[OrdnanceClass]
classLabel = "seismic"

shotSound = "gquak00.wav"


ammoCost = 1000
lifeSpan = 15.0
shotSpeed = 20.0


damageValue(N) = 250
damageValue(L) = 200
damageValue(H) = 500
damageValue(S) = 200
damageValue(D) = 150
damageValue(A) = 250


[SeismicClass]
waveRadius = 360
waveHeight = -5
rampUpTime = 2
rampDownTime = 5
sweepOmega = 100
sweepVeloc = 50
shakeOmega = 5
shakeVeloc = 25
buildingScale = 3