[GameObjectClass]
classLabel = "fvtank"
geometryName = "fvtank_skelF.xsi"
animCount = 7
animName1 = "forward"
animFile1 = "fvtank_ASF.xsi"
animName2 = "neutral"
animFile2 = "fvtank_ASN.xsi"
animName3 = "reverse"
animFile3 = "fvtank_ASR.xsi"
animName4 = "deploy"
animFile4 = "fvtank_MORPH.xsi"
animName5 = "forward2"
animFile5 = "fvtank_MSF.xsi"
animName6 = "neutral2"
animFile6 = "fvtank_MSN.xsi"
animName7 = "reverse2"
animFile7 = "fvtank_MSR.xsi"
scrapValue = 10
scrapCost = 45
customCost = 55
buildTime = 10
customTime = 10
maxHealth = 2800
maxAmmo = 2400
addAmmo = 4.0
addhealth = 0.0
unitName = "Recon Tank"
infoName = "fvftank_srv.inf"
unitIcon = "icon_fvtankF.png"

requireCount = 1
requireName1 = "fldforge"
requireText1 = "Upgrade Recon Kiln"

limitClass1 = "Offense"
limitClass1Count = 15
limitClass1Text = "Unit Limit Reached"

provideCount = 1
ProvideName1 = "Offense"

explosionName = "xplvehicle_srv"

/////// weapons ///////////////////

//////////////////////////////////

[CraftClass]
damageEffect1 = "dmgvhcl1_srv"
damageEffect2 = "dmgvhcl2_srv"
damageEffect3 = "dmgvhcl3_srv"
damageEffect4 = "dmgvhcl4_srv"
xplCrash = "xftankcr_srv"

// COMBAT MODE /////////////////////

[HoverCraftClass]

// ASSAULT MODE /////////////////////

[MorphTankClass]
maxHealth = 2000
maxAmmo = 2400
addAmmo = 0.0
addhealth = 7
unitName = "Recon Tank" 

[DeployableClass]