//
// Skywars_MPI_Extra_Starting.txt - Vehicles possible to start with in strat/MPI
//
// Format of lines: unique identifier, space separator, odf filename, space
// separator, description Lines starting with // are ignored.
//
// NOTE: do not put .odf extension on odf filename; added automatically
// on loading
//
// Also, please remember that these vehicle names will be changed to
// the appropriate race at runtime, so make sure they exist across
// races -- for example, ivmbike has no scion counterpart (fvmbike).
// 
// Unlike MPVehicles.txt, there are no XSI names. You still need to
// have a unique identifier for the first part of the name, due to
// code reasons. No more than 32 craft can be listed here. Also, do
// *NOT* put more than 6 different types of units in here, as that'll
// exceed the F#-keys available in MPI. There's a 4-player limit on
// MPI, which means F8-F10 must be reserved for allies. With the
// recycler on F1, that means the rest of the groups must fit in
// F2..F6.
//
// The first 2 fields on each line must be 5 characters or longer, or
// the line will be ignored.

// Select all units (Huge on Extra Options screen 2) at startup by setting ivar7 to 16777215 in the map's .inf file.

Turr01 ivturr Turret
Turr02 ivturr Turret
Turr03 ivturr Turret
Turr04 ivturr Turret
Scav01 ivscav Scav
Scav02 ivscav Scav
Scav03 ivscav Scav
Scav04 ivscav Scav
Scout01 ivscout Scout
Scout02 ivscout Scout
Scout03 ivscout Scout
Scout04 ivscout Scout
Tank01 ivtank Tank
Tank02 ivtank Tank
Tank03 ivtank Tank
Tank04 ivtank Tank
ATank01 ivatank Assault Tank
ATank02 ivatank Assault Tank
ATank03 ivatank Assault Tank
ATank04 ivatank Assault Tank
Serv01 ivserv Service
Serv02 ivserv Service
Serv03 ivserv Service
Serv04 ivserv Service
