[GameObjectClass]
mrmFactor = 0
geometryName = "fvrecy_deploy.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "fvrecy_deploy.xsi"
collisionRadius = 10.0
classLabel = "recycler"
powerCost=0
scrapCost=0
scrapValue = 10
scrapCost = 0
maxHealth = 12000
maxAmmo = 0
unitName = "Recycler"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 3
tunnel01Z0 = 1
tunnel01DX = 2
tunnel01DZ = 6
tunnel01Edge = "twtw"
soundAmbient = "sbrecy01.wav"

[FactoryClass]
soundBuild = "sbrecy02.wav"
soundFinish = "iapc04.wav"
buildItem1 = "fvscav"
buildItem2 = "fvscout"
buildItem3 = "fvturr"
buildItem4 = "fvtug"
buildItem5 = "fvconra2"
buildItem6 = "fvserv"
buildItem7 = "fvratserv"
buildItem8 = "apserv"
buildItem9 = "fvscout_m"
buildItem0 = "apratserv"
buildEmptyItem = 9

selectWaitMsg = "fvrecy04.wav"
selectUser1Msg = "fvrecy01.wav"
selectGoMsg = "fvrecy02.wav"
selectReadyMsg = "fvrecy04.wav"
selectUser2Msg = "fvrecy04.wav"

goMsg = "fvrecy05.wav"
repairMsg = ""
attackMsg = ""
followMsg = "fvrecy03.wav"
reloadMsg = "fvrecy11.wav"
rescueMsg = "fvrecy12.wav"

deployedMsg = "fvrecy10.wav"
packedMsg = ""
diedMsg = ""

[RecyclerClass]
scrapHold = 40
recycleX = 3
recycleZ = 2

[PoweredBuildingClass]
powerCost = 0
detectRange = 100