[Start]
scrapCount = 40
consClass = "fvcons"
scavClass = "fvscavC"
baseDir = -1
DLLCanSwitch = true // true = default. If false, DLL orders to switch are ignored.

[Cheat]
moneyAmount = 20
moneyDelay = 5

[IdleDispatcher]
ScavIdleSeconds = 60
UnitIdleSeconds = 600
MinAttackForce = 1 // min # of idle units before dispatch
MinMissionSeconds = 300
MaxTargets = 99
MaxBomberTargets = 99 // was 4 from 67g..67j
BomberIdleSeconds = 120 // # of seconds before a bomber is sent out.

[Match]
targetType1 = "evscav"
attackType1_1 = "fvscoutC"
targetType2 = "ivscav"
attackType2_1 = "fvscoutC"



[Plan10]
planType = "CollectPool"
planPriority = 310
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan20]
planType = "CollectPool"
planPriority = 300
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan30]
planType = "CollectPool"
planPriority = 290
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan40]
planType = "CollectPool"
planPriority = 280
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan50]
planType = "CollectPool"
planPriority = 270
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan60]
planType = "CollectPool"
planPriority = 260
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan70]
planType = "CollectPool"
planPriority = 250
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan80]
planType = "CollectPool"
planPriority = 240
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan90]
planType = "BuildMinimums"
planPriority = 230
buildType1 = "fvcons"
buildCount1 = 1
buildType2 = "fvscoutC"
buildCount2 = 2

[plan100]
planType = "BaseBuildMinimums"
planPriority = 220
buildType1 = "fbkilnC"
//buildLoc1 = "kiln"
buildType2 = "fbdoweC"
//buildLoc2 = "dower"

[plan110]
planType = "BuildMinimums"
planPriority = 210
buildType1 = "fvscoutC"
buildCount1 = 8
buildType2 = "fvsentC"
buildCount2 = 8

[plan120]
planCondition = "HisExists"
planConditionClass = "ebscav"
planConditionCount = 1
planPriority = 200
planType = "Attacker"
targetType = "ebscav"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvsentC"
attackType4 = "fvsentC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan122]
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 1
planPriority = 190
planType = "Attacker"
targetType = "ibscav"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvsentC"
attackType4 = "fvsentC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan124]
planCondition = "HisExists"
planConditionClass = "ebscup"
planConditionCount = 1
planPriority = 188
planType = "Attacker"
targetType = "ebscup"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvsentC"
attackType4 = "fvsentC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan126]
planCondition = "HisExists"
planConditionClass = "ibscup"
planConditionCount = 1
planPriority = 186
planType = "Attacker"
targetType = "ibscup"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvsentC"
attackType4 = "fvsentC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan128]
planType = "BuildMinimums"
planPriority = 135
buildType1 = "fvartlC"
buildCount1 = 1

[plan130]
planCondition = "NotExists"
planConditionClass = "fbforgC"
planConditionCount = 1
planType = "Upgrade"
planPriority = 175
Unittype = "fbkilnC"

[plan132]
planType = "BuildMinimums"
planPriority = 170
buildType1 = "fvtank3t"
buildCount1 = 2

[plan140]
planType = "BaseBuildMinimums"
planPriority = 167
buildType1 = "fbstroC"
//buildLoc1 = "stronghold"
buildType2 = "fbantmC"
//buildLoc2 = "antenna"

[plan150]
planCondition = "HisExists"
planConditionClass = "ibfact"
planConditionCount = 1
planType = "Attacker"
planPriority = 164
targetType = "ibfact"
attackType1 = "fvwalkC"
attackType2 = "fvwalkC"
ContinueEvenIfFail = true

[plan160]
planCondition = "NotExists"
planConditionClass = "fboverC"
planConditionCount = 1
planType = "Upgrade"
planPriority = 169
Unittype = "fbantmC"

[plan170]
planType = "BuildMinimums"
planPriority = 166
buildType1 = "fvwalkC"
buildCount1 = 2

[plan180]
planType = "BaseBuildMinimums"
planPriority = 165
buildType1 = "fbspirC"
//buildLoc1 = "spire1"
buildType2 = "fbspirC"
//buildLoc2 = "spire2"

[plan190]
planCondition = "NotHisExists"
planConditionClass = "ebrecy"
planConditionCount = 1
planType = "Attacker"
planPriority = 160
targetType = "ibpgen"
attackType1 = "fvarchC"
attackType2 = "fvarchC"
attackType3 = "fvarchC"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan200]
planCondition = "HisExists"
planConditionClass = "ibarmo"
planConditionCount = 1
planPriority = 154
planType = "Attacker"
targetType = "ibarmo"
attackType1 = "fvatank3t"
ContinueEvenIfFail = true

[plan210]
planCondition = "NotHisExists"
planConditionClass = "ebrecy"
planConditionCount = 1
planPriority = 150
planType = "Attacker"
targetType = "ibrecy"
attackType1 = "fvrbombC"
attackType2 = "fvrbombC"

[plan220]
planType = "Hold"
planPriority = 134
holdtype1 = "fvartl"
holdcount1 = 1
holdpoint = "hold1"

[plan230]
planType = "BaseBuildMinimums"
planPriority = 189
buildType1 = "fbspirC"
//buildLoc1 = "spire3"
ContinueEvenIfFail = true

[plan240]
planCondition = "NotHisExists"
planConditionClass = "ebrecy"
planConditionCount = 1
planType = "BuildMinimums"
planPriority = 145
buildType1 = "fvtankC"
buildCount1 = 2
buildType2 = "fvtank3t"
buildCount2 = 2

[plan250]
planCondition = "NotHisExists"
planConditionClass = "ebrecy"
planConditionCount = 1
planType = "Attacker"
planPriority = 144
targetType = "ibscav"
attackType1 = "fvtank3t"
attackType2 = "fvtankC"
attackType3 = "fvtankC"
ContinueEvenIfFail = true

[plan260]
planType = "BuildMinimums"
planPriority = 111
buildType1 = "fvscout3t"
buildCount1 = 1

[plan270]
planType = "BuildMinimums"
planPriority = 155
buildType1 = "fvatank3t"
buildCount1 = 1
ContinueEvenIfFail = true

[plan280]
planType = "BuildMinimums"
planPriority = 151
buildType1 = "fvrbombC"
buildCount1 = 2