[GameObjectClass]
baseName = "ivhscav_srv"
geometryName = "ivhscav_srv00.xsi"
geometryScale = 1.0
cockpitName = "ivscav_cockpit.xsi"
animCount = 4
animName1 = "forward"
animFile1 = "ivhscav_srv00_sf.xsi"
animName2 = "neutral"
animFile2 = "ivhscav_srv00_sn.xsi"
animName3 = "reverse"
animFile3 = "ivhscav_srv00_sr.xsi"
animName4 = "pickup"
animFile4 = "ivhscav_srv00_deploy.xsi"
classLabel = "scavengerH"
geometryScale = 1.0
scrapValue = 5//10
scrapCost = 15//20
buildTime = 10.0
maxHealth = 2500
maxAmmo = 0
unitName = "Hover Scavenger"
aiName = "ScavHProcess"
aiName2 = "ScavHProcess"
heatSignature = 5.0
imageSignature = 3.0
radarSignature = 2.0
isAssault = 1
explosionName = "xplvehmid_srv"
LightsOnlyWhenPiloted = true

armorClass = H

requireCount = 0

lightHard1 = "hp_light_1"
lightName1 = "spotblue2" 

unitIcon = "icon_ivhscav_srv.tga"
unitStatus = "ivhscav_srv.pic"

effectHard1 = "Hover Scavenger"
effectName1 = "ivhscav_srv.kickup"
effectHard2 = "hp_emit_2"
effectName2 = "ivhscav_srv.exhaust"
effectHard3 = "hp_emit_3"
effectName3 = "ivhscav_srv.exhaust"
//effectMinAltitude1 = 1.5
//effectMaxAltitude1 = 4.0

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0
xplcrash = "xihscavcr_srv"

braccelFactor = 0.1
velFactor =	0.3
steerFactor = 1.0
omegaFactor = 0.3

TeamTransferrable = true

selectOtherMsg = "ivscav01.wav"
selectWaitMsg = "ivscav01.wav"
selectGoMsg = "ivscav02.wav"
selectFollowMsg = "ivscav03.wav"
selectPickupMsg = "ivscav01.wav"
selectDropoffMsg = "ivscav01.wav"
otherMsg = "ivscav11.wav"
goMsg = "ivscav04.wav"
goObjectMsg = "ivscav13.wav"
followMsg = "ivscav03.wav"
followMeMsg = "ivscav07.wav"
repairMsg = "ivscav08.wav"
rescueMsg = "ivscav09.wav"
recycleMsg = "ivscav10.wav"
holdMsg = "ivscav04.wav"

[HoverCraftClass]
setAltitude = 1.0
accelDragStop = 20.0
alphaTrack = 20.0
alphaDamp = 5.0
pitchPitch = 0.1
pitchThrust = 0.1
rollStrafe = 0.1
rollSteer = 0.1

velocForward = 20.0
velocReverse = 15.0
velocStrafe = 15.0
accelThrust = 30.0
accelBrake = 50.0
omegaSpin = 4.0
omegaTurn = 1.5
alphaSteer = 10.0
accelJump = 15.0

soundThrust = "ienge.wav"
soundSteer = "avturre8.wav"

engineSound	= "iscav01.wav"
treadSound = "iscav01b.wav"

//[DeployableClass]
//timeDeploy = 5.0
//timeUndeploy = 5.0
//soundDeploy = "irecy03.wav"
//soundUndeploy = "trundepl.wav"

[ScavengerHClass]
isFearless = false
soundPickup = "suck.wav"
scrapHold = 15
deployOffset = 3.2
doDrop = true //drop off at neerset silo, extractor, or recy
animPickupCycle = 1 // 0 = loop, 1 = 2way 
animPickup = "pickup" // animation name to play on picking up a piece of scrap
DeathScrapDropRatio = 1.0//0
 
//[Lod1]
//geometryName = "ivscavL1.XSI" ;geometry for lod1
//distance = 50

//[Lod2]
//geometryName = "ivscavL2.XSI" ;geometry for lod2
//distance = 135                ;...distance over this many meters => switch to lod2


[Kickup]
simulateBase = "sim_dust"
lifetime = 0.1
renderBase = "draw_emit"
emitName = "ivhscav_srv.smoke"
emitDelay = 0.05
emitVelocity = "0 0 0"
emitVariance = "3.5 3.50 3.5"
emitLife = 1.5

[Smoke]
simulateBase = "sim_dust"
lifeTime = 1.5
renderBase = "draw_twirl"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "212 196 181 15"
finishColor = "212 196 181 0"
startRadius = 1
finishRadius = 7.5
animateTime = 1.5
rotationrate = 1.5
emitDelay = 9e9
emitVelocity = "0.0 10.0 0.0"
emitVariance = "3.5 3.50 3.5"
emitLife = 1.5
maxdist = 300

[Exhaust]
simulateBase = "sim_smoke"
renderBase = "draw_emit"
emitName = "ivhscav_srv.heat"
emitDelay = 0.04
emitInherit = "0 0 -0.15"
emitVelocity = "1.0 1.0 -15.0"
emitVariance = "7 7 7" //"3.5 3.5 3.5"
emitLife = 0.3
maxdist = 50

[Heat]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
textureName = "water.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "64 96 64 16"
finishColor = "0 0 0 0"
startRadius = 1
finishRadius = 4
animateTime = 0.6
rotationrate = 25
emitDelay = 9e9
//emitVelocity = "1.0 1.0 -10.0"
//emitVariance = "3.5 3.5 3.5"
emitLife = 0.3
maxdist = 50
