[OrdnanceClass]
classLabel = "imagemissile"
shotGeometry = "iorckt00.xsi"
shotSound = "zemsltrav1.wav"

xplGround = "xconvic"
xplVehicle = "xconvic"
xplBuilding = "xconvic"
renderName = "bconvic.render"

ammoCost = 100
lifeSpan = 12.0 // 1200m
shotSpeed = 54.0

damageValue(N) = 200 // none
damageValue(L) = 200 // light
damageValue(H) = 220 // heavy

damageValue(S) = 120 // standard
damageValue(D) = 100 // deflection
damageValue(A) = 70  // absorbtion

[MissileClass]
omegaTurn = 0.3

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "bconvic.flare"
renderName2 = "bconvic.smoke"
renderName3 = "bconvic.flame"
renderName4 = "bconvic.light"

[Flare]
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "190 190 255 180"
finishColor = "50 50 55 255"
startRadius = 1.5
finishRadius = 0.9

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "50 49 48 128"
finishColor = "4 3 1 0"
startRadius = 0.3
finishRadius = 0.8
animateTime = 1.0
emitDelay = 0.05
emitVelocity = "0.0 0.0 0.0"
emitVariance = "6.0 6.0 6.0"
emitLife = 1.0

[Flame]
renderBase = "draw_twirl_trail"
textureName = "zefire.bmp"
textureBlend = "one one modulate"
startColor = "120 120 250 249"
finishColor = "70 70 70 0"
startRadius = 0.26
finishRadius = 0.1
animateTime = 0.65
emitDelay = 0.002
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2.0 2.0 2.0"
emitLife = 2.0

[Light]
renderBase = "draw_light"
startColor = "120 120 250 500"
finishColor = "120 120 250 500"
startRadius = 25.0
finishRadius = 25.0
animateTime = 0.5
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
