[GameObjectClass]
geometryName = NULL
classLabel = "spraymine"
scrapCost = 0
scrapValue = 0
maxHealth = 120
maxHeat = 0
maxAmmo = 100
unitName = "Bomber"
explosionName = ""
LeaveExplodeScorch = false

[SprayBuildingClass]
payloadName = "fuelairbmb_srv"
fireSound = ""
triggerDelay = 0.0
setAltitude = 50.0
omegaSpin = 0.0
shotDelay = 0.1
anglePitch = 0

