[GameObjectClass]
geometryName = "zeservt.xsi"
classLabel = "supplydepot"
collisionRadius = 15.0
scrapCost = 35
scrapValue = 0
maxHealth = 100000
addHealth = 100
maxAmmo = 0
unitName = "Service Tower"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
//explosionName = "expbldB"

armorClass = H

requireCount = 1
requireName1 = "zerouter"
requireText1 = "Build S.Tower"

provideCount = 1
provideName1 = "zeservt"

//lightHard1 = "hp_light_1"
//lightName1 = "spotblue"


[PoweredBuildingClass]
detectRange = 100

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 1
tunnel01Z0 = 1
tunnel01Dx = 4
tunnel01Dz = 4
tunnel01Edge = "twwt"

[SupplyDepotClass]
supplyRange = 33.0
supplyRate = 150.0
supplySound = "zeserv.wav"


[Lod1]
geometryName = "zeservtL1.xsi" ;geometry for lod1
distance = 176                    ;bsphere under 200 pixel => switch to lod1

