[OrdnanceClass]
classLabel = "bullet"
shotgeometry = NULL
xplGround = "xhyper2"
xplvehicle = "xhyper2"
xplBuilding = "xhyper2"

renderName = "hyper_a.render"

ammocost = 50
lifespan = 1.75
shotspeed = 100


damageValue(N) = 400 
damageValue(L) = 300
damageValue(H) = 200

damageValue(S) = 300
damageValue(D) = 500
damageValue(A) = 200

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "hyper_a.plasma"
renderName2 = "hyper_a.trail"
renderName3 = "hyper_a.bubble"

[Plasma]
renderbase = "draw_sprite"
textureName = "lightflare.tga"
textureblend = "one one Modulate"
startcolor = "192 192 255 255"
finishcolor = "192 192 255 255"
startradius = 5.0
finishradius = 10.0
rotationrate = 200.0

[Trail]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "192 192 255 255"
finishColor = "0 0 255 0"
startRadius = 1
finishRadius = 1
segmentTime = 0.5
animatetime = 0.5

[Bubble]
renderBase = "draw_sphere"
textureName = "flame2.tga"
textureBlend = "one one modulate"
startColor = "128 128 255 192"
finishColor = "128 128 255 0"
startRadius = 1
finishRadius = 1
animateTime = 3
latitudeBands = 8
longitudeSegments = 16
