// ====================
// MISSILE BUILDING HIT
// ====================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 3
particleClass1 = "xdiplomat1.smoke"
particleCount1 = 1
particleVeloc1 = "0.0 0.4 0.0"
particleBias1 = "0.0 0.0 0.0"

particleClass2 = "xdiplomat1.core"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"

particleClass3 = "xdiplomat1.spark"
particleCount3 = 8
particleVeloc3 = "35.0 35.0 35.0"
particleBias3 = "0.0 1.0 0.0"

explSound = "xms2.wav"

damageRadius = 10.0

damageValue(N) = 70 // none
damageValue(L) = 50 // light
damageValue(H) = 40 // heavy

damageValue(S) = 50 // standard
damageValue(D) = 40 // deflections
damageValue(A) = 35 // absorbtion

kickRadius = 8
kickOmega = 1.4
kickVeloc = 0.0

[Smoke]
simulateBase = "sim_smoke"
lifeTime = 0.7
renderBase = "draw_twirl_trail"
textureName = "zefire.tga"
textureBlend = "one one modulate"
startColor = "130 130 130 100"
finishColor = "0 0 0 0"
startRadius = 0.8
finishRadius = 0.2
animateTime = 0.7
rotationRate = 3.0
emitDelay = 0.05
emitVelocity = "0.5 0.5 0.5"
emitVariance = "8.0 8.0 8.0"
emitLife = 0.3

[Core]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_twirl"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "200 80 40 0"
startRadius = 3.5
finishRadius = 4.5
animateTime = 0.2

[Spark]
simulateBase = "sim_ember"
lifeTime = 3.0
renderBase = "draw_twirl"
textureName = "zespark.tga"
textureBlend = "one one modulate"
startColor = "230 220 110 255"
finishColor = "130 70 40 30"
startRadius = 0.6
finishRadius = 0.2
animateTime = 3.0
rotationRate = 20.0
