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Unit Balance Changes:
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FACTORY: SUNDAE BOMBER
	Remade the Sundae Bomber unit, now a mauler-like walker instead of a
	treaded unit. Will not explode on bail/destruction, and will use a
	"booster" to dash at target before activating its explosion, which is more powerful now.

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Building Balance Changes:
-------------------------
SRINKLE MAKER (tech center)
	Now takes 2x1 spaces.
	Now requires 1 Frost Orb (lung) to function as a tech center.
	Health increased from 3800 to 6000. (1000 more than an ISDF tech center.)

IC BLASTER (guntower)
	Increased health from 7000 to 9000.
	This may make up for the vulnerability of not being able to shoot underneath itself.
	The Frost Orb (lung) is still a good weak point to rush for.

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Weapon Balance Changes:
-----------------------
CANNON: SPRINKLE BALL
[C]	Now bounces off of terrain and buildings.
[C]	Reduced excessive particle usage.
[A]	Remade into a rapid fire version.
[A]	Reduced excessive particle usage.

CANNON: MINT BLAST
[C]	Reduced kick in all explosions (including pulse).
[C]	Reduced speed slighty.

GUN: SPRINKLER
[A]	Made into a single shot explosive gun.

MORTAR: NEEDLE CONE
[C]	Damage from (H 40, D 20) to (H 15, D 10).

MINE: FROST MINE
	Damage from (N 70, L 45, H 20, S 40, D 60, A 30) to (N 100, L 100, H 30, S 70, D 100, A 50).
	Lifespan from 10 to 7 seconds.

MINE: SPRINKLE MINE
	Lifespan from 5 to 7 seconds.

MINE: PAINT MINE
	Lifespan from 75 to 120 seconds.

-------------------
Misc Asset Changes:
-------------------
Deleted all INF files for now...
Lost the script that generated them and have changed too much stuff to leave them as is.

Exported all IC unit and building models from blender, removing
triangulation (easier to manage now), reducing vertex count, and reducing poly count in some cases.

Added vertex colors to some units. (For example, shaded the top of treaded units tractors darker for a virtual shadow effect.)

Updated Sundae Bomber Wire, Icon, and Texture (Glowskin/Color/Normal).

Redid some of the Scrap Scooper (scavenger) animations.

Redid all Icecreamer (constructor) animations.
Icecreamer now has 3 physics based death animations.

Fixed some poorly UV Mapped faces on Vannihilator.
Redid all Vannihilator animations, and added recoil for guns.
Vannihilator now has 3 physics based death animations.

Made brand new Sprinkle Maker (tech center) model.
Redid tunneling for AI pathing.

Redid Frost Orb animation and made some model changes.
Changed the reflective chrome texture in the Frost Orb (lung) to something else, this was responsible for a considerable frame drop when looking at multiple orbs.

Fixed an ugly glowskin effect on part of the Scrap Scooper (scavenger) texture.

Changed some large .wav files to .ogg for compression.

Minor Mesh/UV changes to large buildings. (Freezer, Factory, Eyescreamerator...)

Made a new Icecream Truck (recycler) animation, now will deploy in the same direction as the other recyclers instead of to the side.
Icecream Truck now shares the same dropoff point as the same as all recyclers.
Redid tunneling for AI pathing.

Modified voice overs to have an alien/scion-like effect.

Created low level of detail LOD models for all units/buildings that allow it.

Editted a grid into the base plate texture for better looking seams.

Sneacked new sound for Icecream Truck deploying.

Deleted some stupid shit I had in there, ramps, walls, etc...
Kept the hole, though.

Decreased flash intensity for icing beam (combat).

Decreased flash intensity for vanilla cannon.
