[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xerllgnd"
xplvehicle = "xerll"
xplBuilding = "xerll"

renderName = "ppc_c.render"

ammoCost = 300
lifeSpan = 400e-6
shotSpeed = 1e6

damageValue(N) = 1750 // none
damageValue(L) = 1250 // light
damageValue(H) = 750 // heavy

damageValue(S) = 1250 // standard 
damageValue(D) = 400 // deflection
damageValue(A) = 1750 // absorbtion 

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "ppc_c.core"
renderName2 = "ppc_c.glow"

[Core]
renderBase = "draw_bolt"
textureName = NULL
textureBlend = "one one modulate"
startColor = "0 255 0 255"
finishColor = "0 255 0 0"
startRadius = 0.15
finishRadius = 0.1
segmentLength = 1.0
segmentVariance = "0 0 0"
animateTime = 3
textureRate = 0.01

[Glow]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "0 255 0 255"
finishColor = "0 255 0 0"
startRadius = .5
finishRadius = .5
segmentLength = 1.0
segmentVariance = "0 0 0"
animateTime = 3
textureRate = -5
