[OrdnanceClass]
classLabel = "bullet"
shotgeometry = NULL
xplGround = "xhyper"
xplvehicle = "xhyper"
xplBuilding = "xhyper"

renderName = "hyper_c.render"

ammocost = 10
lifespan = 1
shotspeed = 150


damageValue(N) = 40 
damageValue(L) = 30
damageValue(H) = 20

damageValue(S) = 30
damageValue(D) = 50
damageValue(A) = 20

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "hyper_c.plasma"
renderName2 = "hyper_c.trail"

[Plasma]
renderbase = "draw_sprite"
textureName = "lightflare.tga"
textureblend = "one one Modulate"
startcolor = "192 192 255 255"
finishcolor = "192 192 255 255"
startradius = 5.0
finishradius = 10.0
rotationrate = 200.0

[Trail]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "192 192 255 255"
finishColor = "0 0 255 0"
startRadius = 0.05
finishRadius = 0.05
segmentTime = 0.5
animatetime = 0.5
