[GameObjectClass]
classLabel = "satchel"
geometryName = "igflar00.xsi"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 1
unitName = "Dark Matter Charge"

[BuildingClass]
soundAmbient = "switch01.wav"

[MineClass]
lifeSpan = 15.0
xplBlast = "xdmsatxpl_srv"
