[OrdnanceClass]
classLabel = "snipershell"

shotGeometry = NULL
xplGround = "xflagnd"
xplvehicle = "xflacar"
xplBuilding = "xflabld"

renderName = "lightrail_a.render"

ammoCost = 100
lifeSpan = 300e-3
shotSpeed = 1e3

damageValue(N) = 875 // none
damageValue(L) = 625 // light
damageValue(H) = 375 // heavy

damageValue(S) = 625 // standard 
damageValue(D) = 200 // deflection
damageValue(A) = 875 // absorbtion 

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "lightrail_a.core"
renderName2 = "lightrail_a.ring"

[Core]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 200"
finishColor = "255 255 255 0"
startRadius = 0.02
finishRadius = 0.02
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 3.0
textureRate = 0.01

[Ring]
renderBase = "draw_twirl_trail"
textureName = "raindrop.tga"
textureBlend = "one one modulate"
startColor = "128 128 128 32" 
finishColor = "0 0 0 0" 
startRadius = 1
finishRadius = 2
animateTime = 3.0
emitDelay = 0.005
emitLife = 3.0
rotationrate = 20

[SniperShellClass]
killRadius = 0.5
killLength = 15.0
