[GameObjectClass]
geometryName = "ant_obs.xsi"
classLabel = "i76building"
scrapCost = 0
scrapValue = 0
maxHealth = 100000
maxAmmo = 0
unitName = "Observation Tower"
heatSignature = 0.0
imageSignature = 0.0
radarSignature = 0.0
canDetect = 0
geometryScale = 1.2
collisionRadius = 15
canCollide = 0
ownsTerrain = 1

lightHard1 = "hp_light_1"
lightName1 = "zeomniw"
lightHard2 = "hp_light_2"
lightName2 = "zeomniw"

effectHard1 = "hp_emit_1"
effectName1 = "ant_obs.1"

[1]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureBlend = "one one modulate"//"srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "20 20 90 0"
startRadius = 4.0
finishRadius = 0.0
animateTime = 0.15
emitDelay = 4.0
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

[BuildingClass]





