[GameObjectClass]
geometryName = "zedeftur2.xsi"
classLabel = "turret"
baseName = "zbzedeft2"
collisionRadius = 1
scrapCost = 15
scrapValue = 0
maxHealth = 100000
maxAmmo = 3000 
addHealth = 0
addAmmo = 10
unitName = "Defensive Turret"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 0.5
imageSignature = 0.5
radarSignature = 0.0
isAssault = 0
geometryScale = 1.25
collisionRadus = 0.0
canCollide = 1
powerCost = 0

armorClass = L

requireCount = 0

///// WEAPON ////////////////////

weaponMask = 00001
weaponHard1 = "hp_gun_1"
weaponName1 = "umg"
weaponAssault1 = 0
weaponHard2 = "hp_gun_2"
weaponName2 = "umg"
weaponAssault2 = 0

/////////////////////////////////

turretCount = 3
turretName1 = "turret_y"
turretName2 = "turret_x"
turretName3 = "hp_eyepoint"

[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
rangeScan = 160
periodScan = 3.0
velocJam = 0.0
weaponPitch = 1.5
engageRange = 160

[TurretCraftClass]
omegaTurret = 3.0
detectRange = 160



