[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL

ammoCost = 0.0
lifeSpan = 1.1 // 193.0m
shotSpeed = 1000.0

damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy

damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
