[OrdnanceClass]
classLabel = "thermalmissile"
shotGeometry = NULL
xplGround = "xbulgnd"
xplvehicle = "xbulcar"
xplBuilding = "xbulbld"

renderName = "spiker_c.render"

ammoCost = 2
lifeSpan = 1
shotSpeed = 150

damageValue(N) = 25 
damageValue(L) = 15 
damageValue(H) = 5 

damageValue(S) = 15 
damageValue(D) = 25 
damageValue(A) = 8

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "spiker_c.trail"
renderName2 = "spiker_c.flare"

[Trail]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 0 0 255"
finishColor = "0 0 0 0"
startRadius = 0.05
finishRadius = 0.05
segmentTime = 0.2

[Flare]
renderBase = "draw_sprite"
textureName = "plasma.tga"
textureBlend = "one one modulate"
startColor = "255 0 0 255"
finishColor = "255 0 0 255"
startRadius = 0.5
finishRadius = 0.5
animateTime = 0.5

[MissileClass]
omegaTurn = 0.1
omegaWaver = 0.05
rateWaver = 0.5

[ThermalMissileClass]
coneAngle = 0.4
