// =================
// INCINDIARY EXPLOSION
// =================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 6

particleClass1 = "xfthrw_srv.flame1"
particleCount1 = 5
particleVeloc1 = "16.0 16.0 16.0"

particleClass2 = "xfthrw_srv.flame2"
particleCount2 = 5
particleVeloc2 = "16.0 16.0 16.0"

particleClass3 = "xfthrw_srv.smoke"
particleCount3 = 5
particleVeloc3 = "18.0 18.0 18.0"

particleClass4 = "xfthrw_srv.light"
particleCount4 = 1
particleVeloc4 = "0.0 0.0 0.0"

particleClass5 = "xfthrw_srv.shrapnel"
particleCount5 = 5
particleVeloc5 = "100.0 100.0 100.0"
particleBias5 = "0.0 10.0 0.0"

particleClass6 = "xfthrw_srv.shock"
particleCount6 = 1
particleVeloc6 = "0.0 0.0 0.0"

explSound = "xcar.wav"
damageRadius = 30.0

damageValue(N) = 480
damageValue(L) = 420
damageValue(H) = 375

damageValue(S) = 420
damageValue(D) = 320
damageValue(A) = 375

kickRadius = 30
kickOmega = 2
kickVeloc = 2

[Flame1]
simulateBase = "sim_smoke"
lifeTime = 2.0
renderBase = "draw_twirl"
textureName = "flame2.tga"
textureBlend = "one one modulate"
startColor = " 255 0 0 2550"
finishColor = "0 0 0 0"
startRadius = 20.0
finishRadius = 12.0
animateTime = 2.0
rotationRate = 15.0

[Flame2]
simulateBase = "sim_smoke"
lifeTime = 1.0
renderBase = "draw_twirl"
textureName = "flame2.tga"
textureBlend = "one one modulate"
startColor = " 255 128 128 2550"
finishColor = "0 0 0 0"
startRadius = 20.0
finishRadius = 12.0
animateTime = 1.0
rotationRate = 15.0

[Smoke]
simulateBase = "sim_smoke"
lifeTime = 5.0
renderBase = "draw_twirl"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = " 0 0 0 255"
finishColor = "0 0 0 0"
startRadius = 12.0
finishRadius = 20.0
animateTime = 5.0
rotationRate = 1.0

[Light]
simulateBase = "sim_null"
lifeTime = 3.0
renderBase = "draw_light"
startColor = "255 196 0 2550"
finishColor = "0 0 0 0"
startRadius = 100.0
finishRadius = 0.0
animateTime = 3.0
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0

[Shrapnel]
simulateBase = "sim_ember"
lifeTime = 1.0
renderBase = "draw_twirl_trail"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 200"
finishColor = "0 0 0 0"
startRadius = 0.1
finishRadius = 1.0
animateTime = 3.0
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.2 0.2 0.2"
emitLife = 3.0
maxdist = 1000

[Shock]
simulateBase = "sim_null"
lifeTime = 0.3
renderBase = "draw_sphere"
textureName = "vsmoke.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 16"
finishColor = "255 255 255 0"
startRadius = 9
finishRadius = 90.0
animateTime = 0.3
latitudeBands = 8
longitudeSegments = 16
