[GameObjectClass]
geometryName = "apmisl00.xsi"
classLabel = "wpnpower"
scrapCost = 20
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

[PowerUpClass]
soundPickup = "pickup01.wav"
soundReject = "reject.wav"

[WeaponPowerupClass]
weaponName = "gfafmsl_c"
