[GameObjectClass]
geometryName = NULL
classLabel = "spraybomb"
scrapCost = 0
scrapValue = 0
maxHealth = 120
maxHeat = 0
maxAmmo = 0
unitName = "Bomber"
explosionName = ""

[SprayBuildingClass]
payloadName = "empshot"
fireSound = ""
triggerDelay = 0.2
setAltitude = 5.0
omegaSpin = 100
shotDelay = 0.01
anglePitch = 4

