[WeaponClass]
classLabel = "mortar"
ordName = "lrm"
altname = "glrm"
wpnName = "LRM Launcher"
fireSound = "crckt01.wav"
wpnReticle = "ghornet.0"
wpnLadder = "gmortar.L0"
wpnCategory = "ROCK"
isAssault = 0
aiRange = 500

//[LauncherClass]
//lockRange = 350.0
//shotDelay = 1.0
//lockDelay = 2.0
//coneAngle = 0.075
//lockingReticle = "ghornet.A"
//lockingSound = "lock01.wav"
//lockedReticle = "ghornet.B"
//lockedSound = "lock02.wav"
//targetCount = 3
//targetReticle = "ghornet.1"

[CannonClass]
shotDelay = 3
salvoCount = 1
salvoDelay = 0.25
shotVariance = 0.1
//shotPitch = 0.75
//shotLead = 1
