[GameObjectClass]
classLabel = "ibsbay"
scrapValue = 3
isSingle = 0
explosionName = "xbldmed_srv"

limitClass1 = "ibsbay"
limitClass1Count = 1
limitClass1Text = "Only One Allowed"

[PoweredBuildingClass]
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"

[BuildingClass]

[SupplyDepotClass]

[Lod1]

