[GameObjectClass]
classLabel = "fvturr"
geometryName = "fvturr_skelF.xsi"
animCount = 4
animName1 = "forward"
animFile1 = "fvturr_ASF.xsi"
animName2 = "neutral"
animFile2 = "fvturr_ASN.xsi"
animName3 = "reverse"
animFile3 = "fvturr_ASR.xsi"
animName4 = "deploy"
animFile4 = "fvturr_deploy.xsi"
scrapCost = 30
customCost = 35
scrapValue = 9
buildTime = 8.0
customTime = 8.0
maxHealth = 2200
maxAmmo = 2400
addAmmo = 4
unitName = "Recon Turret"
infoName = "fvfturr_srv.inf"
unitIcon = "icon_fvturrF.png" 

requireCount = 0

limitClass1 = "Defense"
limitClass1Count = 15
limitClass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Defense"

explosionName = "xplvehicle_srv"

/////// weapons ///////////////////

//////////////////////////////////  

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplcrash = "xfturrcr_srv"

[HoverCraftClass]

[DeployableClass]

[TurretTankClass]
