[GameObjectClass]
classLabel = "fvarch"
geometryName = "fvlancer_skelF.xsi"
animCount = 7
animName1 = "forward"
animFile1 = "fvlancer_ASF.xsi"
animName2 = "neutral"
animFile2 = "fvlancer_ASN.xsi"
animName3 = "reverse"
animFile3 = "fvlancer_ASR.xsi"
animName4 = "deploy"
animFile4 = "fvlancer_MORPH.xsi"
animName5 = "forward2"
animFile5 = "fvlancer_MSF.xsi"
animName6 = "neutral2"
animFile6 = "fvlancer_MSN.xsi"
animName7 = "reverse2"
animFile7 = "fvlancer_MSR.xsi"
scrapValue = 10
scrapCost = 45
customCost = 55
buildTime = 10.0
customTime = 10.0
maxHealth = 2000
maxAmmo = 2400
addAmmo = 4.0
addHealth = 0.0
unitName = "Recon Msl.Scout"
infoName = "fvfarch_srv.inf"
unitIcon = "icon_fvarchF.png"

requireCount = 2
requireName1 = "fldforge"
requireText1 = "Upgrade Recon Kiln"
requireName2 = "fldantm"
requireText2 = "Build Recon Antenna"

limitClass1 = "Offense"
limitClass1Count = 15
limitClass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Offense"

explosionName = "xplvehicle_srv"

/////// weapons ///////////////////

////////////////////////////////// 

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplcrash = "xarchcr_srv"

// COMBAT MODE /////////////////////

[HoverCraftClass]

// ASSAULT MODE /////////////////////

[MorphTankClass]
maxHealth = 1600
maxAmmo = 2400
addAmmo = 0.0
addHealth = 7.0
unitName = "Recon Msl.Scout"

[DeployableClass]

