[GameObjectClass]
baseName = "fbartl_srv"
geometryName = "fbartl.xsi"
geometryScale = 1.0
classLabel = "turret"
UnitIcon = "icon_base_artil.tga"
powerCost = 0
scrapCost = 80
scrapValue = 60
maxHealth = 5000
maxAmmo = 120
addHealth = 3
addAmmo = 1
unitName = "Artillery Cannon"
aiName = "AttachOffensive"
aiName2 = "AttachOffensive"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1
ownsTerrain = 1
issingle = 1
CategoryTypeOverride = 9
CanBasepanelSelect = 1
Isgrouped = 0
Needgroup = 0
explosionName = "xbldsmall_srv"
infoName = "fbartl_srv.inf"

armorClass = H

requireCount = 1
requireName1 = "fbover"
requireText1 = "Upgrade Antenna"

provideCount = 3
provideName1 = "defender"
provideName2 = "defender_srv"
provideName3 = "fbart_srv"

buildSupport = "A"
buildRequire = "F"

canInteract = 1 // can interact using the reticle
canDetect = 1 

/////// weapons ///////////////////

weaponMask = 00001
weaponHard1 = "HP_MORTAR_1"
weaponName1 = "gplasart"

//////////////////////////////////

turretCount = 2
turretName1 = "turret_y"
turretName2 = "turret_x"

[BuildingClass]
soundAmbient = "igtow01.wav"

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
AttackTaskAttackTimeout0 = 310
AttackTaskAttackTimeout1 = 310
AttackTaskAttackTimeout2 = 310
AttackTaskAttackTimeout3 = 310
fireConeXBase = 0.0 // for AttackTask.cpp and other AI tasks  // 0.2
fireConeXSkillAdj = 0.01 // for AttackTask.cpp and other AI tasks // -0.05
fireConeYBase = 0.0 // for AttackTask.cpp and other AI tasks  // 0.2
fireConeYSkillAdj = 0.01 // for AttackTask.cpp and other AI tasks // -0.05

Use13Aim = false // If false, tries to use 1.2's aim code

Aim12CannonError0 = 0.0
Aim12CannonError1 = 0.0
Aim12CannonError2 = 0.0
Aim12CannonError3 = 0.0
rangeScan = 390
periodScan = 1.0
velocJam = 0.0
weaponPitch = 1.5
steerFactor = 0.5
engageRange = 0
attackTask = "ArtlAttack"
subAttackTask = "ArtlSubAttack"
subAttackClass = "ADS"
// include air units as attack targets
// need to deploy to sub attack
// doesn't move towards unit in sub attack

[TurretCraftClass]
omegaTurret = 2.0
detectRange = 210

[TurretCraftClass]
omegaTurret = 2.0
detectRange = 210
