[WeaponClass]
classLabel = "mortar"
ordName = "zeartb"
wpnName = "Artillery MTR"
fireSound = "mtr1.wav"
wpnReticle = "gmortar"
wpnLadder = "gmortar.L0"
wpnPriority = 1
wpnCategory = "MORT"
altName = "zeart"

aiRange = 600.0
shotVariance = 0.1

flashName = "zeartmtr.render"

[CannonClass]
shotDelay = 5.0


[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "zeartmtr.flash"
renderName2 = "zeartmtr.flash2"

[Flash]
renderBase = "draw_geom"
textureName = "zeflash2.tga"
textureBlend = "one one modulate"
startColor = "255 245 230 255"
finishColor = "255 230 40 0"
startRadius = 21.2
finishRadius = 1.0
animateTime = 0.12
geomName = "zeflash.xsi"

[Flash2]
renderBase = "draw_light"
lifeTime = 0.2
startColor = "255 255 200 295"
finishColor = "120 115 80 0"
startRadius = 50.0
finishRadius = 20.0
animateTime = 0.2
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0




