[OrdnanceClass]
classLabel = "radarpopper"

shotGeometry = NULL 
shotSound = "mtrtravel2.wav"
shotRadius = -50

xplGround = NULL
xplVehicle = NULL
xplBuilding = NULL

renderName = "zesubc2.render"

ammoCost = 20
lifeSpan = 1e30
shotSpeed = 30.0

damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy

damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion

[RadarPopperClass]
launchXpl = "xzesubc"
launchOrd = "zesubc2"
