[OrdnanceClass]
classLabel = "imagemissile"

shotGeometry = ""
xplExpire = "xfuelairblast_srv"

renderName = "fuelairwait_srv.render"

ammoCost = 100
lifeSpan = 3
shotSpeed = 0

damageValue(N) = 1200
damageValue(L) = 800
damageValue(H) = 500

damageValue(S) = 800 
damageValue(D) = 500 
damageValue(A) = 1200

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "fuelairwait_srv.shock"
renderName2 = "fuelairwait_srv.blast"
renderName3 = "fuelairwait_srv.dust"

[Blast]
startdelay = 2.85
simulateBase = "sim_smoke"
lifeTime = .1
renderBase = "draw_emit"
emitName = "fuelairwait_srv.Blast2"
emitDelay = 9e9
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1
maxDist = 1000

[Blast2]
simulateBase = "sim_smoke"
lifeTime = 0.1
renderBase = "draw_multi"
renderCount = 4
renderName1 = "fuelairwait_srv.flame"
renderName2 = "fuelairwait_srv.smoke"

[Flame]
simulateBase = "sim_smoke"
lifeTime = 0.02
renderBase = "draw_emit"
emitName = "fuelairwait_srv.flame2"
emitDelay = 0.001
emitVelocity = "0 0 0"
emitVariance = "300 300 300"
emitLife = 0.5
maxDist = 1000

[Flame2]
simulateBase = "sim_smoke"
lifeTime = 0.5
renderBase = "draw_twirl"
textureName = "wispsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 64 0 255"
finishColor = "64 0 0 0"
startRadius = 2
finishRadius = 25
animateTime = 0.5
rotationRate = 50
maxDist = 1000

[Smoke]
simulateBase = "sim_smoke"
lifeTime = 0.04
renderBase = "draw_emit"
emitName = "fuelairwait_srv.smoke2"
emitDelay = 0.01
emitVelocity = "0 0 0"
emitVariance = "500 500 500"
emitLife = 0.4
maxDist = 1000

[Smoke2]
simulateBase = "sim_smoke"
lifeTime = 0.4
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 128"
finishColor = "70 70 70 0"
startRadius = 15
finishRadius = 50
animateTime = 20
emitDelay = 0.025
emitDelayVar = 0.0
emitVelocity = "0 0 0"
emitVariance = "15 15 15"
emitInherit = "0 0 0"
emitlife = 20
maxDist = 1000

[Dust]
startdelay = 2.95
simulateBase = "sim_dust"
lifeTime = 0.04
renderBase = "draw_emit"
emitName = "fuelairwait_srv.dust2"
emitDelay = 0.01
emitVelocity = "0 0 0"
emitVariance = "0 0 0"
emitLife = 0.5
maxDist = 1000

[Dust2]
simulateBase = "sim_dust"
lifeTime = 0.02
renderBase = "draw_emit"
emitName = "fuelairwait_srv.dust3"
emitDelay = 9e9
emitVelocity = "0 0 0"
emitVariance = "1000 1000 1000"
emitLife = 0.75
maxDist = 1000

[Dust3]
simulateBase = "sim_dust"
lifeTime = 0.75
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "212 196 181 64"
finishColor = "212 196 181 0"
startRadius = 7.5
finishRadius = 25
animateTime = 20
emitDelay = 0.025
emitDelayVar = 0.0
emitVelocity = "0 0 0"
emitVariance = "10 10 10"
emitInherit = "0 0 0"
emitlife = 20
maxDist = 1000

[Shock]
startdelay = 2.85
simulateBase = "sim_null"
lifeTime = .1
renderBase = "draw_emit"
emitName = "fuelairwait_srv.shock2"
emitDelay = 9e9
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.5
maxDist = 1000

[Shock2]
simulateBase = "sim_null"
lifeTime = 0.5
renderBase = "draw_sphere"
textureName = "vsmoke.tga"
textureBlend = "one one modulate"
startColor = "128 128 128 64"
finishColor = "128 128 128 0"
startRadius = 0
finishRadius = 150.0
animateTime = 0.5
latitudeBands = 8
longitudeSegments = 16

[MissileClass]
omegaTurn = 1.5
accelThrust = 75.0
ramptime = 2
delayTime = 1
TeamFilter = 4
velocForward = 100
avoidRange = 35
avoidStrength = 150
omegaWaver = 1
rateWaver = 8

[ThermalMissileClass]
coneAngle = 3.1416
//lockrange = 150