[GameObjectClass]
geometryName = "zeammokit.xsi"
classLabel = "ammopack"
scrapCost = 1
scrapValue = 0
maxHealth = 75
maxAmmo = 25
unitName = "Ammo Pack"
aiName = "PowerUpProcess"
geometryScale = 0.22
buildTime = 1.0
isAssault = 1

[PowerUpClass]
soundPickup = "zeakit.wav"
soundReject = "zenothing.wav"

[AmmoPowerupClass]
ammoUp = 50

