[GameObjectClass]
classLabel = "fvscout"
scrapValue = 8
geometryName = "fvscout_skelF.xsi"
animCount = 7
animName1 = "forward"
animFile1 = "fvscout_ASF.xsi"
animName2 = "neutral"
animFile2 = "fvscout_ASN.xsi"
animName3 = "reverse"
animFile3 = "fvscout_ASR.xsi"
animName4 = "deploy"
animFile4 = "fvscout_MORPH.xsi"
animName5 = "forward2"
animFile5 = "fvscout_MSF.xsi"
animName6 = "neutral2"
animFile6 = "fvscout_MSN.xsi"
animName7 = "reverse2"
animFile7 = "fvscout_MSR.xsi"
scrapCost = 35
customCost = 40
buildTime = 10
customTime = 10
maxHealth = 960
maxAmmo = 1600
addAmmo = 1.5
addHealth = 0.0
unitName = "Recon Scout"
infoName = "fvfscout_srv.inf"
unitIcon = "icon_fvscoutF.png"

requireCount = 0

limitClass1 = "Offense"
limitClass1Count = 15
limitClass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Offense"

explosionName = "xplvehicle_srv"

/////// weapons ///////////////////

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplcrash = "xfscoutcr_srv"

// COMBAT MODE /////////////////////

[HoverCraftClass]

// ASSAULT MODE /////////////////////

[MorphTankClass]
maxHealth = 720
maxAmmo = 1200
addAmmo = 1.5
addHealth = 1.5
unitName = "Recon Scout"

[DeployableClass]
