[OrdnanceClass]
classLabel = "anchor"
shotRadius = 300
shotGeometry = ""
shotSound = ""

xplGround = ""
xplvehicle = ""
xplBuilding = ""

//renderName = "empshot.render"

ammoCost = 0
lifeSpan = 300e-6 //300m
shotSpeed = 10 //1e6

damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[LeaderRoundClass]
stickTime = 15.0

[AnchorRocketClass]
accelDrag = 1e30
alphaDrag = 1e30
omegaDrag = 1e30

[Render]
renderBase = "draw_twirl_trail"
textureName = "flame.tga"
textureBlend = "one one modulate"
startColor = "0 255 255 255"
finishColor = "0 0 255 0"
startRadius = 0.5
finishRadius = 1.0
animateTime = 1.0
emitDelay = 0.05
emitVelocity = "0.0 0.0 0.0"
emitVariance = "10.0 10.0 10.0"
emitLife = 1.0
maxdist = 1000
rotationrate = 5
