[OrdnanceClass]
classLabel = "imagemissile"
shotGeometry = "iorckt00.xsi"
shotSound = "zemsltrav1.wav"

xplGround = "xshdwgnd"
xplVehicle = "xconvic"
xplBuilding = "xconvic"

renderName = "zeswar.render"

ammoCost = 40
lifeSpan = 3.5
shotSpeed = 70.0

damageValue(N) = 60 // none
damageValue(L) = 50 // light
damageValue(H) = 40 // heavy

damageValue(S) = 50 // standard
damageValue(D) = 40 // deflection
damageValue(A) = 60  // absorbtion

[MissileClass]
omegaTurn = 0.6
omegaWaver = 0.55
rateWaver = 200.00

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "zeswar.sprite"
renderName2 = "zeswar.sprite2"
renderName3 = "zeswar.trailer"
renderName4 = "zeswar.trailer2"

[Sprite]
renderBase = "draw_twirl_trail"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "220 140 160 255"
finishColor = "220 140 160 255"
startRadius = 1.5
finishRadius = 1.5
rotationRate = 0.005
animateTime = 0.01
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.01

[Sprite2]
renderBase = "draw_twirl_trail"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "160 140 220 155"
finishColor = "160 140 220 155"
startRadius = 2
finishRadius = 2
rotationRate = 0.005
animateTime = 0.01
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.01

[trailer]
simulateBase = "sim_dust" 
lifeTime = 1.4
renderBase = "draw_trail"
textureName = "zebolt2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 155 155 150"
finishColor = "200 100 100 0"
startRadius = 1.6
finishRadius = 0.1
segmentTime = 0.8
animateTime = 1.3

[trailer2]
simulateBase = "sim_dust" 
lifeTime = 1.2 
renderBase = "draw_trail"
textureName = "zebolt3.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 155 155 250"
finishColor = "200 100 100 0"
startRadius = 2
finishRadius = 0.1
segmentTime = 0.8
animateTime = 1.1
