[OrdnanceClass]
classLabel = "bouncebomb"
shotGeometry = NULL

xplGround = "xplasgnd_c"
xplVehicle = "xplascar_c"
xplBuilding = "xplascar_c"
xplExpire = "xplascar_c"

renderName = "jax.render"

ammoCost = 5
lifeSpan = 10.0
shotSpeed = 5.0

damageValue(N) = 60
damageValue(L) = 55
damageValue(H) = 50
damageValue(S) = 60
damageValue(D) = 60
damageValue(A) = 50

[BounceBombClass]
bounceRatio = 0.9
bounceSound = "jax02b.wav"

[Render]
renderBase = "draw_twirl"
textureName = "particle.tga"
textureBlend = "one one modulate"
startColor = "127 255 0 255"
finishColor = "127 255 0 255"
startRadius = 0.5
finishRadius = 0.5
animateTime = 3.0
rotationRate = 2.0
