[OrdnanceClass]
classLabel = "bullet"

shotGeometry = NULL
shotSound = "igtow04.wav"
xplGround = "xphognd"
xplVehicle = "xphocar"
xplBuilding = "xphobld"

renderName = "photonb.render"

ammoCost = 50
lifeSpan = 0.54 // 234 meters ?
shotSpeed = 440.0

damageValue(N) = 220 // none // 300 + 100
damageValue(L) = 190 // light // 240 + 70
damageValue(H) = 140 // heavy // 200 + 50

damageValue(S) = 150 // standard // 240 + 50
damageValue(D) = 180 // deflection // 300 + 100
damageValue(A) = 120 // absorbtion // 200 + 50

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "photonb.light"
renderName2 = "photonb.flame"

[Light]
renderBase = "draw_light"
startColor = "180 180 170 440"
finishColor = "200 200 190 200"
startRadius = 25.0
finishRadius = 25.0
animateTime = 0.5
attenuateConstant = 1.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Flame]
renderBase = "draw_twirl_trail"
//textureName = "particle.tga"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "170 170 160 110"
finishColor = "160 160 80 0"
startRadius = 0.95
finishRadius = 0.61
animateTime = 0.08
rotationRate = 10.0
emitDelay = 0.001
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.08

