[OrdnanceClass]
classLabel = "leader"
shotGeometry = NULL
shotSound = "arc01.wav"

xplGround = "xempgnd"
xplvehicle = "xemphit"
xplBuilding = "xemphit"
xplexpire = "xempdie"

renderName = "empcanshot.render"

ammoCost = 75
lifeSpan = 2.0
shotSpeed = 70.0

RestoreFxSavegame = false
RestoreFxLockstep = true
RestoreFxVisual = false

[LeaderRoundClass]
damageValue(N) = 150
damageValue(L) = 100
damageValue(H) = 50
damageValue(S) = 50
damageValue(D) = 150
damageValue(A) = 100
xplDone = "xempdie"
stickTime = 5.0

[AnchorRocketClass]
accelDrag = 8.0
alphaDrag = 0.5

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "empcanshot.flare"
renderName2 = "empcanshot.trail"
renderName3 = "empcanshot.trail2"

[Flare]
renderBase = "draw_sprite"
textureName = "plasma.tga"
textureBlend = "one one modulate"
startColor = "200 255 255 255"
finishColor = "200 255 255 255"
startRadius = 1
finishRadius = 1

[Trail]
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "0 255 255 255"
finishColor = "0 0 64 0"
startRadius = 0.5
finishRadius = 1.0
animateTime = 1.0
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2 2 1.0"
emitLife = 1.0

[Trail2]
renderBase = "draw_twirl_trail"
textureName = "raindrop.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 16"
finishColor = "255 255 255 0"
startRadius = 0.5
finishRadius = 1.0
animateTime = 2.0
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0 0 0"
emitLife = 2.0
