[ExplosionClass]
classLabel = "explosion"

particleTypes = 2

particleClass1 = "gteslax.core2"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"
particleClass2 = "gteslax.sparks"
particleCount2 = 2
particleVeloc2 = "20.0 12.0 20.0"


explSound = "zelsrhit.wav"
damageRadius = 30.0
damageValue(N) = 3
damageValue(L) = 1
damageValue(H) = 0.5
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[Core2]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_planar"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "100 100 200 120"
finishColor = "200 200 255 150"
startRadius = 4.0
finishRadius = 2.0
animateTime = 0.1

[Sparks]
simulateBase = "sim_ember"
lifeTime = 1.0
renderBase = "draw_trail"
textureName = "zespark.tga"
textureBlend = "one one modulate"
startColor = "200 200 220 120"
finishColor = "20 20 200 0"
startRadius = 0.1
finishRadius = 0.05
trailTime = 0.5
segmentTime = 0.4
