[WeaponClass]
classLabel = "cannon"
altName = "glitngbmb_a"
ordName = "litngbmb_c"
wpnName = "Lightning Bomb"
fireSound = "blink01.wav"
wpnReticle = "gflashgn"
wpnCategory = "CANN"
aiRange = 200
isAssault = 0
flashname = "glitngbmb_c.flash"

[CannonClass]
shotDelay = 1

[Flash]
renderBase = "draw_geom"
textureName = "sflash.tga"
textureBlend = "one one modulate"
startColor = "192 192 255 255"
finishColor = "0 0 255 0"
startRadius = 2.0
finishRadius = 0.75
animateTime = 0.1
geomName = "g_sflash.xsi"

