[GameObjectClass]
geometryName = "zegbunker1.xsi"
geometryScale 1.08
classLabel = "sensor"
collisionRadius = 0.5
scrapCost = 0
scrapValue = 0
maxHealth = 100000
maxAmmo = 0
powerCost = 0
unitName = "Gunner Bunker"
heatSignature = 0.8
imageSignature = 8.0
radarSignature = 1.0
armorClass = H
ownsTerrain = 1

lightHard1 = "hp_light_1"
lightName1 = "zeomniw2"
lightHard2 = "hp_light_2"
lightName2 = "zeomniw2"
lightHard3 = "hp_light_3"
lightName3 = "zeomniw2"
lightHard4 = "hp_light_4"
lightName4 = "zeomniw2"

[PoweredBuildingClass]
powerTap1 = "hp_tap_1"
powerName = "zbzeaspot"

[BuildingClass]
//tunnelCount = 1

//tunnel01X0 = 3
//tunnel01Z0 = 1
//tunnel01DX = 2
//tunnel01DZ = 5
//tunnel01Edge = "twww"


/[MotionSensorClass]
/rangeScan = 0.0



