[GameObjectClass]
geometryName = "mbb.xsi"
classLabel = "recycler"
scrapCost = 20
scrapValue = 10
maxHealth = 3000
maxAmmo = 0
unitName = "Molecular Builder"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 0.0
isAssault = 1
canCollide = 0

armorClass = H

requireCount = 0

provideCount = 1
provideName1 = "ibpgen"

effectHard1 = "hp_emit_1"
effectName1 = "ibzestrec2.rend1"
effectHard2 = "hp_emit_2"
effectName2 = "ibzestrec2.rend2"
effectHard3 = "hp_emit_3"
effectName3 = "ibzestrec2.rend3"
effectHard4 = "hp_emit_4"
effectName4 = "ibzestrec2.rend4"

[BuildingClass]
soundAmbient = "ipgen01.wav"

[Rend1]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15

[Rend2]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15

[Rend3]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15

[Rend4]
renderBase = "draw_twirl_trail"
textureName = "poolsteam.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 255"
finishColor = "20 20 90 0"
startRadius = 1.5
finishRadius = 3.6
animateTime = 0.15
emitDelay = 0.05
emitVelocity = "0.5 0.5 46.0"
emitVariance = "10.0 1.0 10.0"
emitLife = 0.15

[PoweredBuildingClass]
detectRange = 50

tunnelCount = 1
bldEdge = "wwww"

tunnel01X0 = 0  // start point from the left of the building
tunnel01Z0 = 0  // start point from the top of the building
tunnel01DX = 8  // width from left to right
tunnel01DZ = 8  // width from top to bottom
tunnel01Edge = "tttt" //"fwfw" // linked-wall-linked-wall

