[GameObjectClass]
geometryName = "fsteevrocket.xsi"
geometryScale = 0.03
classLabel = "wingman"
scrapCost = 50
scrapValue = 0
maxHealth = 0.01
maxAmmo = 0
unitName = "Plasma Mortar"
aiName = "PowerUpProcess"
explosionName = "xplasmortxpl"
needpilot = 0
caninteract = 1
candetect = 1
heatsignature = 10
imagesignature = 10
radarsignature = 10
needgroup = 0
isgrouped = 0
DAMAGE_SCALE = 10
MIN_BOUNCE_VEL = 0.0
UseVehicleCrashOnDeath = false
DoBettyAttack = false

RestoreFxSavegame = true
RestoreFxLockstep = true
RestoreFxVisual = true

effectHard1 = "hp_emit_1"
effectName1 = "applasmort.render"

[CraftClass]
HasSeparateChunks = false
NumChunks = -1
NumChunks1 = -1
chunkEffect1 = "invisibox.xsi"  
chunkEffect2 = "invisibox.xsi" 
chunkEffect3 = "invisibox.xsi" 
chunkEffect4 = "invisibox.xsi" 
chunkEffect5 = "invisibox.xsi" 
DAMAGE_SCALE = 10
MIN_BOUNCE_VEL = 0.0

//[PowerUpClass]
//SlowFall = true
//FallSpeed = 1.5

//[DayWreckerClass]
//xplBlast = "xdmrxpl_srv"

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "applasmort.flare"
renderName2 = "applasmort.smoke"

[Flare]
renderBase = "draw_sprite"
textureName = "lighthalo.tga"
textureBlend = "one one modulate"
startColor = "200 0 0 255"
finishColor = "200 0 0 255"
startRadius = 5
finishRadius = 5

[Smoke]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "200 200 200 255"
finishColor = "200 200 200 0"
startRadius = 0.5
finishRadius = 0.1
segmentTime = 1
animatetime = 1


[CraftClass]
DAMAGE_SCALE = 10
xplCrash = ""
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 5.0f
engageRange = 120
DoBettyLost = False
BailSound = "empty.wav"
ExplodeSound = "empty.wav"

//attackTask = "AssaultTankAttack"
//subAttackTask = "SupportSubAttack"
//subAttackClass = "ANS"

attackTask = "MortarBikeAttack"
subAttackTask = "MortarBikeSubAttack"
subAttackClass = "ANS"

// subAttackClass uses 3 letters.
// 1st letter is either A or N.     A is include Air targets.         N is attack ground only.
// 2nd letter is either D or N.     D is to deploy before attacking.  N for regular attack.
// 3rd letter is either S or N.     S is to use Weapon Range.         N is use the Engage Range to attack. 


braccelFactor = 0.03
velFactor = 0.2
steerFactor = 1.5
omegaFactor = 0.2
strafeFactor = 0.2

avoidSpeed = 20;
topSpeed = 30;

selectWaitMsg = ""
selectAttackMsg = ""
selectFollowMsg = ""
selectGoMsg = ""
selectOtherMsg = ""
holdMsg = ""

goMsg = ""
attackMsg = ""
followMeMsg = ""
followMsg = ""
repairMsg = ""
reloadMsg = ""
rescueMsg = ""
recycleMsg = ""
otherMsg = "" 
holdMsg = ""
user1Msg = ""  
killedMsg = ""
diedMsg = ""

[HoverCraftClass]
DAMAGE_SCALE = 10
velocForward = 28.5 // []
velocReverse = 20.0 // []
velocStrafe = 16.0 // []
accelThrust = 24.0 //acceleration []
accelDragStop = 6.0 //how fast it stops once hands are off controls []
accelJump = 15.0 // []
setAltitude = 0.01 // how high off the ground

alphaTrack = 21.0 //springs speed it rights itself []
alphaDamp = 8.0 //shocks []

pitchPitch = 0.25 //nose up []
pitchThrust = 0.1 //nose down []

rollStrafe = 0.08 //rolls while strafing []
omegaSpin = 6.0 //spinning in place speed []
omegaTurn = 2.3 //turning while moving speed []
alphaSteer = 7.0 //how fast it responds to steering []
rollSteer = 0.08 //rolls while steering []

soundThrust = "ssmfly.wav"
soundTurbo = "ssmfly.wav"
