[GameObjectClass]
mrmFactor = 0
geometryName = "ibsilo.xsi"
geometryScale = 1.28
classLabel = "silo"
scrapCost = 30
scrapValue = 10
maxHealth = 4000
maxAmmo = 0
unitName = "Scrap Silo"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 1.0
isAssault = 1
canInteract=1 // for missile lock
collisionRadius = 1
ownsTerrain = 1
explosionName = "xbldsmall_srv"

armorClass = H

BuildRequire = F //N (None) F (Flat) A (Adjacent) B (Base)
BuildSupport = N

provideCount = 2
provideName1 = "ibsilo_srv"
provideName2 = "extract_srv"
provideName3 = "ibsilo"
provideName4 = "extract"

[BuildingClass]
soundAmbient = "iext01.wav"

[SiloClass]
initDelay = 0.1 // How long before produces first scrap
scrapDelay = 3.0 // How long between scrap after first is created
scrapHold = 10 // Scrap capacity
