[GameObjectClass]
baseName = "fbswarm_srv"
mrmFactor = 0
geometryName = "fbstow00.xsi"
classLabel = "turret"
collisionRadius = 10.0
scrapCost = 80
scrapValue = 30
powerCost = 0
maxHealth = 5000
maxAmmo = 10000
unitName = "Swarmer Spire"
unitIcon = "icon_fbspir.tga"
aiName = "GunTowerFriend"
aiName2 = "GunTowerEnemy"
heatSignature = 1.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
explosionName = "xbldsmall_srv"

armorClass = H

buildSupport = "A"
buildRequire = "F"

requireCount = 1
requireName1 = "fbover"
requireText1 = "Upgrade Antenna"

provideCount = 3
provideName1 = "fbstow"
provideName2 = "defender"
provideName3 = "defender_srv"

///// WEAPON ////////////////////

weaponMask = 00011
weaponHard1 = "HP_ROCKET_1"
weaponName1 = "gbstreak"
weaponAssault1 = 0
weaponHard2 = "HP_ROCKET_2"
weaponName2 = "gbstreak" 
weaponAssault2 = 0
weaponHard3 = "HP_ROCKET_1"
weaponName3 = ""
weaponAssault3 = 0

/////////////////////////////////

turretCount = 2
turretName1 = "turret_y"
turretName2 = "turret_x"

[BuildingClass]
soundAmbient = "sgtow01.wav"

[CraftClass]
rangeScan = 400.0
periodScan = 1.0
velocJam = 0.0
weaponPitch = 2.5
steerFactor = 0.5
engageRange = 250

attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "ANS"
// include air units as attack targets
// doesn't need to deploy to sub attack
// doesn't move towards unit in sub attack

[TurretCraftClass]
powerTap1 = "HP_TAP_1"
powerName = "fblung"
omegaTurret = 1.0
detectRange = 210
