[OrdnanceClass]
classLabel = "imagemissile"
shotGeometry = "iorckt00.xsi"
shotSound = "smort03.wav"

xplGround = "xshdwgnd"
xplVehicle = "xdiplomat1"
xplBuilding = "xdiplomat1"
renderName = "bdiplomat1.render"

ammoCost = 100
lifeSpan = 12.0 // 1200m
shotSpeed = 47.0

damageValue(N) = 180 // none
damageValue(L) = 140 // light
damageValue(H) = 110 // heavy

damageValue(S) = 120 // standard
damageValue(D) = 100 // deflection
damageValue(A) = 70  // absorbtion

[MissileClass]
omegaTurn = 1.52

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "bdiplomat1.flare"
renderName2 = "bdiplomat1.smoke"
renderName3 = "bdiplomat1.flame"

[Flare]
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 1.1
finishRadius = 1.1

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "zepuff3.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "153 140 120 128"
finishColor = "50 50 50 0"
startRadius = 0.2
finishRadius = 0.3
animateTime = 1.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2.0 2.0 4.0"
emitLife = 1.0

[Flame]
renderBase = "draw_twirl_trail"
textureName = "zefire2.tga"
textureBlend = "one one modulate"
startColor = "80 80 120 255"
finishColor = "153 80 30 0"
startRadius = 0.1
finishRadius = 0.04
animateTime = 0.1
emitDelay = 0.002
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2.0 2.0 4.0"
emitLife = 0.1
