[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL

xplGround = "xstpgnd_a"
xplvehicle = "xstpcar_a"
xplBuilding = "xstpbld_a"

renderName = "stp_a.render"

ammoCost = 1.5
lifeSpan = 0.8 // 120m
shotSpeed = 300.0

damageValue(N) = 50 // none // 300
damageValue(L) = 45 // light // 270
damageValue(H) = 30 // heavy // 250

damageValue(S) = 45 // standard // 270
damageValue(D) = 55 // deflection // 200
damageValue(A) = 20 // absorbtion // 300

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "stp_a.core"
renderName2 = "stp_a.spark"

[Core]
renderBase = "draw_sphere"
textureName = NULL //"trail2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 0 255 255"
startRadius = 0.1
finishRadius = 0.1
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 0.65
textureRate = 0.01

[Spark]
renderBase = "draw_twirl"
textureName = "lightflare.tga" //"sparkc.tga"
textureBlend = "one one modulate"
startColor = "128 0 255 255"
finishColor = "30 0 100 255"
startRadius = 1.5
finishRadius = 1.5
segmentLength = 5.0
segmentVariance = "2.0 2.0 0.5"
animateTime = 1.8 // 0.2
textureRate = 0.01
