[OrdnanceClass]
classLabel = "popper"

shotGeometry = "ioartl00.xsi"
shotSound = ""

xplGround = "xcarpet"
xplvehicle = "xcarpet"
xplBuilding = "xcarpet"

//renderName = "carpetbmb.render"

ammoCost = 100
lifeSpan = 1e30
shotSpeed = 20.0

damageValue(N) = 400 // none
damageValue(L) = 350 // light
damageValue(H) = 300 // heavy

damageValue(S) = 350 // standard
damageValue(D) = 300 // deflection
damageValue(A) = 400 // absorbtion

[Popperclass]
scanRange = 1e6
launchXpl = "xfuelairlaunch_srv"
launchOrd = "fuelairwait_srv"
targetAngle = 3.1416

[Render]
renderBase = "draw_twirl_trail"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "164 164 164 32"
finishColor = "180 180 180 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 3.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 3.0
