[GameObjectClass]
baseName = "fvzeltank"
geometryName = "FVZESHLT.xsi"
geometryScale = 1.0
animCount = 3
animName1 = "forward"
animFile1 = "FVZESHLTF.xsi"
animName2 = "neutral"
animFile2 = "FVZESHLTN.xsi"
animName3 = "reverse"
animFile3 = "FVZESHLTR.xsi"
classLabel = "wingman"
scrapValue = 10
scrapCost = 30
buildTime = 8.0
customTime = 12.0
maxHealth = 2500
maxAmmo = 1400
unitName = "Subjugator"
aiName = "RocketTankFriend"
aiName2 = "RocketTankEnemy"
heatSignature = 1.7
imageSignature = 1.5
radarSignature = 0.1
canSnipe = 1
explosionName = "expvehB"
xplCrash = "expvehcol"
xplSnipe = "expsnipe"
//unitIcon = "icon_zeltank.tga"
unitStatus = "wire_zemod.tga"
boxCollide = 1

requireCount = 1
requireName1 = "ybzesharm"
requireText1 = "Build Armory"

armorClass = L

/////// weapons ///////////////////

weaponMask = 00221
weaponHard1 = "hp_cannon_1"
weaponName1 = "gzeppul"
weaponAssault1 = 0
weaponHard2 = "hp_gun_1"
weaponName2 = "gzeelect"
weaponAssault2 = 0
weaponHard3 = "hp_gun_2"
weaponName3 = "gzeelect"
weaponAssault3 = 0


//////////////////////////////////


[CraftClass]
rangeScan = 260.0f
periodScan = 5.0f
velocJam = 10.0f
engageRange = 175

braccelFactor = 0.05
velFactor = 0.3
steerFactor = 1.7
omegaFactor = 0.3
strafeFactor = 0.3

topSpeed = 35;

selectWaitMsg = "zeshht1.wav"
selectAttackMsg = "zeshht5.wav"
selectFollowMsg = "zeshht1.wav"
selectGoMsg = "zeshht1.wav"
selectOtherMsg = "zeshht1.wav"

goMsg = "zeshht2.wav"
attackMsg = "zeshht5.wav"
followMeMsg = "zeshht3.wav"
followMsg = "zeshht3.wav"
rescueMsg = "zeshht6.wav"
recycleMsg = "zeshht4.wav"
otherMsg = "zeshht1.wav" 
holdMsg = "zeshht4.wav"

user1Msg = ""  
killedMsg = "zeshht1.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 37.5
velocReverse = 8.0
velocStrafe = 12.0
accelThrust = 15.0
accelDragStop = 0.0
accelJump = 8.0
aiAccelDrag = 0.0

setAltitude = 6

alphaTrack = 2.0
alphaDamp = 8.0

pitchPitch = 2.0 //nose up and down by mouse..
pitchThrust = 0.2 //nose down when thrusters are on..

rollStrafe = 1.2 //rolls while strafing []
omegaSpin = 3.9 //spinning in place speed []
omegaTurn = 3.2 //turning while moving speed []
alphaSteer = 4.0 //how fast it responds to steering []
rollSteer = 1.0 //rolls while steering []

//accelDragFull = 2.0 // ai speed avoidance

soundThrust = "zeengine1.wav"
soundTurbo = "avtanke3.wav"

animSteer = "steer"

