[GameObjectClass]
geometryName = "zeammo.xsi"
classLabel = "ammopack"
scrapCost = 5
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = "Ammo Pack"
aiName = "PowerUpProcess"
geometryScale = 0.8
buildTime = 1.0

lightHard1 = "light2"
lightName1 = "omniblue"

[PowerUpClass]
soundPickup = "zepickup.wav"
soundReject = "zereject.wav"

[AmmoPowerupClass]
ammoUp = 1750

