[OrdnanceClass]
classLabel = "bullet" //"grenade"

shotGeometry = "ioartl00.xsi"
shotSound = ""

xplGround = "xflaksrv"
xplvehicle = "xflaksrv"
xplBuilding = "xflaksrv"
xplexpire = "xflaksrv"

//renderName = "flaksrv.render"


ammoCost = 50
lifeSpan = 1
shotSpeed = 150.0

damageValue(N) = 100 // none
damageValue(L) = 75 // light
damageValue(H) = 50 // heavy

damageValue(S) = 75 // standard
damageValue(D) = 75 // deflection
damageValue(A) = 75 // absorbtion

[Render]
renderBase = "draw_trail"
textureName = "vsmoke2.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
textureRate = 0.1
startColor = "31 31 31 255"
finishColor = "128 128 128 0"
startRadius = 0.05
finishRadius = 0.05
segmentTime = 3.0
