[OrdnanceClass]
classLabel = "spraybomb"
//shotGeometry = "ioartl00.xsi"
shotSound = "asetyline.wav"

xplGround = NULL 
xplVehicle = NULL 
xplBuilding = NULL 

rendername = "zembm.render"

ammoCost = 100
lifeSpan = 1e30
shotSpeed = 45.0

damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy

damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion

[SprayBombClass]
payloadName = "zembm2"

[render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "zembm.trail"
renderName2 = "zembm.Flare"
renderName3 = "zembm.trail2"

[trail]
simulateBase = "sim_ember"
lifeTime = 2.0
renderBase = "draw_trail"
textureName = "zexzeyex2.tga"
textureBlend = "one one modulate"

startColor = "255 255 1255 200"
finishColor = "1200 200 255 0"

startRadius = 1.8
finishRadius = 0.0
trailTime = 1.0
segmentTime = 0.75
animateTime = 2.0

[Flare]
renderBase = "draw_sprite"
textureName = "zeexp3.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 2.2
finishRadius = 2.2

[trail2]
renderBase = "draw_twirl_trail"
textureName = "=smoke.tga"
textureblend = "one one modulate"
startColor = "255 255 255 90"
finishColor = "255 255 255 0"
startRadius = 2
finishRadius = 0.1
animateTime = 0.6
emitDelay = 0.05
emitVariance = "0.2 4.0 1.2"
emitLife = 0.8
