[OrdnanceClass]
classLabel = "imagemissile"

shotGeometry = "iorckt00.xsi"
xplGround = "xstrkgnd"
xplvehicle = "xstrkxpl"
xplBuilding = "xstrkxpl"

renderName = "streak_a.render"

ammoCost = 400
lifeSpan = 7.5
shotSpeed = 1

damageValue(N) = 1800
damageValue(L) = 1200
damageValue(H) = 750

damageValue(S) = 1200 
damageValue(D) = 750 
damageValue(A) = 1800

[Render]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 200 200 255"
finishColor = "0 0 0 0"
startRadius = 0.1
finishRadius = 0.5
segmentTime = 3.0

[MissileClass]
omegaTurn = 1.5
accelThrust = 75.0
ramptime = 1.5
delayTime = 0
TeamFilter = 4
velocForward = 100
avoidRange = 15
avoidStrength = 15
omegaWaver = 1.5
rateWaver = 12.5

[ThermalMissileClass]
coneAngle = 3.1416
//lockrange = 150