[GameObjectClass]
baseName = "zvzeart"
mrmFactor = 0
classLabel = "turrettank"
geometryScale = 1.54
geometryName = "zeart.xsi"
scrapValue = 20
scrapCost = 50
customCost = 50
buildTime = 8.0
maxHealth = 2100
maxAmmo = 4500
addAmmo = 5
unitName = "Artillery Cannon"
aiName = "AttachOffensive"
aiName2 = "AttachOffensive"
animCount = 1
animName1 = "deploy"
animFile1 = "zeart.xsi"
explosionName = "expvehB"
unitIcon = "icon_zart.tga"
unitStatus = "wire_zemod.tga"
needPilot = 0

heatSignature = 10.0
imageSignature = 0.1
radarSignature = 0.0

isAssault = 1

armorClass = L

requireCount = 3
requireName1 = "zbzearm"
requireText1 = "Build Armory"
requireName2 = "zbzeservt"
requireText2 = "Build S.Tower"
requireName3 = "zbzepart"
requireText3 = "Build P.Modifier"

///// WEAPONS ////////////////////

weaponHard1 = "HP_MORTAR_1"
weaponName1 = "zeartmtr"
weaponAssault1 = 0

//////////////////////////////////

turretCount = 3
turretName1 = "turret_x"
turretName2 = "turret_y"
turretName3 = "hp_eyepoint"

[CraftClass]
rangeScan = 600.0f
periodScan = 5.0f
velocJam = 0.0f
engageRange = 600

// this is a hack until the artil model becomes more like a turret
weaponPitch = 1.5

braccelFactor = 0.05f
strafeFactor = 0.1f
steerFactor = 1.0f
omegaFactor = 0.1f
velFactor = 0.2f

selectWaitMsg = "fvartl04.wav"
selectAttackMsg = "fvartl01.wav"
selectFollowMsg = "fvartl03.wav"
selectGoMsg = "fvartl02.wav"
selectOtherMsg = "fvartl04.wav"
holdMsg = "fvartl12.wav"
goMsg = "fvartl05.wav"
attackMsg = "fvartl06.wav"
followMeMsg = "fvartl08.wav"
followMsg = "fvartl03.wav"
repairMsg = "fvartl09.wav"
reloadMsg = "fvartl09.wav"
rescueMsg = "fvartl10.wav"
recycleMsg = "fvartl11.wav"
otherMsg = "fvartl05.wav" 

user1Msg = ""  
killedMsg = "fvartl07.wav"
diedMsg = ""

attackTask = "ArtlAttack"
subAttackTask = "ArtlSubAttack"
subAttackClass = "AD"	// include air units as attack targets only when deployed

[HoverCraftClass]
setAltitude = 1.0
accelDragStop = 4.0
accelDragFull = 1.0
alphaTrack = 20.0
alphaDamp = 5.0
pitchPitch = 0.4
pitchThrust = 0.1
rollStrafe = 0.1
rollSteer = 0.1

velocForward = 15.0
velocReverse = 15.0
velocStrafe = 15.0
accelThrust = 50.0
accelBrake = 75.0
omegaSpin = 3.5
omegaTurn = 1.5
alphaSteer = 5.0
accelJump = 15.0

soundThrust = "ssent01d.wav"

soundDeploy = "avartle0.wav"
soundUndeploy = "avartle4.wav"

[ArtilleryClass]
omegaTurret = 2.0
heightDeploy = -5.0
timeDeploy = 5.0
timeUndeploy = 10.0
soundDeploy = ""
soundUndeploy = ""
