[ExplosionClass]
classLabel = "explosion"

particleTypes = 8

particleClass1 = "xdmbxpl.flame1"
particleCount1 = 20
particleVeloc1 = "2.0 16.0 5.0"

particleClass2 = "xdmbxpl.flame2"
particleCount2 = 30
particleVeloc2 = "3.0 16.0 2.0"

particleClass3 = "xdmbxpl.smoke"
particleCount3 = 30
particleVeloc3 = "5.0 16.0 5.0"

particleClass4 = "xdmbxpl.light"
particleCount4 = 1
particleVeloc4 = "0.0 0.0 0.0"

particleClass5 = "xdmbxpl.shrapnel"
particleCount5 = 20
particleVeloc5 = "200.0 100.0 200.0"
particleBias5 = "0.0 10.0 0.0"

particleClass6 = "xdmbxpl.shock"
particleCount6 = 1
particleVeloc6 = "0.0 0.0 0.0"

particleClass7 = "xdmbxpl.output"
particleCount7 = 1
particleVeloc7 = "1250.0 25.0 1250.0"

particleClass8 = "xdmbxpl.shockwave"
particleCount8 = 1
particleVeloc8 = "0.0 0.0 0.0"

explSound = "xcar.wav"
damageRadius = 30.0

damageValue(N) = 4000 // none
damageValue(L) = 4000 // light
damageValue(H) = 4000 // heavy

damageValue(S) = 4000 // standard
damageValue(D) = 4000 // deflection
damageValue(A) = 4000 // absorbtion
kickRadius = 30.0
kickOmega = 20.0
kickVeloc = 200.0

[Flame1]
simulateBase = "sim_smoke"
lifeTime = 2.0
renderBase = "draw_twirl"
textureName = "flame2.tga"
textureBlend = "one one modulate"
startColor = " 255 0 0 255"
finishColor = "0 0 0 0"
startRadius = 5.0
finishRadius = 3.0
animateTime = 2.0
rotationRate = 15.0

[Flame2]
simulateBase = "sim_smoke"
lifeTime = 1.0
renderBase = "draw_twirl"
textureName = "flame2.tga"
textureBlend = "one one modulate"
startColor = " 255 128 128 255"
finishColor = "0 0 0 0"
startRadius = 5.0
finishRadius = 3.0
animateTime = 1.0
rotationRate = 15.0

[Smoke]
simulateBase = "sim_smoke"
lifeTime = 5.0
renderBase = "draw_twirl"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = " 0 0 0 255"
finishColor = "0 0 0 0"
startRadius = 3.0
finishRadius = 5.0
animateTime = 5.0
rotationRate = 1.0

[Light]
simulateBase = "sim_null"
lifeTime = 3.0
renderBase = "draw_light"
startColor = "255 255 0 510"
finishColor = "255 0 0 0"
startRadius = 100.0
finishRadius = 50.0
animateTime = 3.0
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Shrapnel]
simulateBase = "sim_ember"
lifetime = 5.0
renderBase = "draw_multi"
renderCount = 4
renderName1 = "xdmbxpl.sparks"
renderName2 = "xdmbxpl.smoketrail"
renderName3 = "xdmbxpl.darkmatter1"
renderName4 = "xdmbxpl.darkmatter2"

[Sparks]
simulateBase = "sim_ember"
lifeTime = 5.0
renderBase = "draw_twirl_trail"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "24 0 24 0"
startRadius = .2
finishRadius = .6
animateTime = 5
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "5 5 5"
emitLife = 5.0

[SmokeTrail]
simulateBase = "sim_ember"
lifeTime = 5.0
renderBase = "draw_twirl_trail"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "20 20 20 127"
finishColor = "0 0 0 0"
startRadius = 0.1
finishRadius = 1.0
animateTime = 5
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.2 0.2 0.2"
emitLife = 5.0

[DarkMatter1]
simulateBase = "sim_ember"
lifeTime = 5.0
renderbase = "draw_sprite"
textureName = "lightflare.tga"
textureblend = "one one Modulate"
startcolor = "255 255 255 255"
finishcolor = "255 255 255 0"
startradius = 5
finishradius = 5
animateTime = 4

[DarkMatter2]
simulateBase = "sim_ember"
lifeTime = 5.0
renderBase = "draw_sphere"
textureName = "vcloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "0 0 0 0"
startRadius = 0.5
finishRadius = 0.5
animateTime = 4
latitudeBands = 8
longitudeSegments = 16

[Shock]
simulateBase = "sim_null"
lifeTime = 3
renderBase = "draw_sphere"
textureName = "vsmoke2.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "1 0 1 127"
finishColor = "1 0 1 0"
startRadius = 4.5
finishRadius = 125.0
animateTime = 3
latitudeBands = 8
longitudeSegments = 16

[Output]
simulateBase = "sim_dust"
lifeTime = 0.1
renderBase = "draw_twirl_trail"
emitDelay = 0.001
emitDelayVar = 0.00
emitVelocity = "0 0 0"
emitVariance = "360 0 360"
emitLife = 5
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "0 0 0 0"
startRadius = 1
finishRadius = 50
animateTime = 5.0
rotationRate = 20.0

[Shockwave]
simulateBase = "sim_smoke"
lifeTime = 0.1
renderBase = "draw_emit"
emitName = "xdmbxpl.shockemit"
emitDelay = 0.1
emitVelocity = "0.0 1 0.0"
emitVariance = "0.0 0.0 0.0"

[shockemit]
simulateBase = "sim_smoke"
lifeTime = 2
renderBase = "draw_wave"
textureName = "wave.tga"
textureBlend = "one one modulate"
startColor = "32 32 32 128" 
finishColor = "0 0 0 0" 
startRadius = 1
finishRadius = 300
animateTime = 2
waveAngle = 3.1416
waveDepth = 0.5
waveSegments = 16