[Start]
scrapCount = 40
consClass = "cvcons02"
scavClass = "cvscav02"

[Cheat]
moneyAmount = 100
moneyDelay = 40

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

// [Plan1]
// planType = "CollectPool"
// planPriority = 90
// buildIfNoIdle = 1

// [Plan2]
// planType = "CollectPool"
// planPriority = 80
// buildIfNoIdle = 1

[Plan1]
planType = "BuildMinimums"
planPriority = 70
buildType1 = "evscavSP"
buildCount1 = 2

[Plan3]
planType = "Attacker"
planPriority = 60
planCondition = "HisExists"
planConditionClass = "ebrecy"
planConditionCount = 1
targetType = "ibrecy"
attackType1 = "cvdemon_15"
buildIfNoIdle = 1

[Plan4]
planType = "BuildMinimums"
planPriority = 50
planCondition = "NotHisExists"
planConditionClass = "ebrecy"
planConditionCount = 1
buildType1 = "cvdemon_15"
buildCount1 = 1
buildType2 = "cvtank_15"
buildCount2 = 3
buildIfNoIdle = 1

[Plan5]
planType = "BuildMinimums"
planPriority = 40
buildType1 = "cvcons02"
buildCount1 = 2

[Plan6]
planType = "BaseBuildMinimums"
planPriority = 30
buildType1 = "cbpgen"
buildType2 = "cbpgen"
buildType3 = "cbpgen"
buildType4 = "cbpgen"
//buildLoc1 = "power1"
//buildLoc2 = "power2"
//buildLoc3 = "power3"
//buildLoc4 = "power4"

[Plan7]
planType = "BaseBuildMinimums"
planPriority = 20
buildType1 = "cbgtow"
buildType2 = "cbgtow"
buildType3 = "cbgtow"
buildType4 = "cbgtow"
buildType5 = "cbgtow"
buildType6 = "cbgtow"
buildLoc1 = "gun1"
buildLoc2 = "gun2"
buildLoc3 = "gun3"
buildLoc4 = "gun4"
buildLoc5 = "gun5"
buildLoc6 = "gun6"

[Plan8]
planType = "BaseBuildMinimums"
planPriority = 10
buildType1 = "cbgtow"
buildType2 = "cbgtow"
buildType3 = "cbgtow"
buildType4 = "cbgtow"
buildLoc1 = "gun7"
buildLoc2 = "gun8"
buildLoc3 = "gun9"
buildLoc4 = "gun10"

