[GameObjectClass]
classLabel =  "ivwalk"

explosionName = "xiwalkcr_srv"
LightsOnlyWhenPiloted = true
enableServiceTruckPull = 0

/////// weapons ///////////////////

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"

// Angles are in degress
[WalkerClass]
