[GameObjectClass]
basename = "ibaa_srv"
geometryName = "ibaa00_srv.xsi"
//geometryScale = 1.28
classLabel = "jammer"
collisionRadius = 1.0
scrapCost = 60
scrapValue = 30
maxHealth = 4000
maxAmmo = 0
powerCost = 1
unitName = "Anti-Missile Shield"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 0.8
imageSignature = 8.0
radarSignature = 1.0
isAssault = 1
boxCollide = 1
canSelect = 0
explosionName = "xbldsmall_srv"

armorClass = H

requireCount = 1
requireName1 = "ibfact"
requireText1 = "Build Factory"
requireName2 = "ibarmo"
requireText2 = "Build Armory"
requireName3 = "ibcbun"
requireText3 = "Build Relay Bunker"

buildSupport = "A"
buildRequire = "A"

provideCount = 2
provideName1 = "antiartl"
provideName2 = "defender"

limitclass1 = "antiartl"
limitclass1Count = 4
limitclass1Text = "Cannot support"

[PoweredBuildingClass]
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"
powerTap1 = "HP_COM_1"
powerName = "antiartl_srv"
detectRange = 100
poweredbytaps = false

[BuildingClass]
soundAmbient = "sdow01.wav"

[JammerTowerClass]
jammerRange = 5
