[WeaponClass]
classLabel = "cannon"
altName = "gppc_c"
ordName = "ppc_a"
wpnName = "PPC"
fireSound = "PPC.wav"
wpnReticle = "gflashgn"
wpnCategory = "CANN"
isAssault = 1
aiRange = 300
flashName = "gppc_a.flash"

[CannonClass]
shotDelay = 4.0

[Flash]
simulateBase = "sim_null"
lifeTime = 0.2
renderBase = "draw_light"
startColor = "255 255 255 300"
finishColor = "0 255 255 300"
startRadius = 10.0
finishRadius = 10.0
animateTime = 0.2
attenuateConstant = 0.0
attenuateLinear = 1.0
attenuateQuadratic = 0.0
