[Start]
scrapCount = 40
scavClass = "evscav"
consClass = "evcons"

//// >>> Base in North <<<

//baseDir = 0  // South
////baseDir = 1  // West
////baseDir = 2  // North
////baseDir = 3  // East



//// >>> Base in South <<<

////baseDir = 0  // South
////baseDir = 1  // West
//baseDir = 2  // North
////baseDir = 3  // East

baseDir = -1

DLLCanSwitch = false // true = default. If false, DLL orders to switch are ignored.

[Cheat]
moneyAmount = 20
moneyDelay = 3

[IdleDispatcher]
ScavIdleSeconds = 50
UnitIdleSeconds = 600
MinAttackForce = 1 // min # of idle units before dispatch
MaxAttackForce = 99 // min # of idle units before dispatch
MinMissionSeconds = 360
MaxTargets = 99
MaxBomberTargets = 99 // was 4 from 67g..67j
BomberIdleSeconds = 120 // # of seconds before a bomber is sent out.

[Match]
targetType1= "evscout"
attackType1_1 = "evscout"
attackType1_2 = "evscout"



[Plan1]
planType = "BuildMinimums"
planPriority = 700
planCondition = "Exists"
planConditionClass = "cbrecy"
planConditionCount = 1
planCompare = ">="
planConditionClassProvided = true
buildType1 = "cvscavcpu"
buildCount1 = 4

[Plan7]
planType = "BuildMinimums"
planPriority = 440
planCondition = "Exists"
planConditionClass = "ebrecycpu"
planConditionCount = 1
buildType1 = "evscout"
buildCount1 = 4
doNextOnFail = 0

[Plan9]
planType = "Attacker"
planPriority = 420
planCondition = "Exists"
planConditionClass = "evscout"
planConditionCount = 5
targetType = "ebrecy"
attackType1 = "evscout"
attackCount1 = 4
attackType2 = "evscout"
attackType3 = "evscout"
attackType4 = "evscout"
buildIfNoIdle = 0
maxAttacks = 999
ContinueEvenIfFail = true

[Plan10]
planType = "Attacker"
planPriority = 410
planCondition = "Exists"
planConditionClass = "evscout"
planConditionCount = 5
targetType = "evrecy"
attackType1 = "evscout"
attackType2 = "evscout"
attackType3 = "evscout"
attackType4 = "evscout"
buildIfNoIdle = 0
maxAttacks = 999
ContinueEvenIfFail = true
