[GameObjectClass]
baseName = "fvkama_srv"
glowTexture = "fvscoua0.pic"
geometryName = "fvscout_skel.xsi"
cockpitName = "fvscout_cockpit.xsi"
classLabel = "morphtank"
animCount = 7
animName1 = "forward"
animFile1 = "fvscout_ASF.xsi"
animName2 = "neutral"
animFile2 = "fvscout_ASN.xsi"
animName3 = "reverse"
animFile3 = "fvscout_ASR.xsi"
animName4 = "deploy"
animFile4 = "fvscout_MORPH.xsi"
animName5 = "forward2"
animFile5 = "fvscout_MSF.xsi"
animName6 = "neutral2"
animFile6 = "fvscout_MSN.xsi"
animName7 = "reverse2"
animFile7 = "fvscout_MSR.xsi"
scrapValue = 0
scrapCost = 65
customCost = 65
buildTime = 15.0
customTime = 15.0
maxHealth = 1200
maxAmmo = 2000
AcceptPowerupMask = 1 //None
playerOnly = 1

//AllowFactoryCustomizations = false

addAmmo = 2.0
addHealth = 2.0

unitName = "Kamikaze Ship"
aiName = "TankFriend"
aiName2 = "TankEnemy"

//aiName = "ScoutFriend"
//aiName2 = "ScoutEnemy"

heatSignature = 2.0
imageSignature = 3.0
radarSignature = 0.1
explosionName = "xplvehicle_srv"

isAssault = 0

armorClass = N

requireCount = 2
requireName1 = "fbforg"
requireText1 = "Upgrade Kiln"
requireName2 = "fbstro"
requireText2 = "Build Stronghold"

playeronly = true

/////// weapons ///////////////////

weaponMask = 00001

weaponHard1 = "HP_SPECIAL_1"
weaponName1 = "gkama_srv"
weaponAssault1 = 0

weaponHard3 = "HP_SHIELD"
weaponName3 = ""
weaponAssault3 = 0

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplCrash = "xkamacr_srv"
rangeScan = 450.0f
periodScan = 5.0f
velocJam = 0.0f
engageRange = 130

braccelFactor = 0.05f;
strafeFactor = 0.1f;
steerFactor = 1.5f;
omegaFactor = 0.28f;
velFactor = 0.2f;

avoidSpeed = 20;
topSpeed = 30;

selectWaitMsg = "fvscout04.wav"
selectAttackMsg = "fvscout01.wav"
selectFollowMsg = "fvscout03.wav"
selectGoMsg = "fvscout02.wav"
selectOtherMsg = "fvscout04.wav"
holdMsg = "fvscout12.wav"
goMsg = "fvscout05.wav"
attackMsg = "fvscout06.wav"
followMeMsg = "fvscout08.wav"
followMsg = "fvscout03.wav"
repairMsg = "fvscout09.wav"
reloadMsg = "fvscout09.wav"
rescueMsg = "fvscout10.wav"
recycleMsg = "fvscout11.wav"
otherMsg = "fvscout04.wav" 

user1Msg = ""  
killedMsg = ""
diedMsg = ""

// COMBAT MODE /////////////////////

[HoverCraftClass]
velocForward = 60.0 // [40]
velocReverse = 40.0 // [20]
velocStrafe = 30.0 // [20]
accelThrust = 30.0 //acceleration [50]
accelDragStop = 21.0 //how fast it stops once hands are off controls [13]
accelJump = 30.0 // [20]

setAltitude = 3 // how high off the ground

alphaTrack = 21.0 //springs speed it rights itself [21]
alphaDamp = 7.0 //shocks [7]

pitchPitch = 0.12 //nose up [.25]
pitchThrust = 0.12 //nose down [.1]

rollStrafe = 0.085 //rolls while strafing [.2]
omegaSpin = 3.5 //spinning in place speed [4.0]
omegaTurn = 3.0 //turning while moving speed [4.5]
alphaSteer = 4.0 //how fast it speeds up and slows down to steering [3.9]
rollSteer = 0.07 //rolls while steering [.25]

soundThrust = "ssent01j.wav"


// ASSAULT MODE /////////////////////

[MorphTankClass]
// object data
maxHealth = 1200
maxAmmo = 2000
engageRange = 15
isAssault = 1

addAmmo = 2.0
addHealth = 2.0

unitName = "Kamikaze Ship"

// radar properties
rangeScan = 450.0f
periodScan = 5.0f
velocJam = 5.0f

velocForward = 60.0 // [40]
velocReverse = 40.0 // [20]
velocStrafe = 30.0 // [20]
accelThrust = 30.0 //acceleration [50]
accelDragStop = 21.0 //how fast it stops once hands are off controls [13]
accelJump = 30.0 // [20]

setAltitude = 3 // how high off the ground

alphaTrack = 10.0 //springs speed it rights itself [21]
alphaDamp = 3.0 //shocks [7]

pitchPitch = .1 //nose up [.25]
pitchThrust = .1 //nose down [.1]

rollStrafe = 0.3 //rolls while strafing [.2]
omegaSpin = 5.0 //spinning in place speed [4.0]
omegaTurn = 2.5 //turning while moving speed [4.5]
alphaSteer = 5.0 //how fast it speeds up and slows down to steering [5.0]
rollSteer = 0.3 //rolls while steering [.25]

// hovercraft sounds
soundThrust = "ssent01j.wav"


[DeployableClass]
soundDeploy = "morph01.wav"
soundUndeploy = "morph01b.wav"
