius = 8
finishRadius = 10
animateTime = 21

[Core2]
renderBase = "draw_emit"
emitName = "zembm2.Core2a"
emitDelay = 2
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[Core2a]
simulateBase = "sim_null"
lifeTime = 3
renderBase = "draw_planar"
textureName = "=smoke.tga" // "drip.tga"
textureBlend = "one one modulate"
startColor = "55 255 255 150"
finishColor = "55 255 255 10"
startRadius = 1
finishRadius = 8
animateTime = 3

[Core3]
renderBase = "draw_emit"
emitName = "zembm2.Core3a"
emitDelay = 1
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"

[Core3a]
simulateBase = "sim_null"
lifeTime = 3
renderBase = "draw_planar"
textureName = "=smoke.tga" // "drip.tga"
textureBlend = "one one modulate"
startColor = "255 55 55 255"
finishColor = "255 55 55 10"
startRadius = 1
finishRadius = 5.5
animateTime = 3