[GameObjectClass]
geometryName = "soundcube.xsi"
classLabel = "I76Sign"
scrapCost = 0
scrapValue = 0
maxHealth = 0
maxAmmo = 0
canCollide = 0
canDetect = 0
canInteract = 0
unitName = "Soundcube"

[BuildingClass]
SoundAmbient = "zes_fore1.wav"
SoundAmbientDist = 50.0

