[GameObjectClass]
classLabel = "satchel"
geometryName = "igsatc00.xsi"
geometryScale = 0.12
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 1
unitName = "Satchel"

[BuildingClass]
soundAmbient = "switch01.wav"

[MineClass]
lifeSpan = 30.0
xplBlast = "zesatchelx"
