_  ______  ____      ___  
\\ ||\\    \\  \\    \\_>>   _  _  __     _   __ \\
 \\|| \===\ \\-\\     \\  \\/  || \ \\  ||_\ || ==\\==     
  \_|  ___\\ \\  \\    \\  \\  \\_/  \\ \\__ \\__  ||     RELEASE 4.3 DEV
                                     //
=======\\ DEVELOPMENT NOTES \\==================================================================\


-------------------------------------------------------------------------------------------------
   A       =RELEASE BLOCKERS=
  / \    
 / ! \     NONE
/_____\    
 ALERT       
-------------------------------------------------------------------------------------------------

_____________________
 >> RECENT CHANGES   \___________________________________________________________________________

(NOTE: changes before this date are not logged)

Feb 26, 2013

- Created satellite view icon [/VSR/Extras/SatelliteView/icon_bzcsat64.dxtbz2] and applied it
   to ivsatview_vsr.odf [ZA]
- Found icecream starting units not correctly spawning. Created $v[unitname] files which were 
    missing [ZA]
- Found a water height bug on ST:VSR:Magma. Assuming height bug is on all VSR maps which had
    height changes done to them. Deferring fix to GBD [ZA]
- Modified icecream recycler engine sound. Now uses standard sound mixed with icecream jingle [ZA]


Feb 27, 2013

- Adjustments done to water height for all changed height maps [GBD]
- Missing assets imported for ST:VSR:Goldensun [GBD]
- Vannihilator: MaxHealth 6000->7500, AddHealth 0->4 [ZA]
- Created Tunnel Definitions for K-Barters tunnel deathmatch ODFs [ZA]
- VSR DM DLL edited to properly spawn non (spilo) personClass units. [GBD]
- Further edit to satellite icon to make it fit better with other icons [ZA]
- Import on Commando Unit done (iscomm_vsr) [ZA]
- Scion Soldier ODF created (fssold_vsr) [ZA]
- Game preset created (vsrdm-soldiertest.cfg) to test soldier/unit/pilot spawning [ZA]
- Did an hour of testing on soldier/unit spawning in DM (tests OK so far) [ZA]

Feb 28, 2013
- Duplicated @vmisl_12vsr as @vmisldm_12vsr [ZA]
- Edited @vmisl_12vsr, downgraded stats to Zeus MC stats. This should allow the Zeus
    that is spawned in with starting forces not to be hideously OP compared to the other
    missle scouts. [ZA]
- Vehicle list Zeus now points to @vmisldm_12vsr which was the previous starting Zeus [ZA]
- Fixed icecream rifle external geometry, set IC sniper to now use the fixed external geom [ZA]
- Resolved problems on the ISDF Commando including non-working grenade launcher and glitching [ZA]
- Scion Commando glitching workaround by having it use rifle for external weapon geom [ZA]

Mar 1, 2013
- Update to Sniper Forest [ZA]
- Added Vearie's BZ2 Launcher to VSR Project [ZA]

Mar 2, 2013
- Improvements done to Hadean teamcolors [ZA]
- Created satellite icon for commbunker view in experimental rec [ZA]
- Fixed recycler undeploy health exploit (experimental rec) [GBD]
- Fixed issue recycler variant buttons not working properly in 1.3.6.3 [ZA]

Mar 3, 2013
- Satellite Bunker Base Icon from Nielk1 added [ZA]
- bzgame_base.cfg added to project to allow for a 4th base building icon [GBD]
- Fixed various issues with portals and commbunkers [ZA/GBD]


_____________________
 >> PENDING TASKS    \___________________________________________________________________________


TODO [optional]
	Further Map Imports for FFA mode

TODO [optional]
	FFA: VSR: Scrap Pit Extreme -- fix terrain near base so it's level with base pool.

TODO [optional]
	Improve the way that Hadeans are teamcolored

TODO [optional]
	Rebuild bazooka external geometry, attempt to solve glitching problem

TODO [optional]
	Sniper Forest: Redo cabin fire effect, make it an emit so it works w/o headlights
	   Increase cabin HP, make trees indestructable, give boids a blood explosion


_____________________
 >> NOTES            \___________________________________________________________________________


- Set installer to use Maps13


_______________________
 >> TEST MODE SECTION  \_________________________________________________________________________


= RECYCLER TESTS: =

Test these things:
- MP Spawn test (recycler and pilot)
- Build Tree Test
- Armory Test
- Rec/Fac weapon modification test


VSR CLASSIC (*vrecy_12vsr)

ISDF		OK ALL
Scion		OK ALL
Hadean		OK ALL
IC		OK ALL

VSR PLUS (*vrecy_12svsr)

ISDF		OK ALL
Scion		OK ALL
Hadean		OK ALL
IC		OK ALL

VSR EXPERIMENTAL (*vrecy12xvsr)

ISDF		OK ALL
Scion		OK ALL
Hadean		OK ALL
IC		OK ALL


= COMPAT TESTS: =

ASSET COMPAT:	OK (so far)
MP BURN-IN TEST:Inconclusive (more needed)


= BUILD TESTS: =

BUILD TEST	Pending

= INSTALL TESTS: =

INSTALL TEST	Pending
POST COMPAT 	Pending

= RELEASE =

UPLOAD:		Pending
ANNOUNCEMENT:	Pending


_______________________
 >> DEFERRED TARGETS   \_________________________________________________________________________


These items will be deferred for VSR 4.4 Release

* Convert IC and Hadeans to use @ and $ exclusively
* Write basic AIPs for Hadeans and IC
* Add Hadean and IC to MPI race selection
* MPI Recycler Variant (MSB and other experimental features)
* Increased variety of pilot weapons. Soldier DM mode.
* Shim to allow use of ZEMod soldiers in regular VSR DM if ZE is installed