[Start]
scrapCount = 40
consClass = "ivcons"
scavClass = "ivscavC"
baseDir = -1
DLLCanSwitch = true // true = default. If false, DLL orders to switch are ignored.

[Cheat]
moneyAmount = 20
moneyDelay = 5

[IdleDispatcher]
ScavIdleSeconds = 60
UnitIdleSeconds = 600
MinAttackForce = 1 // min # of idle units before dispatch
MinMissionSeconds = 300
MaxTargets = 99
MaxBomberTargets = 99 // was 4 from 67g..67j
BomberIdleSeconds = 120 // # of seconds before a bomber is sent out.

[Match]
targetType1 = "fvscav"
attackType1_1 = "ivscoutC"
targetType2 = "evscav"
attackType2_1 = "ivscoutC"


[Plan10]
planType = "CollectPool"
planPriority = 270
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan20]
planType = "CollectPool"
planPriority = 260
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan30]
planType = "CollectPool"
planPriority = 250
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan40]
planType = "CollectPool"
planPriority = 240
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan50]
planType = "CollectPool"
planPriority = 230
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan60]
planType = "CollectPool"
planPriority = 220
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan70]
planType = "CollectPool"
planPriority = 210
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan80]
planType = "CollectPool"
planPriority = 200
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan90]
planType = "BuildMinimums"
planPriority = 190
buildType1 = "ivcons"
buildCount1 = 1

[plan100]
planType = "BaseBuildMinimums"
planPriority = 185
buildType1 = "ibpgenC"
buildcount1 = 1
//buildLoc1 = "power1"
buildType2 = "ibfactC"
//buildLoc2 = "factory"
buildType3 = "ibcbunC"
//buildLoc3 = "bunker"

[plan110]
planType = "BuildMinimums"
planPriority = 180
buildType1 = "ivtankC"
buildCount1 = 8
buildType2 = "ivmislC"
buildCount2 = 8

[plan120]
planCondition = "HisExists"
planConditionClass = "fbscav"
planConditionCount = 1
planPriority = 178
planType = "Attacker"
targetType = "fbscav"
attackType1 = "ivmislC"
attackType2 = "ivmislC"
attackType3 = "ivtankC"
attackType4 = "ivtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan122]
planCondition = "HisExists"
planConditionClass = "ebscav"
planConditionCount = 1
planPriority = 176
planType = "Attacker"
targetType = "ebscav"
attackType1 = "ivmislC"
attackType2 = "ivmislC"
attackType3 = "ivtankC"
attackType4 = "ivtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan124]
planCondition = "HisExists"
planConditionClass = "fbscup"
planConditionCount = 1
planPriority = 174
planType = "Attacker"
targetType = "fbscup"
attackType1 = "ivmislC"
attackType2 = "ivmislC"
attackType3 = "ivtankC"
attackType4 = "ivtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan126]
planCondition = "HisExists"
planConditionClass = "ebscup"
planConditionCount = 1
planPriority = 172
planType = "Attacker"
targetType = "ebscup"
attackType1 = "ivmislC"
attackType2 = "ivmislC"
attackType3 = "ivtankC"
attackType4 = "ivtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan130]
planType = "BaseBuildMinimums"
planPriority = 170
buildType1 = "ibarmoC"
//buildLoc1 = "armory"
buildType2 = "ibpgenC"
buildcount2 = 2
//buildLoc2 = "power2"
buildType3 = "ibgtowC"
//buildLoc3 = "gtow1"

[plan140]
planType = "BuildMinimums"
planPriority = 165
buildType1 = "ivturrC"
buildCount1 = 2
buildType2 = "ivscav"
buildCount2 = 1

[plan150]
planType = "BaseBuildMinimums"
planPriority = 160
buildType1 = "ibsbayC"
//buildLoc1 = "servicebay"
buildType2 = "ibtcenC"
//buildLoc2 = "techcenter"
buildType3 = "ibpgenC"
buildcount3 = 3
//buildLoc3 = "power3"
buildType4 = "ibgtowC"
//buildLoc4 = "gtow2"
ContinueEvenIfFail = true

[Plan152]
planPriority = 156
planType = "Service"
planCondition = "Exists"
planConditionClass = "fvservC"
planConditionCount = 1
serviceUnit = "fvservC"
unitType1 = "ibrecy"
unitType2 = "ibgtowC"
unitType3 = "ibfactC"
unitType4 = "ibsbayC"
unitType5 = "ibarmoC"
unitType6 = "ibcbunC"
unitType7 = "ibscavC"
unitType8 = "ibrecy"
unitType9 = "ibtrainC"
unitType10 = "ibtcenC"
unitType11 = "ibbombC"
unitType12 = "ibpgenC"
unitType13 = "ibscupC"
ContinueEvenIfFail = true

[Plan154]
planPriority = 154
planType = "BuildMinimums"
MinTtlScrap = 50
planCondition = "Exists"
planConditionClass = "ibrecy"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "ibsbayC"
planConditionCount2 = 1
buildType1 = "ivservC"
buildCount1 = 4
ContinueEvenIfFail = true

[plan160]
planCondition = "HisExists"
planConditionClass = "fbstro"
planConditionCount = 1
planPriority = 152
targetType = "fbstro"
planType = "Attacker"
attackType1 = "ivmbikeC"
attackType2 = "ivtank13"
attackType3 = "ivtank13"
buildIfNoIdle = 1
maxTries = 1

[plan170]
planType = "Hold"
planPriority = 150
holdtype1 = "ivturrC"
holdcount1 = 1
holdpoint = "hold6"

[plan180]
planCondition = "HisExists"
planConditionClass = "fbspir"
planConditionCount = 1
planPriority = 145
targetType = "fbspir"
planType = "Attacker"
attackType1 = "ivrcktC"
attackType2 = "ivrcktC"
buildIfNoIdle = 1
maxTries = 1

[plan190]
planType = "Hold"
planPriority = 140
holdtype1 = "ivturrC"
holdcount1 = 1
holdpoint = "hold5"

[plan200]
planCondition = "NotHisExists"
planConditionClass = "ebrecy"
planConditionCount =1
planPriority = 135
planType = "Attacker"
targetType = "fbrecy"
attackType1 = "ivtank13"
attackType2 = "ivtank13"
attackType3 = "ivtank13"
buildIfNoIdle = 1
maxTries = 1

[plan210]
planCondition = "HisExists"
planConditionClass = "ebcbun"
planConditionCount = 1
planPriority = 130
planType = "Attacker"
targetType = "ebcbun"
attackType1 = "ivmbikeC"
attackType2 = "ivmbikeC"
attackType3 = "ivmbikeC"
attackType4 = "ivmbikeC"
buildIfNoIdle = 1
maxTries = 1

[plan220]
planType = "collectpool"
planPriority = 133
ContinueEvenIfFail = true

[plan230]
planType = "BuildMinimums"
planPriority = 125
buildType1 = "ivwalk3t"
buildCount1 = 2


