[GameObjectClass]
baseName = "zvzehtank"
geometryName = "zeff.xsi"
cockpitName = "ivscout_cockpit.xsi"
classLabel = "wingman"
scrapValue = 30
scrapCost = 90
buildTime = 60.0
customTime = 80.0
maxHealth = 5450
maxAmmo = 5400
unitName = "Flying Fortress"
aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"
heatSignature = 1.9
imageSignature = 2.2
radarSignature = 0.3
geometryScale = 3.5
canSnipe = 1
explosionName = "expvehB"
boxCollide = 1
unitIcon = "icon_zehtank.tga"
unitStatus = "wire_zemod.tga"

requireCount = 3
requireName1 = "zbzearm"
requireText1 = "Build Armory"
requireName2 = "zbzeservt"
requireText2 = "Build S.Tower"
requireName3 = "zbzepart"
requireText3 = "Build P.Modifier"

armorClass = H

effectHard1 = "hp_emit_01"
effectName1 = "zvzeff.rend1"
effectHard2 = "hp_emit_02"
effectName2 = "zvzeff.rend2"
effectHard3 = "hp_emit_03"
effectName3 = "zvzeff.rend1"
effectHard4 = "hp_emit_04"
effectName4 = "zvzeff.rend2"
effectHard5 = "hp_emit_05"
effectName5 = "zvzeff.rend3"
effectHard6 = "hp_emit_06"
effectName6 = "zvzeff.rend4"

/////// weapons ///////////////////

weaponMask = 01111
weaponHard1 = "hp_cannon_01"
weaponName1 = "mmlaser"
weaponAssault1 = 0
weaponHard2 = "hp_rocket_01"
weaponName2 = "mmlaser"
weaponAssault2 = 0
weaponHard3 = "hp_rocket_02"
weaponName3 = "UMG"
weaponAssault3 = 0
weaponHard4 = "hp_special_01"
weaponName4 = "UMG"
weaponAssault4 = 0
//weaponHard5 = "hp_special_01"
//weaponName5 = //"zefmine"
//weaponAssault5 = 1


//////////////////////////////////


[CraftClass]

engageRange = 280

attackTask = "assaultTankAttack"
subAttackTask = "supportSubAttack" // Dont move forward in a subAttack
subAttackClass = "ANS" // AA + Normal (no deploy) + Limit to Weapon Range

rangeScan = 260.0f
periodScan = 5.0f
velocJam = 10.0f

braccelFactor = 1.8
velFactor = 1.10
steerFactor = 1.5
omegaFactor = 0.83
strafeFactor = 0.43

topSpeed = 34;

selectWaitMsg = "ivscout04.wav"
selectAttackMsg = "ivscout01.wav"
selectFollowMsg = "ivscout03.wav"
selectGoMsg = "ivscout02.wav"
selectOtherMsg = "ivscout04.wav"

goMsg = "ivscout05.wav"
attackMsg = "ivscout06.wav"
followMeMsg = "ivscout03.wav"
followMsg = "ivscout08.wav"
repairMsg = "ivscout09.wav"
reloadMsg = "ivscout09.wav"
rescueMsg = "ivscout10.wav"
recycleMsg = "ivscout11.wav"
otherMsg = "ivscout10.wav" 
holdMsg = "ivscout12.wav"

user1Msg = ""  
killedMsg = "ivscout07.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 27.5
velocReverse = 9.0
velocStrafe = 11.0
accelThrust = 26.0 // acceleration
accelDragStop = 9.0 // how fast it stops once hands are off controls
accelJump = 10.0
//aiAccelDrag = 2.0

setAltitude = 60.0 // how high off the ground

alphaTrack = 14.0 //springs speed it rights itself
alphaDamp = 7.8 //shocks

pitchPitch = 0.1 // nose up
pitchThrust = 0.1 // nose down

rollStrafe = 0.17 // rolls while strafing
omegaSpin = 2.6 // spinning in place speed   used to be 1.8
omegaTurn = 1.6 // turning while moving speed used to be 3.8
alphaSteer = 2.9 // how fast it responds to steering  used to be 2.5
rollSteer = 0.16 // rolls while steering

//accelDragFull = 2.0 // ai speed avoidance

soundThrust = "zehtank.wav"
soundTurbo = "zehtank.wav"

animSteer = "steer"


[Rend1]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 -46.0 0.5"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend2]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.0
finishRadius = 2.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 -46.0 0.5"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend3]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 3.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 3.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[Rend4]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 3.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 3.5
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1