[OrdnanceClass]
classLabel = "bullet"

shotGeometry = NULL
shotRadius = 30.0
xplGround = "xkamakazi_srv"
xplVehicle = "xkamakazi_srv"
xplBuilding = "xkamakazi_srv"
xplExpire = "xkamakazi_srv"

//renderName = "flare.puff"
ammoCost = 0
lifeSpan = 9e9

damageValue(N) = 25
damageValue(L) = 5
damageValue(H) = 2
damageValue(S) = 10
damageValue(D) = 25
damageValue(A) = 2

[Puff]
renderBase = "draw_twirl"
textureName = "flame2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 128"
finishColor = "255 255 255 0"
startRadius = 1.0
finishRadius = 5.0
animateTime = 1.0

