// =====================
// BOMBER EXPLOSION
// =====================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 5
particleClass1 = "xflaksrv.shrapnel"
particleCount1 = 3
particleVeloc1 = "80 80 80"
particleClass2 = "xflaksrv.shock"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"
particleClass3 = "xflaksrv.light"
particleCount3 = 1
particleVeloc3 = "0.0 0.0 0.0"
particleClass5 = "xflaksrv.flame"
particleCount5 = 30
particleVeloc5 = "150 150 150"
particleClass4 = "xflaksrv.plume"
particleCount4 = 2
particleVeloc4 = "2 2 2"

explSound = "flak.wav"

damageRadius = 30.0

damageValue(N) = 100
damageValue(L) = 75
damageValue(H) = 50

damageValue(S) = 75
damageValue(D) = 75
damageValue(A) = 75

kickRadius = 11.0
kickOmega = 1.6
kickVeloc = 0.5

[Shrapnel]
simulateBase = "sim_ember"
lifeTime = 0.5
renderBase = "draw_twirl_trail"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 128"
finishColor = "128 128 128 0"
startRadius = 0.3
finishRadius = 1
animateTime = 5
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.75 0.75 0.75"
emitLife = 5
maxdist = 1000

[Shock]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_sphere"
textureName = "vsmoke2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 64"
finishColor = "255 255 255 0"
startRadius = 0.1
finishRadius = 10.0
animateTime = 0.2
latitudeBands = 8
longitudeSegments = 16

[Light]
simulateBase = "sim_null"
lifeTime = 1
renderBase = "draw_light"
startColor = "255 128 0 2550"
finishColor = "255 0 0 0"
startRadius = 60.0
finishRadius = 6.0
animateTime = 1
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Flame]
simulateBase = "sim_smoke"
lifeTime = 0.5
renderBase = "draw_twirl"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 64 0 255"
finishColor = "64 0 0 0"
startRadius = 1.0
finishRadius = 5.0
animateTime = 0.5
rotationrate = 25
maxdist = 1000

[Plume]
simulateBase = "sim_smoke"
lifeTime = 5.0
renderBase = "draw_twirl"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "128 128 128 0"
startRadius = 4
finishRadius = 6
animateTime = 5.0
rotationrate = 1
maxdist = 1000