// ================
// DD CANNON GROUND HIT
// ================

[ExplosionClass]
classLabel = "explosion"

explSound = "ddc3.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

particleTypes = 5

particleClass1 = "xddlgnd.core"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"

particleClass2 = "xddlgnd.ring"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"

particleClass4 = "xddlgnd.cloud"
particleCount4 = 1
particleVeloc4 = "0.0 10.0 0.0"

particleClass5 = "xddlgnd.flame"
particleCount5 = 1
particleVeloc5 = "0.0 1.0 0.0"
particleBias5 = "0.0 0.0 0.0"

[Core]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_planar"
textureName = "ring.tga"
textureBlend = "one one modulate"
startColor = "245 245 245 190"
finishColor = "245 245 245 0"
startRadius = 0.1
finishRadius = 6.0
animateTime = 0.2

[Ring]
simulateBase = "sim_null"
lifeTime = 2.0
renderBase = "draw_planar"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 220"
finishColor = "255 255 255 0"
startRadius = 6.0
finishRadius = 6.0
animateTime = 2.0

[cloud]
simulateBase = "sim_dust"
lifeTime = 1.0
renderBase = "draw_emit"
emitName = "xddlgnd.cloudemit"
emitDelay = 0.25
emitVelocity = "0.0 1.5 0.0"
emitVariance = "1.0 0.0 1.0"

[cloudemit]
simulateBase = "sim_smoke"
lifeTime = 1.0
renderBase = "draw_twirl"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "245 245 245 190"
finishColor = "245 245 245 0"
startRadius = 1.0
finishRadius = 0.1 // 2.0
animateTime = 1.0

[Flame]
simulateBase = "sim_smoke"
lifeTime = 1.0
renderBase = "draw_twirl_trail"
textureName = "flame2.tga"
textureBlend = "one one modulate"
startColor = "245 245 245 190"
finishColor = "245 245 245 0"
startRadius = 0.5
finishRadius = 0.1
animateTime = 0.5
rotationRate = 10.0
emitDelay = 0.03
emitVelocity = "0.0 2.0 0.0"
emitVariance = "2.0 2.0 2.0"
emitLife = 1.0