[GameObjectClass]
geometryName = "zepower.xsi"
classLabel = "powerplant"
scrapCost = 15
scrapValue = 0
maxHealth = 100000
addHealth = 100
maxAmmo = 0
unitName = "Power"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 13.0
isAssault = 1
canCollide = 0

armorClass = H

requireCount = 0

provideCount = 1
provideName1 = "zepower"

[BuildingClass]
soundAmbient = "ipgen01.wav"

[PoweredBuildingClass]
detectRange = 50
