[GameObjectClass]
baseName = "portalgroupxxx"
geometryName = "fvscav_skel.xsi"
geometryScale = 0.75
glowTexture = "fvscava0.pic"
cockpitName = "fvscav_cockpit.xsi"
classLabel = "scavenger"

scrapValue = 5
scrapCost = 20

buildTime = 10.0

maxHealth = 3000
maxAmmo = 0

unitName = "Harvester"

aiName = "ScavProcess"
aiName2 = "ScavProcess"

heatSignature = 5.0
imageSignature = 3.0
radarSignature = 2.0

isAssault = 0
armorClass = H

collisionRadius = 3
mass = 150000

[CraftClass]

GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model

DoIdleDispatch = 0
CanAIPForceIdle = false

rangeScan = 2500.0
periodScan = 1.0
velocJam = 0.0
engageRange = 2500

ScavengerCollectPoolRange = 2500.0 // for ScavengerProcess/ScavengerHProcess, scanner on craft will override
ScavengerChoosePoolRange = 2500.0 // for ScavengerProcess/ScavengerHProcess

TeamTransferrable = true

selectGoMsg = "fvscav02.wav"
selectOtherMsg = "fvscav01.wav"
selectWaitMsg = "fvscav01.wav"
holdMsg = "fvscav06.wav"
goMsg = "fvscav04.wav"
stopMsg = "fvscav04.wav"
followMsg = "fvscav03.wav"
followMeMsg = "fvscav07.wav"
rescueMsg = "fvscav11.wav"
repairMsg = "fvscav08.wav"
recycleMsg = "fvscav10.wav"
otherMsg = "fvscav04.wav"
holdMsg = "fvrecy04.wav"

avoidSpeed = 5;
topSpeed = 15;

[TrackedVehicleClass]
accelThrust = 5.0

alphaSteer = 1.0
alphaTrack = 20.0

omegaSpin = 1.0
omegaTurn = 0.5

pitchPitch = 0.0
pitchThrust = 0.0

velocForward = 15.0
velocReverse = 5.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

TREAD_STATIC_FRICTION = 1.5

engineSound = "sscav01.wav"
treadSound = "sscav01.wav"

[TrackedDeployableClass]
timeDeploy = 5.0
timeUndeploy = 5.0
soundDeploy = "srecy02.wav"
soundUndeploy = "trundepl.wav"

[ScavengerClass]
soundPickup = "suck.wav"
scrapHold = 20
deployClass = "fbscav"
