[OrdnanceClass]
classLabel = "bullet"
shotgeometry = NULL
xplGround = "xlitebmb1"
xplvehicle = "xlitebmb1"
xplBuilding = "xlitebmb1"

renderName = "litngbmb_c.render"

ammocost = 50
lifespan = 1.5 //150m
shotspeed = 100


damageValue(N) = 400 
damageValue(L) = 300
damageValue(H) = 200

damageValue(S) = 300
damageValue(D) = 500
damageValue(A) = 200

[Render]
renderBase = "draw_multi"
renderCount = 5
renderName1 = "litngbmb_c.plasma"
renderName2 = "litngbmb_c.trail1"
renderName3 = "litngbmb_c.trail2"
renderName4 = "litngbmb_c.trail3"
renderName5 = "litngbmb_c.bubble"

[Plasma]
renderbase = "draw_sprite"
textureName = "lightflare.tga"
textureblend = "one one Modulate"
startcolor = "255 255 255 255"
finishcolor = "255 255 255 255"
startradius = 10.0
finishradius = 15.0

[Trail1]
renderBase = "draw_bolt"
textureName = NULL
textureBlend = "one one modulate"
startColor = "0 64 128 255"
finishColor = "0 0 255 0"
startRadius = 0.1
finishRadius = 0.05
segmentLength = 5.0
segmentVariance = "3.0 3.0 3.0"
animateTime = 0.2
textureRate = 0.01

[Trail2]
renderBase = "draw_bolt"
textureName = NULL
textureBlend = "one one modulate"
startColor = "0 64 128 255"
finishColor = "0 0 255 0"
startRadius = 0.1
finishRadius = 0.05
segmentLength = 5.0
segmentVariance = "3.0 3.0 3.0"
animateTime = 0.2
textureRate = 0.01

[Trail3]
renderBase = "draw_bolt"
textureName = NULL
textureBlend = "one one modulate"
startColor = "0 64 128 255"
finishColor = "0 0 255 0"
startRadius = 0.1
finishRadius = 0.05
segmentLength = 5.0
segmentVariance = "3.0 3.0 3.0"
animateTime = 0.2
textureRate = 0.01

[Bubble]
renderBase = "draw_sphere"
textureName = NULL
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
startRadius = 1
finishRadius = 1
animateTime = 3
latitudeBands = 8
longitudeSegments = 16
