[GameObjectClass]
baseName = "ibstow"
classLabel = "ibrckt"
scrapCost = 75
scrapValue = 30
maxHealth = 5000
maxAmmo = 10000 // 0 is *not* treated as infinite ammo!
aiName = "SupportProcess"
aiName2 = "SupportProcess"

explosionName = "xbldsmall_srv"

armorClass = H

provideCount = 5
provideName1 = "ibstow"
provideName5 = "ibstow_srv"

///// WEAPON ////////////////////

weaponMask = 00011
weaponHard1 = "HP_ROCKET_3"
recoilName1 = "turret_x_1"
weaponName1 = "gshadow_c"
weaponAssault1 = 0
weaponHard2 = "HP_ROCKET_2"
recoilName2 = "turret_x_1"
weaponName2 = "gshadow_c"
weaponAssault2 = 0
weaponHard3 = "HP_ROCKET_1"
recoilName3 = "turret_x_1"
weaponName3 = "gisam_a"
weaponAssault3 = 1

/////////////////////////////////

lightHard1 = "hp_light_1"
lightName1 = "spotwhite"

[BuildingClass]

[CraftClass]
rangeScan = 300
weaponPitch = 2.5
engageRange = 250

[TurretCraftClass]

[Lod1]
