[GameObjectClass]
geometryName = "apmisl00.xsi"
classLabel = "wpnpower"
scrapCost = 50
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

lightHard1 = "hp_light_1"
lightName1 = "omnicyan"

requireCount = 4
requireName1 = "fldforge"
requireText1 = "Upgrade Sub Kiln"
requireName2 = "fldstro"
requireName3 = "fldover"
requireText3 = "Upgrade Sub Antennae"
requireName4 = "flddowe"
requireText4 = "Build Sub Dower"

[PowerUpClass]
soundPickup = "pickup01.wav"
soundReject = "reject.wav"

[WeaponPowerupClass]
weaponName = "gstreak_a"
