[Cheat]
moneyAmount = 180
moneyDelay = 30

[Start]
scrapCount = 40
scavClass = "fvscav"
consClass = "fvcons"

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Match]


[Plan1]
planType = "CollectPool"
planPriority = 200
buildIfNoIdle = 1

[Plan2]
planType = "CollectField"
planPriority = 195
buildIfNoIdle = 1
maxTries = 3

[Plan3]
planType = "CollectPool"
planPriority = 185
buildIfNoIdle = 1

[Plan4]
planType = "CollectPool"
planPriority = 160
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan5]
planType = "BuildMinimums"
planPriority = 140
buildType1 = "fvcons"
buildCount1 = 1

[Plan6]
PlanCondition = "HisExists"
planConditionClass = "ivscav"
planConditionCount = 1
planType = "Attacker"
planPriority = 130
targetType = "ivscav"
attackType1 = "fvscout"
attackType2 = "fvscout"
maxAttacks = 2
buildIfNoIdle = 1


[Plan7]
PlanCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 1
planType = "Attacker"
planPriority = 125
targetType = "ibscav"
attackType1 = "fvscout"
attackType2 = "fvscout"
maxAttacks = 2
buildIfNoIdle = 1

[Plan8]
PlanCondition = "HisExists"
planConditionClass = "ivscoutdm"
planconditionCount = 1
planType = "Attacker"
planPriority = 120
targetType = "ivscoutdm"
attackType1 = "fvscout"
attackType2 = "fvarch"
attackType3 = "fvtank"
buildIfnoidle = 1

[Plan9]
PlanCondition = "HisExists"
planConditionClass = "ibrecy"
planConditionCount = 1
planType = "Attacker"
planPriority = 115
targetType = "ibrecy"
attackType1 = "fvscout"
attackType2 = "fvscout"
maxAttacks = 2
buildIfNoIdle = 1

[Plan10]
PlanCondition = "HisExists"
planConditionClass = "ibpgen"
planConditionCount = 1
planType = "Attacker"
planPriority = 110
targetType = "ibpgen"
attackType1 = "fvscout"
attackType2 = "fvscout"
maxAttacks = 2
buildIfNoIdle = 1

[Plan11]
PlanCondition = "HisExists"
planConditionClass = "ivbomb"
planconditionCount = 1
planType = "Attacker"
planPriority = 100
targetType = "ivbomb"
attackType1 = "fvscout"
attackType2 = "fvarch"
attackType3 = "fvtank"
buildIfnoidle = 1

[Plan12]
planType = "Hold"
planPriority = 95
holdType1 = "fvartl1"
holdCount1 = 1
holdpoint = "stage1"
buildifnoidle = 1

[Plan13]
PlanCondition = "HisExists"
PlanConditionClass = "ibbomb"
PlanConditionCount = 1
PlanType = "Attacker"
PlanPriority = 90
TargetType = "ibbomb"
attackType1 = "fvartl1"
attackType2 = "fvwalk1"
attackType3 = "fvtank"
buildifnoidle = 1

[Plan14]
PlanCondition = "HisExists"
PlanConditionClass = "ivtank"
PlanConditionCount = 1
PlanType = "Attacker"
PlanPriority = 89
TargetType = "ivtank"
attackType1 = "fvscout"
attackType2 = "fvsent"
attackType3 = "fvtank"
buildifnoidle = 1
maxTries = 2

[Plan15]
planType = "Attacker"
planpriority = 82
targetType = "ibpgen"
attackType1 = "fvscout"
attackType2 = "fvarch"
attackType3 = "fvarch"
maxAttacks = 2
buildifnoidle = 1

[Plan16]
planCondition = "HisExists"
planConditionClass = "ibgtow"
planConditionCount = 1
planType = "Attacker"
planPriority = 81
TargetType = "ibgtow"
attackType1 = "fvartl1"
attackType2 = "fvtank"
attackType3 = "fvarch"
attackType4 = "fvwalk1"
buildifnoidle = 1

[Plan17]
planType = "ClearArea"
planPriority = 80
targetType = "fbforg"

[Plan18]
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 2
planType = "Attacker"
planPriority = 77
TargetType = "ibscav"
attackType1 = "fvarch"
attackType2 = "fvtank"
buildifnoidle = 1
maxTries = 2

[Plan19]
planCondition = "HisExists"
planConditionClass = "ivrckt"
planConditionCount = 2
planType = "Attacker"
planPriority = 75
TargetType = "ivrckt"
attackType1 = "fvwalk1"
attackType2 = "fvarch"
attackType3 = "fvscout"
buildifnoidle = 1
maxTries = 2

[Plan20]
planType = "Buildminimums"
planPriority = 73
buildType1 = "fvatank13"
buildCount1 = 1
buildType2 = "fvwalk1"
buildCount2 = 1
buildType3 = "fvartl1"
buildCount3 = 1

[Plan21]
planType = "Attacker"
planpriority = 70
targetType = "ibrecy"
attackType1 = "fvatank13"
attackType2 = "fvwalk1"
attackType3 = "fvartl1"

[Plan22]
planType = "Attacker"
planpriority = 60
targetType = "ibgtow"
attackType1 = "fvatank13"
attackType2 = "fvwalk1"
attackType3 = "fvscout"

[Plan23]
planType = "ClearArea"
planPriority = 50
targetType = "fbforg"
