[GameObjectClass]
baseName = "fvratserv"
geometryName = "fvserv_skel.xsi"
glowTexture = "fvserva0.pic"
cockpitName = "fvserv_cockpit.xsi"
classLabel = "service"

scrapValue = 10
scrapCost = 60
buildTime = 10.0
maxHealth = 3000
maxAmmo = 1200
unitName = "Healer II"
aiName = "ServiceProcess"
aiName2 = "ServiceProcess"
heatSignature = 0.1
imageSignature = 1.0
radarSignature = 0.0
isAssault = 0

armorClass = L

requireCount = 2
requireName1 = "fbkiln"
requireText1 = "Build Kiln"
requireName2 = "fbdowe"
requireText2 = "Build Dower"

[CraftClass]
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 5.0f

TeamTransferrable = true

selectAttackMsg = "fvserv04.wav"
selectGoMsg = "fvserv02.wav"
selectFollowMsg = "fvserv03.wav"
selectOtherMsg = "fvserv04.wav"

goMsg = "fvserv05.wav"
goObjectMsg = "fvserv11.wav"
attackMsg = ""
followMeMsg = "fvserv08.wav"
followMsg = "fvserv03.wav"
repairMsg = "fvserv09.wav"
reloadMsg = "fvserv09.wav"
rescueMsg = "fvserv11.wav"
recycleMsg = "fvserv11.wav"
holdMsg = "fvserv12.wav"
user1Msg = "fvserv01.wav"
killedMsg = ""
diedMsg = ""

[TrackedVehicleClass]
omegaSpin = 2.0
velocForward = 10.0
velocReverse = 7.0
accelThrust = 10.0

engineSound = "sserv01.wav"
treadSound = "sserv01.wav"


[ServiceTruck]
supplyRange = 60.0
supplyRadius = 65.0
supplyRate = 35.0
supplySound = "sserv02.wav"
supplyEffect = "fvserv.supply"
supplyHard = "hp_emit_1"

[Supply]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "fvserv.halo"
renderName2 = "fvserv.bolt"

[Halo]
renderBase = "draw_twirl"
textureName = "particle.tga"
textureBlend = "one one modulate"
startColor = "0 160 255 127"
finishColor = "0 0 255 0"
startRadius = 5.0
finishRadius = 1.0
animateTime = 0.3

[Bolt]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "0 160 255 63"
finishColor = "0 0 255 0"
startRadius = 1.0
finishRadius = 0.3
segmentLength = 2.0
segmentVariance = "0.5 0.5 0.5"
animateTime = 0.3
textureRate = 0.05
textureSpeed = 0.05
