[Cheat]
//moneyAmount = 50
//moneyDelay = 30

[Start]
CheckProvides = true
scrapCount = 70
scavClass = "fvscav"
consClass = "fvconra3"

[Match]
targetType1= "fvscrat2"
attackType1_1 = "fvscrat2"

targetType2= "fvscrat2"
attackType2_1 = "fvsrat5"

[Plan1]
planType = "BuildMinimums"
planPriority= 510
BuildType1 = "fvscav"
buildCount1 = 5

[Plan2]
planType = "CollectPool"
planPriority = 500
buildIfNoIdle = 0

[Plan3]
planType = "CollectPool"
planPriority = 500
buildIfNoIdle = 0

[Plan4]
planType = "CollectPool"
planPriority = 500
buildIfNoIdle = 0

[Plan5]
planType = "CollectField"
planPriority = 495
buildIfNoIdle = 0
maxTries = 3 // otherwise I am just killing myself

[Plan6]
planType = "CollectPool"
planPriority = 495
buildIfNoIdle = 0

[Plan7]
planType = "BuildMinimums"
planPriority = 485
buildType1 = "fvconra"
buildCount1 = 2

[Plan8]
planType = "BaseBuildMinimums"
planPriority= 480
buildType1= "fbratkn"
buildLoc1 = "mpic84_fbratfg3_ibratfact3"
doNextOnFail = 1

[Plan9]
planCondition="NotExists"
planConditionClass="fbforg"
planConditionCount=1
planType = "Upgrade"
planPriority = 475
unitType = "fbratkn"

[Plan10]
planCondition="NotExists"
planConditionClass="fbover"
planConditionCount=1
planType = "BaseBuildMinimums"
planPriority = 470
buildType1 = "fbantm"
buildLoc1 = "mpic18_fbover_ibbomb"

[Plan11]
planCondition="NotExists"
planConditionClass="fbover"
planConditionCount=1
planType = "Upgrade"
planPriority = 465
unitType = "fbantm"

[Plan12]
planType = "BaseBuildMinimums"
planPriority= 460
buildType1= "fbratspir"
buildLoc1 = "mpic7_fbratspir_ibratow"
buildType2 = "fbratspir"
buildLoc2 = "mpic9_fbratspir_ibratow"
buildType3 = "fbratspir"
buildLoc3 = "mpic12_fbratspir_ibratow"
buildType4 = "fbdowe"
buildLoc4 = "mpic17_fbdowe_ibsbay"
buildType5 = "fbstro"
buildLoc5 = "mpic5_fbstro_ibpgen"

[Plan13]
planType = "Service"
planPriority = 455
serviceUnit = "fvratserv"
unitType1 = "fbratry"

[Plan14]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "BuildMinimums"
planPriority = 450
buildType1 = "fvralk"
buildCount1 = 4

[Plan15]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "Attacker"
planPriority = 445
targetType = "fbratspir"
attackType1 = "fvralk"
attackType2 = "fvralk"
attackType3 = "fvralk"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan16]
planCondition="HisExists"
planConditionClass="fbstro"
planConditionCount=1
planType = "BuildMinimums"
planPriority = 440
buildType1 = "fvratat2"
buildCount1 = 2

[Plan17]
planCondition="HisExists"
planConditionClass="fbstro"
planConditionCount=1
planType = "Attacker"
planPriority = 435
targetType = "fbspir"
attackType1 = "fvratat2"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan18]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "BuildMinimums"
planPriority = 430
buildType1 = "fvrtank"
buildCount1 = 2

[Plan19]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "Attacker"
planPriority = 425
targetType = "fbratspir"
attackType1 = "fvrtank"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan20]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "BuildMinimums"
planPriority = 420
buildType1 = "fvtrat5"
buildCount1 = 3
buildType2 = "fvarrat2"
buildCount2 = 2

[Plan21]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "Attacker"
planPriority = 415
targetType = "fbscup"
attackType1 = "fvtrat5"
attackType2 = "fvtrat5"
attackType3 = "fvarrat2"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan22]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "BuildMinimums"
planPriority = 410
buildType1 = "fvralk"
buildCount1 = 2

[Plan23]
planCondition="HisExists"
planConditionClass="fbratfg"
planConditionCount=1
planType = "Attacker"
planPriority = 405
targetType = "fbscup"
attackType1 = "fvralk"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan24]
planType = "BuildMinimums"
planPriority = 400
buildType1 = "fvratbt"
buildCount1 = 3

[Plan25]
planType = "Attacker"
planPriority = 395
targetType = "fbscav"
attackType1 = "fvratbt"
attackType2 = "fvratbt"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan26]
planType = "BuildMinimums"
planPriority = 390
buildType1 = "fvrank"
buildCount1 = 3

[Plan27]
planType = "Attacker"
planPriority = 385
targetType = "fbscav"
attackType1 = "fvrank"
attackTYpe2 = "fvrank"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan28]
planType = "BuildMinimums"
planPriority = 380
buildType1 = "fvsrat5"
buildCount1 = 3

[Plan29]
planType = "Attacker"
planPriority = 375
targetType = "fvconra"
attackType1 = "fvsrat5"
attackTYpe2 = "fvsrat5"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan30]
planType = "BuildMinimums"
planPriority = 370
buildType1 = "fvscrat2"
buildCount1 = 3

[Plan31]
planCondition="HisExists"
planConditionClass="fbratry"
planConditionCount=1
planType = "Attacker"
planPriority = 365
targetType = "fbratry"
attackType1 = "fvscrat2"
attackType2 = "fvscrat2"
buildIfNoIdle=0 
doNextOnFail = 1

[Plan32]
planType = "BuildMinimums"
planPriority = 360
buildType1 = "fvratserv"
buildCount1 = 1

[Plan33]
planType = "CollectPool"
planPriority = 355
buildIfNoIdle = 0

[Plan34]
planType = "CollectPool"
planPriority = 355
buildIfNoIdle = 0


