[OrdnanceClass]
classLabel = "bouncebomb"

shotGeometry = "zesatch.xsi"
xplGround = "zesatchx"
xplVehicle = "zesatchx"
xplBuilding = "zesatchx"
xplExpire = ""

shotSound = "zesatchel.wav"

//renderName = "mdmgun.render"

ammoCost = 1
lifeSpan = 600
shotSpeed = 3.0

damageValue(N) = 2
damageValue(L) = 2
damageValue(H) = 2
damageValue(S) = 2
damageValue(D) = 2
damageValue(A) = 2

[Render]
renderBase = "draw_twirl_trail"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 64"
finishColor = "255 255 255 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 2.0
rotationRate = 2.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 2.0
