[OrdnanceClass]
classLabel = "bullet"

//shotGeometry = NULL 
shotSound = "mtrtravel2.wav"

xplGround = "xzeppulg"
xplVehicle = "xzeppul"
xplBuilding = "xzeppul"
xplExpire = "xzeppul"

renderName = "zeppul.render"

ammoCost = 60
lifeSpan = 6
shotSpeed = 30.0

damageValue(N) = 460 // none
damageValue(L) = 420 // light
damageValue(H) = 370 // heavy

damageValue(S) = 370 // standard
damageValue(D) = 420 // deflection
damageValue(A) = 320 // absorbtion

[Render]
renderBase = "draw_multi"
renderCount = 6
renderName1 = "zeppul.Sprite"
renderName2 = "zeppul.Flare1"
renderName3 = "zeppul.Flare2"
renderName4 = "zeppul.Sparkle"
renderName5 = "zeppul.Trailer"
renderName6 = "zeppul.Sprite2"

[Sprite]
renderBase = "draw_twirl_trail"
textureName = "zeppul1.tga"
textureBlend = "one one modulate"
startColor = "245 225 245 245" 
finishColor = "245 225 245 245" 
startRadius = 6
finishRadius = 5.5
rotationRate = 0.005
animateTime = 0.01
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.01

[Flare1]
renderBase = "draw_sprite"
textureName = "zeppul3.tga"
textureBlend = "one one modulate"
startColor = "255 0 0 255"
finishColor = "255 0 0 255"
startRadius = 1.5
finishRadius = 1.5

[Flare2]
renderBase = "draw_sprite"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "245 100 160 255"
finishColor = "245 100 160 255"
startRadius = 1.5
finishRadius = 1.5

[Sparkle]
renderBase = "draw_twirl_trail"
textureName = "zeflare.tga"
textureblend = "one one modulate"
startColor = "255 55 50 255"
finishColor = "255 55 50 50"
startRadius = 0.3
finishRadius = 0.01
animateTime = 0.8
emitDelay = 0.03
emitVariance = "50.0 50.0 50.0"
emitLife = 0.8

[trailer]
simulateBase = "sim_dust" 
lifeTime = 1.2 
renderBase = "draw_trail"
textureName = "zeppul2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 155 155 150"
finishColor = "200 100 100 0"
startRadius = 2
finishRadius = 0.1
segmentTime = 0.8
animateTime = 1.1

[Sprite2]
renderBase = "draw_twirl_trail"
textureName = "zeexp.tga"
textureBlend = "one one modulate"
startColor = "220 140 160 155"
finishColor = "220 140 160 155"
startRadius = 4
finishRadius = 4
rotationRate = 0.005
animateTime = 0.01
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.01
