[GameObjectClass]
mrmFactor = 0
geometryName = "NULL.xsi"
classLabel = "extractor"
scrapValue = 10
maxHealth = 6800
maxAmmo = 0
unitName = "Element Driller"
isAssault = 0
canInteract=1 // for missile lock
canDetect = 0
canCollide = 0

armorClass = H

//upgradeName = "zedriller2"

[BuildingClass]

[ExtractorClass]
initDelay = 8.0
scrapDelay = 2.0
scrapHold = 15
detectRange = 100


