[OrdnanceClass]
classLabel = "grenade"

shotGeometry = "ioartl00.xsi"
shotSound = ""

xplGround = "xblanket"
xplvehicle = "xblanket"
xplBuilding = "xblanket"

renderName = "blanketbmb.render"

ammoCost = 1
lifeSpan = 1e30
shotSpeed = 30.0

damageValue(N) = 400 // none
damageValue(L) = 350 // light
damageValue(H) = 300 // heavy

damageValue(S) = 350 // standard
damageValue(D) = 300 // deflection
damageValue(A) = 400 // absorbtion

//[Popperclass]
//scanRange = 1e6
//launchXpl = ""
//launchOrd = "blanketbomb2"

[Render]
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 200 200 200"
finishColor = "200 0 0 0"
startRadius = 1
finishRadius = 0
animateTime = 1.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 1.0
maxdist = 1000
