[GameObjectClass]
geometryName = "irocketemit.xsi"
geometryScale = 0.03
animCount = 1
animName1 = "forward"
animFile1 = "irocketemit.xsi"
classLabel = "wingman" //"daywrecker"
scrapCost = 300
scrapValue = 0
maxHealth = 0.02
maxAmmo = 0
unitName = "Tactical Nuke"
aiName = "PowerUpProcess"
explosionName = "xnukestxpl_srv"
needpilot = 0
caninteract = 1
candetect = 1
heatsignature = 10
imagesignature = 10
radarsignature = 10
needgroup = 0
isgrouped = 0
DAMAGE_SCALE = 10
UseVehicleCrashOnDeath = false
DoBettyAttack = false

requireCount = 3
requireName1 = "rcen"
requireText1 = "Build Research Center"
requireName2 = "MislArtl"
requireText2 = "Build Missile Silo"
requireName3 = "nukemsl"
requireText3 = "Research Nuke Tech."

effectHard1 = "hp_emit_1"
effectName1 = "aphammer.render"

[CraftClass]
HasSeparateChunks = false
NumChunks = -1
NumChunks1 = -1
chunkEffect1 = "invisibox.xsi"  
chunkEffect2 = "invisibox.xsi" 
chunkEffect3 = "invisibox.xsi" 
chunkEffect4 = "invisibox.xsi" 
chunkEffect5 = "invisibox.xsi" 
DAMAGE_SCALE = 10
MIN_BOUNCE_VEL = 0.0

//attackTask = "AssaultTankAttack"
//subAttackTask = "SupportSubAttack"
//subAttackClass = "ANS"

attackTask = "MortarBikeAttack"
subAttackTask = "MortarBikeSubAttack"
subAttackClass = "ANS"

// subAttackClass uses 3 letters.
// 1st letter is either A or N.     A is include Air targets.         N is attack ground only.
// 2nd letter is either D or N.     D is to deploy before attacking.  N for regular attack.
// 3rd letter is either S or N.     S is to use Weapon Range.         N is use the Engage Range to attack. 


braccelFactor = 0.03
velFactor = 0.2
steerFactor = 1.5
omegaFactor = 0.2
strafeFactor = 0.2

avoidSpeed = 20;
topSpeed = 30;

selectWaitMsg = ""
selectAttackMsg = ""
selectFollowMsg = ""
selectGoMsg = ""
selectOtherMsg = ""
holdMsg = ""

goMsg = ""
attackMsg = ""
followMeMsg = ""
followMsg = ""
repairMsg = ""
reloadMsg = ""
rescueMsg = ""
recycleMsg = ""
otherMsg = "" 
holdMsg = ""
user1Msg = ""  
killedMsg = ""
diedMsg = ""

[HoverCraftClass]
DAMAGE_SCALE = 10
velocForward = 28.5 // []
velocReverse = 20.0 // []
velocStrafe = 16.0 // []
accelThrust = 24.0 //acceleration []
accelDragStop = 6.0 //how fast it stops once hands are off controls []
accelJump = 15.0 // []
setAltitude = 0.01 // how high off the ground

alphaTrack = 21.0 //springs speed it rights itself []
alphaDamp = 8.0 //shocks []

pitchPitch = 0.25 //nose up []
pitchThrust = 10 //nose down []

rollStrafe = 0.08 //rolls while strafing []
omegaSpin = 6.0 //spinning in place speed []
omegaTurn = 2.3 //turning while moving speed []
alphaSteer = 7.0 //how fast it responds to steering []
rollSteer = 0.08 //rolls while steering []

soundThrust = "ssmfly.wav"
soundTurbo = "ssmfly.wav"