[WeaponClass]
classLabel = "machinegun"
ordName = "zeelect"
wpnName = "Electrocutator"
fireSound = "flash01.wav"
wpnReticle = "zegun1"
wpnCategory = "GUN"
isAssault = 0
aiRange = 170
flashName = "gzeelect.flash"

[CannonClass]
shotDelay = 0.1

[Flash]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_light"
startColor = "125 125 165 163"
finishColor = "0 0 255 0"
startRadius = 10.0
finishRadius = 10.0
animateTime = 0.2
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
