[ExplosionClass]
classLabel = "explosion"

particleTypes = 6

particleClass1 = "aasxpl_srv.shock"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"
particleClass2 = "aasxpl_srv.collapse"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"
particleClass3 = "xbldsmall_srv.duste"
particleCount3 = 3
particleVeloc3 = "0 0 0"
particleClass4 = "xbldsmall_srv.puffe"
particleCount4 = 3
particleVeloc4 = "0 0 0"
particleClass5 = "xbldsmall_srv.groundchar"
particleCount5 = 1
particleVeloc5 = "0 0 0"
particleClass6 = "xbldsmall_srv.smokee"
particleCount6 = 1
particleVeloc6 = "0 0 0"

explSound = "xms2.wav"

damageRadius = 25.0

damageValue(N) = 320
damageValue(L) = 285
damageValue(H) = 250

damageValue(S) = 285
damageValue(D) = 320
damageValue(A) = 250

kickRadius = 30.0
kickOmega = -3.0
kickVeloc = -2.0

[Shock]
simulateBase = "sim_null"
lifetime = 1
renderbase = "draw_multi"
rendercount = 2
renderName1 = "aasxpl_srv.field1"
renderName2 = "aasxpl_srv.field2"

[Field1]
simulateBase = "sim_null"
lifetime = 1
renderBase = "draw_sphere"
InitialPitch = 200.0
InitialYaw = 200.0
InitialRoll = 200.0
AddPitch = 150.0
AddYaw = 150.0
AddRoll = 150.0
textureName = "toxic_water.tga"
textureBlend = "one one modulate"
startColor = "128 255 128 128"
finishColor = "255 255 255 0"
startRadius = 300.0
finishRadius = 500.0
animateTime = 1.0
latitudeBands = 8
longitudeSegments = 16

[Field2]
simulateBase = "sim_null"
lifetime = 1
renderBase = "draw_sphere"
InitialPitch = -200.0
InitialYaw = -200.0
InitialRoll = -200.0
AddPitch = -150.0
AddYaw = -150.0
AddRoll = -150.0
textureName = "toxic_water.tga"
textureBlend = "one one modulate"
startColor = "128 255 128 128"
finishColor = "255 255 255 0"
startRadius = 299.99
finishRadius = 499.99
animateTime = 1.0
latitudeBands = 8
longitudeSegments = 16

[Collapse]
simulateBase = "sim_dust"
lifetime = 1
renderBase = "draw_multi"
rendercount = 7
renderName1 = "collapse.smoke1"
renderName2 = "collapse.smoke2"
renderName3 = "collapse.smoke3"
renderName4 = "collapse.smoke4"
renderName5 = "collapse.explode"
renderName6 = "collapse.smokecenter"
renderName7 = "collapse.embercore"
