[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xflagnd"
xplvehicle = "xflacar"
xplBuilding = "xflabld"

renderName = "railgun_a.render"

ammoCost = 600
lifeSpan = 500e-3
shotSpeed = 1e3

damageValue(N) = 3500 // none
damageValue(L) = 2500 // light
damageValue(H) = 1500 // heavy

damageValue(S) = 2500 // standard 
damageValue(D) = 800 // deflection
damageValue(A) = 3500 // absorbtion 

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "railgun_a.core"
renderName2 = "railgun_a.ring"

[Core]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 128"
finishColor = "255 255 255 0"
startRadius = 0.2
finishRadius = 0.2
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 3.0
textureRate = 0.01

[Ring]
renderBase = "draw_twirl_trail"
textureName = "raindrop.tga"
textureBlend = "one one modulate"
startColor = "128 128 128 16" 
finishColor = "128 128 128 0" 
startRadius = 3.0
finishRadius = 5.0
animateTime = 3.0
emitDelay = 0.005
emitLife = 3.0
rotationrate = 20
maxdist = 1000

