// =================
// Artillery Building
// =================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 7
particleClass1 = "xartgnd.core"
particleCount1 = 5
particleVeloc1 = "0.0 0.0 0.0"
particleClass2 = "xartgnd.shrapnel"
particleCount2 = 25
particleVeloc2 = "150.0 400.0 150.0"
particleClass3 = "xartgnd.smoke"
particleCount3 = 20
particleVeloc3 = "200.0 10.0 200.0"
particleClass4 = "xartgnd.smoke2"
particleCount4 = 20
particleVeloc4 = "20.0 -15.0 20.0"
particleClass5 = "xartgnd.rubble3"
particleCount5 = 100
particleVeloc5 = "50 100 50"
particleClass6 = "xartgnd.flash"
particleCount6 = 2
particleVeloc6 = "0.0 0.0 0.0"
particleClass7 = "xartgnd.groundflash"
particleCount7 = 2
particleVeloc7 = "0.0 0.0 0.0"

explSound = "xartlhit.wav"
damageRadius = 50.0
damageValue(N) = 525 // none
damageValue(L) = 450 // light
damageValue(H) = 375 // heavy

damageValue(S) = 450 // standard
damageValue(D) = 375 // deflection
damageValue(A) = 525 // absorbtion
kickradius = 60
kickomega = 10
kickveloc = 10