[GameObjectClass]
classLabel = "ivmbike"
geometryName = "ivmbik_srv00.xsi"
animCount = 3
animName1 = "forward"
animFile1 = "ivmbik_srvsf.xsi"
animName2 = "neutral"
animFile2 = "ivmbik_srvsn.xsi"
animName3 = "reverse"
animFile3 = "ivmbik_srvsr.xsi"

LightsOnlyWhenPiloted = true

explosionName = "xplvehicle_srv"

effectHard1 = "Mortar Bike"
effectName1 = "ivmbike_srv.kickup"
effectHard2 = "hp_emit_1"
effectName2 = "ivmbike_srv.exhaust"
effectHard3 = "hp_emit_2"
effectName3 = "ivmbike_srv.exhaust"
effectMinAltitude1 = 1.5
effectMaxAltitude1 = 4.0

/////// weapons ///////////////////

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplCrash = "xmbikecr_srv"

[HoverCraftClass]

[Lod1]

[Lod2]

[Kickup]
simulateBase = "sim_dust"
lifetime = 0.1
renderBase = "draw_emit"
emitName = "ivmbike_srv.smoke"
emitDelay = 0.05
emitVelocity = "0 0 0"
emitVariance = "3.5 3.50 3.5"
emitLife = 1.5
maxdist = 300

[Smoke]
simulateBase = "sim_dust"
lifeTime = 1.5
renderBase = "draw_twirl"
textureName = "cloudsmokefull.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "212 196 181 15"
finishColor = "212 196 181 0"
startRadius = 1
finishRadius = 7.5
animateTime = 1.5
rotationrate = 1.5
emitDelay = 9e9
emitVelocity = "0.0 10.0 0.0"
emitVariance = "3.5 3.50 3.5"
emitLife = 1.5
maxdist = 300

[Exhaust]
simulateBase = "sim_smoke"
renderBase = "draw_emit"
emitName = "ivmbike_srv.heat"
emitDelay = 0.04
emitInherit = "0 0 -0.25"
emitVelocity = "1.0 1.0 -10.0"
emitVariance = "7 7 7" //"3.5 3.5 3.5"
emitLife = 0.3
maxdist = 50

[Heat]
simulateBase = "sim_smoke"
renderBase = "draw_twirl"
textureName = "water.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "64 96 64 16"
finishColor = "0 0 0 0"
startRadius = 0.25
finishRadius = 1
animateTime = 0.15
rotationrate = 50
emitDelay = 9e9
//emitVelocity = "1.0 1.0 -10.0"
//emitVariance = "3.5 3.5 3.5"
emitLife = 0.15
maxdist = 50
