[OrdnanceClass]
classLabel = "anchor"
shotGeometry = NULL
xplGround = "xddlgnd"
xplVehicle = "xddlcar"
xplBuilding = "xddlbld"

renderName = "ddlb.render"

ammoCost = 20
lifeSpan = 0.5 // 150m
shotSpeed = 300

damageValue(N) = 220 // none // 250
damageValue(L) = 139 // light // 150
damageValue(H) = 70 // heavy // 50

damageValue(S) = 19 // standard // 150
damageValue(D) = 35 // deflection // 250
damageValue(A) = 8 // absorbtion // 50

[LeaderRoundClass]
stickTime = 2

[AnchorRocketClass]
accelDrag = 5.5
alphaDrag = 0.2

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "ddlb.fringe"
renderName2 = "ddlb.sparkle"
renderName3 = "ddlb.sprite"

[Fringe]
renderBase = "draw_bolt"
textureName = "ddlaser2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "225 255 255 0"
startRadius = 0.5
finishRadius = 0.5
segmentLength = 1.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 0.5
textureRate = 0.6

[Sparkle]
renderBase = "draw_twirl_trail"
textureName = "zeflare.bmp"
textureblend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
startRadius = 0.7
finishRadius = 0.01
animateTime = 1.0
emitDelay = 0.005
emitVariance = "2.0 2.0 2.0"
emitLife = 1.0
rotationRate = 2.0

[Sprite]
simulateBase = "sim_null"
lifeTime = 2.5
renderBase = "draw_sprite"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
startRadius = 3.5
finishRadius = 2
animateTime = 2.5
rotationRate = 20.0
