[GameObjectClass]
baseName = "artillery_srv"
geometryName = "ibmsilo.xsi" //"mislsilo.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "ibmsilo.xsi"
classLabel = "armory"
unitIcon = "icon_base_misl.tga"
collisionRadius = 0.0
scrapCost = 70
scrapValue = 30
maxHealth = 4500
maxAmmo = 0
unitName = "Missile Silo"
aiName = "ArmoryProcess"
aiName2 = "ArmoryProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
isSingle = 1
explosionName = "xbldsmall_srv"
cancollide = 0
boxcollide = 0
infoName = "artillery_srv.inf"

categoryTypeOverride = 3

armorClass = H

requireCount = 4
requireName1 = "ibfact"
requireText1 = "Build Factory"
requireName2 = "ibarmo"
requireText2 = "Build Armory"
requireName3 = "ibcbun"
requireText3 = "Build Relay Bunker"
requireName4 = "ibtcen"
requireText4 = "Build Tech Center"

provideCount = 1
provideName1 = "MislArtl"

[BuildingClass]
tunnelcount = 1
bldEdge = "wwww"

tunnel01X0 = 0  // start point from the left of the building
tunnel01Z0 = 0  // start point from the top of the building
tunnel01DX = 4  // width from left to right
tunnel01DZ = 4  // width from top to bottom
tunnel01Edge = "wwww"


soundAmbient = "iarm01.wav"

[PoweredBuildingClass]
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"
PanelIcon = "icon_base_misl.tga"
detectRange = 100

[FactoryClass]
soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"
baseSlot = 8
reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

[ArmoryClass]
scaleVelY = 3

[ArmoryGroup1]
buildLabel = "Attack"
buildItem1 = "apssm"
buildItem2 = "aphammer"
buildItem3 = "apnukest_srv"
