[OrdnanceClass]
classLabel = "thermalmissile"

shotGeometry = "iorckt00.xsi"
xplGround = "xfafmsl"
xplvehicle = "xfafmsl"
xplBuilding = "xfafmsl"

renderName = "streak_c.render"

ammoCost = 10
lifeSpan = 4
shotSpeed = 50

damageValue(N) = 0 // none //350
damageValue(L) = 0 // light //250
damageValue(H) = 0 // heavy //150

damageValue(S) = 0 // standard //250
damageValue(D) = 0 // deflection //350
damageValue(A) = 0 // absorbtion //80

[Render]
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "255 0 0 255"
finishColor = "0 0 0 0"
startRadius = 0.05
finishRadius = 0.05
segmentTime = 3.0


[MissileClass]
omegaTurn = 1.0

[ThermalMissileClass]
coneAngle = 0.4
