// ================
// PPC HIT
// ================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 3
particleClass1 = "xppcgnd.splash"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"
particleClass2 = "xppcgnd.decal"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"
particleClass3 = "xppcgnd.sparks"
particleCount3 = 10
particleVeloc3 = "25.0 25.0 25.0"
particleBias5 = "0.0 10.0 0.0"

explSound = "lhit.wav"
damageRadius = 0.0
damageValue(N) = 0
damageValue(L) = 0
damageValue(H) = 0
damageValue(S) = 0
damageValue(D) = 0
damageValue(A) = 0

[Splash]
simulateBase = "sim_null"
lifeTime = 2.0
renderBase = "draw_sprite"
textureName = "lightflare.tga"
textureBlend = "one one modulate"
startColor = "0 255 255 192"
finishColor = "0 0 255 0"
startRadius = 15.0
finishRadius = 2.0
animateTime = 2.0

[Decal]
simulateBase = "sim_null"
lifeTime = 5.0
renderBase = "draw_planar"
textureName = "lighthalo.tga"
textureBlend = "one one modulate"
startColor = "0 192 255 255"
finishColor = "0 0 255 0"
startRadius = 5.0
finishRadius = 5.0
animateTime = 5.0

[Sparks]
simulateBase = "sim_ember"
lifeTime = 1.0
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 255 255 255"
finishColor = "0 0 255 0"
startRadius = 0.01
finishRadius = 0.03
segmentTime = 0.2
animatetime = 0.2