[GameObjectClass]
geometryName = "ioartl00.xsi"
classLabel = "spraymine"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxHeat = 1
maxAmmo = 100
unitName = "Flare"
effectHard1 = "Flare"
effectName1 = "sigflare.render"
lifespan = 45
heatSignature = 4.0
imageSignature = 4.0
radarSignature = 4.0
canInteract = 1
candetect = 1
canselect = 0
cancollide = 1
LeaveExplodeScorch = false

RestoreFxSavegame = true
RestoreFxLockstep = true
RestoreFxVisual = true

[SprayBuildingClass]
payloadName = "sigflrord"
fireSound = "silence.wav"
triggerDelay = 0.0
setAltitude = 50.0
anglePitch = 0.0
shotDelay = 9e9

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "sigflare.lightemit"
renderName2 = "sigflare.cloudemit"
renderName3 = "sigflare.launch"

[LightEmit]
renderBase = "draw_emit"
emitName = "sigflare.light"
emitDelay = 0.1
emitVariance = "0 0 0"
emitvelocity = "0 0 0"
startdelay = 1.6

[Light]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_light"
startColor = "255 255 255 2550"
finishColor = "255 255 255 2550"
startRadius = 150.0
finishRadius = 150.0
animateTime = 0.1
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[CloudEmit]
renderBase = "draw_emit"
emitName = "sigflare.cloudpuff"
emitDelay = 0.25
emitVariance = "1.5 1.5 1.5"
emitvelocity = "1 3 1"
startdelay = 1.6

[CloudPuff]
simulateBase = "sim_smoke"
lifeTime = 5
renderBase = "draw_twirl"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 255"
finishColor = "255 255 255 0"
startRadius = 0.5
finishRadius = 5.0
animateTime = 5
rotationRate = 0.5

[Launch]
renderBase = "draw_twirl_trail"
textureName = "flame.tga"
textureBlend = "one one modulate"
startColor = "255 255 63 255"
finishColor = "255 0 0 0"
startRadius = 0.2
finishRadius = 0.1
animateTime = 0.2
emitDelay = 0.005
emitVelocity = "0.0 0.0 0.0"
emitVariance = "3.0 3.0 2.0"
emitLife = 0.2