[GameObjectClass]
geometryName = "ivbomb00F.xsi"
classLabel = "bomber"
scrapValue = 0
scrapCost = 50
buildTime = 15.0
maxHealth = 2000
maxAmmo = 5000
weaponMask = 00000
unitName = "Cluster Bomber"
unitIcon = "icon_ivbomb.tga
aiName = "BomberProcess"
aiName2 = "BomberProcess"
heatSignature = 10.0
imageSignature = 0.5
radarSignature = 0.0
isAssault = 1
explosionName = "xplbigair_srv" //"xbomberxpl_srv"
unitIcon = "icon_ivbombF.png"

provideCount = 1
provideName1 = "bomberunit"

armorClass = H

requireCount = 2
requireName1 = "fldfact"
requireText1 = "Build Fld.Factory"
requireName2 = "fldbbay"
requireText2 = "Build Fld.BomberBay"

lightHard1 = "hp_light_1"
lightName1 = "spotblue2"
lightHard2 = "hp_light_2"
lightName2 =  

effectHard1 = "hp_emit_1"
effectName1 = "ivcbomb_srv.exhaust"
effectHard2 = "hp_emit_2"
effectName2 = "ivcbomb_srv.exhaust"
effectHard3 = "hp_emit_3"
effectName3 = "ivcbomb_srv.exhaustbig"

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "bomberdead_srv"
xplCrash = "xfbombcr_srv" //"xbmbercrash"
rangeScan = 400.0f
periodScan = 5.0f
velocJam = 5.0f

TeamTransferrable = true

braccelFactor = 0.05f;
strafeFactor = 0.1f;
steerFactor = 1.0f;
omegaFactor = 0.2f;
velFactor = 0.2f;

selectWaitMsg = "bombgen07.wav"
selectAttackMsg = "bombgen05.wav"
selectFollowMsg = ""
selectGoMsg = ""
selectOtherMsg = "bombgen07.wav"

goMsg = "bombgen06.wav"
attackMsg = "bombgen01.wav"
followMeMsg = "bombgen03.wav"
followMsg = "bombgen03.wav"
repairMsg = "bombgen03.wav"
reloadMsg = "bombgen03.wav"
rescueMsg = "bombgen03.wav"
recycleMsg = "bombgen03.wav"
otherMsg = ""

user1Msg = ""
killedMsg = "bombgen02.wav"


[HoverCraftClass]
setAltitude = 4.0
accelDragStop = 0.0
accelDragFull = 0.0
alphaTrack = 20.0
alphaDamp = 5.0
pitchPitch = 0.25
pitchThrust = 0.1
rollStrafe = .1
rollSteer = .1

velocForward = 40.0
velocReverse = 2.0
velocStrafe = 15.0
accelThrust = 20.0
accelBrake = 2.0
omegaSpin = 1.0
omegaTurn = 1.0
alphaSteer = 15.0
accelJump = 300.0

soundThrust = "ibomb.wav"
soundTurbo = "avtanke3.wav"

[BomberClass]
flightAltitude = 110.0
reloadTime = 30
TargetEngageRange = 100 // radius around target it'll route thru
bombName = "carpetbomb" // default loadout
//BayConfig = "ibfbomb" //Doesnt work, uncomment at own risk!
AltitudeLookahead = 2.0 

[Exhaust]
simulateBase = "sim_smoke"
renderBase = "draw_emit"
emitName = "ivcbomb_srv.heat"
emitDelay = 0.02
emitInherit = "0 0 -1.5"
emitVelocity = "0 7.5 15.0"
emitVariance = "7 7 7" //"3.5 3.5 3.5"
emitLife = 0.3
maxdist = 50

[Heat]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
textureName = "water.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "64 96 64 8"
finishColor = "0 0 0 0"
startRadius = 1
finishRadius = 4
animateTime = 0.4
rotationrate = 25
emitDelay = 9e9
//emitVelocity = "1.0 1.0 -10.0"
//emitVariance = "3.5 3.5 3.5"
emitLife = 0.4
maxdist = 50

[Exhaustbig]
simulateBase = "sim_smoke"
renderBase = "draw_emit"
emitName = "ivcbomb_srv.heatbig"
emitDelay = 0.02
emitInherit = "0 0 -1.5"
emitVelocity = "0 7.5 20.0"
emitVariance = "7 7 7" //"3.5 3.5 3.5"
emitLife = 0.6
maxdist = 50

[Heatbig]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
textureName = "water.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "64 96 64 8"
finishColor = "0 0 0 0"
startRadius = 2
finishRadius = 8
animateTime = 0.6
rotationrate = 25
emitDelay = 9e9
//emitVelocity = "1.0 1.0 -10.0"
//emitVariance = "3.5 3.5 3.5"
emitLife = 0.6
maxdist = 50
