[GameObjectClass]
classLabel = "fvwalk"
explosionName = "xfwalkcr_srv"
enableServiceTruckPull = 0

/////// weapons ///////////////////

//////////////////////////////////  

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"

[WalkerClass]


