[GameObjectClass]
classLabel = "fvwalk"
geometryName = "fvwalk_skelF.xsi"
animCount = 10
animName1 = "idle"
animFile1 = "fvwalk_idle.xsi"

animName2 = "idle2"
animFile2 = "fvwalk_idle.xsi"

animName3 = "idle3"
animFile3 = "fvwalk_idle.xsi"

animName4 = "sitdown"
animFile4 = "fvwalk_idle.xsi"

animName5 = "walk"
animFile5 = "fvwalk_walk.xsi"

animName6 = "turn"
animFile6 = "fvwalk_turn.xsi"

animName7 = "death"
animFile7 = "fvwalk_death01.xsi"

animName8 = "death2"
animFile8 = "fvwalk_death01.xsi"

animName9 = "death3"
animFile9 = "fvwalk_death01.xsi"

animName10 = "run"
animFile10 = "fvwalk_run.xsi"

explosionName = "xfwalkcr_srv"
enableServiceTruckPull = 0
scrapValue = 20
scrapCost = 55
customCost = 65
buildTime = 15.0
customTime = 15.0
maxHealth = 3200
maxAmmo = 4000
addAmmo = 10.0
unitName = "Recon Walker"
infoName = "fvfwalk_srv.inf"
unitIcon = "icon_fvwalkF.png"

requireCount = 3
requireName1 = "fldforge"
requireText1 = "Upgrade Recon Kiln"
requireName2 = "flddowe"
requireText2 = "Build Recon Dower"
requireName3 = "fldstro"
requireText3 = "Build Recon Stronghold"

limitClass1 = "Aslt"
limitClass1Count = 5
limitClass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Aslt"

/////// weapons ///////////////////

//////////////////////////////////  

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"

[WalkerClass]


