[OrdnanceClass]
classLabel = "spraybomb"
shotgeometry = NULL
xplGround = "xlitebmb2"
xplvehicle = "xlitebmb2"
xplBuilding = "xlitebmb2"

renderName = "litngbmb_a.render"

[SprayBombClass]
payloadName = "litebmb2"

ammocost = 1000
lifespan = 1e30
shotspeed = 100


damageValue(N) = 400 
damageValue(L) = 300
damageValue(H) = 200

damageValue(S) = 300
damageValue(D) = 500
damageValue(A) = 200

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "litngbmb_a.plasma"
renderName2 = "litngbmb_a.trail"
renderName3 = "litngbmb_a.bubble"

[Plasma]
renderbase = "draw_sprite"
textureName = "lightflare.tga"
textureblend = "one one Modulate"
startcolor = "255 255 255 255"
finishcolor = "255 255 255 255"
startradius = 10.0
finishradius = 15.0

[Trail]
renderBase = "draw_twirl_trail"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "164 164 164 32"
finishColor = "180 180 180 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 3.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 3.0

[Bubble]
renderBase = "draw_sphere"
textureName = "vsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
startRadius = 1
finishRadius = 1
animateTime = 3
latitudeBands = 8
longitudeSegments = 16
