[GameObjectClass]
classLabel = "fvartl"
geometryName = "fvartl_skelF.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "fvartl_skelF.xsi"
scrapValue = 15
scrapCost = 50
customCost = 55
buildTime = 15.0
buildTime = 15.0
maxHealth = 1150
maxAmmo = 1600
addAmmo = 0
unitName = "Recon Artl."
infoName = "fvfartl_srv.inf"
unitIcon = "icon_fvartlF.png"

requireCount = 2
requireName1 = "fldforge"
requireText1 = "Upgrade Recon Kiln"
requireName2 = "fldover"
requireText2 = "Upgrade Recon Antenna"

limitClass1 = "Defense"
limitClass1Count = 15
limitClass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Defense"

explosionName = "xplairveh_srv"

///// WEAPONS ////////////////////

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplCrash = "xartlcr_srv"

[HoverCraftClass]

[ArtilleryClass]

[DeployableClass]