[GameObjectClass]
basename = "fbaa_srv"
geometryName = "fbaa_srv.xsi"
//geometryScale = 1
classLabel = "jammer"
collisionRadius = 1.0
scrapCost = 60
scrapValue = 30
maxHealth = 4000
maxAmmo = 0
powerCost = 0
unitName = "Anti-Missile Spire"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 0.8
imageSignature = 8.0
radarSignature = 1.0
isAssault = 1
canSelect = 0
explosionName = "xbldsmall_srv"

armorClass = H

requireCount = 1
requireName1 = "fbforg"
requireText1 = "Upgrade Kiln"

provideCount = 3
provideName1 = "antiartl"
provideName2 = "defender_srv"
provideName3 = "defender"

limitclass1 = "antiartl"
limitclass1Count = 4
limitclass1Text = "Cannot support"

[PoweredBuildingClass]
powerTap1 = "HP_TAP_1"
powerName = "antiartl_srv"
detectRange = 100
poweredbytaps = false

[BuildingClass]
soundAmbient = "sdow01.wav"

[JammerTowerClass]
jammerRange = 5
