[GameObjectClass]
geometryName = "serv_tap.xsi"
geometryScale = 0.1
classLabel = "supplydepot"
collisionRadius = 1.0
scrapCost = 0
scrapValue = 0
maxHealth = 50000
maxAmmo = 0
unitName = "Origo"
heatSignature = 0
imageSignature = 0
radarSignature = 0
isAssault = 0
//explosionName = "expbldB"
canCollide = 0

canDetect = 0
canInteract = 0

armorClass = H

requireCount = 0

provideCount = 0

//lightHard1 = "hp_light_1"
//lightName1 = "spotblue"

[PoweredBuildingClass]
detectRange = 100

[BuildingClass]

[SupplyDepotClass]
supplyRange = 14.0
supplyRate = 90.0
supplySound = "zeserv.wav"

