[GameObjectClass]
geometryName = "zerouter.xsi"
classLabel = "commbunker"
scrapCost = 25
scrapValue = 10
maxHealth = 3000
maxAmmo = 0
unitName = "Power Router"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 6.0
isAssault = 1
canCollide = 0
aiName = "CommTowerProcess"
aiName2 = "CommTowerProcess"
powerCost = 0
buildSupport = "B"

armorClass = H

requireCount = 1
requireName1 = "zbzepower"
requireText1 = "Build Power Gen"

provideCount = 1
provideName1 = "zbzerouter"

effectHard1 = "hp_emit_1"
effectName1 = "zbzerouter.rend1"
effectHard2 = "hp_emit_1"
effectName2 = "zbzerouter.rend2"
effectHard3 = "hp_emit_2"
effectName3 = "zbzerouter.rend3"
effectHard4 = "hp_emit_2"
effectName4 = "zbzerouter.rend4"

[rend1]
simulateBase = "sim_smoke"
lifeTime = 10
renderBase = "draw_emit"
emitName = "zbzerouter.rend2"
emitDelay = 0.03
emitVelocity = "0.0 0.0 12.0"
emitVariance = "0.0 0.0 -25.0"

[rend2]
simulateBase = "sim_smoke"
lifeTime = 0.25
renderBase = "draw_bolt"
textureName = "zebolt2.tga"
textureBlend = "one one modulate"
startColor = "140 140 255 160"
finishColor = "0 0 255 0"
startRadius = 0.25
finishRadius = 0.2
segmentLength = 0.6
segmentVariance = "0.5 0.5 0.5"
animateTime = 0.2
textureRate = 1

[rend3]
simulateBase = "sim_smoke"
lifeTime = 10
renderBase = "draw_emit"
emitName = "zbzerouter.rend4"
emitDelay = 0.02
emitVelocity = "0.0 0.0 12.0"
emitVariance = "0.0 0.0 -25.0"

[rend4]
simulateBase = "sim_smoke"
lifeTime = 0.2
renderBase = "draw_bolt"
textureName = "zebolt2.tga"
textureBlend = "one one modulate"
startColor = "140 140 255 120"
finishColor = "0 0 255 0"
startRadius = 0.14	
finishRadius = 0.14
segmentLength = 0.3
segmentVariance = "0.6 0.6 0.6"
animateTime = 0.2
textureRate = 1

[BuildingClass]
soundAmbient = "ipgen01.wav"

[PoweredBuildingClass]
detectRange = 250
