[GameObjectClass]
geometryName = "zeltplat.xsi"
classLabel = "sensor"
collisionRadius = 6.0
scrapCost = 40
scrapValue = 10
maxHealth = 3900
maxAmmo = 10000 // 0 is *not* treated as infinite ammo!
unitName = "Defense Platform"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
powerCost = 0

armorClass = H

requireCount = 1
requireName1 = "zbzerouter"
requireText1 = "Build Router"

provideCount = 1
provideName1 = "zbzeplat"

[PoweredBuildingClass]
powerTap1 = "hp_tap_1"
powerName = "zbzeptap"
detectRange = 200

[BuildingClass]
soundAmbient = "igtow01.wav"


