[GameObjectClass]
//You need to change the name in quotes on the next line
//if you change the name of this odf file.
//Read the Readme file!
//
//
baseName = "ivratssubs"
//
//
geometryName = "ivratssubs.xsi"
geometryScale = 1.0
cockpitName= "ivscout_cockpit.xsi"
classLabel = "wingman"
scrapValue = 15
scrapCost = 50
customCost = 60
buildTime = 15.0
customTime = 15.0
maxHealth = 1800
maxAmmo = 1900
addAmmo = 1
unitName = "Viper Scout"
aiName = "ScoutFriend"
aiName2 = "ScoutEnemy"

heatSignature = 0.5
imageSignature = 3.0
radarSignature = 0.3

isAssault = 0

armorClass = L

requireCount = 2
requireName1 = "ibfact"
requireText1 = "Build Factory"
requireName2 = "ibtrain"
requireText2 = "Build Training"

/////// weapons ///////////////////

weaponMask = 00111
weaponHard1 = "HP_cannon_1"
weaponName1 = "viper1_las_c"
weaponAssault1 = 0
weaponHard2 = "HP_rocket_1"
weaponName2 = "gshadow_c"
weaponAssault2 = 0
weaponHard4 = "HP_SPECIAL"
weaponName4 = "gredfld"
weaponAssault4 = 0

lightHard1 = "hp_light_1"
lightName1 = "spotblue2"
lightHard2 = "hp_light_2"
lightName2 = "spotblue2"
lightHard3 = "hp_light_3"
lightName3 = "spotblue"

[CraftClass]
rangeScan = 450.0f
periodScan = 5.0f
velocJam = 10.0f
engageRange = 130

braccelFactor = 0.05
velFactor = 0.2
steerFactor = 1.0
omegaFactor = 0.5
strafeFactor = 0.2

topSpeed = 30

selectWaitMsg = "ivscout04.wav"
selectAttackMsg = "ivscout01.wav"
selectFollowMsg = "ivscout03.wav"
selectGoMsg = "ivscout02.wav"
selectOtherMsg = "ivscout04.wav"

goMsg = "ivscout05.wav"
attackMsg = "ivscout06.wav"
followMeMsg = "ivscout03.wav"
followMsg = "ivscout08.wav"
repairMsg = "ivscout09.wav"
reloadMsg = "ivscout09.wav"
rescueMsg = "ivscout10.wav"
recycleMsg = "ivscout11.wav"
otherMsg = "ivscout10.wav" 
holdMsg = "ivscout12.wav"
user1Msg = ""  
killedMsg = "ivscout07.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 45.0 // [40]
velocReverse = 8.0 // [10]
velocStrafe = 10.0 // [20]
accelThrust = 20.0 // acceleration [25.]
accelDragStop = 1.5 // how fast it stops once hands are off controls [5.9]
accelJump = 16.0
aiAccelDrag = 10

setAltitude = .7 // how high off the ground

alphaTrack = 21.0 //springs speed it rights itself [5.]
alphaDamp = 15.0 //shocks [5.]

pitchPitch = 0.1 // nose up [.1]
pitchThrust = 0.1 // nose down [.1]

rollStrafe = 0.1 // rolls while strafing [1.7]
omegaSpin = 3.3 // spinning in place speed [3.5]
omegaTurn = 3.3 // turning while moving speed [3.45]
alphaSteer = 5.3 // how fast it responds to steering [3.]
rollSteer = .55 // rolls while steering [.35]

soundThrust = "ratjet.wav"

