[GameObjectClass]
geometryName = "ipgun00.xsi"
classLabel = "wpnpower"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

lightHard1 = "hp_light_1"
lightName1 = "omnicyan"

[PowerUpClass]
soundPickup = "apcann.wav"
soundReject = "mnu_buzz.wav"

[WeaponPowerupClass]
weaponName = "gminigun_c"
