[GameObjectClass]
geometryName = "zefac.xsi"
classLabel = "factory"
scrapCost = 40
scrapValue = 15
maxHealth = 12500
maxAmmo = 0
unitName = "Factory"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
powerCost = -1

armorClass = H

requireCount = 2
requireName1 = "zbzepower"
requireText1 = "Build Power"
requireName2 = "zbzerouter"
requireText2 = "Build Router"


provideCount = 1
provideName1 = "zbzefac"

collisionRadius = 23.0


lightHard1 = "hp_light_1"
lightName1 = "o_white_nf"

[PoweredBuildingClass]
powerTap1 = "HP_TAP_1"
powerName = "zbzedeft2"
detectRange = 300

[BuildingClass]

soundAmbient = "ibfact00.wav"

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"
reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

buildItem1 = "ivzeltank"
buildItem2 = "ivzemtank"
buildItem3 = "ivzehtank"
buildItem4 = "zvzemine"
buildItem5 = "ivzemyotis"
buildItem6 = "zvzecar"
buildItem7 = "zvzeart"
buildItem8 = "zvzetran"
buildItem9 = "zvzeserv"

