[GameObjectClass]
geometryName = "fbforg00.xsi"
classLabel = "factory"
collisionRadius = 1.0
scrapCost = 60
scrapValue = 3
powerCost = 0
maxHealth = 8000
maxAmmo = 0
unitName = "Forge"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

buildSupport = "A"
buildRequire = "F"

requireCount = 1
requireName1 = "fbkiln"
requireText1 = "Build Kiln"

provideCount = 2
provideName1 = "fbkiln"
provideName2 = "fbforg"

lightHard1 = "hp_light_1"
lightName1 = "spotyellow"
lightHard2 = "hp_light_2"
lightName2 = "spotyellow"

[PoweredBuildingClass]
powerTap1 = "HP_TAP_1"
powerTap2 = "HP_TAP_2"
powerName = "fblung"
detectRange = 100

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 3
tunnel01Z0 = 3
tunnel01DX = 2
tunnel01DZ = 4
tunnel01Edge = "wwtw"

soundAmbient = "sdow01.wav"

[FactoryClass]
soundBuild = "sbrecy02.wav"
soundFinish = "iapc04.wav"
buildItem1 = ""
buildItem2 = ""
buildItem3 = ""
buildItem4 = ""
buildItem5 = ""
buildItem6 = ""
buildItem7 = ""

[BuildGroup1]
buildLabel = "Sentries"
buildItem1 = "fvsrat2"
buildItem2 = "fvsrat3"
buildItem3 = "fvsrat4"
buildItem4 = "fvsrat5"

[BuildGroup2]
buildLabel = "Lancers"
buildItem1 = "fvlarat2"
buildItem2 = "fvlarat3"
buildItem3 = "fvlarat4"
buildItem4 = "fvlarat5"

[BuildGroup3]
buildLabel = "Warriors"
buildItem1 = "fvrank"
buildItem2 = "fvtrat2"
buildItem3 = "fvtrat3"
buildItem4 = "fvtrat4"
buildItem5 = "fvtrat5"

[BuildGroup4]
buildLabel = "Archers"
buildItem1 = "fvarrat2"
buildItem2 = "fvarrat3"
buildItem3 = "fvarrat4"
buildItem4 = "fvarrat5"

[BuildGroup5]
buildLabel = "Maulers"
buildItem1 = "fvratwalk"
buildItem2 = "fvralk"
buildItem3 = "fvratwa2"
buildItem4 = "fvratwa3"
buildItem5 = "fvratwa4"
buildItem6 = "fvratwa5"

[BuildGroup6]
buildLabel = "Titans"
buildItem1 = "fvrtank"
buildItem2 = "fvratatank"
buildItem3 = "fvratat2"
buildItem4 = "fvratat5"

[BuildGroup7]
buildLabel = "Rat Bats"
buildItem1 = "fvratbt"
buildItem2 = "fvbtrat2"
buildItem3 = "fvbtrat3"
buildItem4 = "fvbtrat4"
buildItem5 = "fvbtrat5"

reloadMsg = "fvrecy11.wav"
rescueMsg = "fvrecy12.wav"


[Lod1]
geometryName = "fbforgL1.xsi" ;geometry for lod1
distance = 100
dontShiftLOD = 1
