// ====================
// =Zephyr MISSILE BUILDING HIT
// ====================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 6
particleClass1 = "xdiplomat2.smoke"
particleCount1 = 20
particleVeloc1 = "3.0 3.0 3.0"
particleBias1 = "0.0 0.0 0.0"

particleClass2 = "xdiplomat2.core"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"
particleBias2 = "0.0 0.0 0.0"

particleClass3 = "xdiplomat2.spark"
particleCount3 = 4
particleVeloc3 = "40.0 80.0 40.0"
particleBias3 = "0.0 0.0 0.0"

particleClass4 = "xdiplomat2.trail"
particleCount4 = 4
particleVeloc4 = "40.0 80.0 40.0"
particleBias4 = "0.0 0.0 0.0"

particleClass5 = "xdiplomat2.light"
particleCount5 = 1
particleVeloc5 = "0.0 1.0 0.0"

particleClass6 = "xdiplomat2.core2"
particleCount6 = 1
particleVeloc6 = "0.0 1.0 0.0"


explSound = "zemslexp1.wav"

damageRadius = 10.0

damageValue(N) = 70 // none
damageValue(L) = 50 // light
damageValue(H) = 40 // heavy

damageValue(S) = 50 // standard
damageValue(D) = 40 // deflections
damageValue(A) = 35 // absorbtion

kickRadius = 10
kickOmega = 1.1
kickVeloc = 2.4

[Smoke]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
lifeTime = 4.0
emitDelay = 0.05
emitDelayVar = 0.1
emitVelocity = "4.5 4.5 0.0"
emitVariance = "1.2 3.5 1.2"
emitLife = 1.8
textureName = "zepuff.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "50 50 50 70"
finishColor = "20 20 20 0"
startRadius = 0.8
finishRadius = 4.5
animateTime = 4.0
rotationRate = 3.0

[Core]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_sprite"
spriteCenter.x = 0.0
spriteCenter.y = 0.0
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "255 240 200 255"
finishColor = "190 130 70  0"
startRadius = 3.0
finishRadius = 14.0
animateTime = 0.1


[Spark]
simulateBase = "sim_ember"
lifeTime = 2.4
renderBase = "draw_twirl"
textureName = "spark.tga"
textureBlend = "one one modulate"
startColor = "230 220 110 255"
finishColor = "130 70 40 30"
startRadius = 0.6
finishRadius = 0.2
animateTime = 2.4
rotationRate = 20.0

[Trail]
simulateBase = "sim_ember"
lifeTime = 1.0
renderBase = "draw_trail"
textureBlend = "one one modulate"
startColor = "120 220 120 90"
finishColor = "50 70 35 0"
startRadius = 0.02
finishRadius = 0.01
trailTime = 1.0
segmentTime = 0.2

[Light]
simulateBase = "sim_null"
renderBase = "draw_light"
startColor = "200 200 200 500"
finishColor = "100 80 40 255"
startRadius = 30.0
finishRadius = 30.0
animateTime = 1.0
attenuateConstant = 0.5
attenuateLinear = 0.5
attenuateQuadratic = 0.0

[Core2]
simulateBase = "sim_null"
lifeTime = 0.9
renderBase = "draw_sprite"
spriteCenter.x = 0.0
spriteCenter.y = 0.0
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "255 240 200 200"
finishColor = "190 130 70  0"
startRadius = 5.0
finishRadius = 0.0
animateTime = 0.9

