[GameObjectClass]
geometryName = "igmcur00.xsi"
classLabel = "magnet"
scrapCost = 0
scrapValue = 0
maxHealth = 999999
maxAmmo = 50
unitName = "DarkMatterBomb"
effectHard1 = "DarkMatterBomb"
effectName1 = "dmb.render"
explosionName = "xdmbxpl"

[MineClass]
lifeSpan = 10.0

[MagnetMineClass]
triggerDelay = 0.0
fieldRadius = 75.0
objPushCenter = -300.0
objPushEdge = -30.0
objDragCenter = 10.0
objDragEdge = 0
ordPushCenter = -3000.0
ordPushEdge = -300.0
ordDragCenter = 0.0
ordDragEdge = 0.0

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName1 = "dmb.core"
renderName2 = "dmb.cloudemit"
renderName3 = "dmb.blackhole"
rendername4 = "dmb.blackhole2"

[Core]
renderBase = "draw_twirl"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 0"
finishColor = "255 255 255 127"
startRadius = 150.0
finishRadius = 0.0
animateTime = 1.0
rotationRate = 100.0

[CloudEmit]
renderBase = "draw_emit"
emitName = "dmb.cloudpuff"
emitDelay = 0.2
emitVariance = "0 0 0"

[CloudPuff]
simulateBase = "sim_ember"
lifeTime = 1.0
renderBase = "draw_twirl"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 0"
finishColor = "255 255 255 64"
startRadius = 150.0
finishRadius = 0.0
animateTime = 1.0
rotationRate = 50.0

[CloudEmit2]
renderBase = "draw_emit"
emitName = "dmb.cloudpuff2"
emitDelay = 0.2
emitVariance = "0 0 0"

[CloudPuff2]
simulateBase = "sim_dust"
lifeTime = 1.0
renderBase = "draw_twirl"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 64 0 0"
finishColor = "128 64 0 255"
startRadius = 150.0
finishRadius = 0.0
animateTime = 1.0
rotationRate = 3.0

[BlackHole]
renderBase = "draw_sphere"
textureName = "vsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "0 0 0 255"
startRadius = 3
finishRadius = 3
animateTime = 10
latitudeBands = 8
longitudeSegments = 16

[BlackHole2]
InitialPitch = 100.0
InitialYaw = 100.0
InitialRoll = 100.0
AddPitch = 100.0
AddYaw = 100.0
AddRoll = 100.0
renderBase = "draw_sphere"
textureName = "vsmoke.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 32"
finishColor = "255 255 255 32"
startRadius = 3.1
finishRadius = 3.1
animateTime = 10
latitudeBands = 8
longitudeSegments = 16