[GameObjectClass]
geometryName = "invisibox.xsi"
geometryscale = 0.01
classLabel = "powered"
scrapCost = 5
scrapValue = 0
maxHealth = 0
maxAmmo = 0
lifespan = 60
powerCost = 0
unitName = "Smoke Bomb"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 0
imageSignature = 0
radarSignature = 0
boxcollide = 1
candetect = 0
caninteract = 0
ownsterrain = 0
ClearBuildZone = 1

armorClass = H

[PoweredBuildingClass]
powerTap1 = "Smoke Bomb" //"HP_TAP_01"
powerName = "smokebomb2"
detectRange = 0

[BuildingClass]
soundAmbient = "silence.wav"