[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xzeshgtow"
xplVehicle = "xzeshgtow"
xplBuilding = "xzeshgtow"

renderName = "zeshgtow.render"

ammoCost = 1
lifeSpan = 240e-6 // 240m
shotSpeed = 1e6

damageValue(N) = 40 // none //350
damageValue(L) = 35 // light //250
damageValue(H) = 30 // heavy //150

damageValue(S) = 35 // standard //250
damageValue(D) = 40 // deflection //350
damageValue(A) = 30 // absorbtion //80

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "zeshgtow.bolt"
renderName2 = "zeshgtow.bolt2"
renderName3 = "zeshgtow.bolt3"

[Bolt]
renderBase = "draw_bolt"
textureName = "zebolt3.tga"
textureBlend = "one one modulate"
startColor = "255 125 165 163"
finishColor = "255 0 0 0"
startRadius = 1.8
finishRadius = 1.8
segmentLength = 2.0
segmentVariance = "0.5 0.5 0.5"
animateTime = 0.3
textureRate = 0.05
textureSpeed = -0.4

[Bolt2]
renderBase = "draw_bolt"
textureName = "zebolt2.tga"
textureBlend = "one one modulate"
startColor = "255 125 165 163"
finishColor = "255 0 0 0"
startRadius = 1.6
finishRadius = 1.6
segmentLength = 4.0
segmentVariance = "0.5 0.5 0.5"
animateTime = 0.3
textureRate = 0.05
textureSpeed = -0.6

[Bolt3]
renderBase = "draw_bolt"
textureName = "zebolt3.tga"
textureBlend = "one one modulate"
startColor = "255 125 165 163"
finishColor = "255 0 0 0"
startRadius = 1.3
finishRadius = 1.3
segmentLength = 3.0
segmentVariance = "2.0 2.0 2.0"
animateTime = 0.15
textureRate = 0.01
textureSpeed = -1.1
