[GameObjectClass]
classLabel = "ivapc"
geometryName = "ivapc_srv00.xsi"

explosionName = "xplairveh_srv"
enableServiceTruckPull = 0

effectHard1 = "hp_emit_1"
effectName1 = "ivapc_srv.exhaust"
effectHard2 = "hp_emit_2"
effectName2 = "ivapc_srv.exhaust"

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplCrash = "xapccr_srv"

[HoverCraftClass]

[APCClass]
soldierType = "issold_srv"

[Lod1]

[Exhaust]
simulateBase = "sim_smoke"
renderBase = "draw_emit"
emitName = "ivapc_srv.heat"
emitDelay = 0.04
emitInherit = "0 0 -0.5"
emitVelocity = "1 1 15.0"
emitVariance = "7 7 7" //"3.5 3.5 3.5"
emitLife = 0.3
maxdist = 50

[Heat]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
textureName = "water.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "64 96 64 16"
finishColor = "0 0 0 0"
startRadius = 1
finishRadius = 4
animateTime = 0.4
rotationrate = 25
emitDelay = 9e9
//emitVelocity = "1.0 1.0 -10.0"
//emitVariance = "3.5 3.5 3.5"
emitLife = 0.4
maxdist = 50
