[GameObjectClass]
baseName = "fldrecy"
classLabel = "ibrecy"
geometryName = "ibrecy00F.xsi"
powerCost = 0
scrapCost = 0
scrapValue = 10
maxHealth = 9500
maxAmmo = 0
unitName = "Field Recycler"
scrapValue = 50
infoName = "ibfrecy_srv.inf"

explosionName = "xrecycler_srv"

requireCount = 0

provideCount = 2
provideName1 = "fldrecy"
provideName2 = "ibrecy"

[PoweredBuildingClass]
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"

[BuildingClass]

[FactoryClass]
BeamColor = "0 196 255 32"
LineStartColor = "0 127 255 255"
LineFinishColor = "0 127 255 0"
BuildSparkConfig = "sparker_srv" //custom build effect
WeaponConfig = "iweapon_srv.odf"
buildItem2 = "ivfscout_srv"
buildItem3 = "ivfturr_srv"
buildItem4 = "ivtug_srv"
buildItem5 = "ivfcons_srv"
buildItem6 = "ivfserv_srv"
buildItem7 = "apserv"
buildItem8 = "ivscoutmt_m"
buildEmptyItem = 8
baseSlot = 4

reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

[BuildGroup1]
buildLabel = "Scavengers"
buildItem1 = "ivfscav_srv"
buildItem2 = "ivhscav_srv"

[RecyclerClass]
scrapHold = 30

[Lod1]
