[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL
xplGround = "pilotgunxg"
xplVehicle = "pilotgunx"
xplBuilding = "pilotgunx"
renderName = "amg22.render"

ammoCost = 1.0
lifeSpan = 0.9 // 342.0m
shotSpeed = 380.0

damageValue(N) = 24 // none
damageValue(L) = 8 // light
damageValue(H) = 0 // heavy

damageValue(S) = 22 // standard
damageValue(D) = 8 // deflection
damageValue(A) = 0 // absorbtion


[Render]
renderBase = "draw_geom"
textureName = "zebullet.pic"
textureBlend = "one one modulate"
startColor = "200 200 180 120"
finishColor = "200 200 180 120"
startRadius = 0.7
finishRadius = 0.7
geomName = "zebullet.xsi"

