//-------------------------
// Small building collapse
//-------------------------

[ExplosionClass]
classLabel = "explosion"

particleTypes = 4
particleClass1 = "xbldsmall_srv.duste"
particleCount1 = 3
particleVeloc1 = "0 0 0"
particleClass2 = "xbldsmall_srv.puffe"
particleCount2 = 3
particleVeloc2 = "0 0 0"
particleClass3 = "xbldsmall_srv.groundchar"
particleCount3 = 1
particleVeloc3 = "0 0 0"
particleClass4 = "xbldsmall_srv.smokee"
particleCount4 = 1
particleVeloc4 = "0 0 0"

explSound = "xms2.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0


[Duste]
simulateBase = "sim_dust"
renderBase = "draw_emit"
lifeTime = 0.05
emitName = "xbldsmall_srv.dust"
emitDelay = 0.01
emitDelayVar = 0.0
emitVelocity = "3 0 0"
emitVariance = "20 0 20"
emitInherit = "0 0 0"

[Dust]
simulateBase = "sim_dust"
lifeTime = 15
renderBase = "draw_sprite"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "128 128 128 0"
startRadius = 10.0
finishRadius = 25.0
animateTime = 15
//rotationrate = 1

[Puffe]
simulateBase = "sim_dust"
renderBase = "draw_emit"
lifeTime = 0.05
emitName = "xbldsmall_srv.puff"
emitDelay = 0.01
emitDelayVar = 0.0
emitVelocity = "3 0 0"
emitVariance = "5 20 5"
emitInherit = "0 0 0"

[Puff]
simulateBase = "sim_smoke"
lifeTime = 10
renderBase = "draw_twirl"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 255"
finishColor = "128 128 128 0"
startRadius = 10.0
finishRadius = 25.0
animateTime = 10
rotationrate = 3

[GroundChar]
simulateBase = "sim_null"
lifeTime = 120
renderBase = "draw_planar"
textureName = "craterscorch.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "162 162 162 255"
finishColor = "162 162 162 0"
startRadius = 25
finishRadius = 25
animateTime = 120

[Smokee]
simulateBase = "sim_dust"
renderBase = "draw_emit"
lifeTime = 30
emitName = "xbldsmall_srv.smoke"
emitDelay = 0.5
emitDelayVar = 0.0
emitVelocity = "3 10 0"
emitVariance = "3 3 3"
emitInherit = "0 0 0"

[Smoke]
simulateBase = "sim_smoke"
lifeTime = 5
renderBase = "draw_twirl"
textureName = "wispsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 64"
finishColor = "128 128 128 0"
startRadius = 5.0
finishRadius = 15.0
animateTime = 5
rotationrate = 3
