[GameObjectClass]
geometryName = "apmisl00.xsi"
classLabel = "wpnpower"
scrapCost = 50
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

requireCount = 4
requireName1 = "fbforg"
requireText1 = "Upgrade Kiln"
requireName2 = "fbstro"
requireName3 = "fbantm"
requireText3 = "Build Antenna"
requireName4 = "fbdowe"
requireText4 = "Build Dower"

lightHard1 = "hp_light_1"
lightName1 = "omniorange"

[PowerUpClass]
soundPickup = "pickup01.wav"
soundReject = "reject.wav"

[WeaponPowerupClass]
weaponName = "gdigger_c"
