[GameObjectClass]
baseName = "ivrecy"
geometryName = "ivrecy00.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "ivrecy00.xsi"
classLabel = "recyclervehicle"
collisionRadius = 7.0
scrapCost = 0
scrapValue = 100
maxHealth = 6000
maxAmmo = 0
unitName = "Recycler"
aiName = "DeployBuildingFriend"
aiName2 = "DeployBuildingEnemy"
heatSignature = 2.0
imageSignature = 5.0
radarSignature = 5.0
isAssault = 1
armorClass = H

provideCount = 2
provideName1 = "ivrecy"
provideName2 = "ivrecycpu"

lightHard1 = "hp_light_1"
lightName1 = "spotorange"
lightHard2 = "hp_light_2"
lightName2 = "spotorange"  

lightHard3 = "hp_light_3"
lightName3 = "spotorange"
lightHard4 = "hp_light_4"
lightName4 = "spotorange"  

[CraftClass]
rangeScan = 400.0f
periodScan = 5.0f
velocJam = 0.0f
TeamTransferrable = false

user1Msg = "ivrecydeploy.wav"  // "Roger that, Commander. Deploying underway."

user2Msg = "ivrecy04.wav"  // yes sir

selectUser2Msg = "ivrecy10.wav"  // can't do

holdMsg = "ivrecy09.wav"  // holding position
selectWaitMsg = "ivrecy04.wav"  // yes sir

goMsg = "ivrecy05.wav"  // moving out
selectGoMsg = "ivrecy01.wav"  // in transit

goObjectMsg = "ivrecy11.wav"  // setting up

followMsg = "ivrecy06.wav"  // Set to follow
selectFollowMsg = "ivrecy03.wav"  // following

followMeMsg = "ivrecy07.wav"  // Set to follow

otherMsg = "ivrecy04.wav"  // yes sir
selectOtherMsg = "ivrecy11.wav"  // yes sir  (used when idle or on way to setting up)

selectUser1Msg = "ivrecy04.wav"  // setting up

attackMsg = "ivrecy05.wav"  // moving out

diedMsg = "abetty1.wav"


[TrackedVehicleClass]
velocForward = 10.0
velocReverse = 10.0
accelThrust = 50.0
omegaSpin = 2.0

engineSound = "irecy01.wav"
treadSound = "irecy01b.wav"

[TrackedDeployableClass]
timeDeploy = 10.0
timeUndeploy = 10.0
soundDeploy = "irecy03.wav"
soundUndeploy = "irecy03.wav"

[DeployBuildingClass]
deployName = "ibrecy"

[RecyclerVehicleClass]
scrapHold = 40

[Lod1]
geometryName = "ivrecyL1.xsi" ;geometry for lod1
distance = 100