[OrdnanceClass]
classLabel = "grenade"

xplGround = "xdevgnd"
xplVehicle = "xdevcar"
xplBuilding = "xdevbld"

renderName = "bdevour.render"

ammoCost = 22
lifeSpan = 1.3 / 165 meters  
shotSpeed = 128.0

damageValue(N) = 140 // none //
damageValue(L) = 140 // light //
damageValue(H) = 118 // heavy //

damageValue(S) = 150 // standard //
damageValue(D) = 180 // deflection //
damageValue(A) = 120 // absorbtion //

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "bdevour.light"
renderName2 = "bdevour.flame"

[Light]
renderBase = "draw_light"
startColor = "180 170 140 255"
finishColor = "200 170 130 200"
startRadius = 11.0
finishRadius = 11.0
animateTime = 0.5
attenuateConstant = 1.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Flame]
renderBase = "draw_twirl_trail"
//textureName = "particle.tga"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "170 140 90 70"
finishColor = "160 90 10 0"
startRadius = 0.65
finishRadius = 0.25
animateTime = 0.12
rotationRate = 10.0
emitDelay = 0.002
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.12

