[GameObjectClass]
geometryName = NULL
classLabel = "spraymine"
scrapCost = 0
scrapValue = 0
maxHealth = 120
maxHeat = 0
maxAmmo = 200
unitName = "Blanket Bomb"
explosionName = ""
LeaveExplodeScorch = false

renderName = "blanketbmb.render"

[SprayBuildingClass]
payloadName = "blanketbmb"
fireSound = ""
triggerDelay = 2.5
setAltitude = 250.0
omegaSpin = 10.0
shotDelay = 0.0025
anglePitch = 3.5

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "blanketbomb.trail"
renderName2 = "blanketbomb.flare"
renderName3 = "blanketbomb.output"

[Trail]
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 200 200 200"
finishColor = "200 0 0 0"
startRadius = 1
finishRadius = 0
animateTime = 1.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 1.0
maxdist = 1000
rotationRate = 50.0

[Flare]
renderBase = "draw_sprite"
textureName = "flare.tga"
textureBlend = "one one modulate"
startColor = " 255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 5.0
finishRadius = 5.0
animateTime = 1

[Output]
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 128 128 200"
finishColor = "200 0 0 0"
startRadius = 0.5
finishRadius = 0
animateTime = 0.5
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "30 30 30"
emitLife = 0.5
maxdist = 1000
rotationRate = 50.0

