[OrdnanceClass]
classLabel = "grenade"
shotGeometry = "ioartl00.xsi"
shotSound = "crckt02.wav"
xplGround = "xzeobli2G"
xplVehicle = "xzeobli2"
xplBuilding = "xzeobli2"

rendername = "zeobli2.render"

ammoCost = 0
lifeSpan = 100
shotSpeed = 65.0

damageValue(N) = 400 // none
damageValue(L) = 300 // light
damageValue(H) = 200 // heavy

damageValue(S) = 400 // standard
damageValue(D) = 400 // deflection
damageValue(A) = 400 // absorbtion

[Render]
renderBase = "draw_multi"
renderCount = 6
renderName1 = "zeobli2.1"
renderName2 = "zeobli2.2"
renderName3 = "zeobli2.3"
renderName4 = "zeobli2.4"
renderName5 = "zeobli2.5"
renderName6 = "zeobli2.6"

[1] //SMOKE
renderBase = "draw_twirl_trail"
emitDelay = 0.1
emitDelayVar = 0.2
//emitVelocity = "0.0 2.3 1.0"
emitVariance = "1.2 2.5 1.2"
//emitInherit = "0.2 0.2 0.2"
emitLife = 2.8
textureName = "zesmoke1.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 240 200 90"
finishColor = "100 100 100 0"
startRadius = 0.7
finishRadius = 2.5
animateTime = 2.8
rotationRate = 2.0

[2] //FIRE
renderBase = "draw_twirl_trail"
emitDelay = 0.03
emitDelayVar = 0.02
//emitVelocity = "0.0 3.5 1.0"
emitVariance = "1.6 2.2 1.6"
//emitInherit = "0.9 0.9 0.9"
emitLife = 0.9
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "160 160 170 104"
finishColor = "120 50 20 0"
startRadius = 0.65
finishRadius = 0.01
animateTime = 0.9
rotationRate = 4.0

[3] //FIRE 2
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.02
//emitVelocity = "0.0 4.2 1.0"
emitVariance = "1.2 2.8 1.2"
//emitInherit = "0.9 0.9 0.9"
emitLife = 0.9
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "160 160 170 124"
finishColor = "120 80 50 0"
startRadius = 0.35
finishRadius = 0.01
animateTime = 0.9
rotationRate = 4.0

[4] //SPARKS
renderBase = "draw_twirl_trail"
emitDelay = 0.02
emitDelayVar = 0.01
//emitVelocity = "0.0 3.0 1.0"
emitVariance = "1.6 5.0 1.6"
//emitInherit = "2.0 2.0 2.0"
emitLife = 1.0
textureName = "zespark.tga"
textureBlend = "one one modulate"
startColor = "255 255 170 0"
finishColor = "200 100 0 170"
startRadius = 0.2
finishRadius = 0
animateTime = 1.0
rotationRate = 20.0

[5] //SMOKE 2
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.1
//emitVelocity = "0.0 2.3 1.0"
emitVariance = "1.2 2.5 1.2"
//emitInherit = "0.2 0.2 0.2"
emitLife = 3.5
textureName = "zesmoke2.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "245 230 210 70"
finishColor = "100 100 100 0"
startRadius = 0.3
finishRadius = 1.2
animateTime = 3.5
rotationRate = 2.8

[6]
simulateBase = "sim_null"
renderBase = "draw_light"
startColor = "200 175 150 70"
finishColor = "200 175 150 70"
startRadius = 40.0
finishRadius = 40.0
attenuateConstant = 1.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
