// =================
// ZEmod GUN BULLET GROUND HIT
// =================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 2

particleClass1 = "xzeshock.core"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"

particleClass2 = "xzeshock.bolt"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"

explSound = "zelsrhit.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[Core]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_twirl"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "245 245 255 255"
finishColor = "255 200 255 0"
startRadius = 2
finishRadius = 1
animateTime = 0.2

[Bolt]
simulateBase = "sim_smoke"
lifeTime = 0.2
renderBase = "draw_emit"
emitName = "xzeshock.boltemit"
emitDelay = 0.2
emitVariance = "65.0 65.0 65.0"
emitInherit = "0.0 0.0 0.0"

[boltemit]
simulateBase = "sim_smoke"
lifeTime = 0.2
renderBase = "draw_bolt"
textureName = "gzeshock.tga"
textureBlend = "one one modulate"
startColor = "255 50 50 255"
finishColor = "255 50 100 0"
startRadius = 0.2
finishRadius = 0.1
segmentLength = 0.1
segmentVariance = "1.3 1.3 1.3"
animateTime = 0.2
textureRate = 0.01
