// ===============
// LASER BOT STUFF HIT
// ===============

[ExplosionClass]
classLabel = "explosion"

particleTypes = 5
particleClass1 = "xlaserbot.core"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"
particleBias1 = "0.0 0.0 0.0"
particleClass2 = "xlaserbot.flash"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"
particleBias2 = "0.0 0.0 0.0"
particleClass3 = "xlaserbot.core2"
particleCount3 = 1
particleVeloc3 = "0.0 0.0 0.0"
particleBias3 = "0.0 0.0 0.0"
particleClass4 = "xlaserbot.smoke"
particleCount4 = 2
particleVeloc4 = "3.0 3.0 3.0"
particleBias4 = "0.0 0.0 0.0"
particleClass5 = "xlaserbot.core3"
particleCount5 = 2
particleVeloc5 = "3.0 3.0 3.0"
particleBias5 = "0.0 0.0 0.0"

explSound = "zelsrhit.wav"

damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[Core]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 135"
finishColor = "255 240 150 0"
startRadius = 2.0
finishRadius = 0.2
animateTime = 0.5


[Flash]
simulateBase = "sim_null"
lifeTime = 0.05
renderBase = "draw_light"
startColor = "120 120 120 295"
finishColor = "120 115 80 0"
startRadius = 20.0
finishRadius = 6.0
animateTime = 0.05
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Core2]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 85"
finishColor = "255 240 150 0"
startRadius = 4.2
finishRadius = 1.2
animateTime = 0.1

[Smoke]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
lifeTime = 4.0
emitDelay = 0.05
emitDelayVar = 0.1
emitVelocity = "4.5 4.5 0.0"
emitVariance = "1.2 3.5 1.2"
emitLife = 1.8
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "50 50 50 70"
finishColor = "20 20 20 0"
startRadius = 0.8
finishRadius = 2.3
animateTime = 4.0
rotationRate = 3.0

[Core3]
simulateBase = "sim_null"
lifeTime = 0.9
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 230 230 185"
finishColor = "255 240 150 0"
startRadius = 0.5
finishRadius = 0.0
animateTime = 0.9
