[GameObjectClass]
classLabel = "fvsent"
geometryName = "fvsent_skelF.xsi"
animCount = 7
animName1 = "forward"
animFile1 = "fvsent_ASF.xsi"
animName2 = "neutral"
animFile2 = "fvsent_ASN.xsi"
animName3 = "reverse"
animFile3 = "fvsent_ASR.xsi"
animName4 = "deploy"
animFile4 = "fvsent_MORPH.xsi"
animName5 = "forward2"
animFile5 = "fvsent_MSF.xsi"
animName6 = "neutral2"
animFile6 = "fvsent_MSN.xsi"
animName7 = "reverse2"
animFile7 = "fvsent_MSR.xsi"
scrapValue = 8
scrapCost = 40
customCost = 40
buildTime = 10
customTime = 15
maxHealth = 1600
maxAmmo = 2000
addAmmo = 3
addhealth = 0.0
unitName = "Recon Hvy.Scout"
infoName = "fvfsent_srv.inf"
unitIcon = "icon_fvsentF.png"

requireCount = 1
requireName1 = "fldkiln"
requireText1 = "Build Recon Kiln"

limitClass1 = "Offense"
limitClass1Count = 15
limitClass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Offense"

explosionName = "xplvehicle_srv"

/////// weapons ///////////////////

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplCrash = "xsentcr_srv"

// COMBAT MODE /////////////////////

[HoverCraftClass]

// ASSAULT MODE /////////////////////

[MorphTankClass]
maxHealth = 1200
addhealth = 4.0
maxAmmo = 2000
addAmmo = 0.0
unitName = "Recon Hvy.Scout"

[DeployableClass]
