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// Started work on Patch version 2.45 //
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5/1/09

Resumed real work on SRV, one week after the release of 1.3TA5, but minor changes have been made here and there, some noted below.

- Made new Fire texture, looks frikkin sweet. -[Steeveeo]

- Replaced current Cluster Bombs with Napalm Bombs, uses the aforementioned new fire texture. -[Steeveeo]

- Revamped nuke, very epic. -[Steeveeo]

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5/2/09 (TA5 Only)

- Redid Build Beam effect, now looks less solid and more "energetic." The switch to DX9 made them non-additive, so it looked more like sillystring more than energy beams. -[Steeveeo]

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5/3/09

- Grabbed 3 missing .MSH files I somehow left out from the PB4a version's binData folder. For some reason I can't find the TA5 bindata folder... -[Steeveeo]

- Gave pilots back to the Kamikaze Ships, got tired of enemies stealing them to hit my base with them. -[Steeveeo]

- Took out the ScoutProcess from the Kamikaze Ships. When you have something that is supposedly stripped down to its bare essentials to make room for high explosives, you'd think the advanced electronics package would be the first to go. -[Steeveeo]

- Returned original behavior to the Kami ships, explosion causes team damage, and they can be piloted successfully by AI. -[Steeveeo]

- Did some nerfing to both ISDF bombers. First, I changed the Strategic bomber's reload time to 45 (from 10), and the Cluster Bomber to 30 from 10. I have found that bombers, in all their power, can be sent into the field WAY too often, utterly obliterating the Scions. I might even up the primary bomber to 90 and the cluster to 60, if I still feel that a commander can bomber spam. Second nerf was to pull in the Route-Thru radius of the Primary bomber from 200 to 150, speeds over the target faster than most towers can react. -[Steeveeo]

- Added the following to all vehicles that needed to keep original weapons (i.e. LRM Tank, Kami Ship, etc):

[GameObjectClass]
AllowFactoryCustomizations = false

That way a commander shouldnt be able to mount something totally out of place on a ship that cant use it, like putting solar flares on a kami ship, or Hornets on an LRM tank. -[Steeveeo]

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7/22/09 THRU 7/26/09

- Organized the SRV folders to be more navigable for the tasks ahead in preparing for the next release. -[Warfreak]

- Deleted TONS of old and unused .odf, .tga, and .msh. They can be found in the older versions if you search, but will no longer be included henceforth. -[Warfreak]

- Added Inheritence to Every .odf which was based off of the stock .odfs. This included the stock units and structures only. The stuff we introduced (Kami, LRM Tank, AA Tower, Flak Spire, etc.) DOES NOT have inheritence, we changed too much in them for me to do so and still get a relatively smaller file size. - [Warfreak]

- Renamed the Scion Field Units from "Sub" to "Recon", sounds better but can be changed to something more suitable at any given time. (I may give ISDF Recon and Scion Field, who knows) -[Warfreak]

- Redid the ever-changing limitClasses for the 5th time in SRV's existance. SHOULD work the way they were intended to from the start. -[Warfreak]

- Added some old units that were rusting away since 2.0. These include the Field Scavanger, Assault units and Tug(?). -[Warfreak]


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7/30/09 THRU 7/30/09

-Added in a MUCH needed change. Field units now have NEW TEXTURES :D. -[Warfreak]

-Various Bugs squashed. - [Warfreak]
