[GameObjectClass]
baseName = "ivzestrec"
geometryName = "mruveh.xsi"
classLabel = "recyclervehicle"
collisionRadius = 7.0
scrapCost = 0
scrapValue = 100
maxHealth = 6000
maxAmmo = 0
unitName = "Molecular Builder"
heatSignature = 2.0
imageSignature = 5.0
radarSignature = 5.0
aiName = "DeployBuildingFriend"
aiName2 = "DeployBuildingEnemy"
isAssault = 1
boxCollide = 1

armorClass = H

effectHard1 = "hp_emit_1"
effectName1 = "zestrecb.rend1"
effectHard2 = "hp_emit_2"
effectName2 = "zestrecb.rend2"
effectHard3 = "hp_emit_3"
effectName3 = "zestrecb.rend3"
effectHard4 = "hp_emit_4"
effectName4 = "zestrecb.rend4"
effectHard5 = "hp_emit_5"
effectName5 = "zestrecb.rend5"

[Rend1]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend2]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend3]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend4]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend5]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 4.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 4.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[CraftClass]
rangeScan = 400.0f
periodScan = 5.0f
velocJam = 0.0f
TeamTransferrable = false

selectUser1Msg = "ivrecy02.wav"  // building
selectUser2Msg = "ivrecy10.wav"  // can't do
selectWaitMsg = "ivrecy04.wav"  // yes sir
selectGoMsg = "ivrecy01.wav"  // in transit
selectOtherMsg = "ivrecy04.wav"  // yes sir
holdMsg = "ivrecy09.wav"
attackMsg = "ivrecy05.wav"
goMsg = "ivrecy05.wav"
goObjectMsg = "ivrecy04.wav"
user1Msg = "ivrecy02.wav"
user2Msg = "ivrecy13.wav"
followMsg = "ivrecy03.wav"
otherMsg = "ivrecy04.wav"

[TrackedVehicleClass]
velocForward = 10.0
velocReverse = 10.0
accelThrust = 50.0
omegaSpin = 2.0

engineSound	= "irecy01.wav"
treadSound = "irecy01b.wav"

[TrackedDeployableClass]
timeDeploy = 10.0
timeUndeploy = 10.0
soundDeploy = "irecy03.wav"

[DeployBuildingClass]
deployName = "ibzestrecb"

[RecyclerVehicleClass]
scrapHold = 15
