[GameObjectClass]
baseName = "ivartl_srv"
geometryName = "ibartl_srv.xsi"
geometryScale = 1
//cockpitName = "ivflak88_cockpit.xsi"
PanelIcon = "icon_base_artil.tga"
unitIcon = "icon_base_artil.tga"
classLabel = "turret"
scrapValue = 60
scrapCost = 80
customCost = 60
maxHealth = 5000
maxAmmo = 10000 //300000
addHealth = 3
//addAmmo = 300000
unitName = "Artillery Cannon"
aiName = "AttachOffensive"
aiName2 = "AttachOffensive"
heatSignature = 10.0
imageSignature = 5.0
radarSignature = 5.0
isAssault = 1
caninteract = 1
CategoryTypeOverride = 9
CanBasepanelSelect = 1
Isgrouped = 0
Needgroup = 0
needlimit = 0
issingle = 1
powerCost = 1


armorClass = H

requireCount = 1
requireName1 = "ibtcen"
requireText1 = "Build Tech Center"

provideCount = 2
provideName1 = "ibartl_srv"
provideName2 = "defender"

/////// weapons ///////////////////

weaponHard1 = "HP_MORTAR_1"
weaponName1 = "gartgun"
weaponAssault1 = 1
recoilName1 = "barrel"

////////////////////////////////////

turretCount = 2
turretName1 = "turret_y"
turretName2 = "turret_x"

[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
AttackTaskAttackTimeout0 = 310
AttackTaskAttackTimeout1 = 310
AttackTaskAttackTimeout2 = 310
AttackTaskAttackTimeout3 = 310
fireConeXBase = 0.0 // for AttackTask.cpp and other AI tasks  // 0.2
fireConeXSkillAdj = 0.01 // for AttackTask.cpp and other AI tasks // -0.05
fireConeYBase = 0.0 // for AttackTask.cpp and other AI tasks  // 0.2
fireConeYSkillAdj = 0.01 // for AttackTask.cpp and other AI tasks // -0.05

Use13Aim = false // If false, tries to use 1.2's aim code

Aim12CannonError0 = 0.0
Aim12CannonError1 = 0.0
Aim12CannonError2 = 0.0
Aim12CannonError3 = 0.0
rangeScan = 390
periodScan = 1.0
velocJam = 0.0
weaponPitch = 1.5
steerFactor = 0.5
engageRange = 0
attackTask = "ArtlAttack"
subAttackTask = "ArtlSubAttack"
subAttackClass = "ADS"
// include air units as attack targets
// need to deploy to sub attack
// doesn't move towards unit in sub attack

[TurretCraftClass]
omegaTurret = 2.0
detectRange = 210

recoilName1 = "barrel"
laserName1 = "barrel"