[WeaponClass]
classLabel = "cannon"
altName = "promg"
ordName = "bpromg"
wpnName = "Propulsion MG"
fireSound = "propulsion.wav"
wpnReticle = "zegun4"
wpnCategory = "GUN"
isAssault = 0
aiRange = 170
flashName = "promg.flash"

[CannonClass]
shotDelay = 2.2
salvoCount = 18
salvoDelay = 0.1
shotVariance = 0.02

[Flash]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "190 190 80 110"
finishColor = "190 190 60 0"
startRadius = 1.2
finishRadius = 5.2
animateTime = 0.1
geomName = "zeflash.xsi"
