[GameObjectClass]
geometryName = "groundemit.xsi"
classLabel = "i76building"
collisionRadius = 1.0
scrapCost = 50
scrapValue = 10
maxHealth = 5000
maxAmmo = 0
unitName = "Emitter"
radarSignature = 1.0
canDetect = 0

effectHard1 = "hp_emit_1"
effectName1 = "ant_fire.1"
effectHard2 = "hp_emit_1"
effectName2 = "ant_fire.2"
effectHard3 = "hp_emit_1"
effectName3 = "ant_fire.3"
effectHard4 = "hp_emit_1"
effectName4 = "ant_fire.4"
effectHard5 = "hp_emit_1"
effectName5 = "ant_fire.5"
effectHard6 = "hp_emit_1"
effectName6 = "ant_fire.6"
effectHard7 = "hp_emit_1"
effectName7 = "ant_fire.7"
effectHard8 = "hp_emit_1"
effectName8 = "ant_fire.8"


[1] //SMOKE
renderBase = "draw_twirl_trail"
emitDelay = 0.1
emitDelayVar = 0.2
emitVelocity = "0.0 2.3 1.0"
emitVariance = "1.2 2.5 1.2"
emitInherit = "0.2 0.2 0.2"
emitLife = 2.8
textureName = "zesmoke1.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 240 200 90"
finishColor = "100 100 100 0"
startRadius = 0.7
finishRadius = 2.5
animateTime = 2.8
rotationRate = 2.0

[2] //FIRE
renderBase = "draw_twirl_trail"
emitDelay = 0.03
emitDelayVar = 0.02
emitVelocity = "0.0 3.5 1.0"
emitVariance = "1.6 2.2 1.6"
emitInherit = "0.9 0.9 0.9"
emitLife = 0.9
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "160 160 170 104"
finishColor = "120 50 20 0"
startRadius = 0.65
finishRadius = 0.01
animateTime = 0.9
rotationRate = 4.0

[3] //FIRE 2
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.02
emitVelocity = "0.0 4.2 1.0"
emitVariance = "1.2 2.8 1.2"
emitInherit = "0.9 0.9 0.9"
emitLife = 0.9
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "160 160 170 124"
finishColor = "120 80 50 0"
startRadius = 0.35
finishRadius = 0.01
animateTime = 0.9
rotationRate = 4.0

[4] //SPARKS
renderBase = "draw_twirl_trail"
emitDelay = 0.02
emitDelayVar = 0.01
emitVelocity = "0.0 3.0 1.0"
emitVariance = "1.6 5.0 1.6"
emitInherit = "2.0 2.0 2.0"
emitLife = 1.0
textureName = "zespark.tga"
textureBlend = "one one modulate"
startColor = "255 255 170 0"
finishColor = "200 100 0 170"
startRadius = 0.2
finishRadius = 0
animateTime = 1.0
rotationRate = 20.0

[5] //SMOKE 2
renderBase = "draw_twirl_trail"
emitDelay = 0.05
emitDelayVar = 0.1
emitVelocity = "0.0 2.3 1.0"
emitVariance = "1.2 2.5 1.2"
emitInherit = "0.2 0.2 0.2"
emitLife = 3.5
textureName = "zesmoke2.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "245 230 210 70"
finishColor = "100 100 100 0"
startRadius = 0.3
finishRadius = 1.2
animateTime = 3.5
rotationRate = 2.8

[6] //Ground Light
simulateBase = "sim_null"
renderBase = "draw_planar"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "200 150 100 100"
finishColor = "200 150 100 100"
startRadius = 10.0
finishRadius = 10.0

[7]
simulateBase = "sim_null"
renderBase = "draw_light"
startColor = "200 175 150 70"
finishColor = "200 175 150 70"
startRadius = 40.0
finishRadius = 40.0
attenuateConstant = 1.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[8]
simulateBase = "sim_null"
renderBase = "draw_sprite"
spriteCenter.x = 0.0
spriteCenter.y = 0.0
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 230 200 65"
finishColor = "255 230 200 65"
startRadius = 2.0
finishRadius = 2.0




