[GameObjectClass]
baseName = "fldsbay"
classLabel = "ibsbay"
geometryName = "ibsbay00F.xsi"
scrapCost = 45
scrapValue = 5
maxHealth = 4000
maxAmmo = 0
unitName = "Field Bay"
isSingle = 0
explosionName = "xbldmed_srv"
infoName = "ibfsbay_srv.inf"

requireCount = 1
requireName1 = "fldfact"
requireText1 = "Build Fld.Fact"

provideCount = 1
provideName1 = "fldsbay"

limitClass1 = "fldsbay"
limitClass1Count = 1
limitClass1Text = "Only One Allowed"

[PoweredBuildingClass]
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"

[BuildingClass]

[SupplyDepotClass]

[Lod1]

