[GameObjectClass]
geometryName = "invisibox.xsi"
classLabel = "wingman"
scrapValue = 15
scrapCost = 200
customCost = 200
buildTime = 300.0
customTime = 300.0
maxHealth = 0
maxAmmo = 0
unitName = "Nuclear Tech."
aiName = "ScavHProcess"
aiName2 = "ScavHProcess"
explosionName = "xplvehicle_srv"
LightsOnlyWhenPiloted = true
unitIcon = "icon_base_rsrch.tga"
PilotConfig = "ispilo"
ScanTeamLimit = 3

caninteract = 0
candetect = 0
cancollide = 0
canselect = 0
isgrouped = 1
needgroup = 1

heatSignature = 0.0
imageSignature = 0.0
radarSignature = 0.0

isAssault = 0

armorClass = N

limitclass1 = "nukemsl"
limitclass1Count = 1
limitclass1Text = "Already Researched"

provideCount = 1
provideName1 = "nukemsl"

requireCount = 4
requireName1 = "ibtcen"
requireText1 = "Build Tech Center"
requireName2 = "MislArtl"
requireText2 = "Build Missile Silo"
requireName3 = "unlocker"
requireText3 = "Research Imp. Techlab"
requireName4 = "advmisl1"
requireText4 = "Research SSM Upgrade"

playerOnly = true
//Determines whether the ai can operate a unit or whether it is a human only vehicle.  If set to true, the ai can't occupy the unit.

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplCrash = "xiscoutcr_srv"
rangeScan = 0.0f
periodScan = 0.0f
velocJam = 0.0f
engageRange = 0

braccelFactor = 0
velFactor = 0
steerFactor = 0
omegaFactor = 0
strafeFactor = 0

topSpeed = 0
[HoverCraftClass]
soundThrust = "null_srv.wav"
soundSteer = "null_srv.wav"
engineSound = "null_srv.wav"
treadSound = "null_srv.wav"