[OrdnanceClass]
classLabel = "grenade"

shotGeometry = "ioartl00.xsi"
shotSound = "baz03.wav"

xplGround = "xplasartgnd"
xplvehicle = "xplasartgnd"
xplBuilding = "xplasartgnd"

renderName = "plasartfire.render"

ammoCost = 12
lifeSpan = 1e30
shotSpeed = 150.0

damageValue(N) = 800 // none
damageValue(L) = 700 // light
damageValue(H) = 600 // heavy

damageValue(S) = 700 // standard
damageValue(D) = 600 // deflection
damageValue(A) = 800 // absorbtion

[Render]
renderBase = "draw_multi"
rendercount = 3
renderName1 = "plasartfire.smoke"
renderName2 = "plasartfire.plasma"
renderName3 = "plasartfire.flare"

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 128"
finishColor = "128 128 128 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 3.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.5 1.5 1.0"
emitLife = 3.0
maxdist = 1000

[Plasma]
renderBase = "draw_twirl_trail"
textureName = "wispsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 64 0 255"
finishColor = "255 0 0 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 0.75
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "6.0 6.0 4.0"
emitLife = 0.75
rotationRate = 15
maxdist = 1000

[Flare]
renderBase = "draw_sprite"
textureName = "flare.tga"
textureBlend = "one one modulate"
startColor = "255 64 0 255"
finishColor = "255 0 0 255"
startRadius = 5.0
finishRadius = 5.0
