[WeaponClass]
classLabel = "machinegun"
altName = "umg"
ordName = "bumg"
wpnName = "Ultra MG"
fireSound = "umg.wav"
wpnReticle = "zegun6"
wpnCategory = "GUN"
isAssault = 0
aiRange = 180.0
flashName = "umg.render"

[CannonClass]
shotDelay = 0.2
shotVariance = 0.021

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "umg.flash"
renderName2 = "umg.flash2"

[Flash]
renderBase = "draw_geom"
textureName = "zeflash2.tga"
textureBlend = "one one modulate"
startColor = "255 245 230 255"
finishColor = "255 230 40 0"
startRadius = 6.2
finishRadius = 1.0
animateTime = 0.1
geomName = "zeflash.xsi"

[Flash2]
simulateBase = "sim_null"
lifeTime = 0.05
renderBase = "draw_light"
startColor = "120 120 120 295"
finishColor = "120 115 80 0"
startRadius = 10.0
finishRadius = 10.0
animateTime = 0.05
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
