[GameObjectClass]
basename = "fbaas_srv"
geometryName = "fbaas_srv.xsi"
//geometryScale = 1.28
classLabel = "powered"
collisionRadius = 1.0
scrapCost = 60
scrapValue = 30
maxHealth = 5000
maxAmmo = 0
powerCost = 0
unitName = "Anti-Artillery Shield"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 0.8
imageSignature = 8.0
radarSignature = 1.0
isAssault = 1
isSingle = 1
boxcollide = 1
canselect = 0
explosionName = "aasxpl_srv"
explosionName = "xbldmed_srv"

armorClass = H

buildSupport = "A"
buildRequire = "F"

requireCount = 1
requireName1 = "fbforg"
requireText1 = "Upgrade Kiln"
requireName2 = "fbdowe"
requireText2 = "Build Dower"

provideCount = 3
provideName1 = "fbaas"
provideName2 = "defender_srv"
provideName3 = "defender"

effectHard1 = "hp_emit_1"
effectName1 = "ibaas_srv.render"

[PoweredBuildingClass]
powerTap1 = "HP_TAP_1"
powerName = "stbshield_srv"
detectRange = 100
poweredbytaps = false

[BuildingClass]
soundAmbient = "sdow01.wav"

//[Lod1]
//geometryName = "fbstroL1.xsi" ;geometry for lod1
//distance = 64                    ;bsphere under 200 pixel => switch to //lod1
//dontShiftLOD = 1


[Render]
renderbase = "draw_multi"
renderCount = 7
renderName1 = "fbaas.sphere"
renderName2 = "fbaas.Flare"
renderName3 = "fbaas.static"
renderName4 = "fbaas.bolt1"
renderName5 = "fbaas.bolt2"
renderName6 = "fbaas.bolt3"
renderName7 = "fbaas.bolt4"

[Sphere]
renderBase = "draw_sphere"
textureName = "vsmoke.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 20.0
finishRadius = 2.0
animateTime = 1
latitudeBands = 8
longitudeSegments = 16

[Flare]
renderBase = "draw_sprite"
textureName = "lightflare.tga"
textureBlend = "one one modulate"
startColor = " 255 255 255 2550"
finishColor = "255 255 255 255"
startRadius = 50.0
finishRadius = 7.5
animateTime = 1

[Static]
renderBase = "draw_static"
textureName = "static.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
startRadius = 0.5
finishRadius = 1
emitDelay = 0.01 //.01
emitDelayVar = 0.0
innerRadius = 0.5
outerRadius = 5
segmentTime = 0.4

