[WeaponClass]
classLabel = "cannon"

// don't need any geometry
// (zemgun already has it)

ordName = "zelaunchb2"
wpnName = "Rocket Set"
fireSound = "zemsl2.wav"
wpnReticle = "zehgun_4"
wpnCategory = "HAND"
isAssault = 1
isFlying = 0
altName = "zelaunch"
flashName = "zelaunch.flash"

[CannonClass]
shotDelay = 20.0
salvoCount = 3
salvoDelay = 0.33
shotVariance = 0.07

[Flash]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "200 200 200 255"
finishColor = "200 200 200 100"
startRadius = 2.2
finishRadius = 0.9
animateTime = 0.1
geomName = "zeflash.xsi"
