[GameObjectClass]
geometryName = "ivrazor_2.XSI"
baseName = "zvzerazor_b"
cockpitName= "ivscout_cockpit.xsi"
classLabel = "wingman"
scrapValue = 0
scrapCost = 50
buildTime = 10.0
customTime = 12.0
maxHealth = 1850
maxAmmo = 1200
addAmmo = 0
addHealth = 0
unitName = "Razor M-2"
aiName = "ScoutFriend"
aiName2 = "ScoutEnemy"
heatSignature = 1.7
imageSignature = 1.5
radarSignature = 0.2
geometryScale = 0.9
canSnipe = 1
unitStatus = "wire_zemod.tga"
explosionName = "expvehB"
boxCollide = 1

heatSignature = 2.0
imageSignature = 1.5
radarSignature = 0.2


armorClass = N

requireCount = 0


/////// weapons ///////////////////

weaponMask = 00001

weaponHard1 = "HP_GUN_1"	
weaponName1 = "mmg"	
weaponAssault1 = 0		
weaponHard2 = "HP_GUN_2"	
weaponName2 = "mmg"
weaponAssault2 = 0
weaponHard3 = "HP_ROCKET_1"
weaponName3 = "diplomat1"
weaponAssault3 = 0
weaponHard4 = "HP_SPECIAL_1"
weaponName4 = ""
weaponAssault4 = 0

////////////////////////////////////

[CraftClass]
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 2.5f
engageRange = 130

braccelFactor = 0.20
velFactor = 0.12
steerFactor = 1.4
omegaFactor = 0.12
strafeFactor = 0.11

topSpeed = 56;

selectWaitMsg = "ivscout04.wav"
selectAttackMsg = "ivscout01.wav"
selectFollowMsg = "ivscout03.wav"
selectGoMsg = "ivscout02.wav"
selectOtherMsg = "ivscout04.wav"

goMsg = "ivscout05.wav"
attackMsg = "ivscout06.wav"
followMeMsg = "ivscout03.wav"
followMsg = "ivscout08.wav"
repairMsg = "ivscout09.wav"
reloadMsg = "ivscout09.wav"
rescueMsg = "ivscout10.wav"
recycleMsg = "ivscout11.wav"
otherMsg = "ivscout10.wav" 
holdMsg = "ivscout12.wav"

user1Msg = ""  
killedMsg = "ivscout07.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 42.0 // []
velocReverse = 11.0 // []
velocStrafe = 12.0 // []
accelThrust = 19.0 //acceleration []
accelDragStop = 5.2 //how fast it stops once hands are off controls []
accelJump = 9.0 // []
aiAccelDrag = 2

setAltitude = 1.0 // how high off the ground

alphaTrack = 12.0 //springs speed it rights itself []
alphaDamp = 5.8 //shocks []

pitchPitch = 0.14 //nose up []
pitchThrust = 0.12 //nose down []

rollStrafe = 0.08 //rolls while strafing []
omegaSpin = 3.9 //spinning in place speed []
omegaTurn = 2.75 //turning while moving speed []
alphaSteer = 2.5 //how fast it responds to steering []
rollSteer = 0.14 //rolls while steering []

accelDragFull = 0.0 // nothing

soundThrust = "zeengine1.wav"
soundTurbo = "zeengine1.wav"

animSteer = "steer"
