[WeaponClass]
classLabel = "machinegun"
altName = "mmg"
ordName = "bmmg"
wpnName = "MMG"
fireSound = "mmg.wav"
wpnReticle = "zegun1"
wpnCategory = "GUN"
isAssault = 0
flashName = "mmg.flash"
aiRange = 160.0

[CannonClass]
shotDelay = 0.2
shotVariance = 0.017


[Flash]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "255 245 230 255"
finishColor = "255 230 190 0"
startRadius = 2.0
finishRadius = 4.4
animateTime = 0.1
geomName = "zeflash.xsi"
