[OrdnanceClass]
classLabel = "popper"

shotGeometry = "iorckt00.xsi"
xplGround = "xfafmsl"
xplvehicle = "xfafmsl"
xplBuilding = "xfafmsl"

renderName = "bstreak.render"

ammoCost = 1
lifeSpan = 4
shotSpeed = 100

damageValue(N) = 35 // none //350
damageValue(L) = 25 // light //250
damageValue(H) = 15 // heavy //150

damageValue(S) = 25 // standard //250
damageValue(D) = 35 // deflection //350
damageValue(A) = 8 // absorbtion //80

[Render]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 0 0 25"
finishColor = "0 0 0 0"
startRadius = 0.05
finishRadius = 0.05
segmentTime = 3.0

[PopperClass]
scanRange = 200.0
launchXpl = "xbstreakx"
launchOrd = "bstreaksh"

[MissileClass]
omegaTurn = 1.0
omegaWaver = 0.5
rateWaver = 5.0

[ThermalMissileClass]
coneAngle = 0.4
