[GameObjectClass]
geometryName = "zeaspot.xsi"
classLabel = "turret"
collisionRadius = 1.0
scrapCost = 50
powerCost = 0
scrapValue = 0
maxHealth = 100000
maxAmmo = 10000 // 0 is *not* treated as infinite ammo!
unitName = "Alarm Spot"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 0.0
imageSignature = 0.0
radarSignature = 0.0
isAssault = 0
geometryScale = 0.16
canCollide = 0
canDetect = 0

armorClass = H

weaponMask = 00001
weaponHard1 = "hp_gun_1"
weaponName1 = "zeaspotg"
weaponAssault1 = 0

turretCount = 3
turretName1 = "turret_y"
turretName2 = "turret_x"
turretName3 = "hp_eyepoint"

lightHard1 = "hp_light_1"
lightName1 = "zeaspotl"


[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
rangeScan = 250
periodScan = 0.0
velocJam = 0.0
weaponPitch = 3.0
steerFactor = 0.8
engageRange = 250

[TurretCraftClass]
omegaTurret = 3.0
detectRange = 250

