[OrdnanceClass]
classLabel = "bouncebomb"
shotGeometry = "zegrenade.xsi"
shotSound = ""
xplGround = "zegrenadex"
xplVehicle = "zegrenadez"
xplBuilding = "zegrenadez"

//renderName = "grenade.render"

ammoCost = 1
lifeSpan = 6.0
shotSpeed = 24.0

damageValue(N) = 210 // none
damageValue(L) = 200 // light
damageValue(H) = 150 // heavy

damageValue(S) = 400 // standard
damageValue(D) = 250 // deflection
damageValue(A) = 500 // absorbtion



