[GameObjectClass]
geometryName = "igmits00.xsi"
classLabel = "tripmine"
scrapCost = 100
scrapValue = 0
maxHealth = 150
maxAmmo = 100
unitName = "Wrestler Mine"

[MineClass]
lifeSpan = 30

[TripMineClass]
triggerRadius = 14.0
suppressRadius = 24.0
payloadName = "zewmine2"
