[GameObjectClass]
baseName = "Cvhatank"
geometryName = "cvhatank00.xsi"
geometryScale = 1.8
classLabel = "assaulttank"
scrapValue = 40
scrapCost = 70
customCost = 85
buildTime = 15.0
customTime = 20.0
maxHealth = 8500
maxAmmo = 13000
addAmmo = 4
unitName = "Dominator"
aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"
heatSignature = 0.5
imageSignature = 5.0
radarSignature = 5.0
isAssault = 1

armorClass = H

needPilot = 0
	
requireCount = 1
requireName1 = "cbfact02"
requireText1 = "Upgrade Crucible"

provideCount = 1
provideName1 = "ATank"

/////// weapons ///////////////////

weaponMask = 00011
weaponHard1 = "HP_CANNON_1"
weaponName1 = "gcblast_a"
weaponAssault1 = 1
weaponHard2 = "HP_GUN_1"
weaponName2 = "gcrapier_c"
weaponAssault2 = 0
weaponHard3 = "HP_GUN_3"
weaponName3 = "gcrapier_c"
weaponAssault3 = 0
//weaponHard4 = "HP_GUN_2"
//weaponName4 = "gcrapier_a"
//weaponAssault4 = 1
//weaponHard5 = "HP_GUN_4"
//weaponName5 = "gcrapier_a"
//weaponAssault5 = 1

////////////////////////////////////

turretCount = 2
turretName1 = "turret_y_1"
turretName2 = "turret_x_1"

[CraftClass]
rangeScan = 300.0f
periodScan = 4.0f
velocJam = 0.0f
engageRange = 175

braccelFactor = 0.01
velFactor = 0.4
steerFactor = 1.2
omegaFactor = 0.2
strafeFactor = 0.1

selectWaitMsg = "ivatank04.wav"
selectAttackMsg = "ivatank01.wav"
selectFollowMsg = "ivatank08.wav"
selectGoMsg = "ivatank02.wav"
selectOtherMsg = "ivatank04.wav"

goMsg = "ivatank05.wav"
attackMsg = "ivatank06.wav"
followMeMsg = "ivatank08.wav"
followMsg = "ivatank08.wav"
repairMsg = "ivatank09.wav"
reloadMsg = "ivatank09.wav"
rescueMsg = "ivatank10.wav"
recycleMsg = "ivatank11.wav"
otherMsg = "ivatank04.wav" 
holdMsg = "ivatank12.wav"

user1Msg = ""  
killedMsg = "ivatank07.wav"
diedMsg = ""

//[TrackedVehicleClass]
//TREAD_STATIC_FRICTION = 1.5
//omegaSpin = 4.0
//velocForward = 15.0
//velocReverse = 5.0
//accelThrust = 10.0

[TrackedVehicleClass]
TREAD_STATIC_FRICTION = 1.5
omegaSpin = 1.0
omegaTurn = 0.5
alphaSteer = 2.0
velocForward = 15.0
velocReverse = 5.0
accelThrust = 10.0

engineSound = "iatank01.wav"
treadSound = "iatank02.wav"

[AssaultTankClass]
yawRate = 1.25 // 4.0
pitchMin = -0.7
pitchMax = 1.2




