[OrdnanceClass]
classLabel = "bullet"

//shotGeometry = NULL 
shotSound = "mtrtravel.wav"

xplGround = "xzewcang"
xplVehicle = "xzewcanc"
xplBuilding = "xzewcanc"

renderName = "zewcan.render"

ammoCost = 60
lifeSpan = 2.5
shotSpeed = 60.0

damageValue(N) = 440 // none
damageValue(L) = 400 // light
damageValue(H) = 350 // heavy

damageValue(S) = 350 // standard
damageValue(D) = 300 // deflection
damageValue(A) = 400 // absorbtion

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "zewcan.flare"
renderName2 = "zewcan.smoke"
renderName3 = "zewcan.trailer"

[Flare]
renderBase = "draw_sprite"
textureName = "zeexp2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 150"
finishColor = "200 100 100 0"
startRadius = 1
finishRadius = 1

[Smoke]
renderBase = "draw_twirl_trail"
emitDelay = 0.01
emitDelayVar = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 1.2
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 128"
finishColor = "0 0 0 0"
startRadius = 1.0
finishRadius = 0.10
animateTime = 0.7
rotationRate = 1.0

[trailer]
simulateBase = "sim_dust" 
lifeTime = 1.2 
renderBase = "draw_trail"
textureName = "zefire.tga"
textureBlend = "one one modulate"
textureRate = 0.08
startColor = "255 255 255 150"
finishColor = "200 100 100 0"
startRadius = 0.4
finishRadius = 1.0
segmentTime = 0.8
animateTime = 1.1
