[GameObjectClass]
mrmFactor = 0
geometryName = "zeshdrill.xsi"

animCount = 0
//animName1 = "deploy"
//animFile1 = "zeshdrill.xsi"
//animName2 = "loop"
//animFile2 = zeshdrill1.xsi

classLabel = "extractor"
scrapValue = 10
maxHealth = 5100
maxAmmo = 0
unitName = "Element Driller"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 4.0
isAssault = 1
canInteract=1

armorClass = H

lightHard1 = "hp_light_1"
lightName1 = "spotwhite"

effectHard1 = "hp_emit_2"
effectName1 = "ybzeshdril.rend1"
effectHard2 = "hp_emit_3"
effectName2 = "ybzeshdril.rend1"
effectHard3 = "hp_emit_4"
effectName3 = "ybzeshdril.rend1"
effectHard4 = "hp_emit_5"
effectName4 = "ybzeshdril.rend1"

[Rend1]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 100 100 255"
finishColor = "90 20 20 0"
startRadius = 3.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 2.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[PoweredBuildingClass]
//powerTap1 = "hp_tap_1"
//powerName = "ibrecturr"
detectRange = 100

[BuildingClass]
soundAmbient = "zedriller.wav"

[ExtractorClass]
initDelay = 8.0
scrapDelay = 2.0
scrapHold = 10
detectRange = 100


