[GameObjectClass]
baseName = "ivzehtank"
geometryName = "zehtank.xsi"
cockpitName = "ivscout_cockpit.xsi"
classLabel = "wingman"
scrapValue = 20
scrapCost = 50
buildTime = 10.0
customTime = 12.0
maxHealth = 3150
maxAmmo = 3500
unitName = "Heavy Tank"
aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"
heatSignature = 1.7
imageSignature = 1.5
radarSignature = 0.1
geometryScale = 3.08
canSnipe = 1
explosionName = "expvehB"
boxCollide = 1
unitIcon = "icon_zehtank.tga"
unitStatus = "wire_zemod.tga"

requireCount = 3
requireName1 = "zbzearm"
requireText1 = "Build Armory"
requireName2 = "zbzeservt"
requireText2 = "Build S.Tower"
requireName3 = "zbzepart"
requireText3 = "Build P.Modifier"

armorClass = H

/////// weapons ///////////////////

weaponMask = 01111
weaponHard1 = "hp_mortar_1"
weaponName1 = "rook"
weaponAssault1 = 0
weaponHard2 = "hp_cannon_1"
weaponName2 = "mmlaser"
weaponAssault2 = 0
weaponHard3 = "hp_gun_1"
weaponName3 = "UMG"
weaponAssault3 = 0
weaponHard4 = "hp_gun_2"
weaponName4 = "UMG"
weaponAssault4 = 0
weaponHard5 = "hp_special_1"
weaponName5 = "zefmine"
weaponAssault5 = 0


//////////////////////////////////


[CraftClass]

engageRange = 210

attackTask = "assaultTankAttack"
subAttackTask = "supportSubAttack" // Dont move forward in a subAttack
subAttackClass = "ANS" // AA + Normal (no deploy) + Limit to Weapon Range

rangeScan = 260.0f
periodScan = 5.0f
velocJam = 10.0f

braccelFactor = 1.8
velFactor = 1.10
steerFactor = 1.5
omegaFactor = 0.83
strafeFactor = 0.43

topSpeed = 34;

selectWaitMsg = "ivscout04.wav"
selectAttackMsg = "ivscout01.wav"
selectFollowMsg = "ivscout03.wav"
selectGoMsg = "ivscout02.wav"
selectOtherMsg = "ivscout04.wav"

goMsg = "ivscout05.wav"
attackMsg = "ivscout06.wav"
followMeMsg = "ivscout03.wav"
followMsg = "ivscout08.wav"
repairMsg = "ivscout09.wav"
reloadMsg = "ivscout09.wav"
rescueMsg = "ivscout10.wav"
recycleMsg = "ivscout11.wav"
otherMsg = "ivscout10.wav" 
holdMsg = "ivscout12.wav"

user1Msg = ""  
killedMsg = "ivscout07.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 27.5
velocReverse = 9.0
velocStrafe = 11.0
accelThrust = 26.0 // acceleration
accelDragStop = 9.0 // how fast it stops once hands are off controls
accelJump = 10.0
//aiAccelDrag = 2.0

setAltitude = 0.9 // how high off the ground

alphaTrack = 14.0 //springs speed it rights itself
alphaDamp = 7.8 //shocks

pitchPitch = 0.1 // nose up
pitchThrust = 0.1 // nose down

rollStrafe = 0.17 // rolls while strafing
omegaSpin = 2.6 // spinning in place speed   used to be 1.8
omegaTurn = 2.6 // turning while moving speed used to be 3.8
alphaSteer = 2.9 // how fast it responds to steering  used to be 2.5
rollSteer = 0.16 // rolls while steering

//accelDragFull = 2.0 // ai speed avoidance

soundThrust = "zehtank.wav"
soundTurbo = "zehtank.wav"

animSteer = "steer"

