[WeaponClass]
classLabel = "machinegun"

// external geometry
geometryName = "zemgun.xsi"
geometryScale = 0.12
animCount = 4
animName1 = "stand"
animFile1 = "zemgun.xsi"
animName2 = "walk"
animFile2 = "zemgun.xsi"
animName3 = "crouch"
animFile3 = "zemgun.xsi"
animName4 = "jump"
animFile4 = "zemgun.xsi"

// cockpit geometry
cockpitName = "zemgun_stand.xsi"
cockpitScale = 0.12
animCountCockpit = 4
animNameCockpit1 = "stand"
animFileCockpit1 = "zemgun_stand.xsi"
animNameCockpit2 = "walk"
animFileCockpit2 = "zemgun_stand.xsi"
animNameCockpit3 = "crouch"
animFileCockpit3 = "zemgun_stand.xsi"
animNameCockpit4 = "jump"
animFileCockpit4 = "zemgun_stand.xsi"

ordName = "amg22d"
wpnName = "AMG-22"
fireSound = "amg22.wav"
wpnReticle = "zehgun_2"
wpnCategory = "HAND"
isAssault = 0
isFlying = 0
altName = "zemgun2d"
flashName = "zemgun.flash"
aiRange = 310

[CannonClass]
shotDelay = 0.1
shotVariance = 0.04

[Flash]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "200 200 200 200"
finishColor = "200 180 120 60"
startRadius = 2.3
finishRadius = 0.9
animateTime = 0.1
geomName = "zeflash.xsi"
