[GameObjectClass]
geometryName = "zearmor.xsi"
classLabel = "repairkit"
scrapCost = 1
scrapValue = 0
maxHealth = 150
maxAmmo = 100
unitName = "Repair Pack"
aiName = "PowerUpProcess"
geometryScale = 0.4
buildTime = 1.0

[PowerUpClass]
soundPickup = "zepickup.wav"
soundReject = "zereject.wav"

[HealthPowerupClass]
healthUp = 500
