[GameObjectClass]
geometryName = "apammo00.xsi"
classLabel = "ammopack"
scrapCost = 50
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = "LocalAmmo"
aiName = "PowerUpProcess"

lightHard1 = "light2"
lightName1 = "omniblue"

[PowerUpClass]
soundPickup = "pickup01.wav"
soundReject = "reject.wav"

[AmmoPowerupClass]   
localAmmoUp = 50 
