[OrdnanceClass]
classLabel = "pulse"

shotGeometry = NULL
shotRadius = 1.0
xplGround = "xflmhit"
xplVehicle = "xflmhit"
xplBuilding = "xflmhit"

renderName = "aseflame.puff"
ammoCost = 1.5
lifeSpan = 0.6 // about 35 meters
shotSpeed = 50.0

damageValue(N) = 6.9
damageValue(L) = 5.9
damageValue(H) = 4.6
damageValue(S) = 4.9
damageValue(D) = 4.9
damageValue(A) = 4.9

[PulseShellClass]
pulseDelay = 0.3
pulsePeriod = 0.3
xplPulse = "asepulse"

[Puff]
renderBase = "draw_twirl"
textureName = "zefire.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 168"
finishColor = "240 235 230 0"
startRadius = 0.1
finishRadius = 1.6
animateTime = 0.6
rotationRate = 3.2
