[OrdnanceClass]
classLabel = "leader"
xplGround = "xoutfla"
xplVehicle = "xoutfla"
xplBuilding = "xoutfla"

renderName = "outflal.core"

ammoCost = 0
lifeSpan = 300e-6 // 301m
shotSpeed = 1e6

damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy

damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion

[LeaderRoundClass]
stickTime = 5.0

[Core]
renderBase = "draw_bolt"
textureName = NULL //"trail2.tga"
textureBlend = "one one modulate"
startColor = "255 70 70 555"
finishColor = "255 0 0 70"
startRadius = 0.04
finishRadius = 0.02
segmentLength = 2.0
animateTime = 0.05
textureRate = 0.0

