[WeaponClass]
classLabel = "forcefield"
ordName = NULL
wpnName = "Shield Device"
fireSound = "phan01.wav"
wpnReticle = "gforce.0"
wpnPriority = 0
wpnCategory = "SPEC"

[SpecialItemClass]
activeSound = "sgtow01.wav"
expireSound = "phan03.wav"
ammoCost = 320

[ForceFieldClass]
renderName = "zeshi.render"
soundAbsorb = "lhit.wav"

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "zeshi.render1"
renderName2 = "zeshi.render2"
renderName3 = "zeshi.render3"

[Render1]
renderBase = "draw_sphere"
textureName = "zepressure.bmp"
textureBlend = "one one modulate"
startColor = "200 200 255 155"
finishColor = "50 55 255 20"
startRadius = 8.0
finishRadius = 6.0
animateTime = 0.5
latitudeBands = 8
longitudeSegments = 16

[Render2]
renderBase = "draw_sphere"
textureName = "zepressure.bmp"
textureBlend = "one one modulate"
startColor = "200 200 255 155"
finishColor = "50 55 255 20"
startRadius = 8.5
finishRadius = 6.5
animateTime = 0.5
latitudeBands = 8
longitudeSegments = 16

[Render3]
renderBase = "draw_sphere"
textureName = "zepressure.bmp"
textureBlend = "one one modulate"
startColor = "200 200 255 155"
finishColor = "50 55 255 20"
startRadius = 9.0
finishRadius = 7.0
animateTime = 0.5
latitudeBands = 8
longitudeSegments = 16

