[OrdnanceClass]
classLabel = "bullet"

shotGeometry = NULL
shotSound = NULL
xplGround = "viper1_lasgnd"
xplVehicle = "viper1_lascar"
xplBuilding = "viper1_lascar"

renderName = "viper1_las.render"

ammoCost = 20
lifeSpan = .45
shotSpeed = 400

damageValue(N) = 200 // none 
damageValue(L) = 190 // light 
damageValue(H) = 180 // heavy 

damageValue(S) = 190 // standard 
damageValue(D) = 200 // deflection 
damageValue(A) = 180 // absorbtion

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "viper1_las.light"
renderName2 = "viper1_las.flame"

[Light]
renderBase = "draw_light"
startColor = "255 83 0 500"
finishColor = "255 83 0 500"
startRadius = 25.0
finishRadius = 25.0
animateTime = 0.5
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Flame]
renderBase = "draw_twirl_trail"
//textureName = "particle.tga"
textureName = "blast.tga"
textureBlend = "one one modulate"
startColor = "255 83 0 255"
finishColor = "255 83 0 0"
startRadius = 0.5
finishRadius = 0.3
animateTime = 0.1
rotationRate = 10.0
emitDelay = 0.002
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1

