[GameObjectClass]
baseName = "fldfact"
classLabel = "ibfact"
geometryName = "ibfact00F.xsi"
scrapCost = 40
scrapValue = 10
maxHealth = 5000
maxAmmo = 0
unitName = "Field Factory"
isSingle = 0
explosionName = "xbldlarge_srv"
infoName = "ibffact_srv.inf"

requireCount = 1
requireName1 = "fldpwr"
requireText1 = "Build Fld.PwrGen"

provideCount = 2
provideName1 = "fldfact"
provideName2 = "ibfact"

limitClass1 = "fldfact"
limitClass1Count = 1
limitClass1Text = "Only One Allowed"

[PoweredBuildingClass]
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"
panelIcon = "icon_base_fact.tga"

[BuildingClass]

[FactoryClass]
BeamColor = "0 196 255 32"
LineStartColor = "0 127 255 255"
LineFinishColor = "0 127 255 0"
BuildSparkConfig = "sparker_srv" //custom build effect
WeaponConfig = "iweapon_srv.odf"
baseSlot = 5
buildItem1 = "ivfmbike_srv"
buildItem2 = "ivfmisl_srv"
buildItem3 = "ivftank_srv"
buildItem4 = "ivfrckt_srv"
buildItem5 = "ivfatank_srv"
buildItem6 = "ivfapc_srv"
buildItem7 = "ivcbomb_srv"
buildItem8 = "ivfmine_srv"
buildItem9 = "ivfwalk_srv"

[Lod1]
