[GameObjectClass]
geometryName = "igflar00.xsi"
classLabel = "flare"
scrapCost = 0
scrapValue = 0
maxHealth = 0
maxAmmo = 100
unitName = "Anti-Artillery-Shield"
heatSignature = 0.0
candetect = 0
caninteract = 0

RestoreFxSavegame = true
RestoreFxLockstep = true
RestoreFxVisual = true

[MineClass]
lifeSpan = 1e6

[FlareMineClass]
payloadName = ""
fireSound = ""
triggerDelay = 2.0
shotDelay = 0.02
shotVariance = 0.2
damageRadius = 300.0
damageValue(N) = 0.05 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy
damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
kickRadius = 0.0
kickVeloc = 0
kickOmega = 0
