[OrdnanceClass]
classLabel = "imagemissile"
shotGeometry = "iorckt00.xsi"
shotSound = "zemsltrav1.wav"

xplGround = "xshdwgnd"
xplVehicle = "xdiplomat2"
xplBuilding = "xdiplomat2"
renderName = "bdiplomat2.render"

ammoCost = 100
lifeSpan = 13.0 // 1200m
shotSpeed = 90.0

damageValue(N) = 200 // none
damageValue(L) = 170 // light
damageValue(H) = 120 // heavy

damageValue(S) = 120 // standard
damageValue(D) = 100 // deflection
damageValue(A) = 70  // absorbtion

[MissileClass]
omegaTurn = 1.3

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "bdiplomat2.flare"
renderName2 = "bdiplomat2.smoke"
renderName3 = "bdiplomat2.flame"
renderName4 = "bdiplomat2.light"

[Flare]
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 1.0
finishRadius = 1.0

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "zepuff3.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "153 146 135 100"
finishColor = "30 30 30 0"
startRadius = 0.2
finishRadius = 0.6
animateTime = 1.0
emitDelay = 0.01
emitVelocity = "0.5 0.5 -8.0"
emitVariance = "0.8 0.8 -3.0"
emitLife = 1.0

[Flame]
renderBase = "draw_twirl_trail"
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "130 130 255 155"
finishColor = "110 110 120 0"
startRadius = 0.30
finishRadius = 0.01
animateTime = 0.5
emitDelay = 0.002
emitVelocity = "0.5 0.5 -36.0"
emitVariance = "4.0 4.0 -9.0"
emitLife = 0.5

[Light]
renderBase = "draw_light"
startColor = "80 100 70 500"
finishColor = "80 100 70 500"
startRadius = 22.0
finishRadius = 22.0
animateTime = 0.5
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
