[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xflagnd"
xplvehicle = "xflacar"
xplBuilding = "xflabld"

renderName = "railgun_c.render"

ammoCost = 300
lifeSpan = 400e-6
shotSpeed = 1e6

damageValue(N) = 1750 // none
damageValue(L) = 1250 // light
damageValue(H) = 750 // heavy

damageValue(S) = 1250 // standard 
damageValue(D) = 400 // deflection
damageValue(A) = 1750 // absorbtion 

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "railgun_c.core"
renderName2 = "railgun_c.fringe"

[Core]
renderBase = "draw_bolt"
textureName = NULL
textureBlend = "one one modulate"
startColor = "0 0 255 255"
finishColor = "0 0 255 0"
startRadius = 0.1
finishRadius = 0.1
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 3.0
textureRate = 0.01

[Fringe]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "200 200 255 255"
finishColor = "0 0 255 0"
startRadius = 0.3
finishRadius = .6
segmentTime = 5.0
