[Cheat]
//moneyAmount = 30
//moneyDelay = 10

[Start]
CheckProvides = true
scrapCount = 80
scavClass = "fvscav"
consClass = "fvconra3"

[Match]
targetType1= "ivratwalk"
attackType1_1 = "fvratwalk"


[Plan1]
planType = "BuildMinimums"
planPriority = 335
buildType1 = "fvscav"
buildCount1 = 3

[Plan2]
planType = "CollectPool"
planPriority = 330
buildIfNoIdle = 0

[Plan3]
planType = "CollectPool"
planPriority = 325
buildIfNoIdle = 0

[Plan4]
planType = "CollectField"
planPriority = 300
buildIfNoIdle = 0

[Plan5]
planType = "BuildMinimums"
planPriority = 295
buildType1 = "fvconra3"
buildCount1 = 2

[Plan6]
planType = "BaseBuildMinimums"
planPriority = 290
buildType1 = "fbratkn3"
//buildLoc1 = "mpic1_fbratfg3_ibratfact3"
buildType2 = "fbratspir"
buildLoc2 = "mpic1_fbratspir_ibratow"
buildType3 = "fbratspir"
buildLoc3 = "mpic2_fbratspir_ibratow"
buildType4 = "fbratspir"
buildLoc4 = "mpic3_fbratspir_ibratow"
buildType5 = "fbdowe"
buildLoc5 = "mpic2_fbdowe_ibsbay"

[Plan7]
planCondition="NotExists"
planConditionClass="fbratfg3"
planConditionCount=1
planType = "Upgrade"
planPriority = 285
unitType = "fbratkn3"

[Plan8]
planType = "BuildMinimums"
planPriority = 280
planCondition="NotHisExists"
planConditionClass="ibratfact2"
planConditionCount = 1
buildType1 = "fvscrat2"
buildCount1 = 5

[Plan9]
planType = "Attacker"
planPriority = 275
planCondition="NotHisExists"
planConditionClass="ibratfact2"
planConditionCount = 1
targetType = "ibratry2"
attackType1 = "fvscrat2"
attackType2 = "fvscrat2"
attackType3 = "fvscrat2"
attackType4 = "fvscrat2"
attackType5 = "fvscrat2"
doNextOnFail = 1

[Plan10]
planType = "BuildMinimums"
planPriority = 270
planCondition="NotHisExists"
planConditionClass="ibratarmo"
planConditionCount = 1
buildType1 = "fvsrat5"
buildCount1 = 5

[Plan11]
planType = "Attacker"
planPriority = 265
planCondition="NotHisExists"
planConditionClass="ibratarmo"
planConditionCount = 1
targetType = "ibscav"
attackType1 = "fvsrat5"
attackType2 = "fvsrat5"
attackType3 = "fvsrat5"
attackType4 = "fvsrat5"
attackType5 = "fvsrat5"
doNextOnFail = 1

[Plan12]
planType = "BuildMinimums"
planPriority = 260
planCondition="NotHisExists"
planConditionClass="ibratfact2"
planConditionCount = 1
buildType1 = "fvtrat5"
buildCount1 = 5

[Plan13]
planType = "Attacker"
planPriority = 255
planCondition="NotHisExists"
planConditionClass="ibratfact2"
planConditionCount = 1
targetType = "ibscav"
attackType1 = "fvtrat5"
attackType2 = "fvtrat5"
attackType3 = "fvtrat5"
attackType4 = "fvtrat5"
attackType5 = "fvtrat5"
doNextOnFail = 1

[Plan14]
planType = "BuildMinimums"
planPriority = 250
planCondition="NotHisExists"
planConditionClass="ibratarmo"
planConditionCount = 1
buildType1 = "fvlarat2"
buildCount1 = 5

[Plan15]
planType = "Attacker"
planPriority = 245
planCondition="NotHisExists"
planConditionClass="ibratarmo"
planConditionCount = 1
targetType = "ibgtow"
attackType1 = "fvlarat2"
attackType2 = "fvlarat2"
attackType3 = "fvlarat2"
attackType4 = "fvlarat2"
attackType5 = "fvlarat2"
doNextOnFail = 1

[Plan16]
planCondition="HisExists"
planConditionClass="ibratarmo"
planConditionCount = 1
planType = "BaseBuildMinimums"
planPriority = 240
buildType1 = "fbstro"
buildLoc1 = "mpic3_fvscav_ivscav"
buildType2 = "fbratspir"
buildLoc2 = "mpic6_fbratspir_ibratow"
buildType3 = "fbspir"
buildLoc3 = "mpic7_fbspir_ibgtow"

[Plan17]
planCondition="NotExists"
planConditionClass="fbover"
planConditionCount=1
planType = "BaseBuildMinimums"
planPriority = 235
buildType1 = "fbantm"
buildLoc1 = "mpic5_fbover_ibbomb"

[Plan18]
planCondition="NotExists"
planConditionClass="fbover"
planConditionCount=1
planType = "Upgrade"
planPriority = 230
unitType = "fbantm"

[Plan19]
planType = "BuildMinimums"
planPriority = 225
planCondition="HisExists"
planConditionClass="ibscav"
planConditionCount = 1
buildType1 = "fvratatank"
buildCount1 = 3

[Plan20]
planType = "Attacker"
planPriority = 220
planCondition="HisExists"
planConditionClass="ibscav"
planConditionCount = 1
targetType = "ibscav"
attackType1 = "fvratatank"
attackType2 = "fvratatank"
attackType3 = "fvratatank"
doNextOnFail = 1

[Plan21]
planType = "BuildMinimums"
planPriority = 215
planCondition="HisExists"
planConditionClass="ibgtow"
planConditionCount = 1
buildType1 = "fvratwalk"
buildCount1 = 4

[Plan22]
planType = "Attacker"
planPriority = 210
planCondition="HisExists"
planConditionClass="ibgtow"
planConditionCount = 1
targetType = "ibgtow"
attackType1 = "fvratwalk"
attackType2 = "fvratwalk"
attackType3 = "fvratwalk"
attackType4 = "fvratwalk"
doNextOnFail = 1

[Plan23]
planType = "BuildMinimums"
planPriority = 205
planCondition="HisExists"
planConditionClass="ibratry2"
planConditionCount = 1
buildType1 = "fvtrat5"
buildCount1 = 7

[Plan24]
planType = "Attacker"
planPriority = 200
planCondition="HisExists"
planConditionClass="ibratry2"
planConditionCount = 1
targetType = "ibratry2"
attackType1 = "fvtrat5"
attackType2 = "fvtrat5"
attackType3 = "fvtrat5"
attackType4 = "fvtrat5"
attackType5 = "fvtrat5"
attackType6 = "fvtrat5"
attackType7 = "fvtrat5"
doNextOnFail = 1

[Plan25]
planType = "BuildMinimums"
planPriority = 195
planCondition="HisExists"
planConditionClass="ibratow"
planConditionCount = 1
buildType1 = "fvlarat2"
buildCount1 = 4
buildType2 = "fvratbt"
buildCount2 = 1
buildType3 = "fvarrat2"
buildCount3 = 1

[Plan26]
planType = "Attacker"
planPriority = 190
planCondition="HisExists"
planConditionClass="ibratow"
planConditionCount = 1
targetType = "ibratow"
attackType1 = "fvlarat2"
attackType2 = "fvlarat2"
attackType3 = "fvlarat2"
attackType4 = "fvlarat2"
attackType5 = "fvratbt"
doNextOnFail = 1

[Plan27]
planType = "Attacker"
planPriority = 185
planCondition="HisExists"
planConditionClass="ibscav"
planConditionCount = 2
targetType = "ibscav"
attackType1 = "fvarrat2"
doNextOnFail = 1

[Plan28]
planType = "Attacker"
planPriority = 180
planCondition="HisExists"
planConditionClass="ibratfact2"
planConditionCount = 1
targetType = "ratfact2"
attackType1 = "fvarrat2"
doNextOnFail = 1

[Plan29]
planCondition="Exists"
planConditionClass="fvscrat2"
planConditionCount = 1
planType = "Hold"
planPriority = 175
holdType1 = "fvscrat2"
holdCount1 = 1
holdPoint = "hold4"
doNextOnFail

[Plan30]
planCondition="Exists"
planConditionClass="fvsrat5"
planConditionCount = 1
planType = "Hold"
planPriority = 170
holdType1 = "fvsrat5"
holdCount1 = 1
holdPoint = "hold4"
doNextOnFail

[Plan31]
planCondition="Exists"
planConditionClass="fvtrat5"
planConditionCount = 1
planType = "Hold"
planPriority = 165
holdType1 = "fvtrat5"
holdCount1 = 1
holdPoint = "hold4"
doNextOnFail

[Plan32]
planCondition="Exists"
planConditionClass="fvratwalk"
planConditionCount = 1
planType = "Hold"
planPriority = 160
holdType1 = "fvratwalk"
holdCount1 = 1
holdPoint = "hold4"
doNextOnFail

[Plan33]
planCondition="Exists"
planConditionClass="fvratbt"
planConditionCount = 1
planType = "Hold"
planPriority = 155
holdType1 = "fvratbt"
holdCount1 = 1
holdPoint = "hold4"
doNextOnFail

[Plan34]
planCondition="Exists"
planConditionClass="fvratatank"
planConditionCount = 1
planType = "Hold"
planPriority = 150
holdType1 = "fvratatank"
holdCount1 = 1
holdPoint = "hold4"
doNextOnFail

[Plan35]
planCondition="Exists"
planConditionClass="fvlarat2"
planConditionCount = 1
planType = "Hold"
planPriority = 145
holdType1 = "fvlarat2"
holdCount1 = 1
holdPoint = "hold4"
doNextOnFail
