[OrdnanceClass]
classLabel = "imagemissile"

shotGeometry = "iorckt00.xsi"
xplGround = "xsidew_srv"
xplvehicle = "xsidew_srv"
xplBuilding = "xsidew_srv"
shotSound = "imiss03a.wav"

renderName = "sidew_srv.render"

ammoCost = 150
lifeSpan = 7.5
shotSpeed = 10

damageValue(N) = 1800
damageValue(L) = 1200
damageValue(H) = 750

damageValue(S) = 1200 
damageValue(D) = 750 
damageValue(A) = 1800

[Render]
renderBase = "draw_multi"
renderCount = 5
renderName1 = "sidew_srv.launchsounde"
renderName2 = "sidew_srv.flare"
renderName3 = "sidew_srv.smoke"
renderName4 = "sidew_srv.flame"
renderName5 = "sidew_srv.launch"

[Flare]
renderBase = "draw_sprite"
textureName = "plasma.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 0"
finishColor = "255 255 255 255"
startRadius = 0.0
finishRadius = 5.0
animateTime = 1

[Smoke]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "sidew_srv.smoke1"
renderName2 = "sidew_srv.smoke2"

[Smoke1]
startdelay = 1
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "70 70 70 128"
finishColor = "70 70 70 0"
startRadius = 1.0
finishRadius = 3.0
animateTime = 4.0
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2 2 1.0"
emitLife = 5.0
maxdist = 1000

[Smoke2]
startdelay = 1
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 128"
finishColor = "70 70 70 0"
startRadius = 1.0
finishRadius = 3.0
animateTime = 4.0
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "2 2 1.0"
emitLife = 5.0
maxdist = 1000

[Flame]
startdelay = 1
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 255 63 255"
finishColor = "255 0 0 0"
startRadius = 0.5
finishRadius = 0.2
animateTime = 0.3
emitDelay = 0.005
emitVelocity = "0.0 0.0 0.0"
emitVariance = "3.0 3.0 2.0"
emitLife = 0.3

[Launch]
startdelay = 1
simulateBase = "sim_smoke"
lifeTime = .1
renderBase = "draw_emit"
emitName = "sidew_srv.launch2"
emitDelay = 9e9
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1
maxDist = 1000

[Launch2]
simulateBase = "sim_smoke"
lifeTime = 0.1
renderBase = "draw_multi"
renderCount = 2
renderName1 = "sidew_srv.flaunch"
renderName2 = "sidew_srv.slaunch"
//renderName3 = "sidew_srv.launchsound"

[FLaunch]
simulateBase = "sim_smoke"
lifeTime = 0.02
renderBase = "draw_emit"
emitName = "sidew_srv.launchflame"
emitDelay = 0.002
emitVelocity = "0 0 -25"
emitVariance = "10 10 10"
emitLife = 0.5

[LaunchFlame]
simulateBase = "sim_smoke"
lifeTime = 0.5
renderBase = "draw_twirl"
textureName = "wispsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 64 0 255"
finishColor = "64 0 0 0"
startRadius = 0.2
finishRadius = 5
animateTime = 0.5
rotationRate = 50

[SLaunch]
simulateBase = "sim_smoke"
lifeTime = 0.02
renderBase = "draw_emit"
emitName = "sidew_srv.launchsmoke"
emitDelay = 0.01
emitVelocity = "0 0 -25"
emitVariance = "10 10 10"
emitLife = 0.5

[LaunchSmoke]
simulateBase = "sim_smoke"
lifeTime = 0.5
renderBase = "draw_twirl_trail"
textureName = "cloudsmokeOL.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "0 0 0 128"
finishColor = "70 70 70 0"
startRadius = 2.0
finishRadius = 5.0
animateTime = 5
emitDelay = 0.3
emitDelayVar = 0.0
emitVelocity = "0 0 -2"
emitVariance = "5 5 5"
emitInherit = "0 0 0"
emitlife = 5

[LaunchSoundE]
startdelay = 1
simulateBase = "sim_null"
lifeTime = .1
renderBase = "draw_emit"
emitName = "sidew_srv.launchsounde2"
emitDelay = 9e9
emitVelocity = "0.0 0.0 0.0"
emitVariance = "0.0 0.0 0.0"
emitLife = 0.1
maxDist = 1000

[LaunchSoundE2]
simulateBase = "sim_null"
lifeTime = 0.02
renderBase = "draw_emit"
emitName = "sidew_srv.SoundEmit"
emitDelay = 0.02
emitVelocity = "0 0 0"
emitVariance = "0 0 0"
emitLife = 3

[SoundEmit]
simulateBase = "sim_null"
SimulateSoundEffect = "imiss03.wav"
lifeTime = 5
renderBase = "draw_sprite"
textureName = "cloudsmokeadd.tga"
textureBlend = "one one modulate"
startColor = "255 64 0 255"
finishColor = "64 0 0 0"
startRadius = 0.01
finishRadius = 0.01
animateTime = 5

[LaunchFlameTest]
simulateBase = "sim_smoke"
SimulateSoundEffect = "imiss03.wav"
lifeTime = 5//0.5
renderBase = "draw_sprite"
textureName = "testestnullnull.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 0"
startRadius = 5.0
finishRadius = 5.0
animateTime = 5//0.5
rotationRate = 50

[MissileClass]
omegaTurn = 1.5
accelThrust = 75.0
ramptime = 0.5
delayTime = 1
TeamFilter = 4
velocForward = 100
avoidRange = 35
avoidStrength = 150
omegaWaver = 1
rateWaver = 8
TeamFilter = 3

[ThermalMissileClass]
coneAngle = 3.1416
//lockrange = 150