[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL
xplGround = "gungnd"
xplVehicle = "xrazegun"
xplBuilding = "xrazegun"
renderName = "brazegun.render"

ammoCost = 2.4
lifeSpan = 0.4 // 120.0m
shotSpeed = 350.0

damageValue(N) = 16 // none
damageValue(L) = 15 // light
damageValue(H) = 14 // heavy

damageValue(S) = 14 // standard
damageValue(D) = 12 // deflection
damageValue(A) = 10 // absorbtion

[Render]
renderBase = "draw_trail"
textureBlend = "one one modulate"
startColor = "40 70 30 200"
finishColor = "20 100 10 0"
startRadius = 0.06
finishRadius = 0.04
segmentTime = 0.03
