[WeaponClass]
classLabel = "machinegun"
altName = "gstp_c"
ordName = "stp_a"
wpnName = "Strike Power"
fireSound = "gchain01.wav"
wpnReticle = "gchain"
wpnCategory = "GUN"
isAssault = 1
flashName = "gstp_a.flash"
aiRange = 120

[CannonClass]
shotDelay = 0.1
shotVariance = 0.05

[Flash]
renderBase = "draw_geom"
textureName = "sflash.tga"
textureBlend = "one one modulate"
startColor = "128 0 255 255"
finishColor = "68 0 255 0"
startRadius = 7.5
finishRadius = 2.0
animateTime = 0.1
geomName = "g_sflash.xsi"