[GameObjectClass]
geometryName = "zedrill.xsi"
classLabel = "deposit"
scrapCost = 0
scrapValue = 0
maxHealth = 20
maxAmmo = 0
unitName = "Element Drill"
heatSignature = 0.0
imageSignature = 0.0
radarSignature = 0.0
collisionRadius = 1.0

effectHard1 = "hp_emit_2"
effectName1 = "zedrill.rend1"
effectHard2 = "hp_emit_3"
effectName2 = "zedrill.rend2"
effectHard3 = "hp_emit_4"
effectName3 = "zedrill.rend3"
effectHard4 = "hp_emit_5"
effectName4 = "zedrill.rend4"

[Rend1]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 3.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 3.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[Rend2]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 3.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 3.5
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[Rend3]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 3.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 3.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[Rend4]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 3.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 3.5
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 1
tunnel01Z0 = 1
tunnel01DX = 2
tunnel01DZ = 2
tunnel01Edge = "wwtw"

[DepositClass]
