[WeaponClass]
classLabel = "cannon"
altName = "devour"
ordName = "bdevour"
wpnName = "Hammer Cannon"
fireSound = "devour.wav"
wpnReticle = "gatstab"
wpnCategory = "CANN"
isAssault = 0
flashName = "devour.flash"
aiRange = 150.0

[CannonClass]
shotDelay = 0.8
shotVariance = 0.01


[Flash]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "255 245 230 255"
finishColor = "255 230 190 0"
startRadius = 2.0
finishRadius = 4.4
animateTime = 0.1
geomName = "zeflash.xsi"
