[GameObjectClass]
geometryName = "apmisl00.xsi"
classLabel = "wpnpower"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 0
unitName = NULL
aiName = "PowerUpProcess"

requireCount = 0
requireName1 = ""

[PowerUpClass]
soundPickup = "aprock.wav"
soundReject = "mnu_buzz.wav"

[WeaponPowerupClass]
weaponName = "gshadow_c"
