[OrdnanceClass]
classLabel = "thermalmissile"
shotGeometry = "iorckt00.xsi"
shotSound = "gzewaspr2.wav"

renderName = "zewaspr.render"

xplGround = "xzewaspr"
xplVehicle = "xzewaspr"
xplBuilding = "xzewaspr"

ammoCost = 30
lifeSpan = 2.0 // 155m ?
shotSpeed = 80.0

damageValue(N) = 65 // none // 390
damageValue(L) = 50 // light // 210
damageValue(H) = 25 // heavy // 45

damageValue(S) = 55 // standard // 210
damageValue(D) = 55 // deflection // 180
damageValue(A) = 55 // absorbtion // 255

[MissileClass]
omegaTurn = 2
omegaWaver = 0.55
rateWaver = 200.00

[ThermalMissileClass]
NULL 

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "zewaspr.flare"
renderName2 = "zewaspr.Trail1"
renderName3 = "zewaspr.Trail2"
renderName4 = "zewaspr.Trail3"

[Trail1]
renderBase = "draw_twirl_trail"
textureName = "zewaspr.tga" // plasma 
textureBlend = "one one modulate"
startColor = "255 150 150 255" // "150 255 150 255"
finishColor = "176 45 0 0" // "45 0 176 0"
startRadius = 0.4
finishRadius = 0.001
rotationRate = 0.6
animateTime = 0.8
emitDelay = 0.015
emitVelocity = "0.0 0.0 3.0"
emitVariance = "10.0 10.0 0.0"
emitLife = 1.2

[Flare]
renderBase = "draw_sprite"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "255 128 128 255" // "128 255 128 255"
finishColor = "100 0 0 255" // "0 0 100 255"
startRadius = 1.0
finishRadius = 0.5

[Trail2]
renderBase = "draw_trail"
textureName = "zexzeyex2.tga" // "zebolt.tga" // trail2
textureBlend = "one one modulate" //"srcalpha invsrcalpha modulatealpha" // 
textureRate = 0.004
startColor = "255 20 20 250" // "20 255 20 250"
finishColor = "255 5 0 0" // "5 0 255 0"
startRadius = 0.6
finishRadius = 1.2
segmentTime = 0.3
animateTime = 0.3

[Trail3]
renderBase = "draw_trail"
textureName = "zexzeyex2.tga" // "zebolt.tga" // trail2
textureBlend = "one one modulate" //"srcalpha invsrcalpha modulatealpha" // 
textureRate = 0.004
startColor = "200 100 100 150" // "100 200 100 150"
finishColor = "100 80 80 0" // "80 80 100 0"
startRadius = 0.01
finishRadius = 0.6
segmentTime = 0.6
animateTime = 0.6
