[GameObjectClass]
baseName = "artillery_srv"
geometryName = "fbmsilo.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "fbmsilo.xsi"
classLabel = "armory"
collisionRadius = 1.0
scrapCost = 70
scrapValue = 30
maxHealth = 4500
maxAmmo = 0
unitName = "Missile Bay"
aiName = "ArmoryProcess"
aiName2 = "ArmoryProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
isSingle = 1
powerCost = 0
explosionName = "xbldsmall_srv"

CategoryTypeOverride = 3

buildSupport = "A"
buildRequire = "F"

armorClass = H

requireCount = 3
requireName1 = "fbforg"
requireText1 = "Upgrade Kiln"
requireName2 = "fbstro"
requireText2 = "Build Stronghold"
requireName3 = "fbover"
requireText3 = "Upgrade Antenna"

provideCount = 3
provideName1 = "MislArtl"
provideName2 = "defender"
provideName3 = "defender_srv"

[BuildingClass]
tunnelcount = 1
bldEdge = "wwww"

tunnel01X0 = 0  // start point from the left of the building
tunnel01Z0 = 0  // start point from the top of the building
tunnel01DX = 4  // width from left to right
tunnel01DZ = 4  // width from top to bottom
tunnel01Edge = "wwww"

soundAmbient = "iarm01.wav"

[PoweredBuildingClass]
PanelIcon = "icon_base_misl.tga"
powerTap1 = "HP_TAP_1"
powerTap2 = "HP_TAP_2"
powerName = "fblung"
detectRange = 100

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"
baseSlot = 8
reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

//[ArmoryClass]
//scaleVelY = 1.75

[ArmoryGroup1]
buildLabel = "Attack"
buildItem1 = "apsmokmort"
buildItem2 = "applasmort"
buildItem3 = "apdmr"
buildItem4 = "apdmost_srv"
