[GameObjectClass]
baseName = "rcen"
geometryName = "ibtcen00.xsi"
classLabel = "factory" //"techcenter"
scrapCost = 80
scrapValue = 30
maxHealth = 5000
maxAmmo = 0
unitName = "Research Center"
unitIcon = "icon_base_rsrch.tga"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 4.0
isAssault = 1
isSingle = 0
infoName = "ibrcen_srv.inf"
explosionName = "xbldmed_srv"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"

categoryTypeOverride = 13

armorClass = H

requireCount = 2
requireName1 = "fldarmo"
requireText1 = "Build Fld.Armory"
requireName2 = "fldsbay"
requireText2 = "Build Fld.Sbay"

limitclass1 = "rcen"
limitclass1Count = 1
limitclass1Text = "Only One Allowed"

provideCount = 1
provideName1 = "rcen"

lightHard1 = "hp_light_1"
lightName1 = "o_orange_nf"

[FactoryClass]
BeamColor = "0 32 64 0"
LineStartColor = "0 127 255 0"
LineFinishColor = "0 0 64 0"
BuildSparkConfig = NULL //custom build effect
soundBuild = ""
soundFinish = ""
reloadMsg = "ibrcen01_srv.wav"
rescueMsg = "ibrcen02_srv.wav"
selectWaitMsg = "ibrcen03_srv.wav"
selectReadyMsg = "ibrcen03_srv.wav"
selectUser1Msg = "ibrcen04_srv.wav"
baseSlot = 7

buildEmptyItem = 1

[BuildGroup1]
buildLabel = "Research"
buildItem1 = "unlockerISDF_srv"
buildItem2 = "superminISDF_srv"
buildItem3 = "advmslISDF_srv"
buildItem4 = "nukemslISDF_srv"

[BuildingClass]
soundAmbient = "iabomb01.wav"

[PoweredBuildingClass]
PanelIcon = "icon_base_rsrch.tga"
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"
detectRange = 100

[Lod1]
geometryName = "ibtcenL1.xsi" ;geometry for lod1
distance = 50                 ;bsphere under 200 pixel => switch to lod1
