[GameObjectClass]
geometryName = "igflar00.xsi"
classLabel = "flare"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 1
unitName = "Chronoton Bomb"
heatSignature = 100.0
explosionName = "xemp"

[MineClass]
lifeSpan = 5.1

[FlareMineClass]
payloadName = "empshot"
fireSound = "smine01.wav"
triggerDelay = 5.0
shotDelay = 0.0001
shotVariance = 15
damageRadius = 0.0
damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy
damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
kickRadius = 0.0
kickVeloc = 0.0
kickOmega = 0.0
xplexpire = "xemp"