[GameObjectClass]
geometryName = "apmort00.xsi"
classLabel = "wpnpower"
scrapCost = 50
scrapValue = 0
maxHealth = 200
maxAmmo = 0
unitName = "AA-Flak Artillery"
aiName = "PowerUpProcess"
isAssault = 1

requireCount = 3
requireName1 = "fbforg"
requireText1 = "Upgrade Kiln"
requireName2 = "fbstro"
requireText2 = "Build Stronghold"
requireName3 = "fbdowe"
requireText3 = "Build Dower"

[PowerUpClass]
soundPickup = "pickup01.wav"
soundReject = "reject.wav"

[WeaponPowerupClass]
weaponName = "gflaksrv"
