[WeaponClass]
// external geometry
geometryName = "sgsnip__stand.xsi"
geometryScale = 0.12
animCount = 4
animName1 = "stand"
animFile1 = "sgsnip__stand.xsi"
animName2 = "walk"
animFile2 = "sgsnip__stand.xsi"
animName3 = "crouch"
animFile3 = "sgsnip__stand.xsi"
animName4 = "jump"
animFile4 = "sgsnip__stand.xsi"

// cockpit geometry
cockpitName = "swrifl_cockpit_stand.xsi"
cockpitScale = 0.12
animCountCockpit = 4
animNameCockpit1 = "stand"
animFileCockpit1 = "swrifl_cockpit_stand.xsi"
animNameCockpit2 = "walk"
animFileCockpit2 = "swrifl_cockpit_run.xsi"
animNameCockpit3 = "crouch"
animFileCockpit3 = "swrifl_cockpit_snipe.xsi"
animNameCockpit4 = "jump"
animFileCockpit4 = "swrifl_cockpit_stand.xsi"

classLabel = "cannon"
altName = "glppc_a"
ordName = "lppc_c"
wpnName = "ER Mini Laser"
fireSound = "ERLL.wav"
wpnReticle = "gflashgn"
wpnCategory = "HAND"
isAssault = 0
aiRange = 200
flashName = "glppc_c.flash"

[CannonClass]
shotDelay = 1.5

[Flash]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_light"
startColor = "255 255 255 300"
finishColor = "0 255 0 300"
startRadius = 10.0
finishRadius = 10.0
animateTime = 0.2
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
