"Route 66" MPI Project

GAIPS 66 Map Pack
Generalized AIP Substitution
Custom DLL's - mpinstant66.dll, strategy66.dll

### G66 Bug Fix II Patch ###

Release Date: 12/16/2001
Version: 1.5
Author: Natty Bumppo
E-Mail: nattybumppo@attbi.com
Homepage: *** temporary bereft ***
Feedback: Absolutely! 

Planet: Multiple Venues
Size: Varies by Map
Players: 4+ Pilots
Type: MP Instant - Custom DLL


REQUIREMENTS:

    Battlezone II Combat Commander
    BZII 1.2 Official Beta Patch
    GAIPS66 Core Files Installation
    GAIPS66 Units Patch (v1.3)
    GAIPS66 Map Files Installations (optional selection)
    GAIPS66 ST Daedalium Installation (optional)


INSTALLATION INSTRUCTIONS:

    Unzip G66DLL15.zip directly into your "Battlezone II" folder, 
    or unzip it into a temporary folder and copy the folders piecemeal 
    into the Battlezone II folder.

    Three GAIPS66 files will be replaced.  This version is not compatible with 
    earlier versions of G66.  Players who attempt to join version 1.5 games will 
    be kicked because of bad assets or crash BZ2 with an access violation, if they 
    do not have the version 1.5 DLL installed.

    *** IMPORTANT! ***
    G66DLL15.zip is only a patch!  The previous version of the Core Files and the 
    must Units Patch must already be installed.

    *** NOTE ***
    G66DLL15.zip completely replaces G66DLL14.zip.  You do not need G66DLL14.zip 
    to install G66DLL15.zip.  Everything that was provided by the version 1.4 
    installation is included in this new version 1.5 installation.


DESCRIPTION:

    The G66 Bug Fix II Patch replaces the custom DLL, the Startup configuration file, 
    and the Rocket Tower mesh file.  These files and folders are included in the patch:

    !G66Patch15.txt
    \addon\GAIPS66 BinData\ibrtow.msh
    \addon\GAIPS66 Config\G66Startup.cfg
    \missions\mpinstant66.dll

    This patch is intended to apply these improvements and 
    corrections:

    Fixes
    ------------------
    - corrected Rocket Tower mesh
    - use ivar56 instead of ivar63, which is used by the main game engine
    - attack path selection bug correction
    - Scavenger production limitation to avoid overproduction
    - Patrol unit production limitation
    - general combat unit production limitations
    - improved sniped vehicle handling

    My appreciation also extends to the many patch testers who helped ferret out 
    many of the bugs that needed attention in this patch.  Their assistance was 
    crucial to its successful completion and testing.  Thank you one and all!


    If you have questions or encounter problems with this patch,
    please contact me.


    Natty Bumppo
    nattybumppo@attbi.com
    Natty's Cabin:  *** temporarily offline ***
