[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xppcgnd"
xplvehicle = "xppc"
xplBuilding = "xppc"

renderName = "ppc_a.render"

ammoCost = 600
lifeSpan = 500e-3
shotSpeed = 1e3

damageValue(N) = 3500 // none
damageValue(L) = 2500 // light
damageValue(H) = 1500 // heavy

damageValue(S) = 2500 // standard 
damageValue(D) = 800 // deflection
damageValue(A) = 3500 // absorbtion 

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "ppc_a.core"
renderName2 = "ppc_a.core2"
renderName3 = "ppc_a.particles"

[Core]
renderBase = "draw_bolt"
textureName = NULL
textureBlend = "one one modulate"
startColor = "0 0 255 255"
finishColor = "0 0 255 0"
startRadius = 0.3
finishRadius = 0.1
segmentLength = 1.0
segmentVariance = "1 1 1"
segmentTime = 0.2
animateTime = 1
textureRate = 0.01

[Core2]
renderBase = "draw_bolt"
textureName = NULL
textureBlend = "one one modulate"
startColor = "0 255 255 255"
finishColor = "0 255 255 0"
startRadius = 0.3
finishRadius = 0.1
segmentLength = 1.0
segmentVariance = "1 1 1"
segmentTime = 0.2
animateTime = 1
textureRate = 0.01

[Particles]
renderBase = "draw_twirl_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor =   "0 255 255 255"
finishColor = "0 0 255 0"
startRadius = .5
finishRadius = 0.15
animateTime = 1.5
emitDelay = 0.005
emitVelocity = "0 0 0"
emitVariance = "5 5 5"
emitLife = 1.5
