[GameObjectClass]
geometryName = "zeservt.xsi"
classLabel = "supplydepot"
collisionRadius = 5.5
scrapCost = 35
scrapValue = 15
maxHealth = 4800
maxAmmo = 0
unitName = "Service Tower"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

requireCount = 1
requireName1 = "zbzefac"
requireText1 = "Build Factory"

provideCount = 1
provideName1 = "zbzeservt"

[PoweredBuildingClass]
detectRange = 100

[BuildingClass]
tunnelCount = 2
bldEdge = "wwww"

tunnel01X0 = 1  // start point from the left of the building
tunnel01Z0 = 0  // start point from the top of the building
tunnel01DX = 6  // width from left to right
tunnel01DZ = 8  // width from top to bottom
tunnel01Edge = "fwfw" // linked-wall-linked-wall

tunnel02X0 = 0
tunnel02Z0 = 2
tunnel02DX = 8
tunnel02DZ = 4
tunnel02Edge = "wtwt" // wall-tunnel-wall-tunnel

[SupplyDepotClass]
supplyRange = 33.0
supplyRate = 150.0
localAmmoRate = 10
supplySound = "zeserv.wav"


[Lod1]
geometryName = "zeservtL1.xsi" ;geometry for lod1
distance = 176                    ;bsphere under 200 pixel => switch to lod1

