[GameObjectClass]
geometryName = "igflar00.xsi"
classLabel = "satchel" //"flare"
scrapCost = 0
scrapValue = 0
maxHealth = 300
maxAmmo = 1
canInteract = 1
unitName = "Sky-Eye Laser Beacon"
heatSignature = 100 //1e30
explosionName = ""
//addammo = -150

[BuildingClass]
soundAmbient = "switch01.wav"

[MineClass]
lifeSpan = 15.0
xplBlast = "xskylaz"

[FlareMineClass]
payloadName = "skylaser"
fireSound = ""
triggerDelay = 9.8
shotDelay = 20
shotVariance = 0
