// ================
// PULSE HIT
// ================

[ExplosionClass]
classLabel = "explosion"

particleTypes = 3
particleClass1 = "xempdie.splash"
particleCount1 = 1
particleVeloc1 = "0.0 0.0 0.0"
particleClass2 = "xempdie.ring"
particleCount2 = 1
particleVeloc2 = "0.0 0.0 0.0"
particleClass3 = "xempdie.sparks"
particleCount3 = 10
particleVeloc3 = "50.0 50.0 50.0"
particleClass4 = "xempdie.shock"
particleCount4 = 1
particleVeloc4 = "0.0 0.0 0.0"

explSound = "egun02.wav"
damageRadius = 10.0
damageValue(N) = 250
damageValue(L) = 200
damageValue(H) = 150
damageValue(S) = 150
damageValue(D) = 250
damageValue(A) = 200

[Splash]
simulateBase = "sim_null"
lifeTime = 0.5
renderBase = "draw_sprite"
textureName = "lightflare.tga"
textureBlend = "one one modulate"
startColor = "200 255 255 192"
finishColor = "0 0 255 0"
startRadius = 8.0
finishRadius = 16.0
animateTime = 0.5

[Ring]
simulateBase = "sim_null"
lifeTime = 0.1
renderBase = "draw_sprite"
textureName = "raindrop.tga"
textureBlend = "one one modulate"
startColor = "200 255 255 32"
finishColor = "255 192 255 0"
startRadius = 0.2
finishRadius = 16.0
animateTime = 0.1

[Sparks]
simulateBase = "sim_ember"
lifeTime = 1.0
renderBase = "draw_trail"
textureName = "trail2.tga"
textureBlend = "one one modulate"
textureRate = 0.1
startColor = "200 255 255 255"
finishColor = "0 0 255 0"
startRadius = 0.02
finishRadius = 0.06
segmentTime = 0.4
animatetime = 0.4

[Shock]
simulateBase = "sim_null"
lifeTime = 1
renderBase = "draw_sphere"
textureName = "vsmoke2.tga"
textureBlend = "one one modulate"
startColor = "200 255 255 255"
finishColor = "0 0 255 0"
startRadius = 0.5
finishRadius = 16
animateTime = 4
latitudeBands = 8
longitudeSegments = 16