[GameObjectClass]
geometryName = "groundemit.xsi"
classLabel = "i76building"
collisionRadius = 1.0
scrapCost = 50
scrapValue = 10
maxHealth = 5000
maxAmmo = 0
unitName = "Emitter"
radarSignature = 1.0
canDetect = 0

effectHard1 = "hp_emit_1"
effectName1 = "groundemit.1"
effectHard2 = "hp_emit_1"
effectName2 = "groundemit.2"
effectHard3 = "hp_emit_1"
effectName3 = "groundemit.3"


soundAmbient = ""


[1] //SMOKE
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.1
emitVelocity = "1.5 2.3 1.5"
emitVariance = "1.2 3.5 1.2"
emitInherit = "0.2 0.2 0.2"
emitLife = 2.8
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 70"
finishColor = "200 200 200 0"
startRadius = 0.3
finishRadius = 1.5
animateTime = 2.8
rotationRate = 3.0

[2] //SMOKE 2
renderBase = "draw_twirl_trail"
emitDelay = 0.04
emitDelayVar = 0.1
emitVelocity = "1.5 2.3 1.5"
emitVariance = "1.2 4.5 1.2"
emitInherit = "0.2 0.2 0.2"
emitLife = 2.8
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 70"
finishColor = "200 200 200 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 2.8
rotationRate = 3.0

[2] //SMOKE 3
renderBase = "draw_twirl_trail"
emitDelay = 0.07
emitDelayVar = 0.1
emitVelocity = "1.5 2.3 1.5"
emitVariance = "1.2 2.5 1.2"
emitInherit = "0.2 0.2 0.2"
emitLife = 2.8
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "200 200 200 70"
finishColor = "200 200 200 0"
startRadius = 0.7
finishRadius = 4.0
animateTime = 2.8
rotationRate = 3.0



