[WeaponClass]
classLabel = "cannon"
altName = "glightrail_c"
ordName = "lightrail_a"
wpnName = "Light Railgun"
fireSound = "railgun.wav"
wpnReticle = "gflashgn"
wpnCategory = "HAND"
isAssault = 1
isFlying = 0
flashName = "grailgun_a.flash"

[CannonClass]
shotDelay = 3.0

[Flash]
renderBase = "draw_geom"
textureName = "sflash.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0
finishRadius = 1
animateTime = 0.1
geomName = "g_sflash.xsi"
