[OrdnanceClass]
isArcing = true
classLabel = "spraybomb"
shotGeometry = "ioartl00.xsi"
shotSound = "baz03.wav"
xplGround = NULL
xplVehicle = NULL
xplBuilding = NULL
rendername = "fthrwshot_srv.render"

ammoCost = 50
lifeSpan = 15
shotSpeed = 45.0

damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[SprayBombClass]
payloadName = "fthrwhit_srv"
BuildSprayOnHit = true
HitExplodeTypes = 23

[Render]
renderBase = "draw_twirl_trail"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 32"
finishColor = "255 255 255 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 2.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 2.0
