[GameObjectClass]
baseName = "fvratbt"
glowTexture = ""
geometryName = "fvratbt1.xsi"
geometryScale = .20
cockpitName = "fvtank_cockpit.xsi"
classLabel = "morphtank"
animCount = 1
scrapValue = 15
scrapCost = 65
customCost = 60
buildTime = 15.0
customTime = 15.0
maxHealth = 4000
maxAmmo = 2500
addAmmo = 5.0
addhealth = 0.0

unitName = "Rat Bat"
aiName = "TankFriend"
aiName2 = "TankEnemy"

heatSignature = 2.0
imageSignature = 2.5
radarSignature = 0.5

isAssault = 0

armorClass = m

requireCount = 2
requireName1 = "fbforg"
requireText1 = "Build Forge"
requireName2 = "fbstro"
requireText2 = "Build Stronghold"

/////// weapons ///////////////////

weaponMask = 00001
weaponHard1 = "HP_CANNON_3"
weaponName1 = "gsting_c"
weaponAssault1 = 0

weaponHard2 = "HP_GUN_1"
weaponName2 = "giongn_c"
weaponAssault2 = 0

weaponHard3 = "HP_GUN_2"
weaponName3 = "giongn_c"
weaponAssault3 = 0

weaponHard4 = "HP_Special_1"
weaponName4 = ""
weaponAssault4 = 0

weaponHard5 = "HP_SHIELD"
weaponName5 = ""
weaponAssault5 = 0


//////////////////////////////////

[CraftClass]
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 5.0f
engageRange = 150

selectWaitMsg = "fvtank04.wav"
selectAttackMsg = "fvtank01.wav"
selectFollowMsg = "fvtank03.wav"
selectGoMsg = "fvtank02.wav"
selectOtherMsg = "fvtank04.wav"
holdMsg = "fvtank12.wav"
goMsg = "fvtank05.wav"
attackMsg = "fvtank06.wav"
followMeMsg = "fvtank08.wav"
followMsg = "fvtank03.wav"
repairMsg = "fvtank09.wav"
reloadMsg = "fvtank09.wav"
rescueMsg = "fvtank10.wav"
recycleMsg = "fvtank11.wav"
otherMsg = "fvtank05.wav" 

user1Msg = ""  
killedMsg = "fvtank07.wav"
diedMsg = ""


// COMBAT MODE /////////////////////

[HoverCraftClass]
velocForward = 45.0 // [40]
velocReverse = 8.0 // [10]
velocStrafe = 6.0 // [20]
accelThrust = 20.0 // acceleration [25.]
accelDragStop = 1.5 // how fast it stops once hands are off controls [5.9]
accelJump = 16.0
aiAccelDrag = 10

setAltitude = 40 // how high off the ground

alphaTrack = 21.0 //springs speed it rights itself [5.]
alphaDamp = 15.0 //shocks [5.]

pitchPitch = 0.25 // nose up [.1]
pitchThrust = 0.25 // nose down [.1]

rollStrafe = 0.1 // rolls while strafing [1.7]
omegaSpin = 3.4 // spinning in place speed [3.5]
omegaTurn = 3.4 // turning while moving speed [3.45]
alphaSteer = 5.3 // how fast it responds to steering [3.]
rollSteer = .55 // rolls while steering [.35]

soundThrust = "ssent01c.wav"

// ASSAULT MODE /////////////////////

[MorphTankClass]
maxHealth = 3250
maxAmmo = 3000
addAmmo = 0.0
addhealth = 9.0
engageRange = 100
isAssault = 0

unitName = "Rat Bat"

rangeScan = 250.0f
periodScan = 5.0f
velocJam = 5.0f

velocForward = 20.0 // []
velocReverse = 10.0 // []
velocStrafe = 20.0 // []
accelThrust = 20.0 //acceleration []
accelBrake = 75.0 //braking []
accelDragStop = 9.0 //how fast it stops once hands are off controls []
accelJump = 15.0

setAltitude = 1.0 // how high off the ground

alphaTrack = 24.0 //springs speed it rights itself [21.]
alphaDamp = 9.0 //shocks [8.]

pitchPitch = 0.19 //nose up [.25]
pitchThrust = 0.09 //nose down [.09]

rollStrafe = 0.01 //rolls while strafing [4.3]
omegaSpin = 5.5 //spinning in place speed []
omegaTurn = 1.3 //turning while moving speed []
alphaSteer = 3.5 //how fast it responds to steering []
rollSteer = 0.13 //rolls while steering []

// hovercraft sounds
soundThrust = "ssent01c.wav"


[DeployableClass]
soundDeploy = "ratbatdown.wav"
soundUndeploy = "ratbatup.wav"


