[GameObjectClass]
baseName = "fldtrain"
classLabel = "ibtrain"
geometryName = "ibtrain00F.xsi"
scrapCost = 70
scrapValue = 30
maxHealth = 5000
maxAmmo = 0
unitName = "Fld.Training"
isSingle = 0
explosionName = "xbldmed_srv"
infoName = "ibftrain_srv.inf"

requireCount = 2
requireName1 = "fldarmo"
requireText1 = "Build Fld.Armo"
requireName2 = "ibcbun"
requireText2 = "Build Relay Bunk"

provideCount = 1
provideName1 = "fldtrain"

limitClass1 = "fldtrain"
limitClass1Count = 1
limitClass1Text = "Only One Allowed"

[BuildingClass]

[PoweredBuildingClass]
SoundSwitchOn = "poweron.wav"
SoundSwitchOff = "powerdown.wav"

[BarracksClass]

[Lod1]