[GameObjectClass]
geometryName = "igflar00.xsi"
classLabel = "jammer"
scrapCost = 0
scrapValue = 0
maxHealth = 500
maxAmmo = 0
powercost = 0
unitName = "Smoke Bomb"
effectHard1 = "Smoke Bomb"
effectName1 = "smokebomb2.render"
collisionradius = 0.1
cancollide = 1
caninteract = 1
candetect = 1
explosionname = "xgasmxpl"
DoBettyAttack = false //Shut up Betty, this is a mine, not a building.

RestoreFxSavegame = true
RestoreFxLockstep = true
RestoreFxVisual = true

[PoweredBuildingClass]
detectRange = 0

[BuildingClass]
DoBettyLost = false
lifespan = 60
soundAmbient = "silence.wav"

[JammerTowerClass]
jammerRange = 75
DampTeamFilter = 0
JamScannerTeamFilter = 0

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "smokebomb2.core"
renderName2 = "smokebomb2.cloudemit"
renderName3 = "smokebomb2.groundemit"

[Core]
renderBase = "draw_twirl"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 255"
finishColor = "255 255 255 0"
startRadius = 2.0
finishRadius = 100.0
animateTime = 5.0
rotationRate = 2.0

[CloudEmit]
renderBase = "draw_emit"
emitName = "smokebomb2.cloudpuff"
emitDelay = 0.5
emitVariance = "25.0 25.0 25.0"

[CloudPuff]
simulateBase = "sim_smoke"
lifeTime = 10.0
renderBase = "draw_twirl"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 255"
finishColor = "255 255 255 0"
startRadius = 5.0
finishRadius = 100.0
animateTime = 10.0
rotationRate = 0.5

[GroundEmit]
renderBase = "draw_emit"
emitName = "smokebomb2.groundpuff"
emitDelay = 0.2
emitVariance = "25.0 0.0 25.0"

[GroundPuff]
simulateBase = "sim_dust"
lifeTime = 10.0
renderBase = "draw_sprite"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "128 128 128 255"
finishColor = "255 255 255 0"
startRadius = 5.0
finishRadius = 50.0
animateTime = 10.0
rotationRate = 0.5
