[GameObjectClass]
geometryName = "igmcur00.xsi"
classLabel = "magnet"
scrapCost = 0
scrapValue = 0
maxHealth = 250
maxAmmo = 100
unitName = "Skunk Disc"
effectHard1 = "Skunk Disc"
effectName1 = "agravm.render"

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "agravm.field"
renderName2 = "agravm.core"
renderName3 = "agravm.light"
renderName4 = "agravm.gnd"

[Field]
renderBase = "draw_sphere"
textureName = "zepressure.tga"
textureBlend = "one one modulate"
startColor = "35 155 255 0"
finishColor = "35 255 85 16"
startRadius = 1.0
finishRadius = 20.0
animateTime = 1.0
latitudeBands = 8
longitudeSegments = 16

[Core]
renderBase = "draw_sprite"
textureName = "zeflare2.tga"
textureBlend = "one one modulate"
startColor = "35 155 255 0"
finishColor = "35 255 85 46"
startRadius = 0.0
finishRadius = 7.0
segmentLength = 5.0
animateTime = 0.8

[Light]
simulateBase = "sim_null"
renderBase = "draw_light"
startColor = "35 155 255 0"
finishColor = "35 255 85 200"
startRadius = 2.0
finishRadius = 20.0
animateTime = 1.2
attenuateConstant = 1.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0


[gnd]
simulateBase = "sim_null"
lifeTime = 3
renderBase = "draw_planar"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "50 50 255 25"
finishColor = "35 255 85 150"
startRadius = 4.0
finishRadius = 18.0
animateTime = 3

[MineClass]
lifeSpan = 45.0

[MagnetMineClass]
triggerDelay = 1.0
fieldRadius = 25.0
objPushCenter = -10.0
objPushEdge = 25.0
objDrag = 0.5
ordPushCenter = 200.0
ordPushEdge = 500.0
ordDrag = 1.5


