[OrdnanceClass]
//isArcing = 1
classLabel = "grenade"

shotGeometry = "ioartl00.xsi"
shotSound = "artlfly.wav"

xplGround = "xartgnd"
xplvehicle = "xartgnd"
xplBuilding = "xartgnd"

renderName = "artfire.render"

ammoCost = 12
lifeSpan = 1e30
shotSpeed = 150.0

damageValue(N) = 800 // none
damageValue(L) = 700 // light
damageValue(H) = 600 // heavy

damageValue(S) = 700 // standard
damageValue(D) = 600 // deflection
damageValue(A) = 800 // absorbtion

[Render]
renderBase = "draw_twirl_trail"
textureName = "cloudsmoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "164 164 164 128"
finishColor = "180 180 180 0"
startRadius = 0.5
finishRadius = 2.0
animateTime = 3.0
emitDelay = 0.01
emitVelocity = "0.0 0.0 0.0"
emitVariance = "1.5 1.5 1.0"
emitLife = 3.0
maxdist = 1000
