[OrdnanceClass]
classLabel = "leader"
shotGeometry = NULL
shotSound = "gflas00.wav"

//xplGround = "xfthrwspraygnd"

renderName = "fthrwspray_srv.render"

ammoCost = 5
lifeSpan = 0.5
shotSpeed = 70.0

RestoreFxSavegame = true
RestoreFxLockstep = true
RestoreFxVisual = true

[LeaderRoundClass]
damageValue(N) = 20
damageValue(L) = 12.5
damageValue(H) = 5
damageValue(S) = 7.5
damageValue(D) = 12.5
damageValue(A) = 10
stickTime = 20.0

[AnchorRocketClass]
accelDrag = 0.0
alphaDrag = 0.0

[Render]
renderBase = "draw_multi"
renderCount = 4
renderName4 = "fthrwspray_srv.light1"
renderName3 = "fthrwspray_srv.light2"
renderName2 = "fthrwspray_srv.trail"
renderName1 = "fthrwspray_srv.smoke"

[Light1]
renderBase = "draw_light"
startColor = "255 196 0 2550"
finishColor = "0 0 0 0"
startRadius = 10.0
finishRadius = 0.0
animateTime = 0.5
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Light2]
renderBase = "draw_light"
startColor = "255 196 0 255"
finishColor = "255 196 0 255"
startRadius = 10.0
finishRadius = 10.0
animateTime = 1
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Trail]
renderBase = "draw_twirl_trail"
textureName = "fire.tga"
textureBlend = "one one modulate"
startColor = "128 64 0 255"
finishColor = "32 0 0 0"
startRadius = 2
finishRadius = 0.2
animateTime = 1.0
emitDelay = 0.04
emitVelocity = "0.0 5 0.0"
emitVariance = "2 2 1.0"
emitLife = 1.0

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "128 128 128 0"
startRadius = 2
finishRadius = 7.5
animateTime = 5.0
emitDelay = 0.2
emitVelocity = "0.0 2.5 0.0"
emitVariance = "3 3 3"
emitLife = 10.0