[OrdnanceClass]
classLabel = "bullet"
shotGeometry = NULL

xplGround = "xstpgnd_c"
xplvehicle = "xstpcar_c"
xplBuilding = "xstpbld_c"

renderName = "stp_c.render"

ammoCost = 0.5
lifeSpan = 0.85 // 105m  135 GEC
shotSpeed = 300.0

damageValue(N) = 32 // none // 320
damageValue(L) = 32 // light // 320
damageValue(H) = 24 // heavy // 240

damageValue(S) = 30 // standard // 300
damageValue(D) = 16 // deflection // 160
damageValue(A) = 32 // absorbtion // 320

[Render]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "stp_c.core"
renderName2 = "stp_c.tail"

[Core]
renderBase = "draw_twirl"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 0 255 255"
startRadius = 0.1
finishRadius = 0.1
segmentLength = 5.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 0.65
textureRate = 0.01

[Tail]
renderBase = "draw_twirl"
textureName = "wasplat.tga"
textureBlend = "one one modulate"
startColor = "128 0 255 255"
finishColor = "30 0 100 255"
startRadius = 0.5
finishRadius = 0.5
segmentLength = 50.0
segmentVariance = "0.0 0.0 0.0"
animateTime = 1.5
textureRate = 0.01
