[OrdnanceClass]
classLabel = "imagemissile"
shotGeometry = "iorckt00.xsi"
shotSound = "smort03.wav"

xplGround = "xoutfla"
xplVehicle = "xoutfla"
xplBuilding = "xoutfla"
renderName = "boutfla.render"

ammoCost = 40
lifeSpan = 12.0 // 1200m
shotSpeed = 47.0

damageValue(N) = 80 // none
damageValue(L) = 40 // light
damageValue(H) = 20 // heavy

damageValue(S) = 80 // standard
damageValue(D) = 70 // deflection
damageValue(A) = 90  // absorbtion

[MissileClass]
omegaTurn = 1.52

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "boutfla.flare"
renderName2 = "boutfla.smoke"
renderName3 = "boutfla.flame"

[Flare]
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 1.1
finishRadius = 1.1

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "zesmoke1.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 88"
finishColor = "160 160 160 0"
startRadius = 0.3
finishRadius = 0.8
animateTime = 2.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2.0 2.0 4.0"
emitLife = 2.0
rotationRate = 2.0

[Flame]
renderBase = "draw_twirl_trail"
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "190 190 170 255"
finishColor = "70 70 100 0"
startRadius = 0.22
finishRadius = 0.01
animateTime = 0.1
emitDelay = 0.003
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2.0 2.0 4.0"
emitLife = 0.2
