[GameObjectClass]
geometryName = "ZESHFAC.xsi"
geometryScale = 7
classLabel = "factory"
scrapCost = 40
scrapValue = 20
maxHealth = 12000
maxAmmo = 0
unitName = "Factory"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
powerCost = -1

canCollide = 0

armorClass = H

buildSupport = "A"
buildRequire = "F"

requireCount = 1
requireName1 = "ybzeshpow"
requireText1 = "Build Reactor"

provideCount = 1
provideName1 = "ybzeshfac"

collisionRadius = 9.0

//lightHard1 = "hp_light_1"
//lightName1 = "o_white_nf"

[PoweredBuildingClass]
powerTap1 = "HP_TAP_1"
powerName = "ybzeshbay"
detectRange = 300

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 3
tunnel01Z0 = 3
tunnel01DX = 2
tunnel01DZ = 4
tunnel01Edge = "wwtw"

soundAmbient = "ibfact00.wav"

// play ambient sound

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"
reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

buildItem1 = "fvzeltank"
buildItem2 = "fvzemtank"
buildItem3 = "fvzehtank"
buildItem4 = "yvzescav"
buildItem5 = "yvzerepa"
buildItem7 = "yvzeshob"
