[GameObjectClass]
geometryName = "zesharm.xsi"
geometryScale = 3
classLabel = "armory"
collisionRadius = 1.0
scrapCost = 35
scrapValue = 15
maxHealth = 5000
maxAmmo = 0
unitName = "Armory"
aiName = "ArmoryProcess"
aiName2 = "ArmoryProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

canCollide = 0

ownsTerrain = 1

armorClass = H

buildSupport = "A"
buildRequire = "F"

requireCount = 1
requireName1 = "ybzeshpow"
requireText1 = "Build Reactor"

provideCount = 1
provideName1 = "ybzesharm"

lightHard1 = "hp_light_1"
lightName1 = "omnired"

effectHard1 = "hp_emit_1"
effectName1 = "ybzeshdril.rend1"
effectHard2 = "hp_emit_2"
effectName2 = "ybzeshdril.rend1"
effectHard3 = "hp_emit_3"
effectName3 = "ybzeshdril.rend1"

[BuildingClass]
soundAmbient = "iarm01.wav"

[PoweredBuildingClass]
detectRange = 100

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"

reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

[ArmoryGroup1]
buildLabel = "Guns"
buildItem1 = "apzeelect"
buildItem2 = "apddl"
buildItem3 = "apzeshock"

[ArmoryGroup2]
buildLabel = "Cannons"
buildItem1 = "apzeppul"
buildItem2 = "apzesubc"
buildItem3 = "apzewcan"
buildItem4 = "apddc"

[ArmoryGroup3]
buildLabel = "Rockets"
buildItem1 = "apzewaspr"
buildItem2 = "apzeswar"

[ArmoryGroup4]
buildLabel = "Mortars"
buildItem1 = "apzembm"
buildItem2 = 

[ArmoryGroup5]
buildLabel = "Pilot"
buildItem1 = "apzemgun"
buildItem2 = 
buildItem3 = 
buildItem4 = 

[ArmoryGroup6]
buildLabel = "Support"
buildItem1 = "zeammo_a"
