[GameObjectClass]
classLabel = "ivbomb"
geometryName = "ivbomb_srv00.xsi"

explosionName = "xplbigair_srv" //"xbomberxpl_srv"

provideCount = 4
provideName4 = "bomberunit"

armorClass = H

effectHard1 = "hp_emit_1"
effectName1 = "ivbomb_srv.exhaust"
effectHard2 = "hp_emit_2"
effectName2 = "ivbomb_srv.exhaust"
effectHard3 = "hp_emit_3"
effectName3 = "ivbomb_srv.exhaustbig"

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "bomberdead_srv"
xplCrash = "xbombcr_srv" //"xbmbercrash"

TeamTransferrable = true

[HoverCraftClass]
velocForward = 40.0

[BomberClass]
flightAltitude = 110.0
reloadTime = 45
TargetEngageRange = 170 // radius around target it'll route thru
bombName = "apwrck_srv" // default loadout
//BayConfig = "ibbomb_srv" //Doesnt Work, uncomment at own risk!


[Exhaust]
simulateBase = "sim_smoke"
renderBase = "draw_emit"
emitName = "ivbomb_srv.heat"
emitDelay = 0.02
emitInherit = "0 0 -1.5"
emitVelocity = "0 7.5 15.0"
emitVariance = "7 7 7" //"3.5 3.5 3.5"
emitLife = 0.3
maxdist = 50

[Heat]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
textureName = "water.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "64 96 64 8"
finishColor = "0 0 0 0"
startRadius = 1
finishRadius = 4
animateTime = 0.4
rotationrate = 25
emitDelay = 9e9
//emitVelocity = "1.0 1.0 -10.0"
//emitVariance = "3.5 3.5 3.5"
emitLife = 0.4
maxdist = 50

[Exhaustbig]
simulateBase = "sim_smoke"
renderBase = "draw_emit"
emitName = "ivbomb_srv.heatbig"
emitDelay = 0.02
emitInherit = "0 0 -1.5"
emitVelocity = "0 7.5 20.0"
emitVariance = "7 7 7" //"3.5 3.5 3.5"
emitLife = 0.6
maxdist = 50

[Heatbig]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
textureName = "water.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "64 96 64 8"
finishColor = "0 0 0 0"
startRadius = 2
finishRadius = 8
animateTime = 0.6
rotationrate = 25
emitDelay = 9e9
//emitVelocity = "1.0 1.0 -10.0"
//emitVariance = "3.5 3.5 3.5"
emitLife = 0.6
maxdist = 50
