[GameObjectClass]
geometryName = "zepm.xsi"
classLabel = "turret"
collisionRadius = 5.0
scrapCost = 55
scrapValue = 20
maxHealth = 4000
maxAmmo = 5000 // 0 is *not* treated as infinite ammo!
addAmmo = 20
unitName = "Particle Modifier"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
powerCost = 0

armorClass = H

lightHard1 = "hp_light_1"
lightName1 = "zepmlight"

requireCount = 4
requireName1 = "zbzefac"
requireText1 = "Build Factory"
requireName2 = "zbzerouter"
requireText2 = "Build Router"
requireName3 = "zbzearm"
requireText3 = "Build Armory"
requireName4 = "zbzeservt"
requireText4 = "Build S.Tower"

provideCount = 1
provideName1 = "zbzepart"

weaponMask = 00000
weaponHard1 = "hp_special_1"
weaponName1 = "pm_rocket"
weaponAssault1 = 0
weaponHard2 = "hp_special_2"
weaponName2 = "pm_mine"
weaponAssault2 = 1

turretCount = 3
turretName1 = "turret_y_1"
turretName3 = "hp_eyepoint"
turretName2 = "turret_x_1"

[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
rangeScan = 400
periodScan = 3.0
velocJam = 0.0
weaponPitch = 1.5
steerFactor = 0.5
engageRange = 1

[TurretCraftClass]
powerTap1 = "hp_tap_1"
powerName = "zbzeparts"
detectRange = 200

[Lod1]
geometryName = "zepmL1.xsi" ;geometry for lod1
distance = 176                    ;bsphere under 200 pixel => switch to lod1


