// STRAT Recycler Variant
[GameObjectClass]
geometryName = "mbb.xsi"
classLabel = "recycler"
powerCost = 0
scrapCost = 0
scrapValue = 45
maxHealth = 12000
maxAmmo = 0
unitName = "Molecular Builder"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
powerCost = -2

collisionRadius = 2.0

armorClass = H

lightHard1 = "hp_light_1"
lightName1 = "whitespot"

effectHard1 = "hp_emit_1"
effectName1 = "ibzrec_st.rend1"
effectHard2 = "hp_emit_2"
effectName2 = "ibzrec_st.rend2"
effectHard3 = "hp_emit_3"
effectName3 = "ibzrec_st.rend3"
effectHard4 = "hp_emit_4"
effectName4 = "ibzrec_st.rend4"
effectHard5 = "hp_emit_5"
effectName5 = "ibzrec_st.rend5"

[Rend1]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend2]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend3]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend4]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15
rotationRate = 10.0

[Rend5]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 4.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 4.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1


[PoweredBuildingClass]
powerTap1 = "HP_TAP_1"
powerName = "zbdeftur"
powerTap2 = "HP_TAP_2"
powerName = "zbdeftur"
detectRange = 300

[BuildingClass]
tunnelCount = 1
bldEdge = "wwww"

tunnel01X0 = 0  // start point from the left of the building
tunnel01Z0 = 0  // start point from the top of the building
tunnel01DX = 8  // width from left to right
tunnel01DZ = 8  // width from top to bottom
tunnel01Edge = "tttt" //"fwfw" // linked-wall-linked-wall

soundAmbient = "zemb.wav"

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"
buildItem1 = "ivzetran"
buildItem2 = "ivdolphin"
buildItem3 = "ivzetur"
buildItem4 = "ivzeltank"
buildItem5 = "ivzecons"
buildItem6 = "zeammo"
buildItem7 = "zeserv"
buildItem8 = "zeservtr"

reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

[RecyclerClass]
scrapHold = 20
scrapDelay = 4.0 // # of seconds before +1 scrap


