[OrdnanceClass]
classLabel = "spraybomb"
shotGeometry = "ioartl00.xsi"
shotSound = "crckt02.wav"
xplGround = "xgasmxpl"
xplvehicle = "xgasmxpl"
xplBuilding = "xgasmxpl"

rendername = "smokebomb.render"

ammoCost = 100
lifeSpan = 1e30
shotSpeed = 100

damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy

damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion

[SprayBombClass]
payloadName = "smokebomb2"

[Render]
renderBase = "draw_twirl_trail"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 255"
finishColor = "255 255 255 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 2.0
rotationRate = 5.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 2.0
