[OrdnanceClass]
classLabel = "beam"
shotGeometry = NULL
xplGround = "xzelsrgnd"
xplVehicle = "xzelaser"
xplBuilding = "xzelaser"

renderName = "mmlaser2.render"

ammoCost = 8
lifeSpan = 210e-6 // 210m
shotSpeed = 1e6

damageValue(N) = 75 // none // 250
damageValue(L) = 60 // light // 150
damageValue(H) = 45 // heavy // 50

damageValue(S) = 19 // standard // 150
damageValue(D) = 35 // deflection // 250
damageValue(A) = 8 // absorbtion // 50

[Render]
renderBase = "draw_multi"
renderCount = 1
renderName1 = "mmlaser2.core"

[Core]
renderBase = "draw_bolt"
textureName = NULL //"trail2.tga"
textureBlend = "one one modulate"
startColor = "200 220 215 555"
finishColor = "100 100 130 70"
startRadius = 0.18
finishRadius = 0.1
segmentLength = 5.0
animateTime = 0.04
textureRate = 0.0

