//XplSnipe - Explosion ODF used for when a ship is sniped. 
//XplChunk - Explosion ODF used for the chuncks when a ship is killed. 
//XplCrash - Explosion ODF used for when the ship's "crashing mesh" blows. 

// ============
// PILOT SNIPED
// ============

[ExplosionClass]
classLabel = "explosion"

particleTypes = 2
particleClass1 = "xsnipe.core"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"
particleBias1 = "0.0 0.0 0.0"
particleClass2 = "xsnipe.core2"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"
particleBias2 = "0.0 0.0 0.0"

explSound = "zesquish.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

kickRadius = 2.0
kickOmega = 2.0
kickVeloc = 2.0

[Core]
simulateBase = "sim_null"
lifeTime = 0.3
renderBase = "draw_twirl"
textureName = "zeexp2.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 0 0 255"
finishColor = "255 0 0 0"
startRadius = 1.0
finishRadius = 5.0
animateTime = 0.3

[Core2]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_twirl"
textureName = "zeexp.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 0 0 255"
finishColor = "255 0 0 0"
startRadius = 0.0
finishRadius = 3.0
animateTime = 0.2
