[OrdnanceClass]
classLabel = "anchor"
shotGeometry = NULL
xplGround = "xzeblsrgnd"
xplVehicle = "xzeblaser"
xplBuilding = "xzeblaser"

renderName = "bzeobli1.render"

ammoCost = 0
lifeSpan = 300e-6 // 300m
shotSpeed = 1e6

damageValue(N) = 700 // none // 250
damageValue(L) = 600 // light // 150
damageValue(H) = 500 // heavy // 50

damageValue(S) = 700 // standard // 150
damageValue(D) = 700 // deflection // 250
damageValue(A) = 700 // absorbtion // 50

[LeaderRoundClass]
stickTime = 4.0

[AnchorRocketClass]
accelDrag = 8.0
alphaDrag = 0.5

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "bzeobli1.core"
renderName2 = "bzeobli1.trail"

[Core]
renderBase = "draw_bolt"
textureName = "zexzeyex2.tga" //"trail2.tga"
textureBlend = "one one modulate"
startColor = "255 20 20 255"
finishColor = "255 0 0 70"
startRadius = 1
finishRadius = 0.05
segmentLength = 5.0
animateTime = 0.05
textureRate = 0.0

[Trail]
simulateBase = "sim_dust" 
lifeTime = 1
renderBase = "draw_trail"
textureName = "zebolt3.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "155 155 155 250"
finishColor = "100 100 100 0"
startRadius = 0.1
finishRadius = 2
segmentTime = 0.8
animateTime = 1

