[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL
xplGround = "gungnd"
xplVehicle = "xsentg"
xplBuilding = "xsentg"
renderName = "bsentg.render"

ammoCost = 0.5
lifeSpan = 0.48 // 177.6m
shotSpeed = 370.0

damageValue(N) = 7 // none
damageValue(L) = 4 // light
damageValue(H) = 2 // heavy

damageValue(S) = 24 // standard
damageValue(D) = 20 // deflection
damageValue(A) = 12 // absorbtion

[Render]
renderBase = "draw_geom"
textureName = "zebullet.pic"
textureBlend = "one one modulate"
startColor = "240 215 190 50"
finishColor = "240 235 220 50"
startRadius = 0.7
finishRadius = 0.7
geomName = "zebullet.xsi"


