[OrdnanceClass]
classLabel = "beam"
shotGeometry = NULL
xplGround = "xlaserbot"
xplVehicle = "xlaserbot"
xplBuilding = "xlaserbot"

renderName = "botlaser.render"

ammoCost = 0.2
lifeSpan = 80e-6 // 80m
shotSpeed = 1e6

damageValue(N) = 10 // none // 250
damageValue(L) = 5 // light // 150
damageValue(H) = 2 // heavy // 50

damageValue(S) = 6 // standard // 150
damageValue(D) = 4 // deflection // 250
damageValue(A) = 4 // absorbtion // 50

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "botlaser.core"
renderName2 = "botlaser.tail"

[Core]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "230 170 164 255"
finishColor = "255 50 30 255"
startRadius = 0.01
finishRadius = 0.05
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
textureRate = 0.01

[Tail]
renderBase = "draw_bolt"
textureName = NULL // "trail2.tga"
textureBlend = "one one modulate"
startColor = "240 130 120 255"
finishColor = "255 120 105 0"
emitLife = 0.05
