[OrdnanceClass]
classLabel = "beam"
shotradius = -1e6
shotGeometry = NULL
xplGround = "xskylaz"
xplvehicle = "xskylaz"
xplBuilding = "xskylaz"

renderName = "skylaser.render"

ammoCost = 10
lifeSpan = 0.01
shotSpeed = 1e6

damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0

damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[Render]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "0 255 255 255"
finishColor = "0 255 255 0"
startRadius = 1
finishRadius = 30
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 3
