///////////////////////////////////////////////////////////////////////////////
//
// Copyright 1997-98 Activision Studios, Strategy Group
//
// Battlezone II - Core System Configuration File
//

// Configure game file system
ConfigureFileSystem()
{
	// Setup base data
	ConfigureStream("base")
	{
		// Look in the LMM1 custom folder first, I like the Glowskins :)
		AddDirRecurse("@rootdir\!LocalMPSafe");
		AddDirRecurse("@rootdir\SRV_TA5");
		// Look in "addon" next
		AddDirRecurse("@rootdir\addon");
		// Maps13 folder -- has all stock IA, MP maps. Done so MODs
		// can choose to not show these maps fairly easily. Note: only
		// the .bzn/.inf for the maps live in maps13. All of the rest
		// of the map files (.trn, .sky, .ter, etc) still live in
		// patch13.pak.
		AddDirRecurse("@rootdir\maps13");

		// Look at pakfiles next
		AddPack("@rootdir\patch13.pak");
		AddPack("@rootdir\data.pak");

		// Bumps are in patch13.pak, starting with b72
		//		AddPack("@rootdir\bumps.pak");

		// Look in "data" last, and only last.
		AddDirRecurse("@rootdir\data");
	}

	// Make it active
	SetActiveStream("base");

	// Optional, for mods -- the ability to put pilots & savegames in
	// other directories. Commented out to simply demonstrate how to
	// do it.

	//	SetPilotsDirectory("pilots");
		SetSavesDirectory("TA5addonSaved");
}
