// =================
// FUEL AIR BOMB EXPLOSION
// =================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 2

particleClass1 = "xfuelairlaunch_srv.fuel"
particleCount1 = 10
particleVeloc1 = "100 50 100"

particleClass2 = "xfuelairlaunch_srv.smoke"
particleCount2 = 1
particleVeloc2 = "0 0 0"

explSound = "silence.wav"
damageRadius = 0.0

damageValue(N) = 200 // none
damageValue(L) = 140 // light
damageValue(H) = 80 // heavy

damageValue(S) = 140 // standard
damageValue(D) = 200 // deflection
damageValue(A) = 80 // absorbtion
kickRadius = 0.0
kickOmega = 3.0
kickVeloc = 2.0

[Stream]
simulateBase = "sim_ember"
lifetime = 2
renderBase = "draw_multi"
renderCount = 2
renderName1 = "xfuelairlaunch_srv.fuel"
renderName2 = "xfuelairlaunch_srv.fire"

[Fuele]
simulateBase = "sim_ember"
lifeTime = 0.1
renderBase = "draw_emit"
emitName = "xfuelairlaunch_srv.fuel"
emitDelay = 0.01
//emitVelocity = "-10.0 1.0 10.0"
emitVariance = "50 50 50"
emitInherit = "0 0 0"
emitLife = 10.0
maxDist = 1000

[Fuel]
simulateBase = "sim_ember"
lifeTime = 2
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "196 196 196 128"
finishColor = "0 0 0 0"
startRadius = 2
finishRadius = 20
animateTime = 10
emitDelay = 0.04
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2 2 2"
emitLife = 10.0
maxDist = 1000

[Fire]
startdelay = 4
simulateBase = "sim_ember"
lifeTime = 2.0
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 128 0 255"
finishColor = "0 0 0 0"
startRadius = 0.1
finishRadius = 1.0
animateTime = 3.0
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.2 0.2 0.2"
emitLife = 3.0
maxDist = 1000

[Smoke]
simulateBase = "sim_ember"
lifeTime = 0.1
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "196 196 196 255"
finishColor = "0 0 0 0"
startRadius = 2.5
finishRadius = 30
animateTime = 10.0
emitDelay = 0.005
emitVelocity = "0.0 0.0 0.0"
emitVariance = "5 5 5"
emitLife = 10.0
maxDist = 1000