// NOTE BY ZA
// This file was included in the 'Hadeans for 1.3' package that Darkfox sent me.
// It appears to list changes that Darkfox made to make FE compatible with 1.3
// including some tweaks and bugfixes for Hadeans.


fbgun_a.twirl

Search for defflarmin.xsi

May need additional work: BURST_A.ODF

fball2a.odf
	- removed references to xfball2a.smoke and xfball1a.trailer2.
	- reduced render count from 8 to 3.
	- renamed appropriate renders

fball2b.odf

	- removed references to xfball2b.smoke and xfball1b.trailer2.
	- reduced render count from 5 to 3.
	- renamed appropriate renders.

fball2c.odf

	- removed references to xfball2c.smoke and xfball1a.trailer2.
	- reduced render count from 8 to 3
	- renamed appropriate renders.
	- changed geometry from ioartl00.xsi to null.xsi.

		- changed geometry from "null.xsi" to NULL

xfblaunch.odf

	- removed references to axfblaunch and axfblaunch.puff. 
	- reduced render count from 8 to 6	
	- renamed appropriate renders.

xfbbld_c.odf
	
	- removed references to axfbbld_c.fire and axfbbld_c.flame
	- reduced particle types from 10 to 8
	- renamed appropriate particles.
	- renamed particle [achar2] to [char2]
	- removed reference to xfbbld_c.char2
	- reduced particle types from 8 to 7
	- renamed appropriate particles

gfbgun_c.odf

	- renamed flashname from xgfbgun_c.flash to gfbgun_c.flash

xfbgnd_a.odf

	- removed reference to zxfbgnd_a.ring
	- renamed appropriate particles
	- reduced particle count from 10 to 9
	- renamed [xShock] to [Shock]
	- removed reference to xfbgnd_a.shock
	- renamed appropritate particle types from 9 to 8
	- reduced particle types.

xfbcar_a.odf

	- removed reference to axfbcar_a.ring
	- reduced particle types from 10 to 9
	- renamed all appropriate particle types.

xfbcar_a.odf

	- renamed [achar2] to [char2]
	- removed reference to xfbcar_a.char2
	- reduced particleTypes from 10 to 8
	- renamed all appropriate particleTypes

gfbgun_a.odf

	- renamed flashName from xgfbgun_a.flash to gfbgun_a.flash

xsecxpl.odf

	- removed reference to xxsecxpl.light
	- reduced particleTypes from 4 to 3

collapse.odf

	- replaced all instances of square characters with line breaks.  A copy of the original is included for observation.
	- removed reference to collapse.shock
	- corrected collape.ring type which should have read collapse.ring
	- reduced particleTypes from 9 to 8

evatank.odf, evatankl.odf, evatanks.odf, and evatanku.odf (Introduced in Rev C assets)

	- removed the following invalid effect called by the model.  Introduced in the Rev. C odf files.

		effectHard1 = "tractor_l"
		effectName1 = "trackw.render"
		effectHard2 = "tractor_r"
		effectName2 = "trackw.render"

gshellgun_c.odf

	- removed references to xgshellgun_c.e1, xgshellgun_c.e2, and xgshellgun_c.e3
	- reduced renderCount from 8 to 5
	- renamed appropriate renders

shellgun_a.odf

	- removed reference to xshellgun_a.e3
	- reduced renderCount from 4 to 3
	- renamed appropriate render

shellgun_c.odf

	- removed reference to xshellgun_c.e3
	- reduced renderCount from 4 to 3
	- renamed appropriate render

Xshellgnd.odf

	- removed reference to xshellgnd.chunks
	- reduced particleTypes from 4 to 3
	
xwormagnd.odf

	- removed references to axswarmagnd.cloud and axswarmagnd.posroll
	- reduced particleTypes from 6 to 4
	- renamed appropriate renders

xsprinkgnd.odf

	- removed reference to axfbgnd.thrust, axfbgnd.shock, axfbgnd.core, and axfbgnd.char2
	- reduced particleTypes from 10 to 6
	- renamed appropriate particles

SPRINK_C.ODF

	- removed references to xsprink_c.trail and xsprink_c.sprite
	- reduced renderCount from 5 to 3

xsprinkagnd.odf

	- removed references to axsprinkagnd.cloud and axsprinkagnd.posroll
	- reduced particleTypes from 6 to 4
	- renamed appropriate particles

Shellgun.odf

	- removed reference to xshellgun.e3
	- reduced renderCount from 4 to 3
	- renamed appropriate render

cplasgnd.odf

	- gave [Light] a simulateBase of sim_null because it had no baseclass specified and bz2 did not like that.

sparker.odf

	- removed references to xsparker.e1, xsparker.e2, xsparker.e4, xsparker.e6, and xsparker.e7
	- reduced renderCount from 9 to 4
	- renamed all appropriate renders

BURST_A.ODF
	- commented out the following due to them causing weapon errors
		xplVehicle = "xzipcar"
		xplBuilding = "xzipcar"

xparbstcar_c.odf

	- removed reference to xxparbstcar_c.shock
	- reduced particleTypes from 4 to 3
	- renamed appropriate particles

xparbstcar_a.odf

	- removed reference to xxparbstcar_a.shock
	- reduced particleTypes from 4 to 3
	- renamed appropriate particles

xparbstgnd_a.odf

	- removed references to xxparbstgnd_a.light and xxparbstcar_a.spark
	- reduced particleTypes from 4 to 2
	
xparbstgnd_c.odf

	- removed reference to xxparbstcar_c.spark
	- reduced particleTypes from 4 to 3

parbst_a.odf

	- removed reference to xxparbst_c.smoke
	- reduced renderCount from 4 to 3

MCHAIN.ODF

	- changed xplBuilding = "xbchainbld" to xplBuilding = "xbchaincar" to match mchain.odf and so it won't call a nonexistent odf.

neutronbm.odf

	- set explosions to NULL

XNEUTXPL.ODF

	- removed reference to xneutxpl.sparkle
	- reduced particleTypes from 3 to 2
	- renamed appropriate particles

XSEEKER.ODF

	- changed effectName1 = "seeker2.render" to effectName1 = "xseeker.render"

bubxpl.odf, bubxpl2.odf, lbubxpl.odf, and lbubxpl.odf

	- removed references to axfbseeke.flame and xbubxpl.trail
	- reduced particleTypes from 5 to 3
	- renamed appropriate particles

xcvfafgnd.odf

	- removed reference to xxcvfafgnd.cloud
	- reduced particleTypes from 6 to 5
	- renamed appropriate particles

cvcomet_c.odf

	- removed reference to xxcvcomet_c.smoke
	- reduced renderCount from 3 to 2

cvcomet_a.odf

	- removed reference to xxcvcomet_c.smoke
	- reduced renderCount from 3 to 2

flarebombbm.odf

	- removed reference to flarebomb.render and changed it to flarebombbm.render

xplfluxnet.odf

	- removed reference to xplarcnet.shock and changed it to xplfluxnet.shock

xscavxpl.odf

	- removed reference to xscavxpl.shock
	- reduced particleTypes from 14 to 13
	- renamed appropriate particles

dmsatchel.odf

	- commented out xplBlast = "xdmsatxpl"

grenade2.odf

	- changed geometryname from igproj00.xsi to iggren01.xsi

igadvsnp_a.odf

	- changed altName from igsnip_c2 to igadvsnp_c

igadvsnp_3.odf

	- changed altName from igsnip_a2 to igadvsnp_a

stick2.odf

	- changed renderName from xstick2.render to stick2.render

ebrecy.odf

	- removed reference to evtug from recycler
	- replaced tug with evturrs

compy.odf

	- created by copying the raptor's odf and renaming the copy to compy.odf.  Compy01.odf exist, but one of the animations is a little buggy.

g3beamd.odf

	- changed geometryName from defflarmine.xsi to null.xsi

		- changed geometryName from "null.xsi" to NULL

stick2.odf

	- replaced renderName xstick2.render with stick2.render
	- changed shotGeometry from snaremort.xsi to NULL

bhflare.odf

	- replaced geometryName with NULL

xbhxpl.odf

	- removed references to axbhxpl.ring1 and axbhxpl.black
	- reduced particleTypes from 16 to 14
	- renamed appropriate particles

bhflare2.odf

	- removed reference to xbhflare2.ring2
	- reduced renderCount from 7 to 6
	- renamed appropriate renders

gbhmort.odf

	- changed flashName to NULL

shipxpl2.odf

	- created by copying shipxpl.odf

cvtalon10.odf

	- changed explosion name from shipxpl2.odf to shipxpl.odf

dclightmine2.odf

	- changed renderName from xflare.puff to dclightmine2.puff

blightmine2.odf

	- changed renderName from xflare.puff to blightmine2.puff

stickgas3.odf

	- changed geometryName from snaremine.xsi to NULL

stickgas2.odf

	- changed geometryName from snaremort.xsi to NULL


bub1.odf, bub2.odf, lbub1.odf, and lbub2.odf

	- changed geometryName from defflarmin.xsi to null.xsi

		- changed geometryName from "null.xsi" to NULL

bubxpl2.odf, bubxpl.odf, lbubxpl2.odf, and lbubxpl.odf

	- gave [bubble] a simulateBase of "sim_null"

antidropb2.odf

	- changed shotGeometry from defflarmin.xsi to NULL

glightmine2.odf

	- changed renderName from xflare.puff to glightmine2.puff

lightmine2.odf

	- changed renderName from xflare.puff to lightmine2.puff

erupt2b.odf

	- changed geometryName from "defflarmin.xsi" to NULL

erupt2c.odf

	- changed shotGeometry from gatst00.x to NULL

flyord.odf

	- changed renderName from "xflare.puff" to "flyord.puff"

g3rocks.odf, mbbeam.odf, mlight.odf, beamfence10.odf, bub1_16.odf, recfield.odf, trigbeam.odf, drip.odf, meteorb.odf, pgfield.odf, light1.odf, light10.odf, light11.odf, light2.odf, light3.odf, light4.odf, light5.odf, light6.odf, light7.odf, light8.odf, light9.odf, volcfire1.odf, lavamin.odf, vsmoke2.odf, cpgfield.odf, and bhflare.odf

	- changed geometryName from "defflarmin.xsi" to NULL
	* 35 instances existed.  Corrected all 35

stickgas2.odf
	
	- changed shotGeometry from "snaremort.xsi" to NULL

evdroptf.odf

	- removed references to unused renders
		effectHard1 = "hp_trail_1"
		effectName1 = "evdroptf.render"
		effectHard2 = "hp_trail_2"
		effectName2 = "evdroptf.render"

ipgen00.wav

	- created by copying ipgen01.wav

wwgpl.wav

	- created by copying wwgp.wav

xguncar.odf

	- removed references to axguncar.core and axguncar.light
	- reduced particleTypes from 8 to 6
	- renamed appropriate particles

xgungnd.odf

	- removed references to axgungnd.core and axgungnd.posroll
	- reduced particleTypes from 6 to 4
	- renamed appropriate particles

viewstand.odf and viewstand-save.odf
	
	- removed references to weapons gfadeout, gfadein, gflashin, and gcolorflash as they don't exist

magun_a.odf

	- removed / from rendername

gmagun_a.odf

	- removed / from flashName
	- changed flashName to NULL

thruster.odf

	- changed geometryName from "igjetp01.xsi" to NULL

tytech.odf

	- removed references of xtytech and replaced them with NULL

fvfish.odf

	- changed lightName2 from "white" to "o_white_nf"

ebrecy_xx.odf

	- replaced evtug with evturrs.odf

ebre_ih.odf

	- replaced evtug with evturrs.odf

meteorc.odf

	- changed shotGeometry from "satpop.xsi" to NULL

satpop.odf

	- changed shotGeometry from "satpop.xsi" to NULL

camm1.odf

	- created base on ibspot.odf (didn't exist)

ebdfdr.odf 

	- removed turretName3 = "hp_eyepoint"
	- renamed turretName4 = "hp_light_1" to turretName3 = "hp_light_1"
	- changed turretCount from 4 to 3

ebdturr.odf

	- removed turretName4 = "hp_eyepoint"
	- changed turretCount from 4 to 3

ebgt2g.odf

	- removed turretName4 = "hp_eyepoint"
	- changed turretCount from 4 to 3

ebgt4g.odf

	- removed turretName4 = "hp_eyepoint"
	- changed turretCount from 4 to 3

ebshield.odf

	- removed turretName4 = "hp_eyepoint"
	- - changed turretCount from 4 to 3

ebrectur.odf (From Rev. C) [Recalled]


	- removed turretName3 = "hp_eyepoint"
	- renamed turretName4 = "hp_light_1" to turretName3 = "hp_light_1"
	- changed turretCount from 4 to 3

ibrecturr.odf (From Rev. C) [Recalled]


	- removed turretName4 = "hp_eyepoint"
	- changed turretCount from 4 to 3

fbrecturr.odf (From Rev. C) [Recalled]


	- removed turretName3 = "hp_eyepoint"
	- changed turretCount from 3 to 2

cbgtow.odf [Recalled]


	- removed turretName3 = "hp_eyepoint"
	- changed turretCount from 3 to 2

cbmtow.odf [Recalled]

	- removed turretName3 = "hp_eyepoint"
	- changed turretCount from 3 to 2

cbgtow07.odf [Recalled]

	- removed turretName3 = "hp_eyepoint"
	- changed turretCount from 3 to 2

ibgtow.odf [Recalled]

	- removed turretName4 = "hp_eyepoint"
	- changed turretCount from 4 to 3

cpgorbit.odf [objects\Cerberi\Buildings\Cerb Power Globe USED]

	- changed geometryName from "defflarxpl.xsi" to NULL
	- removed reference to cxpgorbit.sphere, amiss1.flame, and amiss1.trail
	- reduced renderCount from 4 to 1

elecxpl.odf

	- removed reference to xelecxpl.puff2
	- reduced particleTypes from 10 to 9

celecxpl.odf

	- removed reference to xelecxpl.puff2
	- reduced particleTypes from 10 to 9

mbfire.odf

	- changed geometryName from gmflar00.x to NULL

mbfirexpl.odf

	- renamed [xShock] to [Shock]
	- removed reference to mbfirexpl.shock
	- renamed appropriate particles
	- reduced particleTypes from 8 to 7

mbrocks.odf

	- changed geometryName from gmflar00.x to NULL

mbrockxpl.odf

	- removed reference to xmbrockxpl.shock, xxgasgnd.flame, and xxgasgnd.light
	- reduced particleTypes from 6 to 3

mbrocks2.odf

	- changed renderName = from "xmdmgun.render" to NULL
	
edf04d.aip

	- closed quotation marks in [Plan11] buildType2.

	Read

		[Plan11]
		planType = "BuildMinimums"
		planPriority = 395
		buildType1 = "evscout"
		buildCount1 = 2
		buildType2 = "evscout4
		buildCount2 = 1
		doNextOnFail = 1

	Now Reads

		[Plan11]
		planType = "BuildMinimums"
		planPriority = 395
		buildType1 = "evscout"
		buildCount1 = 2
		buildType2 = "evscout4"
		buildCount2 = 1
		doNextOnFail = 1

mdmgun2.odf

	- changed renderName = from "xmdmgun.render" to NULL

fbgun_a.odf [From REV C]

	- removed reference to renderName3 = "fbgun_a.twirl"
	- renamed appropriate renders
	- reduced renderCount from 4 to 3

xbldxpl.odf

	- removed reference to particleClass8 = "xbldxpl.shock"
	- renamed appropriate particles
	- reduced particleCount from 9 to 8

estorm1a.odf, estorm2a.odf, estorm3a.odf, aurora2a.odf, aurora3a.odf, and auroraa.odf

	- removed flashName = "estorm#a.flash" since the flash was commented out

fldfield1.odf

	- removed reference to renderName1 = "fldfield1.eff1"
	- removed reference to renderName2 = "fldfield1.eff2"
	- reduced renderCount from 4 to 2
	- renamed appropriate renders

cvturr.odf, cvturr02P.odf, cvturr02.odf

	- added [DeployableClass] section
	- moved timeDeploy = 8.0 and timeUndeploy = 0.7 from [TurretTankClass] to [DeployableClass] 
	- moved soundDeploy = "avturre4.wav" and soundUndeploy = "avturre5.wav" from [HoverCraftClass] to [DeployableClass] 
	- added weaponPitch = 1.0 to [CraftClass]
	- added isStealthDeployed = 1 under [DeployableClass]


xcarxpl.odf

	- removed reference to xcarxpl.shock
	- removed reference to xxcarxpl.ring2
	- reduced particleTypes from 9 to 7

xvchxpl.odf

	- removed reference to xvchxpl.shock
	- removed redference to xvchxpl.trail
	- reduced particleTypes from 10 to 7

xprsxpl.odf

	- removed reference to xprsxpl.chunk2
	- reduced particleTypes from 3 to 2

meteord.odf

	- removed reference to meteord.flame
	- renamed appropriate renders

cvhscout.odf and cvhtank.odf

	- added DoIdleDispatch = 0 to prevent these units from attacking the player's recycler early in the game.

edf04.bzn

	- variants evmislnid.odf, evmislunid.odf, evmortnid.odf, evscoutnid.odf, and evtanknid.odf
	- above variants replaced the regular versions due to the above having DoIdleDispatch set to false
	- the above fix prevents spamming the player with enemy units giving the player a chance.  Before the fix was applied, the every preplaced unit on 	the map would attack the player's recycler.

fvfurytk.odf, cvwalk.odf, cvclaw.odf, cvtyrant.odf, evartl.odf, evartl2.odf, evartl07.odf, cvschulz.odf, nadir.odf, cvtalon10.odf, cvtalon.odf, cvtalon02.odf, cvtalon02p.odf, cvwalkP.odf, fvcerbw.odf, cvatank.odf, cvatank2.odf, cvatank2P.odf, cvdcar.odf, cvgdron.odf, cvmdron.odf, cvhatank.odf, cvhatankP.odf, cvhrbomb.odf, cvhscout.odf, cvhtank.odf, cvrbomb.odf, cvrbombP.odf, cvscout.odf, cvscoutP.odf, cvtank.odf, cvtankP.odf, cvturr.odf, cvturr02.odf, cvturr02P.odf, fvnadir.odf

[DELETE FOR 1.2 fvfurytk.odf, cvwalk.odf, cvclaw.odf, cvtyrant.odf, evartl.odf, evartl2.odf, evartl07.odf, cvschulz.odf, nadir.odf, cvtalon10.odf, cvtalon.odf, cvtalon02.odf, cvtalon02p.odf, cvwalkP.odf, fvcerbw.odf, cvatank.odf, cvatank2.odf, cvatank2P.odf, cvdcar.odf, cvgdron.odf, cvmdron.odf, cvhatank.odf, cvhatankP.odf, cvhrbomb.odf, cvhscout.odf, cvhtank.odf, cvrbomb.odf, cvrbombP.odf, cvscout.odf, cvscoutP.odf, cvtank.odf, cvtankP.odf, cvturr.odf, cvturr02.odf, cvturr02P.odf, fvnadir.odf]

[Remove cvtalon02p.odf and cvtalon02 for 1.2]
[For 1.2 : Remove addpilot = 1, and change needpilot = 0 in cvtalon.odf]

	added the following to get it working properly in 1.3.

	[GameObjectClass]
	needpilot = 1
	addpilot = 1

	[CraftClass]
	canRescue = 0
	CanAIEject = 0

cvwalk.odf and cvschultz.odf

	- applied Avatar's updated xsi and animations
	- applied the friction coef set by Avatar

blightmine2.odf
	
	- changed renderName = "blightmine2" to renderName = "blightmine2.puff"

xpe7bomb.odf

	xperchit.cloudemit changed to xpe7bomb.cloudemit
	xperchit.flameemit changed to xpe7bomb.flameemit
	Commented out above lines since they looked kind of bad

mbfire2.odf
	
	- removed reference to mbfire2.flame
	- reduced renderCount from 4 to 3

REMOVED DUPLICATE ASSETS
	- @rootdir\FE13\FE13\fe fx\SatCom\satpop.odf along with @rootdir\FE13\FE13\fe fx\SatCom folder
	- @rootdir\FE13\FE13\objects\Cerberi\Units\Cerberi Talon\cvtalon02.odf
	- @rootdir\FE13\FE13\objects\Cerberi\Units\Cerberi Talon\cvtalon02P.odf
	- @rootdir\FE13\FE13\fe fx\lightmine\dclightmine2.odf
	- @rootdir\FE13\FE13\weapons\cerberi\mortars\Singularity Gun\singularity gun\bhflare.odf also removed folder @rootdir\FE13\FE13\weapons\cerberi	\mortars	

cvtalon02.odf and cvtalon02P.odf
	
	- Replaced versions in @rootdir\FE13\Objects\Cerberi\Units\Cerberi Talon with those found in FE13\campaign\fc04\objects
	- Reapplied pilot settings

	cvtalon02.odf

		[GameObjectClass]
		canSnipe = 0
		needPilot = 1
		addPilot = 1

		[CraftClass]
		canRescue = 0
		canAIEject = 0

	cvtalon02P.odf
		
		[GameObjectClass]
		needpilot = 1
		addPilot = 1

Added canSnipe = 0 to all modified hovercraft listed above excluding those meant for the player.

- Recalled the addition of pilots to all cerberi units.

- Updated [TrackedVehicleClass] parameters of Hadean and Cerberi treaded units to match those of the 1.3 assault tank.  This eliminates major traction issues as a result of its high values.  The updated Hadean Assault tanks are backed up for 1.2 use.

	[TrackedVehicleClass]
	omegaSpin = 1.0
	omegaTurn = 0.5
	alphaSteer = 2.0
	velocForward = 15.0
	velocReverse = 5.0
	accelThrust = 5.0

- Reorganization of files for easy removal of 1.3 specific updates.

- fball2c.odf

	-geometryName changed from NULL to "ioartl00.xsi" to match 1.2.

WARN|GLOBAL          | ParticleRenderClass:331  |18:26:27|17479  |ERROR: Effect "blightmine2" has no base class specified
WARN|GLOBAL          | ParticleRenderClass:331  |16:27:05|2129310|ERROR: Effect "mbfire2.flame" has no base class specified

	
- Created 1.3 style aips for MPI.  Titled FE13_***.aip.

-  Added Idle Dispatcher settings to aips.

	[IdleDispatcher]
	ScavIdleSeconds = 25
	UnitIdleSeconds = 120
	MinAttackForce = 3 // min # of idle units before dispatch

ivewalk.odf, ivewalkdm.odf, cvwalk.odf, cvwalkp.odf, fvcerbw, cvshultz.odf, cvclaw.odf, and cvtyrant.odf
	- Added is13Walker = false // Set to false for a 1.2 style walker hierarchy to [WalkerClass]

ivewalk.odf and ivewalkdm.odf
	-Added PilotConfig = "espilo" // If blank, uses [if]spilo/[if]suser. Otherwise, pilot for craft

* Created evwalk.odf; which doesn't work due to a bug related to walker pitch bug.

cbagen.odf and cbtcen.odf
	- Added isSingle flag 

cvmlay.odf
	- Changed to an actual mine layer

ivewalk.odf, ivewalkdm.odf, and evwalk.odf

	- Added Walker12Type = 1 // -1 = auto, 0 = isdf style, 1 = fury style

cvwalk.odf, cvwalk1.odf[newly created for testing], cvwalkP.odf, fvcerbw.odf, and cvschulz.odf 
	- Added Walker12Type = 0 // -1 = auto, 0 = isdf style, 1 = fury style

cvclaw.odf and cvtyrant.odf
	- Added Walker12Type = 0 // -1 = auto, 0 = isdf style, 1 = fury style

xbulgnd.odf

	- renamed textureName = "ground3.tga" and textureName = "ground4.tga" to textureName = "ground3a.tga" textureName = "ground4a.tga"

Removed all hadean gun tower odfs since updated MSHes were sent in from Pastel.
Many other xsis sent in from Pastel were included.  This includes the following.

	- ebdfdr00.msh
	- ebgt2g.msh
	- ebgt4g00.msh
	- evartl00.msh
	- evatank00.msh
	- evcon_skel.msh
	- evdrone00.msh
	- evkami00.msh
	- evmisl00.msh
	- evmort00.msh
	- evscav00.msh	
	- evscout00.msh
	- evserv_skel.msh
	- evtank00.msh

evsky.odf

	- Gave evsky.odf all of the Xares voiceovers and engine sounds to avoid an AV.  The AV only occurs when MM5 is used to launch bz2.

thruster.odf

	- changed fireSound = "thrust.wav" to NULL
	- changed expireSound = "burnout.wav" to NULL

cvgdron.ODF and cvmdron.ODF
	
	- added CanSelect=0

Undid all tweaks to cvwalk and other related odfs mentioned above.  Those odfs have been removed and now Avatar's fvcerb_skel.msh is used.

hadeinstl_.aip

	- Corrected misspelling of ebsbay(ebsbat)

xsqgnd_c.odf

	- Removed reference to xsqgnd_c.shock since it doesn't exist
	- Reduced particleTypes from 10 to 9
	- Renamed appropriate particles

xsqcar_c.odf

	- Removed reference to zxfbcar_c.fire, zxfbcar_c.flame, zxfbcar_c.trail, and axfbcar_c.ring
	- Reduced particleTypes from 10 to 6
	- Renamed appropriate particles

xsqbld_c.odf

	- Removed references to axfbbld_c.fire and axfbbld_c.flame
	- Reduce particleTypes from 10 to 8
	- Renamed appropriate particles

gfbgu_c.odf

	- Changed flashName to NULL
	- Changed altName to NULL

edf07.dll
	
	- Replaced ivtank with ivrtnk 
	- set canbailout to false for ivrtnk.odf
	- set canbailout to false for ivtank_e01.odf


TO DO

Add the following to MPI map infs

ivar14 = 1 // points for killing AI
ivar15 = 1 // kill for killing AI
ivar16 = 0 // keep sniper rifle on pilot respawn
ivar23 = 0 // Default scrap cheat for humans
ivar24 = 2 // Default scrap cheat for CPU

svar8 = "MPICheck.odf" // File to add to asset check
svar9 = "RecyListMPI.txt" // Loads up a custom recycler list file	