[GameObjectClass]
baseName = "fvhscav_srv"
geometryName = "fvhscav_srv_skel.xsi"
geometryScale = 0.1 // 1.0
glowTexture = "fvscava0.pic"
cockpitName = "fvscav_cockpit.xsi"
classLabel = "scavengerH"
scrapValue = 5//10
scrapCost = 15//20
buildTime = 10.0
maxHealth = 2500
maxAmmo = 0
unitName = "Hover Scavenger"
aiName = "ScavHProcess"
aiName2 = "ScavHProcess"
heatSignature = 5.0
imageSignature = 3.0
radarSignature = 2.0
isAssault = 1
explosionName = "xplvehicle_srv"

armorClass = H

unitIcon = "icon_fvhscav_srv.tga"
unitStatus = "fvhscav_srv.pic"

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplcrash = "xfhscavcr_srv"
rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0

braccelFactor = 0.1
velFactor =	0.3
steerFactor = 1.0
omegaFactor = 0.3

TeamTransferrable = true

selectGoMsg = "fvscav02.wav"
selectOtherMsg = "fvscav01.wav"
selectWaitMsg = "fvscav01.wav"

selectFollowMsg = "fvscav03.wav"
selectPickupMsg = "fvscav05.wav"
selectDropoffMsg = "fvscav05.wav"

holdMsg = "fvscav06.wav"
goMsg = "fvscav04.wav"
stopMsg = "fvscav04.wav"
followMsg = "fvscav03.wav"
followMeMsg = "fvscav07.wav"
rescueMsg = "fvscav09.wav"
repairMsg = "fvscav08.wav"
recycleMsg = "fvscav10.wav"
otherMsg = "fvscav04.wav"
goObjectMsg = "fvscav13.wav"

[HoverCraftClass]
setAltitude = 1.0
accelDragStop = 20.0
alphaTrack = 20.0
alphaDamp = 5.0
pitchPitch = 0.1
pitchThrust = 0.1
rollStrafe = 0.1
rollSteer = 0.1

velocForward = 20.0
velocReverse = 15.0
velocStrafe = 15.0
accelThrust = 30.0
accelBrake = 50.0
omegaSpin = 4.0
omegaTurn = 1.5
alphaSteer = 10.0
accelJump = 15.0

soundThrust = "ssent01d.wav"
soundSteer = "avturre8.wav"

engineSound = "sscav01.wav"
treadSound = "sscav01.wav"

//[DeployableClass]
//timeDeploy = 5.0
//timeUndeploy = 5.0
//soundDeploy = "srecy02.wav"
//soundUndeploy = "trundepl.wav"

[ScavengerHClass]
isFearless = false
soundPickup = "suck.wav"
scrapHold = 15
//deployClass = "fbscav"
deployOffset = 4.1
//[ScavengerClass]
doDrop = true //drop off at nearest silo, extractor, or recy
DeathScrapDropRatio = 1.0//0
