[GameObjectClass]
geometryName = NULL //"igflar00.xsi"
classLabel = "flare"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 100
unitName = "YOU DEAD NOW!"
heatSignature = 0.0

[MineClass]
lifeSpan = 0.1

[FlareMineClass]
payloadName = "killkami_srv"
fireSound = "silence.wav"
triggerDelay = 0.0
shotDelay = 0.09
shotVariance = 0
damageRadius = 0.0
damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy
damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
kickRadius = 0.0
kickVeloc = 0
kickOmega = 0
