[GameObjectClass]
geometryName = "ioartl00.xsi"
classLabel = "spraymine"
scrapCost = 0
scrapValue = 0
maxHealth = 120
maxHeat = 0
maxAmmo = 400
unitName = "FireXPL"
explosionName = "xfthrw_srv"
lifetime = 0.1

[SprayBuildingClass]
payloadName = "fthrwspray_srv"
fireSound = "xfireb.wav"
triggerDelay = 0.0
setAltitude = 3.0
omegaSpin = 1e6.0
shotDelay = 0.0001
anglePitch = 3.1416
