[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xpulse2"
xplvehicle = "xpulse2"
xplBuilding = "xpulse2"

renderName = "pulse_a.render"

ammoCost = 5
lifeSpan = 1
shotSpeed = 200

damageValue(N) = 60 
damageValue(L) = 40 
damageValue(H) = 20 

damageValue(S) = 40
damageValue(D) = 60 
damageValue(A) = 16

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "pulse_a.core"
renderName2 = "pulse_a.fringe"

[Core]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "0 255 255 255"
finishColor = "0 255 255 0"
startRadius = 0.1
finishRadius = 0.1
segmentTime = 0.1
animatetime = 0.1

[Fringe]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "0 255 255 255"
finishColor = "0 255 255 0"
startRadius = 0.2
finishRadius = 0.2
segmentTime = 0.15
animatetime = 0.15
