[GameObjectClass]
geometryName = "cordinator.xsi"
classLabel = "turret"
collisionRadius = 10.0
scrapCost = 50
powerCost = 0
scrapValue = 0
maxHealth = 3600
maxAmmo = 10000 // 0 is *not* treated as infinite ammo!
unitName = "Alarm Tower"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

weaponMask = 00011
weaponHard1 = "hp_gun_1"
weaponName1 = "coalarm"
weaponAssault1 = 0

turretCount = 2
turretName1 = "turret_y"
turretName2 = "turret_x"

lightHard1 = "hp_light_1"
lightName1 = "coalarmspot"


[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
rangeScan = 199
periodScan = 0.0
velocJam = 0.0
weaponPitch = 3.1
steerFactor = 0.9
engageRange = 199

[TurretCraftClass]
omegaTurret = 3.2
detectRange = 199

