[GameObjectClass]
geometryName = "NULL.xsi"
classLabel = "magnet"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 100
unitName = "Wrestler Mine"
effectHard1 = "Wrestler Mine"
/effectName1 = "zewmine2.field"

[MineClass]
lifeSpan = 15.0

[MagnetMineClass]
triggerDelay = 0.0
fieldRadius = 22.0
objPushCenter = -30.0
objPushEdge = -3.0
objDrag = 2.5
ordPushCenter = -300.0
ordPushEdge = -30.0
ordDrag = 7.0

