[GameObjectClass]
geometryName = null
classLabel = "daywrecker"
scrapCost = 20
scrapValue = 0
maxHealth = 300
maxAmmo = 0
unitName = "Day Wrecker"
aiName = "PowerUpProcess"

requireCount = 1
requireName1 = "ibarmo"

[PowerUpClass]
SlowFall = false
FallSpeed = 1.5

[DayWreckerClass]
xplBlast = "xkamakazi_srv"

