[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xpulse"
xplvehicle = "xpulse"
xplBuilding = "xpulse"

renderName = "pulse_c.render"

ammoCost = 2
lifeSpan = 1
shotSpeed = 150

damageValue(N) = 25 
damageValue(L) = 15 
damageValue(H) = 5 

damageValue(S) = 15 
damageValue(D) = 25 
damageValue(A) = 8

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "pulse_c.core"
renderName2 = "pulse_c.fringe"

[Core]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 0 255 255"
finishColor = "128 128 255 0"
startRadius = 0.1
finishRadius = 0.1
segmentTime = 0.1
animatetime = 0.1

[Fringe]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 128 255 255"
finishColor = "255 192 255 0"
startRadius = 0.2
finishRadius = 0.2
segmentTime = 0.15
animatetime = 0.15
