[GameObjectClass]
geometryName = "zemedikit.xsi"
classLabel = "repairkit"
scrapCost = 1
scrapValue = 0
maxHealth = 75
maxAmmo = 25
unitName = "Medi-Kit"
aiName = "PowerUpProcess"
geometryScale = 0.22
buildTime = 1.0
isAssault = 1


[PowerUpClass]
soundPickup = "zemedikit.wav"
soundReject = "zenothing.wav"

[HealthPowerupClass]
healthUp = 64

