[WeaponClass]
// external geometry
geometryName = "igsnip_skel.xsi"
geometryScale = 0.12
animCount = 4
animName1 = "stand"
animFile1 = "igsnip_stand.xsi"
animName2 = "walk"
animFile2 = "igsnip_stand.xsi"
animName3 = "crouch"
animFile3 = "igsnip_deploy.xsi"
animName4 = "jump"
animFile4 = "igsnip_stand.xsi"

// cockpit geometry
cockpitName = "iwrifl_cockpit_stand.xsi"
cockpitScale = 0.12
animCountCockpit = 4
animNameCockpit1 = "stand"
animFileCockpit1 = "iwrifl_cockpit_stand.xsi"
animNameCockpit2 = "walk"
animFileCockpit2 = "iwrifl_cockpit_run.xsi"
animNameCockpit3 = "crouch"
animFileCockpit3 = "iwrifl_cockpit_sniper.xsi"
animNameCockpit4 = "jump"
animFileCockpit4 = "iwrifl_cockpit_stand.xsi"

classLabel = "cannon"
altName = "glightrail_a"
ordName = "lightrail_c"
wpnName = "Light Gauss"
fireSound = "minirail.wav"
wpnReticle = "gflashgn"
wpnCategory = "HAND"
isAssault = 0
isFlying = 0
flashName = "grailgun_c.flash"

[CannonClass]
shotDelay = 1.5

[Flash]
renderBase = "draw_geom"
textureName = "sflash.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 3.0
finishRadius = 1
animateTime = 0.1
geomName = "g_sflash.xsi"
