[GameObjectClass]
geometryName = "groundemit.xsi"
classLabel = "i76building"
collisionRadius = 1.0
scrapCost = 50
scrapValue = 10
maxHealth = 5000
maxAmmo = 0
unitName = "Emitter"
radarSignature = 1.0
canDetect = 0

effectHard1 = "hp_emit_1"
effectName1 = "groundemit.1"
effectHard2 = "hp_emit_1"
effectName2 = "groundemit.2"
effectHard3 = "hp_emit_1"
effectName3 = "groundemit.3"
effectHard4 = "hp_emit_1"
effectName4 = "groundemit.4"

soundAmbient = ""


[1] //SMOKE
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.1
emitVelocity = "0.0 2.3 0.0"
emitVariance = "1.2 2.5 1.2"
emitInherit = "0.2 0.2 0.2"
emitLife = 2.8
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "245 230 160 70"
finishColor = "0 0 0 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 2.8
rotationRate = 3.0

[2] //FIRE
renderBase = "draw_twirl_trail"
emitDelay = 0.03
emitDelayVar = 0.02
emitVelocity = "0.0 3.5 0.0"
emitVariance = "1.6 2.2 1.6"
emitInherit = "0.9 0.9 0.9"
emitLife = 0.9
textureName = "zefire.tga"
textureBlend = "one one modulate"
startColor = "160 160 170 104"
finishColor = "120 50 20 0"
startRadius = 0.65
finishRadius = 0.01
animateTime = 0.9
rotationRate = 4.0

[3] //FIRE 2
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.02
emitVelocity = "0.0 4.2 0.0"
emitVariance = "1.2 2.8 1.2"
emitInherit = "0.9 0.9 0.9"
emitLife = 0.9
textureName = "zefire.tga"
textureBlend = "one one modulate"
startColor = "160 160 170 124"
finishColor = "120 80 50 0"
startRadius = 0.35
finishRadius = 0.01
animateTime = 0.9
rotationRate = 4.0

[4] //SPARKS
renderBase = "draw_twirl_trail"
emitDelay = 0.02
emitDelayVar = 0.01
emitVelocity = "0.0 3.0 0.0"
emitVariance = "1.6 5.0 1.6"
emitInherit = "2.0 2.0 2.0"
emitLife = 1.0
textureName = "spark.tga"
textureBlend = "one one modulate"
startColor = "255 255 170 0"
finishColor = "200 100 0 170"
startRadius = 0.2
finishRadius = 0
animateTime = 1.0
rotationRate = 20.0


