[GameObjectClass]
geometryName = "ioartl00.xsi"
classLabel = "spraymine"
scrapCost = 0
scrapValue = 0
maxHealth = 120
maxHeat = 0
maxAmmo = 1000
unitName = "Lightning Bomb"
explosionName = "xmortgnd"

[SprayBuildingClass]
payloadName = "arcbolt"
fireSound = "arc02.wav"
triggerDelay = 2.0
setAltitude = 3.0
omegaSpin = 50.0
shotDelay = 0.1
anglePitch = 0.5

