[GameObjectClass]
classLabel = "ivcons"
geometryName = "ivcons_skelF.xsi"
scrapValue = 15
scrapCost = 30
buildTime = 8.0
maxHealth = 1600
maxAmmo = 0
unitName = "Field Cons"
infoName = "ivfcons_srv.inf"
unitIcon = "icon_ivconsF.png"
animCount = 12

animName1 = "idle"
animFile1 = "ivcons_idle.xsi"

animName2 = "idle2"
animFile2 = "ivcons_idle.xsi"

animName3 = "idle3"
animFile3 = "ivcons_idle.xsi"

animName4 = "sitdown"
animFile4 = "ivcons_idle.xsi"

animName5 = "walk"
animFile5 = "ivcons_walk.xsi"

animName6 = "turn"
animFile6 = "ivcons_turn.xsi"

animName7 = "death"
animFile7 = "ivcons_death.xsi"

animName8 = "death2"
animFile8 = "ivcons_death2.xsi"

animName9 = "death3"
animFile9 = "ivcons_death3.xsi"

animName10 = "cons"
animFile10 = "ivcons_cons.xsi"

animName11 = "cons2"
animFile11 = "ivcons_cons2.xsi"

animName12 = "cons3"
animFile12 = "ivcons_cons3.xsi"

requireCount = 0

limitclass1 = "Rig"
limitclass1Count = 4
limitclass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Rig"

explosionName = "xplvehmid_srv"
enableServiceTruckPull = 0

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
TeamTransferrable = true

[HoverCraftClass]

[DeployableClass]

[ConstructionRigClass]
BeamColor = "0 196 255 32"
LineStartColor = "0 127 255 255"
LineFinishColor = "0 127 255 0"
BuildSparkConfig = "sparker_srv" //custom build effect
buildItem1 = "ibfpgen_srv"
buildItem2 = "ibffact_srv"
buildItem3 = "ibfarmo_srv"
buildItem4 = "ibfsbay_srv"
buildItem5 = "ibcbun_srv"
buildItem6 = "ibgtow_srv"
buildItem7 = "ibftrain_srv"
buildItem8 = "ibrcen_srv"
buildItem9 = "ibfbomb_srv"

[buildGroup10]
buildLabel = "More"
buildItem1 = "ibsilo_srv"
buildItem2 = "ibaa_srv"