[GameObjectClass]
baseName = "ivmortank"
geometryName = "ivmortank.xsi"
cockpitName = "ivrckt_cockpit.xsi"
classLabel = "assaulttank"
scrapValue = 25
scrapCost = 70
customCost = 80
buildTime = 15.0
customTime = 15.0
maxHealth = 2900
maxAmmo = 2500
addAmmo = 5
unitName = "Support Tank"
aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"
heatSignature = 0.5
imageSignature = 2.5
radarSignature = 0.5
isAssault = 0

armorClass = H
	
requireCount = 3
requireName1 = "ibfactn"
requireText1 = "Build Factory"
requireName2 = "nbcbun"
requireText2 = "Build Relay Bunk"
requireName3 = "nbarmo"
requireText3 = "Build Armory"

/////// weapons ///////////////////

weaponMask = 00001
weaponHard1 = "HP_CANNON_1"
weaponName1 = "gatstab_c"
weaponAssault1 = 0
weaponHard2 = "HP_CANNON_2"
weaponName2 = "gatstab_c"
weaponAssault2 = 0

//////////////////////////////////

turretCount = 3
turretName1 = "turret_y"
turretName2 = "turret_x"
turretName3 = "HP_eyepoint"

lightHard1 = "hp_light_1"
lightName1 = "spotblue2"
lightHard2 = "hp_light_2"
lightName2 =  

[CraftClass]
rangeScan = 400.0f
periodScan = 4.0f
velocJam = 0.0f
engageRange = 210

braccelFactor = 0.05f;
strafeFactor = 0.1f;
steerFactor = .85f;
omegaFactor = 0.01f;
velFactor = 0.2f;



selectWaitMsg = "ivatank04.wav"
selectAttackMsg = "ivatank01.wav"
selectFollowMsg = "ivatank08.wav"
selectGoMsg = "ivatank02.wav"
selectOtherMsg = "ivatank04.wav"

goMsg = "ivatank05.wav"
attackMsg = "ivatank06.wav"
followMeMsg = "ivatank08.wav"
followMsg = "ivatank08.wav"
repairMsg = "ivatank09.wav"
reloadMsg = "ivatank09.wav"
rescueMsg = "ivatank10.wav"
recycleMsg = "ivatank11.wav"
otherMsg = "ivatank04.wav" 
holdMsg = "ivatank12.wav"

user1Msg = ""  
killedMsg = "ivatank07.wav"
diedMsg = ""

[TrackedVehicleClass]
TREAD_STATIC_FRICTION = 1.5
omegaSpin = 4.0
velocForward = 13.0
velocReverse = 13.0
accelThrust = 13.0

engineSound = "iatank01.wav"
treadSound = "iatank02.wav"

[AssaultTankClass]
yawMax = 2.0
pitchMin = -0.8
pitchMax = 1.4

recoilName1 = "recoil_1"
recoilName2 = "recoil_2"



