[OrdnanceClass]
classLabel = "bouncebomb"
shotGeometry = "igsatc00.xsi"
shotSound = "silence.wav"

xplGround = "xc4_srv"
xplVehicle = "xc4_srv"
xplBuilding = "xc4_srv"
xplExpire = "xc4_srv"

//renderName = "c4_srv.render"

ammoCost = 1
lifeSpan = 1e6
shotSpeed = 15.0

damageValue(N) = 600
damageValue(L) = 500
damageValue(H) = 400

damageValue(S) = 500
damageValue(D) = 400
damageValue(A) = 600

[BounceBombClass]
bounceRatio = 0.25
bounceSound = "silence.wav"
bounceBuilding = 1
HitExplodeTypes = 8

[Render]
renderBase = "draw_twirl_trail"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "180 180 180 32"
finishColor = "255 255 255 0"
startRadius = 0.6
finishRadius = 2.4
animateTime = 3.0
rotationRate = 2.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.0 1.0 1.0"
emitLife = 3.0
