// ==================
// DD CANNON BUILDING HIT
// ==================

[ExplosionClass]
classLabel = "explosion"

explSound = "ddc2.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

particleTypes = 2

particleClass1 = "xddlbld.puff"
particleCount1 = 3
particleVeloc1 = "3.0 3.0 3.0"

particleClass2 = "xddlbld.core"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"

[Puff]
simulateBase = "sim_smoke"
lifeTime = 1.5
renderBase = "draw_twirl"
textureName = "flame.tga"
textureBlend = "one one modulate"
startColor = "245 245 245 190"
finishColor = "245 245 245 0"
startRadius = 0.2
finishRadius = 3
animateTime = 1.5

[Core]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_sprite"
textureName = "zeflare.tga"
textureBlend = "one one modulate"
startColor = "245 245 245 190"
finishColor = "245 245 245 0"
startRadius = 4.0
finishRadius = 0.2
animateTime = 0.5
