[WeaponClass]
classLabel = "machinegun"

// external geometry
geometryName = "zesnipere.xsi"
geometryScale = 0.21

// cockpit geometry
cockpitName = "zesniper_c.xsi"
cockpitScale = 0.12

ordName = "combatmgd"
wpnName = "Combat MG-44"
fireSound = "combatmg2.wav"
wpnReticle = "zehgun_3"
wpnCategory = "HAND"
isAssault = 0
isFlying = 0
altName = "zesnip_sd"
flashName = "zesniper_c.flash"
aiRange = 390

[CannonClass]
shotDelay = 0.3
shotVariance = 0.03

[Flash]
renderBase = "draw_geom"
textureName = "zeflash.pic"
textureBlend = "one one modulate"
startColor = "200 200 200 200"
finishColor = "200 180 120 60"
startRadius = 2.3
finishRadius = 0.9
animateTime = 0.1
geomName = "zeflash.xsi"
