[OrdnanceClass]
classLabel = "thermalmissile"

shotGeometry = "iorckt00.xsi"
xplGround = "xfafmsl"
xplvehicle = "xfafmsl"
xplBuilding = "xfafmsl"

renderName = "bstreaksh.render"

ammoCost = 10
lifeSpan = 7.5
shotSpeed = 50

damageValue(N) = 35 // none //350
damageValue(L) = 25 // light //250
damageValue(H) = 15 // heavy //150

damageValue(S) = 25 // standard //250
damageValue(D) = 35 // deflection //350
damageValue(A) = 8 // absorbtion //80

[Render]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 0 0 255"
finishColor = "0 0 0 0"
startRadius = 0.05
finishRadius = 0.05
segmentTime = 3.0


[MissileClass]
omegaTurn = 1.0
omegaWaver = 1.5
rateWaver = 15.0
avoidStrength = 5
avoidRange = 5
delayTime = 1
TeamFilter = 3

[ThermalMissileClass]
coneAngle = 0.4
