[GameObjectClass]
classLabel =  "ivwalk"
geometryName = "ivwalk_skelF.xsi"

animCount = 10
animName1 = "idle"
animFile1 = "ivwalk_idle.xsi"

animName2 = "idle2"
animFile2 = "ivwalk_idle.xsi"

animName3 = "idle3"
animFile3 = "ivwalk_idle.xsi"

animName4 = "sitdown"
animFile4 = "ivwalk_sitdown.xsi"

animName5 = "walk"
animFile5 = "ivwalk_walk.xsi"

animName6 = "turn"
animFile6 = "ivwalk_turn.xsi"

animName7 = "death"
animFile7 = "ivwalk_death.xsi"

animName8 = "death2"
animFile8 = "ivwalk_death2.xsi"

animName9 = "death3"
animFile9 = "ivwalk_death3.xsi"

animName10 = "run"
animFile10 = "ivwalk_walk.xsi"
scrapValue = 25
scrapCost = 80
customCost = 85
buildTime = 15
customTime = 15
maxHealth = 6400
maxAmmo = 4800
addAmmo = 15
unitName = "Field Walker"
infoName = "ivfwalk_srv.inf"
unitIcon = "icon_ivwalkF.png"

requireCount = 2
requireName1 = "fldfact"
requireText1 = "Build Fld.Factory"
requireName2 = "rcen"
requireText2 = "Build Research Center"

limitclass1 = "Aslt"
limitclass1Count = 5
limitclass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Aslt"

explosionName = "xiwalkcr_srv"
LightsOnlyWhenPiloted = true
enableServiceTruckPull = 0

/////// weapons ///////////////////

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"

// Angles are in degress
[WalkerClass]
