[WeaponClass]
classLabel = "cannon"
ordName = "bzeobli1"
wpnName = "Obliteraser"
fireSound = "ddc1.wav"
wpnReticle = "zebl"
wpnCategory = "CANN"
isAssault = 0
aiRange = 200
flashName = "zeobli1.flash"

[CannonClass]
shotDelay = 1.4

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "zeobli1.flash"
renderName2 = "zeobli1.flash2"

[Flash]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_light"
startColor = "240 230 230 700"
finishColor = "255 0 0 350"
startRadius = 20.0
finishRadius = 20.0
animateTime = 0.2
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Flash2]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_sprite"
spriteCenter.x = 0.0
spriteCenter.y = 0.0
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 240 240 200"
finishColor = "190 70 70  0"
startRadius = 2.0
finishRadius = 0.0
animateTime = 0.1