[GameObjectClass]
geometryName = "ioartl00.xsi"
classLabel = "spraymine"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxHeat = 1
maxAmmo = 10
unitName = "CM Flare"
effectHard1 = "CM Flare"
effectName1 = "cmflare.render"
lifespan = 1
heatSignature = 150.0
imageSignature = 150.0
radarSignature = 150.0
canInteract = 1
candetect = 1
canselect = 0
cancollide = 1
LeaveExplodeScorch = false

[SprayBuildingClass]
payloadName = "cmflrord"
fireSound = "silence.wav"
triggerDelay = 0.0
setAltitude = 50.0
anglePitch = 0.0
shotDelay = 9e9

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "cmflare.light"
renderName2 = "cmflare.smoke"
renderName3 = "cmflare.launch"

[LightEmit]
renderBase = "draw_emit"
emitName = "cmflare.light"
emitDelay = 0.1
emitVariance = "0 0 0"
emitvelocity = "0 0 0"

[Light]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_light"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 75.0
finishRadius = 75.0
animateTime = 0.1
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Smoke]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.25
startColor =  "128 128 128 128"
finishColor =  "255 255 255 0"
startRadius = 0.008
finishRadius = 1.0
segmentTime = 1.4
animateTime = 0.5

[CloudEmit]
renderBase = "draw_emit"
emitName = "cmflare.cloudpuff"
emitDelay = 0.025
emitVariance = "1.5 1.5 1.5"

[CloudPuff]
simulateBase = "sim_smoke"
lifeTime = 2
renderBase = "draw_twirl"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 255"
finishColor = "255 255 255 0"
startRadius = 0.3
finishRadius = 1
animateTime = 2
rotationRate = 0.5

[Launch]
renderBase = "draw_twirl_trail"
textureName = "flame.tga"
textureBlend = "one one modulate"
startColor = "255 255 63 255"
finishColor = "255 0 0 0"
startRadius = 0.2
finishRadius = 0.1
animateTime = 0.2
emitDelay = 0.005
emitVelocity = "0.0 0.0 0.0"
emitVariance = "3.0 3.0 2.0"
emitLife = 0.2