[OrdnanceClass]
classLabel = "thermalmissile"

shotGeometry = "iorckt00.xsi"
shotSound = "crckt02.wav"

renderName = "lrm2.render"

xplGround = "xheatgnd"
xplvehicle = "xheatcar"
xplBuilding = "xheatbld"

ammoCost = 1
lifeSpan = 1e30
shotSpeed = 100.0

damageValue(N) = 110 // none
damageValue(L) = 100 // light
damageValue(H) = 85 // heavy

damageValue(S) = 100 // standard
damageValue(D) = 85 // deflection
damageValue(A) = 110 // absorbtion

[MissileClass]
omegaTurn = 1.0

[ThermalMissileClass]
coneAngle = 0.05

[Render]
renderBase = "draw_multi"
renderCount = 3
renderName1 = "lrm2.flare"
renderName2 = "lrm2.smoke"
renderName3 = "lrm2.flame"

[Flare]
renderBase = "draw_sprite"
textureName = "lightflare.tga"
textureBlend = "one one modulate"
startColor = "255 255 255 255"
finishColor = "255 255 255 255"
startRadius = 5.0
finishRadius = 5.0

[Smoke]
renderBase = "draw_twirl_trail"
textureName = "smoke.tga"
textureBlend = "srcalpha invsrcalpha modulatealpha"
startColor = "70 70 70 31"
finishColor = "70 70 70 0"
startRadius = 1.0
finishRadius = 3.0
animateTime = 2.0
emitDelay = 0.02
emitVelocity = "0.0 0.0 0.0"
emitVariance = "3.0 3.0 2.0"
emitLife = 2.0

[Flame]
renderBase = "draw_twirl_trail"
textureName = "flame.tga"
textureBlend = "one one modulate"
startColor = "255 255 63 255"
finishColor = "255 0 0 0"
startRadius = 0.5
finishRadius = 0.2
animateTime = 0.2
emitDelay = 0.005
emitVelocity = "0.0 0.0 0.0"
emitVariance = "3.0 3.0 2.0"
emitLife = 0.2
