[GameObjectClass]
geometryName = NULL //"igmcur00.xsi"
classLabel = "magnet"
scrapCost = 0
scrapValue = 0
maxHealth = 1e6
maxAmmo = 50
unitName = "Base Shield"
effectHard1 = "Base Shield"
effectName1 = "stbshield_srv.field"

[MineClass]
lifeSpan = 1e6

[MagnetMineClass]
teamFilter = 48
triggerDelay = 1.0
fieldRadius = 300.0
objPushCenter = 0.0
objPushEdge = 0.0
objDragCenter = 0.0
objDragEdge = 0.0
ordPushCenter = 0.0
ordPushEdge = 60.0
ordDragCenter = 0.0
ordDragEdge = 1.0

[Field]
renderbase = "draw_multi"
rendercount = 2
renderName1 = "stbshield_srv.field1"
renderName2 = "stbshield_srv.field2"

[Field1]
renderBase = "draw_sphere"
InitialPitch = 2.0
InitialYaw = 2.0
InitialRoll = 2.0
AddPitch = 2.0
AddYaw = 2.0
AddRoll = 2.0
textureName = "toxic_water.tga"
textureBlend = "one one modulate"
startColor = "255 255 200 0"
finishColor = "128 255 128 128"
startRadius = 0.0
finishRadius = 300.0
animateTime = 1.0
latitudeBands = 8
longitudeSegments = 16

[Field2]
renderBase = "draw_sphere"
InitialPitch = -2.0
InitialYaw = -2.0
InitialRoll = -2.0
AddPitch = -2.0
AddYaw = -2.0
AddRoll = -2.0
textureName = "toxic_water.tga"
textureBlend = "one one modulate"
startColor = "255 255 200 0"
finishColor = "128 255 128 128"
startRadius = 0.0
finishRadius = 299.99
animateTime = 1.0
latitudeBands = 8
longitudeSegments = 16
