[GameObjectClass]
geometryName = "zehawks.xsi"
geometryScale = 0.3
classLabel = "flag"
scrapCost = 0
scrapValue = 0
maxHealth = 0
maxAmmo = 0
unitName = "Flag"
heatSignature = 0.0
imageSignature = 0.0
radarSignature = 0.0
collisionRadius = 1.0

effectHard1 = "hp_emit_1"
effectName1 = "iozehawks.rend1"
effectHard2 = "hp_emit_1"
effectName2 = "iozehawks.rend2"

[Rend1]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "140 140 255 255"
finishColor = "0 0 90 0"
startRadius = 1.8
finishRadius = 0.0
animateTime = 0.15
emitDelay = 0.5
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[Rend2]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "140 140 255 255"
finishColor = "0 0 90 0"
startRadius = 0.6
finishRadius = 0.0
animateTime = 0.15
emitDelay = 0.5
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[BuildingClass]