version [1] =
1180
saveType [1] =
0
binarySave [1] =
false
msn_filename = EDF16.bzn
seq_count [1] =
3544120
saveType [1] =
0
g_TerrainName = EDF16
size [1] =
509
[GameObject]
GetClass() = ivhack
seqno [1] =
8b3f81
team [1] =
17
isUser [1] =
true
objAddr = 10259E70
transform [1] =
  right.x [1] =
0.0213161
  right.y [1] =
-2.38568e-007
  right.z [1] =
0.999769
  up.x [1] =
-0.0420148
  up.y [1] =
0.999112
  up.z [1] =
0.000895884
  front.x [1] =
-0.998881
  front.y [1] =
-0.0420242
  front.z [1] =
0.0212969
  posit.x [1] =
1455.94
  posit.y [1] =
2.29318
  posit.z [1] =
-1039.7
abandoned [1] =
0
curAmmo [1] =
1000
maxAmmo [1] =
1000
addAmmo [1] =
1
curPilot = isuser
illumination [1] =
1
euler =
 mass [1] =
6033.2
 mass_inv [1] =
0.00016575
 v_mag [1] =
8.81613e-007
 v_mag_inv [1] =
1.13428e+006
 I [1] =
39345.4
 k_i [1] =
2.54159e-005
 v [1] =
  x [1] =
3.70409e-008
  y [1] =
-8.80834e-007
  z [1] =
-7.90041e-010
 omega [1] =
  x [1] =
-9.65247e-009
  y [1] =
9.60745e-006
  z [1] =
-7.79307e-007
 Accel [1] =
  x [1] =
4.67186e-014
  y [1] =
1.09847e-015
  z [1] =
9.65688e-013
name = BackORF
saveFlags [1] =
`
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
2
groupNumber [1] =
0
curHealth [1] =
2193.97
maxHealth [1] =
2200
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800034
team [1] =
0
isUser [1] =
false
objAddr = 10388EA0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
271.482
  posit.y [1] =
10
  posit.z [1] =
-618.911
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4868
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800035
team [1] =
0
isUser [1] =
false
objAddr = 10A8D300
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
464.619
  posit.y [1] =
10
  posit.z [1] =
-621.343
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800058
team [1] =
0
isUser [1] =
false
objAddr = 10A8C930
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
370.167
  posit.y [1] =
20
  posit.z [1] =
-589.84
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4991.96
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80005c
team [1] =
0
isUser [1] =
false
objAddr = 10A7C010
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
curHealth [1] =
4918.56
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80005d
team [1] =
0
isUser [1] =
false
objAddr = 10A7C630
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80005e
team [1] =
0
isUser [1] =
false
objAddr = 10A7CC40
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-560
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80005f
team [1] =
0
isUser [1] =
false
objAddr = 10A7D260
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-528
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800060
team [1] =
0
isUser [1] =
false
objAddr = 10A7D870
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-432
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800061
team [1] =
0
isUser [1] =
false
objAddr = 10A7DE90
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-400
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800062
team [1] =
0
isUser [1] =
false
objAddr = 10A7E4A0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-368
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800063
team [1] =
0
isUser [1] =
false
objAddr = 10A7EAC0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
48
  posit.y [1] =
10
  posit.z [1] =
-336
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800216
team [1] =
0
isUser [1] =
false
objAddr = 10A8E990
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
495.45
  posit.y [1] =
40
  posit.z [1] =
-664.647
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800217
team [1] =
0
isUser [1] =
false
objAddr = 10A8EFB0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
431.408
  posit.y [1] =
40
  posit.z [1] =
-666.923
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800218
team [1] =
0
isUser [1] =
false
objAddr = 10A8F5C0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
420.698
  posit.y [1] =
40
  posit.z [1] =
-655.884
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800219
team [1] =
0
isUser [1] =
false
objAddr = 10A8FBE0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
315.309
  posit.y [1] =
40
  posit.z [1] =
-655.631
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80021a
team [1] =
0
isUser [1] =
false
objAddr = 10A901F0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
303.128
  posit.y [1] =
40
  posit.z [1] =
-667.102
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80021b
team [1] =
0
isUser [1] =
false
objAddr = 10A90810
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
239.77
  posit.y [1] =
40
  posit.z [1] =
-666.97
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80021c
team [1] =
0
isUser [1] =
false
objAddr = 10A96C90
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
277.416
  posit.y [1] =
10
  posit.z [1] =
-619.406
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80021d
team [1] =
0
isUser [1] =
false
objAddr = 10A972B0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
465.635
  posit.y [1] =
10
  posit.z [1] =
-622.118
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80021e
team [1] =
0
isUser [1] =
false
objAddr = 10A978C0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
465.635
  posit.y [1] =
10
  posit.z [1] =
-622.118
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80021f
team [1] =
0
isUser [1] =
false
objAddr = 10A97EE0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
169.08
  posit.y [1] =
40
  posit.z [1] =
-720.457
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800220
team [1] =
0
isUser [1] =
false
objAddr = 10A984F0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
105.389
  posit.y [1] =
40
  posit.z [1] =
-720.63
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800221
team [1] =
0
isUser [1] =
false
objAddr = 10A9F2D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
116.518
  posit.y [1] =
45
  posit.z [1] =
-906.894
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800222
team [1] =
0
isUser [1] =
false
objAddr = 10A9F8E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
116.439
  posit.y [1] =
45
  posit.z [1] =
-852.903
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800223
team [1] =
0
isUser [1] =
false
objAddr = 10A9FF00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
171.902
  posit.y [1] =
45
  posit.z [1] =
-852.236
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800224
team [1] =
0
isUser [1] =
false
objAddr = 10AA0510
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
172.899
  posit.y [1] =
45
  posit.z [1] =
-907.292
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
800225
team [1] =
0
isUser [1] =
false
objAddr = 11014850
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
451.446
  posit.y [1] =
40
  posit.z [1] =
-848.857
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4978
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
800226
team [1] =
0
isUser [1] =
false
objAddr = 11014E70
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
451.809
  posit.y [1] =
40
  posit.z [1] =
-816.526
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
800227
team [1] =
0
isUser [1] =
false
objAddr = 11015480
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
451.121
  posit.y [1] =
40
  posit.z [1] =
-786.026
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
800254
team [1] =
0
isUser [1] =
false
objAddr = 11015AA0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-36.8015
  posit.y [1] =
40
  posit.z [1] =
-543.065
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
800255
team [1] =
0
isUser [1] =
false
objAddr = 110160B0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-36.6548
  posit.y [1] =
40
  posit.z [1] =
-382.397
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4813
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
800256
team [1] =
0
isUser [1] =
false
objAddr = 110166D0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-36.7398
  posit.y [1] =
40
  posit.z [1] =
-223.791
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800257
team [1] =
0
isUser [1] =
false
objAddr = 11016CE0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-50.634
  posit.y [1] =
40
  posit.z [1] =
-279.664
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800258
team [1] =
0
isUser [1] =
false
objAddr = 11017300
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-50.6782
  posit.y [1] =
40
  posit.z [1] =
-343.556
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800259
team [1] =
0
isUser [1] =
false
objAddr = 11017910
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-49.7124
  posit.y [1] =
40
  posit.z [1] =
-439.178
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80025a
team [1] =
0
isUser [1] =
false
objAddr = 11017F30
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-49.9144
  posit.y [1] =
40
  posit.z [1] =
-502.957
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80025b
team [1] =
0
isUser [1] =
false
objAddr = 11018540
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
16
  posit.y [1] =
8
  posit.z [1] =
-464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80025c
team [1] =
0
isUser [1] =
false
objAddr = 11018B60
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
80
  posit.y [1] =
8
  posit.z [1] =
-464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80025d
team [1] =
0
isUser [1] =
false
objAddr = 11019170
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
368
  posit.y [1] =
30
  posit.z [1] =
-912
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80025e
team [1] =
0
isUser [1] =
false
objAddr = 1106DBC0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
240
  posit.y [1] =
20
  posit.z [1] =
-432
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80025f
team [1] =
0
isUser [1] =
false
objAddr = 1106E1D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
240
  posit.y [1] =
20
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800260
team [1] =
0
isUser [1] =
false
objAddr = 1106E7F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
304
  posit.y [1] =
20
  posit.z [1] =
-432
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800261
team [1] =
0
isUser [1] =
false
objAddr = 1106EE00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
304
  posit.y [1] =
20
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800262
team [1] =
0
isUser [1] =
false
objAddr = 1106F420
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
368
  posit.y [1] =
20
  posit.z [1] =
-432
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800263
team [1] =
0
isUser [1] =
false
objAddr = 1106FA30
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
368
  posit.y [1] =
20
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800264
team [1] =
0
isUser [1] =
false
objAddr = 11070050
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
48.9631
  posit.y [1] =
-25
  posit.z [1] =
-79.7112
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800265
team [1] =
0
isUser [1] =
false
objAddr = 11070660
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-14.2642
  posit.y [1] =
-25
  posit.z [1] =
-79.614
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facstorage
seqno [1] =
80026b
team [1] =
0
isUser [1] =
false
objAddr = 1101E5C0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-49.4904
  posit.y [1] =
-21.2
  posit.z [1] =
-592.051
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
280836
 mass_inv [1] =
3.5608e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.74569e+007
 k_i [1] =
5.7284e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facstorage
seqno [1] =
80026c
team [1] =
0
isUser [1] =
false
objAddr = 110739C0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-49.3686
  posit.y [1] =
-32
  posit.z [1] =
-176.663
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
280836
 mass_inv [1] =
3.5608e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.74569e+007
 k_i [1] =
5.7284e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800313
team [1] =
0
isUser [1] =
false
objAddr = 11073FE0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
495.969
  posit.y [1] =
75
  posit.z [1] =
-656.427
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800314
team [1] =
0
isUser [1] =
false
objAddr = 110745F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
431.584
  posit.y [1] =
75
  posit.z [1] =
-657.065
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800315
team [1] =
0
isUser [1] =
false
objAddr = 11074C10
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
431.584
  posit.y [1] =
75
  posit.z [1] =
-657.065
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800316
team [1] =
0
isUser [1] =
false
objAddr = 11075220
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
305.382
  posit.y [1] =
75
  posit.z [1] =
-655.862
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800317
team [1] =
0
isUser [1] =
false
objAddr = 11075840
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
240.994
  posit.y [1] =
75
  posit.z [1] =
-656.578
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
8003f1
team [1] =
0
isUser [1] =
false
objAddr = 11075E50
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
559.406
  posit.y [1] =
40
  posit.z [1] =
287.443
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
8003f2
team [1] =
0
isUser [1] =
false
objAddr = 11076470
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
585.235
  posit.y [1] =
40
  posit.z [1] =
286.44
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
8003f3
team [1] =
0
isUser [1] =
false
objAddr = 11076A80
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
535.471
  posit.y [1] =
40
  posit.z [1] =
286.44
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
8003f4
team [1] =
0
isUser [1] =
false
objAddr = 110770A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
463.875
  posit.y [1] =
4.99998
  posit.z [1] =
146.532
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
8003f5
team [1] =
0
isUser [1] =
false
objAddr = 110776B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
464.065
  posit.y [1] =
3
  posit.z [1] =
433.557
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
8003f6
team [1] =
0
isUser [1] =
false
objAddr = 11077CD0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
655.538
  posit.y [1] =
2.99998
  posit.z [1] =
433.313
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
8003f7
team [1] =
0
isUser [1] =
false
objAddr = 110782E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
656.214
  posit.y [1] =
4.99998
  posit.z [1] =
144.926
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003f8
team [1] =
0
isUser [1] =
false
objAddr = 11078900
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
111.023
  posit.y [1] =
20
  posit.z [1] =
144.962
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4914.33
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003f9
team [1] =
0
isUser [1] =
false
objAddr = 11078F10
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
112.089
  posit.y [1] =
20
  posit.z [1] =
200.679
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003fa
team [1] =
0
isUser [1] =
false
objAddr = 11079530
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
112.597
  posit.y [1] =
20
  posit.z [1] =
269.186
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4630
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003fb
team [1] =
0
isUser [1] =
false
objAddr = 11079B40
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
176.182
  posit.y [1] =
20
  posit.z [1] =
269.186
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003fc
team [1] =
0
isUser [1] =
false
objAddr = 1107A160
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
175.66
  posit.y [1] =
20
  posit.z [1] =
203.645
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003fd
team [1] =
0
isUser [1] =
false
objAddr = 1107A770
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
175.996
  posit.y [1] =
20
  posit.z [1] =
148.132
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
3161.76
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003fe
team [1] =
0
isUser [1] =
false
objAddr = 1107AD90
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
144
  posit.y [1] =
20
  posit.z [1] =
112
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4431.34
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8003ff
team [1] =
0
isUser [1] =
false
objAddr = 1107B3A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
144
  posit.y [1] =
20
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800400
team [1] =
0
isUser [1] =
false
objAddr = 1107B9C0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
144
  posit.y [1] =
20
  posit.z [1] =
240
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800401
team [1] =
0
isUser [1] =
false
objAddr = 1107BFD0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
144
  posit.y [1] =
20
  posit.z [1] =
176
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4069.71
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800402
team [1] =
0
isUser [1] =
false
objAddr = 1107C5F0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
293.866
  posit.y [1] =
40
  posit.z [1] =
146.086
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800403
team [1] =
0
isUser [1] =
false
objAddr = 1107CC00
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
294.362
  posit.y [1] =
40
  posit.z [1] =
203.066
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800404
team [1] =
0
isUser [1] =
false
objAddr = 1107D220
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
410.15
  posit.y [1] =
40
  posit.z [1] =
203.066
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800405
team [1] =
0
isUser [1] =
false
objAddr = 110272D0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
410.102
  posit.y [1] =
40
  posit.z [1] =
148.335
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800416
team [1] =
0
isUser [1] =
false
objAddr = 11027990
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
351.865
  posit.y [1] =
40
  posit.z [1] =
536.311
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800417
team [1] =
0
isUser [1] =
false
objAddr = 11028040
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-416.028
  posit.y [1] =
40
  posit.z [1] =
536.403
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800418
team [1] =
0
isUser [1] =
false
objAddr = 11028700
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-607.963
  posit.y [1] =
40
  posit.z [1] =
536.57
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800419
team [1] =
0
isUser [1] =
false
objAddr = 11028DB0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-800.402
  posit.y [1] =
40
  posit.z [1] =
536.311
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80041a
team [1] =
0
isUser [1] =
false
objAddr = 11029470
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-799.971
  posit.y [1] =
40
  posit.z [1] =
1000.52
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80041b
team [1] =
0
isUser [1] =
false
objAddr = 11029B20
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-608.605
  posit.y [1] =
40
  posit.z [1] =
999.514
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80041c
team [1] =
0
isUser [1] =
false
objAddr = 1102A1E0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-416.737
  posit.y [1] =
40
  posit.z [1] =
999.514
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80041d
team [1] =
0
isUser [1] =
false
objAddr = 1102A890
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-223.977
  posit.y [1] =
40
  posit.z [1] =
1000.02
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80041e
team [1] =
0
isUser [1] =
false
objAddr = 1102AF50
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-33.4957
  posit.y [1] =
40
  posit.z [1] =
999.262
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
80041f
team [1] =
0
isUser [1] =
false
objAddr = 1102B600
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
160.084
  posit.y [1] =
40
  posit.z [1] =
999.766
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800420
team [1] =
0
isUser [1] =
false
objAddr = 1102BCC0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
351.948
  posit.y [1] =
40
  posit.z [1] =
999.767
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800478
team [1] =
0
isUser [1] =
false
objAddr = 1102C370
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-416.267
  posit.y [1] =
40
  posit.z [1] =
679.498
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry01
seqno [1] =
800479
team [1] =
0
isUser [1] =
false
objAddr = 1102CA30
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-415.801
  posit.y [1] =
40
  posit.z [1] =
856.102
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
44704.6
 mass_inv [1] =
2.2369e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.09196e+006
 k_i [1] =
9.15787e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = fedeworm01
seqno [1] =
8004e1
team [1] =
0
isUser [1] =
false
objAddr = 110316A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
960
  posit.y [1] =
-15.1
  posit.z [1] =
768
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
2.97773e+008
 mass_inv [1] =
3.35827e-009
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.95933e+012
 k_i [1] =
5.10379e-013
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = 
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
2
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = fedeworm01
seqno [1] =
8004e2
team [1] =
0
isUser [1] =
false
objAddr = 1102D830
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
960
  posit.y [1] =
-15.1
  posit.z [1] =
768
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
2.97773e+008
 mass_inv [1] =
3.35827e-009
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.95933e+012
 k_i [1] =
5.10379e-013
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = 
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
2
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = fedeworm01
seqno [1] =
8004e3
team [1] =
0
isUser [1] =
false
objAddr = 11B261A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
960
  posit.y [1] =
-15.1
  posit.z [1] =
768
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
2.97773e+008
 mass_inv [1] =
3.35827e-009
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.95933e+012
 k_i [1] =
5.10379e-013
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = 
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
2
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = fedeworm01
seqno [1] =
8004e4
team [1] =
0
isUser [1] =
false
objAddr = 11B267C0
transform [1] =
  right.x [1] =
-1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-1
  posit.x [1] =
960
  posit.y [1] =
-15.1
  posit.z [1] =
768
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
2.97773e+008
 mass_inv [1] =
3.35827e-009
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.95933e+012
 k_i [1] =
5.10379e-013
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = 
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
2
curHealth [1] =
9740
maxHealth [1] =
10000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800511
team [1] =
0
isUser [1] =
false
objAddr = 11B26DD0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-111.655
  posit.y [1] =
-20
  posit.z [1] =
653.697
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800512
team [1] =
0
isUser [1] =
false
objAddr = 11B273F0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-16.5645
  posit.y [1] =
-20
  posit.z [1] =
654.445
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800513
team [1] =
0
isUser [1] =
false
objAddr = 11B27A00
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
79.4463
  posit.y [1] =
-20
  posit.z [1] =
653.328
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800514
team [1] =
0
isUser [1] =
false
objAddr = 11B28020
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
174.191
  posit.y [1] =
-20
  posit.z [1] =
654.874
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800515
team [1] =
0
isUser [1] =
false
objAddr = 11B28630
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
175.557
  posit.y [1] =
-20
  posit.z [1] =
878.473
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800516
team [1] =
0
isUser [1] =
false
objAddr = 11B28C50
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
79.5636
  posit.y [1] =
-20
  posit.z [1] =
877.426
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800517
team [1] =
0
isUser [1] =
false
objAddr = 11B29260
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-15.6915
  posit.y [1] =
-20
  posit.z [1] =
878.766
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800518
team [1] =
0
isUser [1] =
false
objAddr = 11B29880
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-112.323
  posit.y [1] =
-20
  posit.z [1] =
880.106
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8005f9
team [1] =
0
isUser [1] =
false
objAddr = 11B29E90
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-944.007
  posit.y [1] =
20
  posit.z [1] =
208.309
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8005fa
team [1] =
0
isUser [1] =
false
objAddr = 11B2A4B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-944.249
  posit.y [1] =
20
  posit.z [1] =
269.649
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8005fb
team [1] =
0
isUser [1] =
false
objAddr = 11B2AAC0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1103.56
  posit.y [1] =
20
  posit.z [1] =
270.407
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8005fc
team [1] =
0
isUser [1] =
false
objAddr = 11B2B0E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1103.55
  posit.y [1] =
20
  posit.z [1] =
202.777
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8005fd
team [1] =
0
isUser [1] =
false
objAddr = 11B2B6F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1103.07
  posit.y [1] =
20
  posit.z [1] =
139.51
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8005fe
team [1] =
0
isUser [1] =
false
objAddr = 11B2BD10
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104.1
  posit.y [1] =
20
  posit.z [1] =
84.0355
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800604
team [1] =
0
isUser [1] =
false
objAddr = 11B2C320
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-1072
  posit.y [1] =
20
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800605
team [1] =
0
isUser [1] =
false
objAddr = 11B2C940
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-976
  posit.y [1] =
20
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800606
team [1] =
0
isUser [1] =
false
objAddr = 11B2CF50
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-912
  posit.y [1] =
20
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
800607
team [1] =
0
isUser [1] =
false
objAddr = 11B2D570
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-1008
  posit.y [1] =
20
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800608
team [1] =
0
isUser [1] =
false
objAddr = 11B2DB80
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-368
  posit.y [1] =
35
  posit.z [1] =
-304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800609
team [1] =
0
isUser [1] =
false
objAddr = 11B2E380
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-336
  posit.y [1] =
35
  posit.z [1] =
-304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80060a
team [1] =
0
isUser [1] =
false
objAddr = 11B2EB70
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-304
  posit.y [1] =
35
  posit.z [1] =
-304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80060b
team [1] =
0
isUser [1] =
false
objAddr = 11B2F380
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-272
  posit.y [1] =
35
  posit.z [1] =
-304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80060e
team [1] =
0
isUser [1] =
false
objAddr = 11033030
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-912
  posit.y [1] =
25
  posit.z [1] =
240
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80060f
team [1] =
0
isUser [1] =
false
objAddr = 110336C0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-368
  posit.y [1] =
25
  posit.z [1] =
-16
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800610
team [1] =
0
isUser [1] =
false
objAddr = 11033D40
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-368
  posit.y [1] =
25
  posit.z [1] =
-144
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800611
team [1] =
0
isUser [1] =
false
objAddr = 110343D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-207.307
  posit.y [1] =
-25
  posit.z [1] =
-81.0006
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800612
team [1] =
0
isUser [1] =
false
objAddr = 11034A80
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-559.511
  posit.y [1] =
57.4
  posit.z [1] =
78.264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800613
team [1] =
0
isUser [1] =
false
objAddr = 11035140
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-559.761
  posit.y [1] =
57.4
  posit.z [1] =
-80.0645
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800614
team [1] =
0
isUser [1] =
false
objAddr = 110357F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-656.082
  posit.y [1] =
5
  posit.z [1] =
48.7138
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800615
team [1] =
0
isUser [1] =
false
objAddr = 11035EB0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-783.908
  posit.y [1] =
5
  posit.z [1] =
49.1933
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800616
team [1] =
0
isUser [1] =
false
objAddr = 11036560
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-395.77
  posit.y [1] =
25
  posit.z [1] =
-396.082
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800617
team [1] =
0
isUser [1] =
false
objAddr = 11036C20
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-242.384
  posit.y [1] =
25
  posit.z [1] =
-395.113
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800618
team [1] =
0
isUser [1] =
false
objAddr = 110372D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-242.934
  posit.y [1] =
25
  posit.z [1] =
-212.767
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
800619
team [1] =
0
isUser [1] =
false
objAddr = 11037990
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-395.864
  posit.y [1] =
25
  posit.z [1] =
-212.981
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80061a
team [1] =
0
isUser [1] =
false
objAddr = 11038040
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-397.134
  posit.y [1] =
25
  posit.z [1] =
-306.571
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80061b
team [1] =
0
isUser [1] =
false
objAddr = 11038700
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-244.047
  posit.y [1] =
25
  posit.z [1] =
-306.773
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80063d
team [1] =
0
isUser [1] =
false
objAddr = 11038DB0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-864.666
  posit.y [1] =
70
  posit.z [1] =
-781.805
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80063e
team [1] =
0
isUser [1] =
false
objAddr = 11039440
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-866.051
  posit.y [1] =
70
  posit.z [1] =
-878.743
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4910
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80063f
team [1] =
0
isUser [1] =
false
objAddr = 11039AC0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-912.765
  posit.y [1] =
70
  posit.z [1] =
-735.532
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800640
team [1] =
0
isUser [1] =
false
objAddr = 1103A150
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-1009.66
  posit.y [1] =
70
  posit.z [1] =
-734.89
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800641
team [1] =
0
isUser [1] =
false
objAddr = 1103ABC0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-912.181
  posit.y [1] =
70
  posit.z [1] =
-640.921
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
800642
team [1] =
0
isUser [1] =
false
objAddr = 1103B240
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-1007.84
  posit.y [1] =
70
  posit.z [1] =
-639.329
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4923
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80c136
team [1] =
0
isUser [1] =
false
objAddr = 1103B8D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-944
  posit.y [1] =
0
  posit.z [1] =
272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80c137
team [1] =
0
isUser [1] =
false
objAddr = 11041270
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-944
  posit.y [1] =
0
  posit.z [1] =
208
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80c138
team [1] =
0
isUser [1] =
false
objAddr = 1103FA30
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104
  posit.y [1] =
0
  posit.z [1] =
208
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80c139
team [1] =
0
isUser [1] =
false
objAddr = 11040050
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104
  posit.y [1] =
0
  posit.z [1] =
272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80c13a
team [1] =
0
isUser [1] =
false
objAddr = 11041E60
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1027.59
  posit.y [1] =
0
  posit.z [1] =
304.545
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80ccfb
team [1] =
0
isUser [1] =
false
objAddr = 110425B0
transform [1] =
  right.x [1] =
-0.247459
  right.y [1] =
0
  right.z [1] =
-0.968894
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.96889
  front.y [1] =
0
  front.z [1] =
-0.247458
  posit.x [1] =
-1103.76
  posit.y [1] =
30
  posit.z [1] =
240.236
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80ccfc
team [1] =
0
isUser [1] =
false
objAddr = 11042BD0
transform [1] =
  right.x [1] =
-0.949238
  right.y [1] =
0
  right.z [1] =
0.314546
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.314545
  front.y [1] =
0
  front.z [1] =
-0.949234
  posit.x [1] =
-1104.57
  posit.y [1] =
30
  posit.z [1] =
304.656
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80ccfd
team [1] =
0
isUser [1] =
false
objAddr = 110431E0
transform [1] =
  right.x [1] =
0.882706
  right.y [1] =
-0
  right.z [1] =
0.469917
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.469915
  front.y [1] =
0
  front.z [1] =
0.882702
  posit.x [1] =
-943.471
  posit.y [1] =
30
  posit.z [1] =
305.097
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80ccff
team [1] =
0
isUser [1] =
false
objAddr = 125E0020
transform [1] =
  right.x [1] =
0.257931
  right.y [1] =
-0
  right.z [1] =
0.966159
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.966155
  front.y [1] =
0
  front.z [1] =
0.25793
  posit.x [1] =
-942.952
  posit.y [1] =
30
  posit.z [1] =
241.796
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80cd00
team [1] =
0
isUser [1] =
false
objAddr = 125E0630
transform [1] =
  right.x [1] =
0.999962
  right.y [1] =
-0
  right.z [1] =
0.00818953
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.0081895
  front.y [1] =
0
  front.z [1] =
0.999958
  posit.x [1] =
-943.333
  posit.y [1] =
30
  posit.z [1] =
177.263
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eedd
team [1] =
0
isUser [1] =
false
objAddr = 125E0C50
transform [1] =
  right.x [1] =
-0.804329
  right.y [1] =
0
  right.z [1] =
-0.594176
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.594174
  front.y [1] =
0
  front.z [1] =
-0.804326
  posit.x [1] =
-1104.95
  posit.y [1] =
30
  posit.z [1] =
177.795
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eedf
team [1] =
0
isUser [1] =
false
objAddr = 125E1260
transform [1] =
  right.x [1] =
-0.925625
  right.y [1] =
0
  right.z [1] =
-0.378431
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.378429
  front.y [1] =
0
  front.z [1] =
-0.925621
  posit.x [1] =
-1103.73
  posit.y [1] =
30
  posit.z [1] =
111.997
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee0
team [1] =
0
isUser [1] =
false
objAddr = 125E1880
transform [1] =
  right.x [1] =
0.283524
  right.y [1] =
0
  right.z [1] =
-0.958961
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.958956
  front.y [1] =
-0
  front.z [1] =
0.283523
  posit.x [1] =
-1103.61
  posit.y [1] =
30
  posit.z [1] =
48.37
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee1
team [1] =
0
isUser [1] =
false
objAddr = 125E1E90
transform [1] =
  right.x [1] =
-0.880134
  right.y [1] =
0
  right.z [1] =
-0.474716
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.474714
  front.y [1] =
0
  front.z [1] =
-0.880131
  posit.x [1] =
-1104.21
  posit.y [1] =
30
  posit.z [1] =
-15.0766
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
89.8219
maxHealth [1] =
100
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee2
team [1] =
0
isUser [1] =
false
objAddr = 125E24B0
transform [1] =
  right.x [1] =
-0.880134
  right.y [1] =
0
  right.z [1] =
-0.474716
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.474714
  front.y [1] =
0
  front.z [1] =
-0.880131
  posit.x [1] =
-1104.72
  posit.y [1] =
30
  posit.z [1] =
-79.6694
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee3
team [1] =
0
isUser [1] =
false
objAddr = 125E2AC0
transform [1] =
  right.x [1] =
-0.322723
  right.y [1] =
0
  right.z [1] =
-0.946489
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.946485
  front.y [1] =
0
  front.z [1] =
-0.322722
  posit.x [1] =
-1104.29
  posit.y [1] =
30
  posit.z [1] =
-144.454
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee4
team [1] =
0
isUser [1] =
false
objAddr = 125E30E0
transform [1] =
  right.x [1] =
0.718621
  right.y [1] =
-0
  right.z [1] =
0.695396
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.695393
  front.y [1] =
0
  front.z [1] =
0.718618
  posit.x [1] =
-943.427
  posit.y [1] =
30
  posit.z [1] =
-142.516
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee5
team [1] =
0
isUser [1] =
false
objAddr = 125E36F0
transform [1] =
  right.x [1] =
0.718621
  right.y [1] =
-0
  right.z [1] =
0.695396
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.695393
  front.y [1] =
0
  front.z [1] =
0.718618
  posit.x [1] =
-944.064
  posit.y [1] =
30
  posit.z [1] =
-79.5004
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee6
team [1] =
0
isUser [1] =
false
objAddr = 125E3D10
transform [1] =
  right.x [1] =
0.718621
  right.y [1] =
-0
  right.z [1] =
0.695396
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.695393
  front.y [1] =
0
  front.z [1] =
0.718618
  posit.x [1] =
-944.071
  posit.y [1] =
30
  posit.z [1] =
-207.305
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
93.7039
maxHealth [1] =
100
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee7
team [1] =
0
isUser [1] =
false
objAddr = 125E4320
transform [1] =
  right.x [1] =
0.991831
  right.y [1] =
0
  right.z [1] =
-0.127528
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.127527
  front.y [1] =
-0
  front.z [1] =
0.991827
  posit.x [1] =
-942.004
  posit.y [1] =
35
  posit.z [1] =
79.6575
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
80eee8
team [1] =
0
isUser [1] =
false
objAddr = 125E4940
transform [1] =
  right.x [1] =
0.364729
  right.y [1] =
-0
  right.z [1] =
0.931109
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.931105
  front.y [1] =
0
  front.z [1] =
0.364727
  posit.x [1] =
-941.794
  posit.y [1] =
35
  posit.z [1] =
19.1146
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f574
team [1] =
0
isUser [1] =
false
objAddr = 125E4F50
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
338.723
  posit.y [1] =
30
  posit.z [1] =
-724.472
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f575
team [1] =
0
isUser [1] =
false
objAddr = 125E5570
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
396.185
  posit.y [1] =
30
  posit.z [1] =
-724.887
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f576
team [1] =
0
isUser [1] =
false
objAddr = 125E5B80
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
396.546
  posit.y [1] =
30
  posit.z [1] =
-778.905
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80f577
team [1] =
0
isUser [1] =
false
objAddr = 125E67B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-946.234
  posit.y [1] =
20
  posit.z [1] =
-109.672
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f577
team [1] =
0
isUser [1] =
false
objAddr = 125E61A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
338.458
  posit.y [1] =
30
  posit.z [1] =
-779.573
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80f578
team [1] =
0
isUser [1] =
false
objAddr = 125E73E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-946.742
  posit.y [1] =
20
  posit.z [1] =
-180.914
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4900
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f578
team [1] =
0
isUser [1] =
false
objAddr = 125E6DD0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
754.587
  posit.y [1] =
25
  posit.z [1] =
-626.36
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80f579
team [1] =
0
isUser [1] =
false
objAddr = 125E8010
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1103.47
  posit.y [1] =
20
  posit.z [1] =
-111.965
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f579
team [1] =
0
isUser [1] =
false
objAddr = 125E7A00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
876.289
  posit.y [1] =
25
  posit.z [1] =
-625.278
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80f57a
team [1] =
0
isUser [1] =
false
objAddr = 125E8C40
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104.95
  posit.y [1] =
20
  posit.z [1] =
-49.0526
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
curHealth [1] =
4800
maxHealth [1] =
5000
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f57a
team [1] =
0
isUser [1] =
false
objAddr = 125E8630
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
753.81
  posit.y [1] =
25
  posit.z [1] =
-687.775
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
80f57b
team [1] =
0
isUser [1] =
false
objAddr = 125E98F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104.86
  posit.y [1] =
20
  posit.z [1] =
12.6501
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f57b
team [1] =
0
isUser [1] =
false
objAddr = 125E9260
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
878.598
  posit.y [1] =
25
  posit.z [1] =
-687.234
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80f57c
team [1] =
0
isUser [1] =
false
objAddr = 125EA610
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-944
  posit.y [1] =
0
  posit.z [1] =
-112
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
80f57c
team [1] =
0
isUser [1] =
false
objAddr = 125E9F80
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
655.434
  posit.y [1] =
45
  posit.z [1] =
-433.399
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80f57d
team [1] =
0
isUser [1] =
false
objAddr = 125EB5F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-944
  posit.y [1] =
0
  posit.z [1] =
-176
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f57d
team [1] =
0
isUser [1] =
false
objAddr = 125EAD30
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
1008
  posit.y [1] =
35
  posit.z [1] =
-592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80f57e
team [1] =
0
isUser [1] =
false
objAddr = 125EC8E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104
  posit.y [1] =
0
  posit.z [1] =
-112
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f57e
team [1] =
0
isUser [1] =
false
objAddr = 125EBC10
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
1008
  posit.y [1] =
35
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80f57f
team [1] =
0
isUser [1] =
false
objAddr = 125ED510
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104
  posit.y [1] =
0
  posit.z [1] =
-48
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f57f
team [1] =
0
isUser [1] =
false
objAddr = 125ECEF0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
1104
  posit.y [1] =
35
  posit.z [1] =
-432
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80f580
team [1] =
0
isUser [1] =
false
objAddr = 125EE140
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104
  posit.y [1] =
0
  posit.z [1] =
16
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f580
team [1] =
0
isUser [1] =
false
objAddr = 125EDB20
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
1104
  posit.y [1] =
35
  posit.z [1] =
-656
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80f581
team [1] =
0
isUser [1] =
false
objAddr = 125EEED0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104
  posit.y [1] =
0
  posit.z [1] =
80
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f581
team [1] =
0
isUser [1] =
false
objAddr = 125EE750
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
1200
  posit.y [1] =
35
  posit.z [1] =
-592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
80f582
team [1] =
0
isUser [1] =
false
objAddr = 125EFB00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1104
  posit.y [1] =
0
  posit.z [1] =
144
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f582
team [1] =
0
isUser [1] =
false
objAddr = 125EF4F0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
1200
  posit.y [1] =
35
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f583
team [1] =
0
isUser [1] =
false
objAddr = 125F0120
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1104
  posit.y [1] =
35
  posit.z [1] =
-624
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f584
team [1] =
0
isUser [1] =
false
objAddr = 125F07A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1104
  posit.y [1] =
35
  posit.z [1] =
-464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f585
team [1] =
0
isUser [1] =
false
objAddr = 125F1200
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
1040
  posit.y [1] =
35
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f586
team [1] =
0
isUser [1] =
false
objAddr = 125F1BD0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
1040
  posit.y [1] =
35
  posit.z [1] =
-592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f587
team [1] =
0
isUser [1] =
false
objAddr = 125F21F0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
1168
  posit.y [1] =
35
  posit.z [1] =
-592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
80f588
team [1] =
0
isUser [1] =
false
objAddr = 125F2800
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
1168
  posit.y [1] =
35
  posit.z [1] =
-496
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = drip
seqno [1] =
80f589
team [1] =
0
isUser [1] =
false
objAddr = 125F3210
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1100.68
  posit.y [1] =
35
  posit.z [1] =
-656.359
undeffloat [1] =
-2.00121
undeffloat [1] =
1385.34
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = drip
seqno [1] =
80f6e9
team [1] =
0
isUser [1] =
false
objAddr = 125F76F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1107.13
  posit.y [1] =
35
  posit.z [1] =
-655.219
undeffloat [1] =
-0.00121321
undeffloat [1] =
1386.34
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = drip
seqno [1] =
80f7b1
team [1] =
0
isUser [1] =
false
objAddr = 125F89D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1099.41
  posit.y [1] =
35
  posit.z [1] =
-621.884
undeffloat [1] =
-0.601214
undeffloat [1] =
1386.94
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
80f841
team [1] =
0
isUser [1] =
false
objAddr = 125FCA80
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1087.32
  posit.y [1] =
7.63379
  posit.z [1] =
-713.903
undeffloat [1] =
-1.00121
undeffloat [1] =
1387.34
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
80f960
team [1] =
0
isUser [1] =
false
objAddr = 125FE210
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1123.89
  posit.y [1] =
5.81409
  posit.z [1] =
-691.704
undeffloat [1] =
-1.80121
undeffloat [1] =
1388.14
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
80fa86
team [1] =
0
isUser [1] =
false
objAddr = 125FE870
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1011.07
  posit.y [1] =
4.3969
  posit.z [1] =
-700.183
undeffloat [1] =
-2.60121
undeffloat [1] =
1388.94
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
80fbe8
team [1] =
0
isUser [1] =
false
objAddr = 125FEEC0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1003.77
  posit.y [1] =
2.76733
  posit.z [1] =
-693.517
undeffloat [1] =
-0.602719
undeffloat [1] =
1389.94
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
80ff69
team [1] =
0
isUser [1] =
false
objAddr = 110831A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1111.17
  posit.y [1] =
10.1465
  posit.z [1] =
-683.53
undeffloat [1] =
-3.10272
undeffloat [1] =
1392.44
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
810117
team [1] =
0
isUser [1] =
false
objAddr = 110837F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1094.29
  posit.y [1] =
20.4921
  posit.z [1] =
-666.703
undeffloat [1] =
-0.302718
undeffloat [1] =
1393.64
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8141db
team [1] =
0
isUser [1] =
false
objAddr = 11083E50
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1086.96
  posit.y [1] =
11.4204
  posit.z [1] =
-703.837
undeffloat [1] =
-2.70271
undeffloat [1] =
1440.03
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8141de
team [1] =
0
isUser [1] =
false
objAddr = 110844A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1089.59
  posit.y [1] =
13.132
  posit.z [1] =
-689.226
undeffloat [1] =
-2.70271
undeffloat [1] =
1440.03
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
8141e3
team [1] =
0
isUser [1] =
false
objAddr = 11087D00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1101.3
  posit.y [1] =
10
  posit.z [1] =
-677.965
undeffloat [1] =
-0.1
undeffloat [1] =
2443.18
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
817030
team [1] =
0
isUser [1] =
false
objAddr = 11084B00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1066.7
  posit.y [1] =
0
  posit.z [1] =
-724.212
undeffloat [1] =
-0.1
undeffloat [1] =
2474.51
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
8188e2
team [1] =
0
isUser [1] =
false
objAddr = 1108B6E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
175.602
  posit.y [1] =
0
  posit.z [1] =
206.932
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818ac3
team [1] =
0
isUser [1] =
false
objAddr = 1108BCF0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
176.266
  posit.y [1] =
0
  posit.z [1] =
270.514
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818ac4
team [1] =
0
isUser [1] =
false
objAddr = 1108C310
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
143.907
  posit.y [1] =
0
  posit.z [1] =
303.775
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818ac5
team [1] =
0
isUser [1] =
false
objAddr = 1108C920
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
111.509
  posit.y [1] =
0
  posit.z [1] =
269.967
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818ac6
team [1] =
0
isUser [1] =
false
objAddr = 1108CF40
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
113.004
  posit.y [1] =
0
  posit.z [1] =
207.659
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818ac7
team [1] =
0
isUser [1] =
false
objAddr = 1108D550
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
112.04
  posit.y [1] =
0
  posit.z [1] =
144.184
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818ac8
team [1] =
0
isUser [1] =
false
objAddr = 1108DB70
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
176.21
  posit.y [1] =
0
  posit.z [1] =
144.558
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818ac9
team [1] =
0
isUser [1] =
false
objAddr = 1108E180
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
145.631
  posit.y [1] =
0
  posit.z [1] =
112.435
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818aca
team [1] =
0
isUser [1] =
false
objAddr = 1108E7A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
146.045
  posit.y [1] =
0
  posit.z [1] =
176.385
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
818acb
team [1] =
0
isUser [1] =
false
objAddr = 1108EDB0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
145.643
  posit.y [1] =
0
  posit.z [1] =
240.428
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
818f88
team [1] =
0
isUser [1] =
false
objAddr = 1108F3D0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-48
  posit.y [1] =
25
  posit.z [1] =
-1072
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
818f89
team [1] =
0
isUser [1] =
false
objAddr = 11650020
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
16
  posit.y [1] =
25
  posit.z [1] =
-1072
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f8a
team [1] =
0
isUser [1] =
false
objAddr = 11650630
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
48.6754
  posit.y [1] =
3
  posit.z [1] =
-943.782
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f8b
team [1] =
0
isUser [1] =
false
objAddr = 11650C50
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-111.73
  posit.y [1] =
3
  posit.z [1] =
-944.781
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f8c
team [1] =
0
isUser [1] =
false
objAddr = 11651260
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-112.029
  posit.y [1] =
3.00001
  posit.z [1] =
-1073.04
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f8d
team [1] =
0
isUser [1] =
false
objAddr = 11651880
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-112.22
  posit.y [1] =
3
  posit.z [1] =
-1199.84
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f8e
team [1] =
0
isUser [1] =
false
objAddr = 11651E90
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
172.148
  posit.y [1] =
45
  posit.z [1] =
-1045.59
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f8f
team [1] =
0
isUser [1] =
false
objAddr = 116524B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
116.856
  posit.y [1] =
45
  posit.z [1] =
-1043.97
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f90
team [1] =
0
isUser [1] =
false
objAddr = 11652AC0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
116.213
  posit.y [1] =
45
  posit.z [1] =
-1100.11
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
818f91
team [1] =
0
isUser [1] =
false
objAddr = 116530E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
171.408
  posit.y [1] =
45
  posit.z [1] =
-1099.63
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
818f92
team [1] =
0
isUser [1] =
false
objAddr = 116536F0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
112
  posit.y [1] =
25
  posit.z [1] =
-1264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
818f93
team [1] =
0
isUser [1] =
false
objAddr = 11653D10
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
176
  posit.y [1] =
25
  posit.z [1] =
-1264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
818f94
team [1] =
0
isUser [1] =
false
objAddr = 11654320
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
176
  posit.y [1] =
30
  posit.z [1] =
-1360
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
818f95
team [1] =
0
isUser [1] =
false
objAddr = 11654940
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
112
  posit.y [1] =
30
  posit.z [1] =
-1360
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
818f96
team [1] =
0
isUser [1] =
false
objAddr = 11654F50
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
116.147
  posit.y [1] =
30
  posit.z [1] =
-1188.93
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
818f97
team [1] =
0
isUser [1] =
false
objAddr = 11655570
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
172.135
  posit.y [1] =
30
  posit.z [1] =
-1189.16
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
818f98
team [1] =
0
isUser [1] =
false
objAddr = 11655B80
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
260.327
  posit.y [1] =
30
  posit.z [1] =
-960.888
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
818f99
team [1] =
0
isUser [1] =
false
objAddr = 116561A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-164.084
  posit.y [1] =
30
  posit.z [1] =
-1038.66
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
818f9a
team [1] =
0
isUser [1] =
false
objAddr = 116567B0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-163.138
  posit.y [1] =
30
  posit.z [1] =
-980.13
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
818f9b
team [1] =
0
isUser [1] =
false
objAddr = 11656DD0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
26.6655
  posit.y [1] =
30
  posit.z [1] =
-1215.18
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
818f9c
team [1] =
0
isUser [1] =
false
objAddr = 116573E0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-27.4737
  posit.y [1] =
30
  posit.z [1] =
-1219.87
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
818f9e
team [1] =
0
isUser [1] =
false
objAddr = 11657A00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
414.998
  posit.y [1] =
22.5
  posit.z [1] =
-285.611
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
818f9f
team [1] =
0
isUser [1] =
false
objAddr = 1165F610
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
208.776
  posit.y [1] =
0
  posit.z [1] =
-368.889
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
818fa0
team [1] =
0
isUser [1] =
false
objAddr = 14A51750
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1374.65
  posit.y [1] =
141.3
  posit.z [1] =
-1250.04
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
818fa1
team [1] =
0
isUser [1] =
false
objAddr = 14A51D60
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
543.666
  posit.y [1] =
37.5
  posit.z [1] =
706.688
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
818fa2
team [1] =
0
isUser [1] =
false
objAddr = 14A52380
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
608.053
  posit.y [1] =
37.5
  posit.z [1] =
706.018
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
818fa3
team [1] =
0
isUser [1] =
false
objAddr = 14A52990
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
542.941
  posit.y [1] =
37.5
  posit.z [1] =
833.792
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
818fa4
team [1] =
0
isUser [1] =
false
objAddr = 14A52FB0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
608.29
  posit.y [1] =
37.5
  posit.z [1] =
832.583
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
81cfa3
team [1] =
0
isUser [1] =
false
objAddr = 14A535C0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-421.127
  posit.y [1] =
20
  posit.z [1] =
-271.597
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
81cfa4
team [1] =
0
isUser [1] =
false
objAddr = 14A53BE0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-421.747
  posit.y [1] =
20
  posit.z [1] =
-336.779
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
81cfa5
team [1] =
0
isUser [1] =
false
objAddr = 14A541F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-493.764
  posit.y [1] =
20
  posit.z [1] =
-272.111
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
81cfa6
team [1] =
0
isUser [1] =
false
objAddr = 14A54810
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-493.915
  posit.y [1] =
20
  posit.z [1] =
-336.775
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = evrecy
seqno [1] =
81cfa9
team [1] =
0
isUser [1] =
false
objAddr = 14A5BF60
transform [1] =
  right.x [1] =
5.78163e-006
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
5.7816e-006
  posit.x [1] =
-560
  posit.y [1] =
0.487094
  posit.z [1] =
-240
buildMatrix [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-544
  posit.y [1] =
0
  posit.z [1] =
-224
state = 00000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
500000
 mass_inv [1] =
2e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.50864e+007
 k_i [1] =
1.17528e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator Vehicle
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
25
groupNumber [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evrecy
seqno [1] =
81cfaa
team [1] =
0
isUser [1] =
false
objAddr = 1A35B5E0
transform [1] =
  right.x [1] =
5.78163e-006
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
5.7816e-006
  posit.x [1] =
-496
  posit.y [1] =
0.487094
  posit.z [1] =
-368
buildMatrix [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-480
  posit.y [1] =
0
  posit.z [1] =
-352
state = 00000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
500000
 mass_inv [1] =
2e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.50864e+007
 k_i [1] =
1.17528e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator Vehicle
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
25
groupNumber [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8204a6
team [1] =
0
isUser [1] =
false
objAddr = 1A35DAC0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-559.845
  posit.y [1] =
30
  posit.z [1] =
-240.551
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8204a7
team [1] =
0
isUser [1] =
false
objAddr = 1A35E150
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-559.272
  posit.y [1] =
30
  posit.z [1] =
-299.512
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
8204a8
team [1] =
0
isUser [1] =
false
objAddr = 1A35E7E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-559.73
  posit.y [1] =
30
  posit.z [1] =
-369.891
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
82444b
team [1] =
0
isUser [1] =
false
objAddr = 1A35EE70
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-496.363
  posit.y [1] =
20
  posit.z [1] =
-398.875
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
82444c
team [1] =
0
isUser [1] =
false
objAddr = 1A35F6F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-417.952
  posit.y [1] =
20
  posit.z [1] =
-398.719
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
82444d
team [1] =
0
isUser [1] =
false
objAddr = 1A35FFD0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-420.556
  posit.y [1] =
20
  posit.z [1] =
-211.392
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
82444e
team [1] =
0
isUser [1] =
false
objAddr = 1A360660
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-494.804
  posit.y [1] =
20
  posit.z [1] =
-209.635
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
825c81
team [1] =
34
isUser [1] =
false
objAddr = 1A360CE0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-557.528
  posit.y [1] =
2.7
  posit.z [1] =
-242.046
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
825c82
team [1] =
34
isUser [1] =
false
objAddr = 1A361420
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-557.2
  posit.y [1] =
2.7
  posit.z [1] =
-304.908
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = iblitblu
seqno [1] =
825c83
team [1] =
34
isUser [1] =
false
objAddr = 1A361B70
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-558.997
  posit.y [1] =
2.7
  posit.z [1] =
-369.139
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
234.801
 mass_inv [1] =
0.00425892
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
125.739
 k_i [1] =
0.007953
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
8298e4
team [1] =
0
isUser [1] =
false
objAddr = 1A3622C0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
319.919
  posit.y [1] =
22.5
  posit.z [1] =
-1344.31
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
8298e6
team [1] =
0
isUser [1] =
false
objAddr = 1A362950
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
320.139
  posit.y [1] =
22.5
  posit.z [1] =
-1232.43
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298e7
team [1] =
0
isUser [1] =
false
objAddr = 1A362FD0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
254.542
  posit.y [1] =
35
  posit.z [1] =
1124.5
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298e8
team [1] =
0
isUser [1] =
false
objAddr = 1A363610
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
63.9642
  posit.y [1] =
35
  posit.z [1] =
1124.74
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298e9
team [1] =
0
isUser [1] =
false
objAddr = 1A363C50
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-127.831
  posit.y [1] =
35
  posit.z [1] =
1124.74
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298ea
team [1] =
0
isUser [1] =
false
objAddr = 1A780020
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-319.772
  posit.y [1] =
35
  posit.z [1] =
1124.35
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298eb
team [1] =
0
isUser [1] =
false
objAddr = 1A780630
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-511.824
  posit.y [1] =
35
  posit.z [1] =
1123.76
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298ec
team [1] =
0
isUser [1] =
false
objAddr = 1A780C50
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-704.031
  posit.y [1] =
35
  posit.z [1] =
1124.35
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298ed
team [1] =
0
isUser [1] =
false
objAddr = 1A781260
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-895.666
  posit.y [1] =
35
  posit.z [1] =
1124.15
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298ee
team [1] =
0
isUser [1] =
false
objAddr = 1A781880
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-704.459
  posit.y [1] =
35
  posit.z [1] =
411.224
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298ef
team [1] =
0
isUser [1] =
false
objAddr = 1A781E90
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-509.929
  posit.y [1] =
35
  posit.z [1] =
410.878
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facoutlet
seqno [1] =
8298f0
team [1] =
0
isUser [1] =
false
objAddr = 1A7824B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-321.324
  posit.y [1] =
35
  posit.z [1] =
411.33
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45984.1
 mass_inv [1] =
2.17467e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
894514
 k_i [1] =
1.11793e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = petank
seqno [1] =
83134f
team [1] =
0
isUser [1] =
false
objAddr = 1A782FE0
transform [1] =
  right.x [1] =
-0.874856
  right.y [1] =
0
  right.z [1] =
-0.484374
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.484372
  front.y [1] =
0
  front.z [1] =
-0.874852
  posit.x [1] =
1476.24
  posit.y [1] =
1.2
  posit.z [1] =
-1037.82
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
27977.5
 mass_inv [1] =
3.5743e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
510393
 k_i [1] =
1.95928e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = tank debris
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = peapc
seqno [1] =
831350
team [1] =
0
isUser [1] =
false
objAddr = 1A783B70
transform [1] =
  right.x [1] =
-0.342331
  right.y [1] =
0
  right.z [1] =
-0.939575
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.939571
  front.y [1] =
0
  front.z [1] =
-0.34233
  posit.x [1] =
1508.25
  posit.y [1] =
1.2
  posit.z [1] =
-1040.85
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
430700
 mass_inv [1] =
2.3218e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.10028e+007
 k_i [1] =
1.96068e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = APC debris
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = pescav
seqno [1] =
83369d
team [1] =
0
isUser [1] =
false
objAddr = 1C7FF6C0
transform [1] =
  right.x [1] =
-0.401994
  right.y [1] =
0
  right.z [1] =
0.915638
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.915634
  front.y [1] =
0
  front.z [1] =
-0.401992
  posit.x [1] =
1524.05
  posit.y [1] =
1.2
  posit.z [1] =
-1034.36
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
70133.5
 mass_inv [1] =
1.42585e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67462e+006
 k_i [1] =
5.97149e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = scavenger debris
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
2
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d614
team [1] =
0
isUser [1] =
false
objAddr = 1C72AC20
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-782.314
  posit.y [1] =
25
  posit.z [1] =
-211.24
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d616
team [1] =
0
isUser [1] =
false
objAddr = 1C709A10
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-780.5
  posit.y [1] =
25
  posit.z [1] =
-268.187
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d617
team [1] =
0
isUser [1] =
false
objAddr = 1C70A030
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-783.686
  posit.y [1] =
25
  posit.z [1] =
-239.795
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d618
team [1] =
0
isUser [1] =
false
objAddr = 1C70A640
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
352.29
  posit.y [1] =
25
  posit.z [1] =
322.361
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d619
team [1] =
0
isUser [1] =
false
objAddr = 1C70AC60
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
351.625
  posit.y [1] =
25
  posit.z [1] =
356.162
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d61a
team [1] =
0
isUser [1] =
false
objAddr = 1C70B270
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1071.9
  posit.y [1] =
25
  posit.z [1] =
31.2422
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d61b
team [1] =
0
isUser [1] =
false
objAddr = 1C70B890
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1074.99
  posit.y [1] =
25
  posit.z [1] =
-66.0361
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d61c
team [1] =
0
isUser [1] =
false
objAddr = 1C70BEA0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
978.975
  posit.y [1] =
25
  posit.z [1] =
32.7549
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d61d
team [1] =
0
isUser [1] =
false
objAddr = 1C70C4C0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
976.455
  posit.y [1] =
25
  posit.z [1] =
-64.9528
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d61e
team [1] =
0
isUser [1] =
false
objAddr = 1C70CAD0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
1136
  posit.y [1] =
25
  posit.z [1] =
-16
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d61f
team [1] =
0
isUser [1] =
false
objAddr = 1C70D0F0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
912
  posit.y [1] =
25
  posit.z [1] =
-16
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d620
team [1] =
0
isUser [1] =
false
objAddr = 1C70D700
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
912
  posit.y [1] =
25
  posit.z [1] =
272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d621
team [1] =
0
isUser [1] =
false
objAddr = 1C70DD20
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
880
  posit.y [1] =
25
  posit.z [1] =
272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d622
team [1] =
0
isUser [1] =
false
objAddr = 1C70E330
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
848
  posit.y [1] =
25
  posit.z [1] =
272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d626
team [1] =
0
isUser [1] =
false
objAddr = 1C70E950
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
816
  posit.y [1] =
-3
  posit.z [1] =
560
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d62a
team [1] =
0
isUser [1] =
false
objAddr = 1C70EF60
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
912
  posit.y [1] =
-3
  posit.z [1] =
592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d62b
team [1] =
0
isUser [1] =
false
objAddr = 1C70F580
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
1008
  posit.y [1] =
-3
  posit.z [1] =
592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d62c
team [1] =
0
isUser [1] =
false
objAddr = 1C70FB90
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
1104
  posit.y [1] =
-3
  posit.z [1] =
560
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d62d
team [1] =
0
isUser [1] =
false
objAddr = 1C7101B0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
1168
  posit.y [1] =
-3
  posit.z [1] =
624
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d62e
team [1] =
0
isUser [1] =
false
objAddr = 1C7107C0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
1136
  posit.y [1] =
-3
  posit.z [1] =
720
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d62f
team [1] =
0
isUser [1] =
false
objAddr = 1C710DE0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
1136
  posit.y [1] =
-3
  posit.z [1] =
816
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d630
team [1] =
0
isUser [1] =
false
objAddr = 1C7113F0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
1168
  posit.y [1] =
-3
  posit.z [1] =
912
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d631
team [1] =
0
isUser [1] =
false
objAddr = 1C711A10
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1104
  posit.y [1] =
-3
  posit.z [1] =
976
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d632
team [1] =
0
isUser [1] =
false
objAddr = 1C712020
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1008
  posit.y [1] =
-3
  posit.z [1] =
944
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d633
team [1] =
0
isUser [1] =
false
objAddr = 1C712640
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
912
  posit.y [1] =
-3
  posit.z [1] =
944
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d634
team [1] =
0
isUser [1] =
false
objAddr = 1C712C50
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
816
  posit.y [1] =
-3
  posit.z [1] =
976
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d635
team [1] =
0
isUser [1] =
false
objAddr = 1C713270
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
752
  posit.y [1] =
-3
  posit.z [1] =
912
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d636
team [1] =
0
isUser [1] =
false
objAddr = 1C713880
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
784
  posit.y [1] =
-3
  posit.z [1] =
816
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d638
team [1] =
0
isUser [1] =
false
objAddr = 1C713EA0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
784
  posit.y [1] =
-3
  posit.z [1] =
720
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d639
team [1] =
0
isUser [1] =
false
objAddr = 1C7144B0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
752
  posit.y [1] =
-3
  posit.z [1] =
624
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d63a
team [1] =
0
isUser [1] =
false
objAddr = 1C714AD0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
592
  posit.y [1] =
15
  posit.z [1] =
592
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d63b
team [1] =
0
isUser [1] =
false
objAddr = 1C7150E0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-336
  posit.y [1] =
15
  posit.z [1] =
240
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d63c
team [1] =
0
isUser [1] =
false
objAddr = 1C715700
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-304
  posit.y [1] =
15
  posit.z [1] =
240
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d63d
team [1] =
0
isUser [1] =
false
objAddr = 1C716080
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
304
  posit.y [1] =
15
  posit.z [1] =
-560
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d63e
team [1] =
0
isUser [1] =
false
objAddr = 1C7166A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
272
  posit.y [1] =
15
  posit.z [1] =
-560
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
83d63f
team [1] =
0
isUser [1] =
false
objAddr = 1C716CB0
transform [1] =
  right.x [1] =
0
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
240
  posit.y [1] =
15
  posit.z [1] =
-560
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da47
team [1] =
0
isUser [1] =
false
objAddr = 1C7172D0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-496
  posit.y [1] =
20
  posit.z [1] =
-208
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da48
team [1] =
0
isUser [1] =
false
objAddr = 1C7178E0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-432
  posit.y [1] =
20
  posit.z [1] =
-208
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da49
team [1] =
0
isUser [1] =
false
objAddr = 1C717F00
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-432
  posit.y [1] =
20
  posit.z [1] =
-272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da4a
team [1] =
0
isUser [1] =
false
objAddr = 1C718510
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-496
  posit.y [1] =
20
  posit.z [1] =
-272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da4b
team [1] =
0
isUser [1] =
false
objAddr = 1C718B30
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-496
  posit.y [1] =
20
  posit.z [1] =
-336
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da4c
team [1] =
0
isUser [1] =
false
objAddr = 1C719140
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-496
  posit.y [1] =
20
  posit.z [1] =
-400
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da4d
team [1] =
0
isUser [1] =
false
objAddr = 1C719760
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-432
  posit.y [1] =
20
  posit.z [1] =
-400
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da4e
team [1] =
0
isUser [1] =
false
objAddr = 1C719D70
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-432
  posit.y [1] =
20
  posit.z [1] =
-336
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da4f
team [1] =
0
isUser [1] =
false
objAddr = 1C71A390
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-432
  posit.y [1] =
20
  posit.z [1] =
-144
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da50
team [1] =
0
isUser [1] =
false
objAddr = 1C71A9A0
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
-656.574
  posit.y [1] =
30
  posit.z [1] =
423.486
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da51
team [1] =
0
isUser [1] =
false
objAddr = 1C71AFC0
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
-464.306
  posit.y [1] =
30
  posit.z [1] =
424.73
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da52
team [1] =
0
isUser [1] =
false
objAddr = 1C71B5D0
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
-271.896
  posit.y [1] =
30
  posit.z [1] =
422.675
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da53
team [1] =
0
isUser [1] =
false
objAddr = 1C71BBF0
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
-557.848
  posit.y [1] =
30
  posit.z [1] =
1110.42
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da54
team [1] =
0
isUser [1] =
false
objAddr = 1C71C200
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
-751.154
  posit.y [1] =
30
  posit.z [1] =
1113.2
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da55
team [1] =
0
isUser [1] =
false
objAddr = 1C71C820
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
-367.148
  posit.y [1] =
30
  posit.z [1] =
1110.91
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da56
team [1] =
0
isUser [1] =
false
objAddr = 1C71CE30
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
-175.969
  posit.y [1] =
30
  posit.z [1] =
1112.93
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da57
team [1] =
0
isUser [1] =
false
objAddr = 1C71D450
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
18.3234
  posit.y [1] =
30
  posit.z [1] =
1111.44
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da58
team [1] =
0
isUser [1] =
false
objAddr = 1C71DA60
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
209.756
  posit.y [1] =
30
  posit.z [1] =
1113.85
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da59
team [1] =
0
isUser [1] =
false
objAddr = 1C71E080
transform [1] =
  right.x [1] =
0.563926
  right.y [1] =
0
  right.z [1] =
-0.82582
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.825817
  front.y [1] =
-0
  front.z [1] =
0.563924
  posit.x [1] =
401.432
  posit.y [1] =
30
  posit.z [1] =
1112.36
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da5a
team [1] =
0
isUser [1] =
false
objAddr = 1C71E690
transform [1] =
  right.x [1] =
-0.544258
  right.y [1] =
0
  right.z [1] =
-0.838913
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.838909
  front.y [1] =
0
  front.z [1] =
-0.544256
  posit.x [1] =
-80.9041
  posit.y [1] =
30
  posit.z [1] =
1112.97
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da5b
team [1] =
0
isUser [1] =
false
objAddr = 1C71ECB0
transform [1] =
  right.x [1] =
-0.544258
  right.y [1] =
0
  right.z [1] =
-0.838913
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.838909
  front.y [1] =
0
  front.z [1] =
-0.544256
  posit.x [1] =
111.604
  posit.y [1] =
30
  posit.z [1] =
1112.77
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da5c
team [1] =
0
isUser [1] =
false
objAddr = 1C71F2C0
transform [1] =
  right.x [1] =
-0.544258
  right.y [1] =
0
  right.z [1] =
-0.838913
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.838909
  front.y [1] =
0
  front.z [1] =
-0.544256
  posit.x [1] =
303.984
  posit.y [1] =
30
  posit.z [1] =
1112.5
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da5d
team [1] =
0
isUser [1] =
false
objAddr = 1C71F8E0
transform [1] =
  right.x [1] =
-0.544258
  right.y [1] =
0
  right.z [1] =
-0.838913
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.838909
  front.y [1] =
0
  front.z [1] =
-0.544256
  posit.x [1] =
-368.319
  posit.y [1] =
30
  posit.z [1] =
423.365
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da5e
team [1] =
0
isUser [1] =
false
objAddr = 1C71FF70
transform [1] =
  right.x [1] =
-0.544258
  right.y [1] =
0
  right.z [1] =
-0.838913
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.838909
  front.y [1] =
0
  front.z [1] =
-0.544256
  posit.x [1] =
-559.693
  posit.y [1] =
30
  posit.z [1] =
424.021
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
83da5f
team [1] =
0
isUser [1] =
false
objAddr = 1C720620
transform [1] =
  right.x [1] =
-0.544258
  right.y [1] =
0
  right.z [1] =
-0.838913
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.838909
  front.y [1] =
0
  front.z [1] =
-0.544256
  posit.x [1] =
-751.464
  posit.y [1] =
30
  posit.z [1] =
422.953
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
8423bb
team [1] =
0
isUser [1] =
false
objAddr = 1C720CE0
transform [1] =
  right.x [1] =
0.29938
  right.y [1] =
0
  right.z [1] =
-0.954129
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.954125
  front.y [1] =
-0
  front.z [1] =
0.299379
  posit.x [1] =
-880.563
  posit.y [1] =
15
  posit.z [1] =
879.439
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
8423bc
team [1] =
0
isUser [1] =
false
objAddr = 1C7213A0
transform [1] =
  right.x [1] =
0.992096
  right.y [1] =
-0
  right.z [1] =
0.12545
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.125449
  front.y [1] =
0
  front.z [1] =
0.992091
  posit.x [1] =
-783.991
  posit.y [1] =
15
  posit.z [1] =
880.425
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
8423bd
team [1] =
0
isUser [1] =
false
objAddr = 1C721A70
transform [1] =
  right.x [1] =
-0.947397
  right.y [1] =
0
  right.z [1] =
-0.320049
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.320047
  front.y [1] =
0
  front.z [1] =
-0.947393
  posit.x [1] =
-721.798
  posit.y [1] =
15
  posit.z [1] =
818.506
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
8423be
team [1] =
0
isUser [1] =
false
objAddr = 1C722130
transform [1] =
  right.x [1] =
0.252028
  right.y [1] =
0
  right.z [1] =
-0.967715
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.967711
  front.y [1] =
-0
  front.z [1] =
0.252027
  posit.x [1] =
-720.448
  posit.y [1] =
15
  posit.z [1] =
719.14
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
8423bf
team [1] =
0
isUser [1] =
false
objAddr = 1C722800
transform [1] =
  right.x [1] =
-0.328175
  right.y [1] =
0
  right.z [1] =
0.944612
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.944608
  front.y [1] =
0
  front.z [1] =
-0.328174
  posit.x [1] =
-784.217
  posit.y [1] =
15
  posit.z [1] =
657.108
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibspot
seqno [1] =
8423c0
team [1] =
0
isUser [1] =
false
objAddr = 1C722EC0
transform [1] =
  right.x [1] =
-0.982475
  right.y [1] =
0
  right.z [1] =
-0.18637
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.186369
  front.y [1] =
0
  front.z [1] =
-0.982471
  posit.x [1] =
-880.494
  posit.y [1] =
15
  posit.z [1] =
656.868
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
10120.5
 mass_inv [1] =
9.88096e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
66501.4
 k_i [1] =
1.50373e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Light
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
84502f
team [1] =
0
isUser [1] =
false
objAddr = 1CA18720
transform [1] =
  right.x [1] =
-0.574662
  right.y [1] =
0
  right.z [1] =
-0.818385
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.818382
  front.y [1] =
0
  front.z [1] =
-0.57466
  posit.x [1] =
-271.785
  posit.y [1] =
30
  posit.z [1] =
1112.28
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
845030
team [1] =
0
isUser [1] =
false
objAddr = 1CA18D40
transform [1] =
  right.x [1] =
-0.574662
  right.y [1] =
0
  right.z [1] =
-0.818385
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.818382
  front.y [1] =
0
  front.z [1] =
-0.57466
  posit.x [1] =
-465.777
  posit.y [1] =
30
  posit.z [1] =
1113.22
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
845031
team [1] =
0
isUser [1] =
false
objAddr = 1CA19350
transform [1] =
  right.x [1] =
-0.574662
  right.y [1] =
0
  right.z [1] =
-0.818385
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.818382
  front.y [1] =
0
  front.z [1] =
-0.57466
  posit.x [1] =
-655.857
  posit.y [1] =
30
  posit.z [1] =
1112.11
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facgantry03
seqno [1] =
845032
team [1] =
0
isUser [1] =
false
objAddr = 1CA19970
transform [1] =
  right.x [1] =
-0.574662
  right.y [1] =
0
  right.z [1] =
-0.818385
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.818382
  front.y [1] =
0
  front.z [1] =
-0.57466
  posit.x [1] =
-849.153
  posit.y [1] =
30
  posit.z [1] =
1111.99
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641240
 mass_inv [1] =
1.55948e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76496e+008
 k_i [1] =
3.61669e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
845033
team [1] =
0
isUser [1] =
false
objAddr = 1CA1A4E0
transform [1] =
  right.x [1] =
0.850599
  right.y [1] =
0
  right.z [1] =
-0.525807
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.525805
  front.y [1] =
-0
  front.z [1] =
0.850595
  posit.x [1] =
-37.9441
  posit.y [1] =
30
  posit.z [1] =
-199.681
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = viewstand
seqno [1] =
84ad09
team [1] =
0
isUser [1] =
false
objAddr = 1CA266C0
transform [1] =
  right.x [1] =
-1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-1
  posit.x [1] =
-1360
  posit.y [1] =
25
  posit.z [1] =
-1424
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
327108
 mass_inv [1] =
3.0571e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
6.73255e+007
 k_i [1] =
1.48532e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = View Station
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
1
groupNumber [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ipdrop
seqno [1] =
59aad
team [1] =
34
label = autonav
isUser [1] =
false
objAddr = 1CA535A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-281.974
  posit.y [1] =
-44
  posit.z [1] =
736
name = Mega Xenomator Drop Off
navSlot [1] =
-1
illumination [1] =
1
euler =
 mass [1] =
2706.74
 mass_inv [1] =
0.000369447
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
13851
 k_i [1] =
7.21968e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Mega Xenomator Drop Off
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ipdrop
seqno [1] =
59aae
team [1] =
34
label = autonav
isUser [1] =
false
objAddr = 1CA53AF0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-112
  posit.y [1] =
-7.5
  posit.z [1] =
848
name = Weapons Vat Drop Off
navSlot [1] =
-1
illumination [1] =
1
euler =
 mass [1] =
2706.74
 mass_inv [1] =
0.000369447
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
13851
 k_i [1] =
7.21968e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Weapons Vat Drop Off
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ipdrop
seqno [1] =
59aaf
team [1] =
51
label = autonav
isUser [1] =
false
objAddr = 1CA54050
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-1488
  posit.y [1] =
25
  posit.z [1] =
-1488
name = Weapons Vat Drop Off
navSlot [1] =
-1
illumination [1] =
1
euler =
 mass [1] =
2706.74
 mass_inv [1] =
0.000369447
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
13851
 k_i [1] =
7.21968e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Weapons Vat Drop Off
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ipdrop
seqno [1] =
59ab0
team [1] =
34
label = autonav
isUser [1] =
false
objAddr = 1CA545A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-274.99
  posit.y [1] =
-44
  posit.z [1] =
800
name = Procreator Drop Off
navSlot [1] =
-1
illumination [1] =
1
euler =
 mass [1] =
2706.74
 mass_inv [1] =
0.000369447
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
13851
 k_i [1] =
7.21968e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator Drop Off
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ipdrop
seqno [1] =
59ab1
team [1] =
51
label = autonav
isUser [1] =
false
objAddr = 1CA54B00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-32
  posit.y [1] =
-21.2
  posit.z [1] =
-761.974
name = Xenomator Drop Off
navSlot [1] =
-1
illumination [1] =
1
euler =
 mass [1] =
2706.74
 mass_inv [1] =
0.000369447
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
13851
 k_i [1] =
7.21968e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xenomator Drop Off
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
85cad5
team [1] =
0
isUser [1] =
false
objAddr = 1CA55050
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-763.12
  posit.y [1] =
-6
  posit.z [1] =
656.065
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
85cccb
team [1] =
0
isUser [1] =
false
objAddr = 1CA55670
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-762.508
  posit.y [1] =
-6
  posit.z [1] =
880.609
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
85cccc
team [1] =
0
isUser [1] =
false
objAddr = 1CA55C80
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-720.742
  posit.y [1] =
-6
  posit.z [1] =
837.481
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
85cccd
team [1] =
0
isUser [1] =
false
objAddr = 1CA562A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-720.531
  posit.y [1] =
-6
  posit.z [1] =
698.76
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
85ccce
team [1] =
0
isUser [1] =
false
objAddr = 1CA568B0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-913.107
  posit.y [1] =
-6
  posit.z [1] =
656.008
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
85cccf
team [1] =
0
isUser [1] =
false
objAddr = 1CA56ED0
transform [1] =
  right.x [1] =
-0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-0.999991
  posit.x [1] =
-914.603
  posit.y [1] =
-6
  posit.z [1] =
879.498
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebfact2
seqno [1] =
5fffc
team [1] =
34
label = unnamed_ebfact
isUser [1] =
false
objAddr = 1CA38FF0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-320
  posit.y [1] =
-44
  posit.z [1] =
736
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
365271725
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.17496e+007
 mass_inv [1] =
8.51094e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.05921e+010
 k_i [1] =
9.44102e-011
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Mega Xenomator
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = mapool01
seqno [1] =
86b99b
team [1] =
0
isUser [1] =
false
objAddr = 1D029A50
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
848
  posit.y [1] =
0
  posit.z [1] =
-752
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Biometal Pool
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = mapool01
seqno [1] =
86b9a0
team [1] =
0
isUser [1] =
false
objAddr = 1D02A0A0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
720
  posit.y [1] =
-0.1
  posit.z [1] =
-400
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Biometal Pool
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebarmo
seqno [1] =
86b9b8
team [1] =
34
isUser [1] =
false
objAddr = 1D02A700
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-112
  posit.y [1] =
-44
  posit.z [1] =
816
buildDoneTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
366320302
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.08814e+006
 mass_inv [1] =
9.19003e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.35137e+008
 k_i [1] =
4.25284e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Weapon Vat
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebcbun
seqno [1] =
86b9bb
team [1] =
34
isUser [1] =
false
objAddr = 1CFFBBF0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-112
  posit.y [1] =
-44
  posit.z [1] =
720
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.54611e+006
 mass_inv [1] =
6.46782e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.51891e+008
 k_i [1] =
2.84179e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Eyes of Xyr
saveFlags [1] =
,
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebtcen
seqno [1] =
86b9c0
team [1] =
34
isUser [1] =
false
objAddr = 1CFFC280
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-112
  posit.y [1] =
-44
  posit.z [1] =
784
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
3.41259e+006
 mass_inv [1] =
2.93032e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.07791e+009
 k_i [1] =
9.2772e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Tower
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebtrain
seqno [1] =
86b9c1
team [1] =
34
isUser [1] =
false
objAddr = 1CFFC920
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-112
  posit.y [1] =
-44
  posit.z [1] =
752
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
3.07577e+006
 mass_inv [1] =
3.25122e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
9.07415e+008
 k_i [1] =
1.10203e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Believers Vat
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebgt2g
seqno [1] =
86b9da
team [1] =
34
isUser [1] =
false
objAddr = 1CFFCFB0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
688
  posit.y [1] =
0
  posit.z [1] =
816
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
1.7954e+006
 mass_inv [1] =
5.5698e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.2289e+008
 k_i [1] =
2.36468e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Spike
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt2g
seqno [1] =
86b9dd
team [1] =
34
isUser [1] =
false
objAddr = 1D003390
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
688
  posit.y [1] =
0
  posit.z [1] =
720
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
1.7954e+006
 mass_inv [1] =
5.5698e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.2289e+008
 k_i [1] =
2.36468e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Spike
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = facrbrstr
seqno [1] =
86c5f5
team [1] =
0
isUser [1] =
false
objAddr = 1D009460
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-80
  posit.y [1] =
-5
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.53655e+006
 mass_inv [1] =
6.50807e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.49373e+008
 k_i [1] =
2.86227e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrstr
seqno [1] =
86c5f6
team [1] =
0
isUser [1] =
false
objAddr = 1CFF2A00
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-80
  posit.y [1] =
-5
  posit.z [1] =
48
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.53655e+006
 mass_inv [1] =
6.50807e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.49373e+008
 k_i [1] =
2.86227e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
28
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrstr
seqno [1] =
86c5f7
team [1] =
0
isUser [1] =
false
objAddr = 1CFF3010
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
48
  posit.y [1] =
-5
  posit.z [1] =
48
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.53655e+006
 mass_inv [1] =
6.50807e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.49373e+008
 k_i [1] =
2.86227e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
28
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrstr
seqno [1] =
86c5f8
team [1] =
0
isUser [1] =
false
objAddr = 1CFF3730
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
48
  posit.y [1] =
-5
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.53655e+006
 mass_inv [1] =
6.50807e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.49373e+008
 k_i [1] =
2.86227e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrstr
seqno [1] =
86c5f9
team [1] =
0
isUser [1] =
false
objAddr = 1CFF3E50
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-80
  posit.y [1] =
-5
  posit.z [1] =
464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.53655e+006
 mass_inv [1] =
6.50807e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.49373e+008
 k_i [1] =
2.86227e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrstr
seqno [1] =
86c5fa
team [1] =
0
isUser [1] =
false
objAddr = 1D0C1EA0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
48
  posit.y [1] =
-5
  posit.z [1] =
464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.53655e+006
 mass_inv [1] =
6.50807e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.49373e+008
 k_i [1] =
2.86227e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c5fb
team [1] =
0
isUser [1] =
false
objAddr = 1D0C52C0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
16
  posit.y [1] =
-5
  posit.z [1] =
464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c5fc
team [1] =
0
isUser [1] =
false
objAddr = 1D0C6000
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-16
  posit.y [1] =
-5
  posit.z [1] =
464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c5fd
team [1] =
0
isUser [1] =
false
objAddr = 1D0C6610
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-48
  posit.y [1] =
-5
  posit.z [1] =
464
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c5fe
team [1] =
0
isUser [1] =
false
objAddr = 1D0C6C30
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-48
  posit.y [1] =
-5
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c5ff
team [1] =
0
isUser [1] =
false
objAddr = 1D0C7240
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-16
  posit.y [1] =
-5
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c600
team [1] =
0
isUser [1] =
false
objAddr = 1D0C7860
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
16
  posit.y [1] =
-5
  posit.z [1] =
304
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c601
team [1] =
0
isUser [1] =
false
objAddr = 1D0C7E70
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
16
  posit.y [1] =
-5
  posit.z [1] =
48
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
28
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c602
team [1] =
0
isUser [1] =
false
objAddr = 1D0C8590
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-16
  posit.y [1] =
-5
  posit.z [1] =
48
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
28
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrbrseg
seqno [1] =
86c603
team [1] =
0
isUser [1] =
false
objAddr = 1D0C8CB0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
-48
  posit.y [1] =
-5
  posit.z [1] =
48
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
921600
 mass_inv [1] =
1.08507e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.96209e+008
 k_i [1] =
5.09662e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Bridge
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
28
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebcbun
seqno [1] =
873010
team [1] =
51
isUser [1] =
false
objAddr = 1D0C93D0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-16
  posit.y [1] =
-21.3
  posit.z [1] =
-848
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.54611e+006
 mass_inv [1] =
6.46782e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.51891e+008
 k_i [1] =
2.84179e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Eyes of Xyr
saveFlags [1] =
,
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
73011
team [1] =
51
label = ebpgen10
isUser [1] =
false
objAddr = 1D0C9D70
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-48
  posit.y [1] =
-21.2
  posit.z [1] =
-752
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
73a5d
team [1] =
51
label = cheat
isUser [1] =
false
objAddr = 1D0CA5D0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
28.1
  posit.z [1] =
1168
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebtcen
seqno [1] =
8743f1
team [1] =
51
isUser [1] =
false
objAddr = 1D0CB050
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
25
  posit.z [1] =
-1520
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
3.41259e+006
 mass_inv [1] =
2.93032e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.07791e+009
 k_i [1] =
9.2772e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Tower
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebarmo
seqno [1] =
875233
team [1] =
51
isUser [1] =
false
objAddr = 1D0CB6E0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1488
  posit.y [1] =
25
  posit.z [1] =
-1520
buildDoneTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
367368879
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.08814e+006
 mass_inv [1] =
9.19003e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.35137e+008
 k_i [1] =
4.25284e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Weapon Vat
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
75234
team [1] =
51
label = cheat
isUser [1] =
false
objAddr = 1D0CC220
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
25
  posit.z [1] =
-1488
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ivscout
seqno [1] =
80092
team [1] =
17
label = Wingman
isUser [1] =
false
objAddr = 1D333110
transform [1] =
  right.x [1] =
-0.917772
  right.y [1] =
-2.82764e-038
  right.z [1] =
0.397096
  up.x [1] =
-1.1774e-038
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.397094
  front.y [1] =
-1.21206e-038
  front.z [1] =
-0.917769
  posit.x [1] =
1323.33
  posit.y [1] =
1.83546
  posit.z [1] =
-1024
abandoned [1] =
0
curAmmo [1] =
1500
maxAmmo [1] =
1500
addAmmo [1] =
1
curPilot = ispilo
illumination [1] =
1
euler =
 mass [1] =
4314.09
 mass_inv [1] =
0.000231799
 v_mag [1] =
1.28998e-007
 v_mag_inv [1] =
7.75207e+006
 I [1] =
25318
 k_i [1] =
3.94976e-005
 v [1] =
  x [1] =
-1.12104e-044
  y [1] =
-1.28998e-007
  z [1] =
0
 omega [1] =
  x [1] =
3.18164e-038
  y [1] =
0
  z [1] =
-7.42252e-038
 Accel [1] =
  x [1] =
-1.5134e-043
  y [1] =
-4.76837e-006
  z [1] =
4.2039e-045
name = Wingman
saveFlags [1] =
d
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
2
groupNumber [1] =
1
curHealth [1] =
1794.63
maxHealth [1] =
1800
addHealth [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
88ae38
team [1] =
0
isUser [1] =
false
objAddr = 1D338650
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-881.901
  posit.y [1] =
45
  posit.z [1] =
49.5093
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facpylon01
seqno [1] =
88ae39
team [1] =
0
isUser [1] =
false
objAddr = 1D338D00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1168.39
  posit.y [1] =
93.9
  posit.z [1] =
399.476
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
641437
 mass_inv [1] =
1.559e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.76744e+008
 k_i [1] =
3.61345e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = industrial object
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
88ae3e
team [1] =
0
isUser [1] =
false
objAddr = 1D3393C0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-830.575
  posit.y [1] =
35
  posit.z [1] =
-94.3503
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
88ae3f
team [1] =
0
isUser [1] =
false
objAddr = 1D339A40
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-738.319
  posit.y [1] =
35
  posit.z [1] =
-93.9674
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
88ae42
team [1] =
0
isUser [1] =
false
objAddr = 1D33A420
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-848.322
  posit.y [1] =
35
  posit.z [1] =
304.684
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = factower1
seqno [1] =
88ae43
team [1] =
0
isUser [1] =
false
objAddr = 1D33AA30
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-848.585
  posit.y [1] =
35
  posit.z [1] =
272.745
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.67076e+006
 mass_inv [1] =
5.98531e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.36491e+008
 k_i [1] =
2.97185e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrstp2
seqno [1] =
88ae44
team [1] =
0
isUser [1] =
false
objAddr = 1D33B050
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.999991
  front.y [1] =
-0
  front.z [1] =
0
  posit.x [1] =
592
  posit.y [1] =
15
  posit.z [1] =
944
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
269184
 mass_inv [1] =
3.71493e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.53713e+007
 k_i [1] =
1.32676e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Barracks
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = evrecy
seqno [1] =
97591
team [1] =
68
label = recy1
isUser [1] =
false
objAddr = 1D33B660
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
144
  posit.y [1] =
-4.51291
  posit.z [1] =
143.999
buildMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
160
  posit.y [1] =
-5
  posit.z [1] =
160
state = 00000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
500000
 mass_inv [1] =
2e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.50864e+007
 k_i [1] =
1.17528e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator Vehicle
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evrecy
seqno [1] =
97593
team [1] =
68
label = recy3
isUser [1] =
false
objAddr = 1D341C90
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
144
  posit.y [1] =
-4.51291
  posit.z [1] =
272
buildMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
160
  posit.y [1] =
-5
  posit.z [1] =
288
state = 00000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
500000
 mass_inv [1] =
2e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.50864e+007
 k_i [1] =
1.17528e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator Vehicle
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
2
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebrecy
seqno [1] =
97594
team [1] =
34
label = ebrecy
isUser [1] =
false
objAddr = 1D343E20
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-320
  posit.y [1] =
-44
  posit.z [1] =
800
scrapTimer [1] =
1.9002
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
368417456
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.19164e+007
 mass_inv [1] =
8.39182e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.07705e+010
 k_i [1] =
9.28465e-011
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebsbay
seqno [1] =
97596
team [1] =
34
label = ebsbay
isUser [1] =
false
objAddr = 1D34B0D0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-160
  posit.y [1] =
-44
  posit.z [1] =
768
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.47897e+007
 mass_inv [1] =
6.76146e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.4044e+010
 k_i [1] =
7.1205e-011
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Repair Vat
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebfact
seqno [1] =
97597
team [1] =
51
label = ebfact
isUser [1] =
false
objAddr = 1D344A10
transform [1] =
  right.x [1] =
-1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-1
  posit.x [1] =
-32
  posit.y [1] =
-21.2
  posit.z [1] =
-800
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
369466033
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
1.12891e+007
 mass_inv [1] =
8.8581e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.01056e+010
 k_i [1] =
9.89552e-011
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xenomator
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = mapool01
seqno [1] =
975a7
team [1] =
0
label = mapoolA
isUser [1] =
false
objAddr = 1D3452E0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
240
  posit.y [1] =
0
  posit.z [1] =
-1200
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Biometal Pool
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = mapool01
seqno [1] =
975a8
team [1] =
0
label = mapoolB
isUser [1] =
false
objAddr = 1D365580
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-464
  posit.y [1] =
-21.2
  posit.z [1] =
-880
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Biometal Pool
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
899855
team [1] =
0
isUser [1] =
false
objAddr = 1D3834C0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
831.131
  posit.y [1] =
0
  posit.z [1] =
275.123
undeffloat [1] =
-0.1
undeffloat [1] =
976.856
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
899856
team [1] =
0
isUser [1] =
false
objAddr = 1D383B10
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
819.332
  posit.y [1] =
0
  posit.z [1] =
275.126
undeffloat [1] =
-0.1
undeffloat [1] =
976.856
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = evrecy
seqno [1] =
9bdf8
team [1] =
68
label = recy2old
isUser [1] =
false
objAddr = 1D384170
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
144
  posit.y [1] =
-4.51291
  posit.z [1] =
208
buildMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
160
  posit.y [1] =
-5
  posit.z [1] =
224
state = 00000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
500000
 mass_inv [1] =
2e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.50864e+007
 k_i [1] =
1.17528e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator Vehicle
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
20
groupNumber [1] =
1
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evrecy
seqno [1] =
9bdf9
team [1] =
68
label = recy2
isUser [1] =
false
objAddr = 1D3862F0
transform [1] =
  right.x [1] =
5.78163e-006
  right.y [1] =
-0
  right.z [1] =
0.999996
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.999991
  front.y [1] =
0
  front.z [1] =
5.7816e-006
  posit.x [1] =
-592
  posit.y [1] =
0.487094
  posit.z [1] =
-304
buildMatrix [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-576
  posit.y [1] =
0
  posit.z [1] =
-288
state = 00000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
500000
 mass_inv [1] =
2e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.50864e+007
 k_i [1] =
1.17528e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Procreator Vehicle
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
25
groupNumber [1] =
1
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
89d579
team [1] =
0
isUser [1] =
false
objAddr = 1D388480
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1071.83
  posit.y [1] =
10
  posit.z [1] =
48.84
undeffloat [1] =
-0.1
undeffloat [1] =
1040.74
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
89d57b
team [1] =
0
isUser [1] =
false
objAddr = 1D388AD0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1070.37
  posit.y [1] =
10
  posit.z [1] =
16.7313
undeffloat [1] =
-0.1
undeffloat [1] =
1040.74
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
89d57d
team [1] =
0
isUser [1] =
false
objAddr = 1D389130
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1074.74
  posit.y [1] =
10
  posit.z [1] =
55.5209
undeffloat [1] =
-0.1
undeffloat [1] =
1040.74
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
89d57e
team [1] =
0
isUser [1] =
false
objAddr = 1D389780
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1070.29
  posit.y [1] =
0
  posit.z [1] =
87.9262
undeffloat [1] =
-0.1
undeffloat [1] =
1040.74
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
89d57f
team [1] =
0
isUser [1] =
false
objAddr = 1D389DE0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1071.84
  posit.y [1] =
0
  posit.z [1] =
-14.1885
undeffloat [1] =
-0.1
undeffloat [1] =
1040.74
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = drip
seqno [1] =
89d840
team [1] =
0
isUser [1] =
false
objAddr = 1D38A430
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1068.49
  posit.y [1] =
25
  posit.z [1] =
30.5962
undeffloat [1] =
-0.801424
undeffloat [1] =
40.3273
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = drip
seqno [1] =
89df6f
team [1] =
0
isUser [1] =
false
objAddr = 1D38AA90
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1067.45
  posit.y [1] =
25
  posit.z [1] =
31.804
undeffloat [1] =
-1.00142
undeffloat [1] =
46.5272
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = drip
seqno [1] =
89e181
team [1] =
0
isUser [1] =
false
objAddr = 1D38B0E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1068.28
  posit.y [1] =
25
  posit.z [1] =
31.8039
undeffloat [1] =
-2.80142
undeffloat [1] =
48.3271
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = drip
seqno [1] =
89e864
team [1] =
0
isUser [1] =
false
objAddr = 1D38B740
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1075.43
  posit.y [1] =
25
  posit.z [1] =
31.4576
undeffloat [1] =
-2.70142
undeffloat [1] =
54.2271
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
8a0c1d
team [1] =
0
isUser [1] =
false
objAddr = 1D38BD90
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1063.96
  posit.y [1] =
3.47547
  posit.z [1] =
85.8021
undeffloat [1] =
-0.401413
undeffloat [1] =
84.9264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
8a0cd0
team [1] =
0
isUser [1] =
false
objAddr = 1D38C3F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1094.66
  posit.y [1] =
2.703
  posit.z [1] =
102.743
undeffloat [1] =
-1.00142
undeffloat [1] =
85.5264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
8a0d6c
team [1] =
0
isUser [1] =
false
objAddr = 1D38CA40
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1084.12
  posit.y [1] =
7.8461
  posit.z [1] =
74.6973
undeffloat [1] =
-1.50142
undeffloat [1] =
86.0264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
8a0e07
team [1] =
0
isUser [1] =
false
objAddr = 1D38D0A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1065.35
  posit.y [1] =
6.58413
  posit.z [1] =
65.3827
undeffloat [1] =
-2.00141
undeffloat [1] =
86.5264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
8a0e7e
team [1] =
0
isUser [1] =
false
objAddr = 1D38D6F0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1078.16
  posit.y [1] =
16.0987
  posit.z [1] =
42.9312
undeffloat [1] =
-2.40141
undeffloat [1] =
86.9264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
8a0f15
team [1] =
0
isUser [1] =
false
objAddr = 1D38DD50
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1063.4
  posit.y [1] =
5.21558
  posit.z [1] =
47.7286
undeffloat [1] =
-2.90141
undeffloat [1] =
87.4264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub1
seqno [1] =
8a0f8c
team [1] =
0
isUser [1] =
false
objAddr = 1D38E3A0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1074.44
  posit.y [1] =
9.70638
  posit.z [1] =
71.6832
undeffloat [1] =
-0.301413
undeffloat [1] =
87.8264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a0f8d
team [1] =
0
isUser [1] =
false
objAddr = 1D38EA00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1099.62
  posit.y [1] =
4.0786
  posit.z [1] =
101.029
undeffloat [1] =
-2.30319
undeffloat [1] =
87.8264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a1060
team [1] =
0
isUser [1] =
false
objAddr = 1D38F050
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1079.5
  posit.y [1] =
18.129
  posit.z [1] =
52.5023
undeffloat [1] =
-3.00319
undeffloat [1] =
88.5264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a10ff
team [1] =
0
isUser [1] =
false
objAddr = 1D38F6B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1066
  posit.y [1] =
7.25177
  posit.z [1] =
50.056
undeffloat [1] =
-3.50319
undeffloat [1] =
89.0264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a11ba
team [1] =
0
isUser [1] =
false
objAddr = 1D38FD00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1066.07
  posit.y [1] =
13.7954
  posit.z [1] =
13.9142
undeffloat [1] =
-0.103188
undeffloat [1] =
89.6264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a1255
team [1] =
0
isUser [1] =
false
objAddr = 1D390360
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1093.29
  posit.y [1] =
2.75496
  posit.z [1] =
-10.7567
undeffloat [1] =
-0.603189
undeffloat [1] =
90.1264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a1327
team [1] =
0
isUser [1] =
false
objAddr = 1D3909B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1046.75
  posit.y [1] =
3.78348
  posit.z [1] =
-11.7901
undeffloat [1] =
-1.30319
undeffloat [1] =
90.8264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a13f6
team [1] =
0
isUser [1] =
false
objAddr = 1D391010
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1062.4
  posit.y [1] =
11.5287
  posit.z [1] =
35.2864
undeffloat [1] =
-2.00319
undeffloat [1] =
91.5264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a13f7
team [1] =
0
isUser [1] =
false
objAddr = 1D391660
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1068.36
  posit.y [1] =
1.98278
  posit.z [1] =
-23.6544
undeffloat [1] =
-2.00319
undeffloat [1] =
91.5264
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5a10
team [1] =
0
isUser [1] =
false
objAddr = 1D391CC0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
791.032
  posit.y [1] =
58.019
  posit.z [1] =
71.5217
undeffloat [1] =
-0.603168
undeffloat [1] =
150.128
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5a11
team [1] =
0
isUser [1] =
false
objAddr = 1D392310
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
742.249
  posit.y [1] =
56.0746
  posit.z [1] =
55.1706
undeffloat [1] =
-0.603168
undeffloat [1] =
150.128
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5a12
team [1] =
0
isUser [1] =
false
objAddr = 1D392970
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
738.134
  posit.y [1] =
55.7269
  posit.z [1] =
-5.13073
undeffloat [1] =
-0.603168
undeffloat [1] =
150.128
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5a13
team [1] =
0
isUser [1] =
false
objAddr = 1D392FC0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
790.061
  posit.y [1] =
55.3922
  posit.z [1] =
2.98041
undeffloat [1] =
-0.603168
undeffloat [1] =
150.128
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5b7f
team [1] =
0
isUser [1] =
false
objAddr = 1D393620
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
737.872
  posit.y [1] =
63.3044
  posit.z [1] =
74.5898
undeffloat [1] =
-1.80317
undeffloat [1] =
151.328
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5b80
team [1] =
0
isUser [1] =
false
objAddr = 1D393C70
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
812.308
  posit.y [1] =
57.3384
  posit.z [1] =
64.9532
undeffloat [1] =
-1.80317
undeffloat [1] =
151.328
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5c59
team [1] =
0
isUser [1] =
false
objAddr = 1D3942D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
732.621
  posit.y [1] =
58.9457
  posit.z [1] =
-3.29142
undeffloat [1] =
-2.50317
undeffloat [1] =
152.028
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = bub2
seqno [1] =
8a5c5a
team [1] =
0
isUser [1] =
false
objAddr = 1D394920
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
811.032
  posit.y [1] =
55.0719
  posit.z [1] =
4.50602
undeffloat [1] =
-2.50317
undeffloat [1] =
152.028
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Solar Flare
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
8a5dd8
team [1] =
0
isUser [1] =
false
objAddr = 1D394F80
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
737.018
  posit.y [1] =
55
  posit.z [1] =
66.9765
undeffloat [1] =
-0.1
undeffloat [1] =
1156.01
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
8a5dd9
team [1] =
0
isUser [1] =
false
objAddr = 1D3955D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
800.512
  posit.y [1] =
55
  posit.z [1] =
65.7778
undeffloat [1] =
-0.1
undeffloat [1] =
1156.01
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
8a5dda
team [1] =
0
isUser [1] =
false
objAddr = 1D395C30
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
799.782
  posit.y [1] =
55
  posit.z [1] =
3.1018
undeffloat [1] =
-0.1
undeffloat [1] =
1156.01
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = glightmine
seqno [1] =
8a5ddb
team [1] =
0
isUser [1] =
false
objAddr = 1D396280
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
735.803
  posit.y [1] =
55
  posit.z [1] =
3.3444
undeffloat [1] =
-0.1
undeffloat [1] =
1156.01
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
0
 mass_inv [1] =
1e+030
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
0
 k_i [1] =
1e+030
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Lightmine
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibnav
seqno [1] =
aa997
team [1] =
68
label = cerberi1
isUser [1] =
false
objAddr = 1D359090
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-919.731
  posit.y [1] =
60
  posit.z [1] =
-518.363
name = Cerberi landing
navSlot [1] =
1
illumination [1] =
1
euler =
 mass [1] =
12500
 mass_inv [1] =
7.99999e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
93750.2
 k_i [1] =
1.06666e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Cerberi landing
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
16
groupNumber [1] =
3
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibnav
seqno [1] =
aa999
team [1] =
68
label = cerberi2
isUser [1] =
false
objAddr = 1D345930
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1284.24
  posit.y [1] =
1.64575
  posit.z [1] =
-1051.49
name = Cerberi landing
navSlot [1] =
3
illumination [1] =
1
euler =
 mass [1] =
12500
 mass_inv [1] =
7.99999e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
93750.2
 k_i [1] =
1.06666e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Cerberi landing
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
16
groupNumber [1] =
3
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibnav
seqno [1] =
aa99a
team [1] =
68
label = cerberi3
isUser [1] =
false
objAddr = 1D365BE0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
1057.24
  posit.y [1] =
-7.6
  posit.z [1] =
247.866
name = Cerberi landing
navSlot [1] =
4
illumination [1] =
1
euler =
 mass [1] =
12500
 mass_inv [1] =
7.99999e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
93750.2
 k_i [1] =
1.06666e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Cerberi landing
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
16
groupNumber [1] =
3
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibnav
seqno [1] =
aa99b
team [1] =
34
label = elite
isUser [1] =
false
objAddr = 1D3968E0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-838.645
  posit.y [1] =
-44
  posit.z [1] =
778.743
name = Cerberi landing
navSlot [1] =
1
illumination [1] =
1
euler =
 mass [1] =
12500
 mass_inv [1] =
7.99999e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
93750.2
 k_i [1] =
1.06666e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Cerberi landing
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ibnav
seqno [1] =
aa99c
team [1] =
17
label = edfbase
isUser [1] =
false
objAddr = 1D396E30
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
695.951
  posit.y [1] =
44
  posit.z [1] =
-1046.11
name = EDF base
navSlot [1] =
1
illumination [1] =
1
euler =
 mass [1] =
12500
 mass_inv [1] =
7.99999e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
93750.2
 k_i [1] =
1.06666e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = EDF base
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
2
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
ae5da
team [1] =
34
label = ebpgen1
isUser [1] =
false
objAddr = 1D397390
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-368
  posit.y [1] =
-44
  posit.z [1] =
816
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
ae5db
team [1] =
34
label = ebpgen2
isUser [1] =
false
objAddr = 1D3979A0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-368
  posit.y [1] =
-44
  posit.z [1] =
784
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
ae5dc
team [1] =
34
label = ebpgen3
isUser [1] =
false
objAddr = 1D397FC0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-368
  posit.y [1] =
-44
  posit.z [1] =
752
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
ae5dd
team [1] =
34
label = ebpgen4
isUser [1] =
false
objAddr = 1D3985D0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-368
  posit.y [1] =
-44
  posit.z [1] =
720
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
ae5de
team [1] =
34
label = ebpgen5
isUser [1] =
false
objAddr = 1D398D50
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-144
  posit.y [1] =
-44
  posit.z [1] =
816
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
ae5df
team [1] =
34
label = ebpgen6
isUser [1] =
false
objAddr = 1D3994D0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-144
  posit.y [1] =
-44
  posit.z [1] =
720
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5e0
team [1] =
34
label = spire1
isUser [1] =
false
objAddr = 1D399C50
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-272
  posit.y [1] =
-44
  posit.z [1] =
816
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5e3
team [1] =
34
label = spire2
isUser [1] =
false
objAddr = 1D3A1DA0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-272
  posit.y [1] =
-44
  posit.z [1] =
720
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5e6
team [1] =
34
label = spire3
isUser [1] =
false
objAddr = 1D3A3400
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-176
  posit.y [1] =
-44
  posit.z [1] =
720
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5e9
team [1] =
34
label = spire4
isUser [1] =
false
objAddr = 1D3A4A90
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-176
  posit.y [1] =
-44
  posit.z [1] =
816
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5ec
team [1] =
34
label = spire5
isUser [1] =
false
objAddr = 1D3A6130
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
16
  posit.y [1] =
-44
  posit.z [1] =
784
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5ef
team [1] =
34
label = spire6
isUser [1] =
false
objAddr = 1D3A77D0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
48
  posit.y [1] =
-44
  posit.z [1] =
784
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5f2
team [1] =
34
label = spire7
isUser [1] =
false
objAddr = 1D3A8E90
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
16
  posit.y [1] =
-44
  posit.z [1] =
752
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt4g
seqno [1] =
ae5f5
team [1] =
34
label = spire8
isUser [1] =
false
objAddr = 1D3AA520
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
48
  posit.y [1] =
-44
  posit.z [1] =
752
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
2.2615e+006
 mass_inv [1] =
4.42185e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.73458e+008
 k_i [1] =
1.74381e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Defender
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
ae604
team [1] =
51
label = ebpgen10
isUser [1] =
false
objAddr = 1D3ABAC0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-48
  posit.y [1] =
-21.3
  posit.z [1] =
-848
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ivrecy
seqno [1] =
b17ab
team [1] =
17
label = Recycler
isUser [1] =
false
objAddr = 1D3ACBD0
transform [1] =
  right.x [1] =
-0.943208
  right.y [1] =
-0.0781751
  right.z [1] =
0.322874
  up.x [1] =
-0.0813536
  up.y [1] =
0.996679
  up.z [1] =
0.00366126
  front.x [1] =
-0.322088
  front.y [1] =
-0.0228136
  front.z [1] =
-0.946435
  posit.x [1] =
1328.42
  posit.y [1] =
0.633644
  posit.z [1] =
-1046.91
buildMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
1248
  posit.y [1] =
14.6
  posit.z [1] =
-992
state = 00000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
500000
 mass_inv [1] =
2e-006
 v_mag [1] =
0.15767
 v_mag_inv [1] =
6.34235
 I [1] =
3.87958e+007
 k_i [1] =
2.5776e-008
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Recycler
saveFlags [1] =
h
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
2
groupNumber [1] =
2
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebscav
seqno [1] =
b2d97
team [1] =
51
label = cheat3
isUser [1] =
false
objAddr = 203FB1E0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
35.8
  posit.z [1] =
1200
scrapTimer [1] =
0.999968
animStart [1] =
true
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
799370
 mass_inv [1] =
1.25099e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.71512e+008
 k_i [1] =
5.83051e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Resourcer
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebgt2g
seqno [1] =
b9ddd
team [1] =
51
label = spire12
isUser [1] =
false
objAddr = 203FBCF0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
16
  posit.y [1] =
-21.2
  posit.z [1] =
-624
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
1.7954e+006
 mass_inv [1] =
5.5698e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.2289e+008
 k_i [1] =
2.36468e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Spike
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt2g
seqno [1] =
b9de0
team [1] =
51
label = spire12
isUser [1] =
false
objAddr = 20400E00
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-80
  posit.y [1] =
-21.2
  posit.z [1] =
-624
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
1.7954e+006
 mass_inv [1] =
5.5698e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.2289e+008
 k_i [1] =
2.36468e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Spike
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt2g
seqno [1] =
b9de3
team [1] =
51
label = spire12
isUser [1] =
false
objAddr = 20402250
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-80
  posit.y [1] =
-21.2
  posit.z [1] =
-688
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
1.7954e+006
 mass_inv [1] =
5.5698e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.2289e+008
 k_i [1] =
2.36468e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Spike
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebgt2g
seqno [1] =
b9de6
team [1] =
51
label = spire12
isUser [1] =
false
objAddr = 204036A0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
16
  posit.y [1] =
-21.2
  posit.z [1] =
-688
saveClass = 
abandoned [1] =
0
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
curPilot = 
illumination [1] =
1
euler =
 mass [1] =
1.7954e+006
 mass_inv [1] =
5.5698e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.2289e+008
 k_i [1] =
2.36468e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Spike
saveFlags [1] =
L
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
b9de9
team [1] =
51
label = cheat
isUser [1] =
false
objAddr = 20404AF0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
25
  posit.z [1] =
-1456
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
8
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebscav
seqno [1] =
b9dec
team [1] =
34
label = cheat2
isUser [1] =
false
objAddr = 20405110
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
37.9
  posit.z [1] =
1232
scrapTimer [1] =
0.999972
animStart [1] =
true
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
799370
 mass_inv [1] =
1.25099e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.71512e+008
 k_i [1] =
5.83051e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Resourcer
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8d090b
team [1] =
34
isUser [1] =
false
objAddr = 20405C40
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-375.741
  posit.y [1] =
2.1988
  posit.z [1] =
1060.92
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8d090e
team [1] =
34
isUser [1] =
false
objAddr = 2043E1D0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-269.885
  posit.y [1] =
2.1988
  posit.z [1] =
1060.92
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
1
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8d0911
team [1] =
34
isUser [1] =
false
objAddr = 20437980
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-181.9
  posit.y [1] =
2.1988
  posit.z [1] =
1060.67
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
2
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8d0914
team [1] =
34
isUser [1] =
false
objAddr = 20438B00
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-80.4223
  posit.y [1] =
2.1988
  posit.z [1] =
1063.39
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
3
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8d0917
team [1] =
34
isUser [1] =
false
objAddr = 204F0AD0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-320.343
  posit.y [1] =
-2.8012
  posit.z [1] =
469.448
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8d091a
team [1] =
34
isUser [1] =
false
objAddr = 204F2140
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-508.792
  posit.y [1] =
-2.8012
  posit.z [1] =
471.342
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = ebscav
seqno [1] =
d7abb
team [1] =
34
label = unnamed_evscav
isUser [1] =
false
objAddr = 204F37A0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
80
  posit.y [1] =
-44
  posit.z [1] =
816
scrapTimer [1] =
0.999982
animStart [1] =
true
saveClass = mapool01
saveMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
80
  posit.y [1] =
-44
  posit.z [1] =
816
saveTeam [1] =
0
saveSeqno [1] =
883383
saveLabel = unnamed_mapool01
saveName = Biometal Pool
illumination [1] =
1
euler =
 mass [1] =
799370
 mass_inv [1] =
1.25099e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.71512e+008
 k_i [1] =
5.83051e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Resourcer
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebscav
seqno [1] =
d7abc
team [1] =
34
label = unnamed_evscav
isUser [1] =
false
objAddr = 204F3E00
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-16
  posit.y [1] =
-44
  posit.z [1] =
816
scrapTimer [1] =
0.999983
animStart [1] =
true
saveClass = mapool01
saveMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-16
  posit.y [1] =
-44
  posit.z [1] =
816
saveTeam [1] =
0
saveSeqno [1] =
883384
saveLabel = unnamed_mapool01
saveName = Biometal Pool
illumination [1] =
1
euler =
 mass [1] =
799370
 mass_inv [1] =
1.25099e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.71512e+008
 k_i [1] =
5.83051e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Resourcer
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebscav
seqno [1] =
d7abd
team [1] =
34
label = unnamed_evscav
isUser [1] =
false
objAddr = 204F4450
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-16
  posit.y [1] =
-44
  posit.z [1] =
720
scrapTimer [1] =
0.799983
animStart [1] =
true
saveClass = mapool01
saveMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-16
  posit.y [1] =
-44
  posit.z [1] =
720
saveTeam [1] =
0
saveSeqno [1] =
883385
saveLabel = unnamed_mapool01
saveName = Biometal Pool
illumination [1] =
1
euler =
 mass [1] =
799370
 mass_inv [1] =
1.25099e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.71512e+008
 k_i [1] =
5.83051e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Resourcer
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebscav
seqno [1] =
d7abe
team [1] =
34
label = unnamed_evscav
isUser [1] =
false
objAddr = 204F4AB0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
80
  posit.y [1] =
-44
  posit.z [1] =
720
scrapTimer [1] =
0.999982
animStart [1] =
true
saveClass = mapool01
saveMatrix [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
80
  posit.y [1] =
-44
  posit.z [1] =
720
saveTeam [1] =
0
saveSeqno [1] =
883386
saveLabel = unnamed_mapool01
saveName = Biometal Pool
illumination [1] =
1
euler =
 mass [1] =
799370
 mass_inv [1] =
1.25099e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.71512e+008
 k_i [1] =
5.83051e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Resourcer
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = wormgen3
seqno [1] =
db879
team [1] =
34
label = wormgen
isUser [1] =
false
objAddr = 204F53A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
-272
  posit.y [1] =
-44
  posit.z [1] =
752
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
6.17018e+007
 mass_inv [1] =
1.6207e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.63734e+011
 k_i [1] =
6.10746e-012
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Wormhole Controller
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f0
team [1] =
0
isUser [1] =
false
objAddr = 205B2B60
transform [1] =
  right.x [1] =
0.686353
  right.y [1] =
0
  right.z [1] =
-0.727262
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.727259
  front.y [1] =
-0
  front.z [1] =
0.68635
  posit.x [1] =
118.724
  posit.y [1] =
30
  posit.z [1] =
119.235
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f1
team [1] =
0
isUser [1] =
false
objAddr = 205B3180
transform [1] =
  right.x [1] =
0.619094
  right.y [1] =
-0
  right.z [1] =
0.785312
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.785308
  front.y [1] =
0
  front.z [1] =
0.619091
  posit.x [1] =
168.278
  posit.y [1] =
30
  posit.z [1] =
119.481
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f2
team [1] =
0
isUser [1] =
false
objAddr = 205B3790
transform [1] =
  right.x [1] =
0.619094
  right.y [1] =
-0
  right.z [1] =
0.785312
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.785308
  front.y [1] =
0
  front.z [1] =
0.619091
  posit.x [1] =
169.406
  posit.y [1] =
30
  posit.z [1] =
182.869
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f3
team [1] =
0
isUser [1] =
false
objAddr = 205B3DB0
transform [1] =
  right.x [1] =
0.619094
  right.y [1] =
-0
  right.z [1] =
0.785312
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.785308
  front.y [1] =
0
  front.z [1] =
0.619091
  posit.x [1] =
168.48
  posit.y [1] =
30
  posit.z [1] =
247.406
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f4
team [1] =
0
isUser [1] =
false
objAddr = 205B43C0
transform [1] =
  right.x [1] =
-0.726527
  right.y [1] =
0
  right.z [1] =
0.687132
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.687129
  front.y [1] =
0
  front.z [1] =
-0.726524
  posit.x [1] =
168.965
  posit.y [1] =
30
  posit.z [1] =
297.232
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f5
team [1] =
0
isUser [1] =
false
objAddr = 205B49E0
transform [1] =
  right.x [1] =
-0.726527
  right.y [1] =
0
  right.z [1] =
0.687132
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.687129
  front.y [1] =
0
  front.z [1] =
-0.726524
  posit.x [1] =
169.165
  posit.y [1] =
30
  posit.z [1] =
232.514
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f6
team [1] =
0
isUser [1] =
false
objAddr = 205B4FF0
transform [1] =
  right.x [1] =
-0.726527
  right.y [1] =
0
  right.z [1] =
0.687132
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
-0.687129
  front.y [1] =
0
  front.z [1] =
-0.726524
  posit.x [1] =
169.338
  posit.y [1] =
30
  posit.z [1] =
169.281
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f7
team [1] =
0
isUser [1] =
false
objAddr = 205B5740
transform [1] =
  right.x [1] =
0.819792
  right.y [1] =
0
  right.z [1] =
-0.572655
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.572652
  front.y [1] =
-0
  front.z [1] =
0.819788
  posit.x [1] =
118.928
  posit.y [1] =
30
  posit.z [1] =
183.364
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f8
team [1] =
0
isUser [1] =
false
objAddr = 205B5E90
transform [1] =
  right.x [1] =
0.819792
  right.y [1] =
0
  right.z [1] =
-0.572655
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.572652
  front.y [1] =
-0
  front.z [1] =
0.819788
  posit.x [1] =
119.305
  posit.y [1] =
30
  posit.z [1] =
247.779
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5f9
team [1] =
0
isUser [1] =
false
objAddr = 205B65E0
transform [1] =
  right.x [1] =
-0.449942
  right.y [1] =
0
  right.z [1] =
-0.893053
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.893049
  front.y [1] =
0
  front.z [1] =
-0.44994
  posit.x [1] =
119.122
  posit.y [1] =
30
  posit.z [1] =
297.521
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5fa
team [1] =
0
isUser [1] =
false
objAddr = 205B6D30
transform [1] =
  right.x [1] =
-0.449942
  right.y [1] =
0
  right.z [1] =
-0.893053
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.893049
  front.y [1] =
0
  front.z [1] =
-0.44994
  posit.x [1] =
119.943
  posit.y [1] =
30
  posit.z [1] =
233.368
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5fb
team [1] =
0
isUser [1] =
false
objAddr = 205B7480
transform [1] =
  right.x [1] =
-0.449942
  right.y [1] =
0
  right.z [1] =
-0.893053
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.893049
  front.y [1] =
0
  front.z [1] =
-0.44994
  posit.x [1] =
119.464
  posit.y [1] =
30
  posit.z [1] =
169.101
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5fd
team [1] =
0
isUser [1] =
false
objAddr = 205B7BD0
transform [1] =
  right.x [1] =
0.676923
  right.y [1] =
0
  right.z [1] =
-0.736048
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.736045
  front.y [1] =
-0
  front.z [1] =
0.67692
  posit.x [1] =
-519.585
  posit.y [1] =
30
  posit.z [1] =
-391.5
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5fe
team [1] =
0
isUser [1] =
false
objAddr = 205B8320
transform [1] =
  right.x [1] =
0.676923
  right.y [1] =
0
  right.z [1] =
-0.736048
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.736045
  front.y [1] =
-0
  front.z [1] =
0.67692
  posit.x [1] =
-519.573
  posit.y [1] =
30
  posit.z [1] =
-327.567
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df5ff
team [1] =
0
isUser [1] =
false
objAddr = 205B8A70
transform [1] =
  right.x [1] =
0.676923
  right.y [1] =
0
  right.z [1] =
-0.736048
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.736045
  front.y [1] =
-0
  front.z [1] =
0.67692
  posit.x [1] =
-519.604
  posit.y [1] =
30
  posit.z [1] =
-263.342
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df600
team [1] =
0
isUser [1] =
false
objAddr = 205B91C0
transform [1] =
  right.x [1] =
-0.579326
  right.y [1] =
0
  right.z [1] =
-0.81509
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.815087
  front.y [1] =
0
  front.z [1] =
-0.579324
  posit.x [1] =
-519.776
  posit.y [1] =
30
  posit.z [1] =
-216.481
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df601
team [1] =
0
isUser [1] =
false
objAddr = 205B9910
transform [1] =
  right.x [1] =
-0.579326
  right.y [1] =
0
  right.z [1] =
-0.81509
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.815087
  front.y [1] =
0
  front.z [1] =
-0.579324
  posit.x [1] =
-520.538
  posit.y [1] =
30
  posit.z [1] =
-279.661
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = facrane01
seqno [1] =
8df602
team [1] =
0
isUser [1] =
false
objAddr = 205BA060
transform [1] =
  right.x [1] =
-0.579326
  right.y [1] =
0
  right.z [1] =
-0.81509
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0.815087
  front.y [1] =
0
  front.z [1] =
-0.579324
  posit.x [1] =
-520.825
  posit.y [1] =
30
  posit.z [1] =
-343.822
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
45947.9
 mass_inv [1] =
2.17638e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.14622e+006
 k_i [1] =
8.72431e-007
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Crane
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
0
groupNumber [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8e0e00
team [1] =
34
isUser [1] =
false
objAddr = 205BA7B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
240.985
  posit.y [1] =
2.1988
  posit.z [1] =
-1159.53
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8e0e03
team [1] =
34
isUser [1] =
false
objAddr = 205BBD40
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
189.644
  posit.y [1] =
2.1988
  posit.z [1] =
-1256.17
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8e0e06
team [1] =
34
isUser [1] =
false
objAddr = 205BD3B0
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-458.932
  posit.y [1] =
-19.0012
  posit.z [1] =
-827.452
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = evturr
seqno [1] =
8e0e09
team [1] =
34
isUser [1] =
false
objAddr = 205BEA10
transform [1] =
  right.x [1] =
0.999996
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999996
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999991
  posit.x [1] =
-474.539
  posit.y [1] =
-19.0012
  posit.z [1] =
-826.507
turretAligned [1] =
false
state = 02000000
deployTimer [1] =
-1e+030
abandoned [1] =
0
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
4
curPilot = error
illumination [1] =
1
euler =
 mass [1] =
6822.51
 mass_inv [1] =
0.000146574
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
34219.8
 k_i [1] =
2.92229e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Xyr Guard
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
12
groupNumber [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
independence [1] =

[GameObject]
GetClass() = pbtunn03
seqno [1] =
8e68ab
team [1] =
5
isUser [1] =
false
objAddr = 205C05A0
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
1456
  posit.y [1] =
1.2
  posit.z [1] =
-1040
name = tunnel
[GameObject]
GetClass() = ebpgen
seqno [1] =
f7c5f
team [1] =
34
label = cheat
isUser [1] =
false
objAddr = 205CE1F0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
0
  posit.z [1] =
1520
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
f7c60
team [1] =
34
label = cheat
isUser [1] =
false
objAddr = 205CE840
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
2.1
  posit.z [1] =
1488
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
f7c61
team [1] =
34
label = cheat
isUser [1] =
false
objAddr = 205CEE90
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1488
  posit.y [1] =
1.8
  posit.z [1] =
1520
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
f7c62
team [1] =
34
label = cheat
isUser [1] =
false
objAddr = 205CF4E0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
13.9
  posit.z [1] =
1456
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
f7c63
team [1] =
34
label = cheat
isUser [1] =
false
objAddr = 205CFB30
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
21
  posit.z [1] =
1424
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
f7c64
team [1] =
34
label = cheat
isUser [1] =
false
objAddr = 205C3A40
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
9.8
  posit.z [1] =
1392
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

[GameObject]
GetClass() = ebpgen
seqno [1] =
f7c65
team [1] =
34
label = cheat
isUser [1] =
false
objAddr = 205C4530
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-1520
  posit.y [1] =
15
  posit.z [1] =
1360
saveClass = 
illumination [1] =
1
euler =
 mass [1] =
834418
 mass_inv [1] =
1.19844e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.76429e+008
 k_i [1] =
5.66799e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
name = Battery Tray
saveFlags [1] =
l
isVisible [1] =
65535
EffectsMask [1] =
65535
isSeen [1] =
4
groupNumber [1] =
6
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
independence [1] =

groupTargets = 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
dllName = scriptor413.dll
[AiMission]
[AOIs]
size [1] =
1728
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 00000000
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AOI]
path = 205FA07C
team [1] =
2
interesting [1] =
false
inside [1] =
true
value [1] =
0
force [1] =
0
[AiPaths]
count [1] =
29
name = AiPath
sObject = 205F9FF0
size [1] =
12
label = team2_patrol
pointCount [1] =
6
points [6] =
  x [1] =
110.155
  z [1] =
959.681
  x [1] =
-629.594
  z [1] =
962.906
  x [1] =
-634.754
  z [1] =
566.266
  x [1] =
113.379
  z [1] =
556.592
  x [1] =
110.155
  z [1] =
959.681
  x [1] =
-231.3
  z [1] =
824.604
pathType = 00000000
name = AiPath
sObject = 205FA00C
size [1] =
10
label = team3_path
pointCount [1] =
17
points [17] =
  x [1] =
-147.822
  z [1] =
-743.611
  x [1] =
-554.136
  z [1] =
-733.937
  x [1] =
-470.294
  z [1] =
-917.746
  x [1] =
-331.631
  z [1] =
-827.454
  x [1] =
-276.811
  z [1] =
-714.589
  x [1] =
-31.7328
  z [1] =
-650.095
  x [1] =
142.402
  z [1] =
-701.69
  x [1] =
58.5592
  z [1] =
-882.274
  x [1] =
116.604
  z [1] =
-991.914
  x [1] =
216.57
  z [1] =
-1014.49
  x [1] =
213.345
  z [1] =
-1178.95
  x [1] =
235.918
  z [1] =
-1236.99
  x [1] =
203.671
  z [1] =
-1479.49
  x [1] =
65.0086
  z [1] =
-1450.47
  x [1] =
45.6603
  z [1] =
-989.334
  x [1] =
-115.575
  z [1] =
-911.941
  x [1] =
-147.822
  z [1] =
-743.611
pathType = 00000000
name = AiPath
sObject = 205FA028
size [1] =
12
label = base_defense
pointCount [1] =
9
points [9] =
  x [1] =
514.533
  z [1] =
-976.435
  x [1] =
453.264
  z [1] =
-1040.93
  x [1] =
517.758
  z [1] =
-1108.65
  x [1] =
537.106
  z [1] =
-1292.46
  x [1] =
656.421
  z [1] =
-1340.83
  x [1] =
766.061
  z [1] =
-1082.85
  x [1] =
788.634
  z [1] =
-973.211
  x [1] =
572.578
  z [1] =
-999.008
  x [1] =
514.533
  z [1] =
-976.435
pathType = 00000000
name = AiPath
sObject = 205FA044
size [1] =
10
label = bio_patrol
pointCount [1] =
9
points [9] =
  x [1] =
698.728
  z [1] =
-723.422
  x [1] =
847.799
  z [1] =
-808.121
  x [1] =
962.99
  z [1] =
-625.171
  x [1] =
593.702
  z [1] =
-445.609
  x [1] =
617.417
  z [1] =
-306.702
  x [1] =
759.712
  z [1] =
-408.341
  x [1] =
764.126
  z [1] =
-579.796
  x [1] =
698.728
  z [1] =
-625.171
  x [1] =
698.728
  z [1] =
-723.422
pathType = 00000000
name = AiPath
sObject = 205FA060
size [1] =
11
label = worm_patrol
pointCount [1] =
10
points [10] =
  x [1] =
667.385
  z [1] =
875.839
  x [1] =
683.508
  z [1] =
1040.3
  x [1] =
1222.04
  z [1] =
1049.97
  x [1] =
1247.83
  z [1] =
769.423
  x [1] =
1234.93
  z [1] =
485.649
  x [1] =
728.654
  z [1] =
472.75
  x [1] =
648.036
  z [1] =
756.524
  x [1] =
764.126
  z [1] =
769.423
  x [1] =
660.935
  z [1] =
788.772
  x [1] =
667.385
  z [1] =
875.839
pathType = 00000000
name = AiPath
sObject = 205FA07C
size [1] =
7
label = ebpgen1
pointCount [1] =
1
points [1] =
  x [1] =
-367.845
  z [1] =
819.606
pathType = 00000000
name = AiPath
sObject = 205FA098
size [1] =
7
label = ebpgen2
pointCount [1] =
1
points [1] =
  x [1] =
-370.682
  z [1] =
782.715
pathType = 00000000
name = AiPath
sObject = 205FA0B4
size [1] =
7
label = ebpgen3
pointCount [1] =
1
points [1] =
  x [1] =
-370.682
  z [1] =
754.338
pathType = 00000000
name = AiPath
sObject = 205FA0D0
size [1] =
7
label = ebpgen4
pointCount [1] =
1
points [1] =
  x [1] =
-367.845
  z [1] =
720.285
pathType = 00000000
name = AiPath
sObject = 205FA0EC
size [1] =
6
label = ebrecy
pointCount [1] =
1
points [1] =
  x [1] =
-319.603
  z [1] =
796.904
pathType = 00000000
name = AiPath
sObject = 205FA108
size [1] =
7
label = ebfact2
pointCount [1] =
1
points [1] =
  x [1] =
-322.441
  z [1] =
737.311
pathType = 00000000
name = AiPath
sObject = 205FA124
size [1] =
6
label = spire1
pointCount [1] =
1
points [1] =
  x [1] =
-277.745
  z [1] =
814.289
pathType = 00000000
name = AiPath
sObject = 205FA140
size [1] =
6
label = spire2
pointCount [1] =
1
points [1] =
  x [1] =
-275.856
  z [1] =
721.468
pathType = 00000000
name = AiPath
sObject = 205FA15C
size [1] =
4
label = path
pointCount [1] =
2
points [2] =
  x [1] =
-202.725
  z [1] =
602.476
  x [1] =
-259.742
  z [1] =
583.883
pathType = 00000000
name = AiPath
sObject = 205FA178
size [1] =
6
label = ebsbay
pointCount [1] =
3
points [3] =
  x [1] =
-230.363
  z [1] =
776.698
  x [1] =
-229.425
  z [1] =
777.635
  x [1] =
-230.363
  z [1] =
776.698
pathType = 00000000
name = AiPath
sObject = 205FA194
size [1] =
6
label = spire3
pointCount [1] =
2
points [2] =
  x [1] =
-204.113
  z [1] =
719.979
  x [1] =
-203.175
  z [1] =
719.51
pathType = 00000000
name = AiPath
sObject = 205FA1B0
size [1] =
6
label = spire4
pointCount [1] =
1
points [1] =
  x [1] =
-203.175
  z [1] =
813.26
pathType = 00000000
name = AiPath
sObject = 205FA1CC
size [1] =
5
label = relay
pointCount [1] =
2
points [2] =
  x [1] =
-273.957
  z [1] =
778.667
  x [1] =
-273.957
  z [1] =
778.667
pathType = 00000000
name = AiPath
sObject = 205FA1E8
size [1] =
6
label = power1
pointCount [1] =
1
points [1] =
  x [1] =
-232.238
  z [1] =
813.26
pathType = 00000000
name = AiPath
sObject = 205FA204
size [1] =
6
label = power2
pointCount [1] =
1
points [1] =
  x [1] =
-233.644
  z [1] =
719.51
pathType = 00000000
name = AiPath
sObject = 205FA220
size [1] =
7
label = recyrun
pointCount [1] =
17
points [17] =
  x [1] =
-627.86
  z [1] =
-305.418
  x [1] =
-668.989
  z [1] =
-305.418
  x [1] =
-662.662
  z [1] =
7.80003
  x [1] =
-792.378
  z [1] =
153.335
  x [1] =
-1035.99
  z [1] =
102.714
  x [1] =
-1029.66
  z [1] =
558.304
  x [1] =
-966.388
  z [1] =
564.631
  x [1] =
-213.4
  z [1] =
561.468
  x [1] =
-216.564
  z [1] =
681.693
  x [1] =
-238.71
  z [1] =
754.46
  x [1] =
86.6534
  z [1] =
767.59
  x [1] =
47.6581
  z [1] =
813.084
  x [1] =
13.5372
  z [1] =
813.084
  x [1] =
-41.7061
  z [1] =
778.963
  x [1] =
-85.5758
  z [1] =
801.71
  x [1] =
-189.563
  z [1] =
800.086
  x [1] =
-210.236
  z [1] =
858.866
pathType = 00000000
name = AiPath
sObject = 205FA23C
size [1] =
6
label = ebfact
pointCount [1] =
2
points [2] =
  x [1] =
-32.1319
  z [1] =
-792.688
  x [1] =
-31.1872
  z [1] =
-794.01
pathType = 00000000
name = AiPath
sObject = 205FA258
size [1] =
4
label = gen2
pointCount [1] =
1
points [1] =
  x [1] =
-43.2164
  z [1] =
-848.504
pathType = 00000000
name = AiPath
sObject = 205FA274
size [1] =
4
label = gen1
pointCount [1] =
1
points [1] =
  x [1] =
-16.6877
  z [1] =
-846.609
pathType = 00000000
name = AiPath
sObject = 205FA290
size [1] =
4
label = gen3
pointCount [1] =
1
points [1] =
  x [1] =
-47.0062
  z [1] =
-751.864
pathType = 00000000
name = AiPath
sObject = 205FA2AC
size [1] =
7
label = gunner1
pointCount [1] =
1
points [1] =
  x [1] =
-45.1113
  z [1] =
-721.924
pathType = 00000000
name = AiPath
sObject = 205FA2C8
size [1] =
7
label = gunner2
pointCount [1] =
1
points [1] =
  x [1] =
-16.6877
  z [1] =
-714.724
pathType = 00000000
name = AiPath
sObject = 205FA2E4
size [1] =
9
label = edge_path
pointCount [1] =
5
points [5] =
  x [1] =
-1403.77
  z [1] =
1451.13
  x [1] =
1430.84
  z [1] =
1447.72
  x [1] =
1430.16
  z [1] =
-1449.29
  x [1] =
-1425.94
  z [1] =
-1449.29
  x [1] =
-1425.94
  z [1] =
1435.79
pathType = 00000000
name = AiPath
sObject = 205FA300
size [1] =
7
label = endgame
pointCount [1] =
4
points [4] =
  x [1] =
-839.764
  z [1] =
774.189
  x [1] =
-483.429
  z [1] =
772.042
  x [1] =
-476.989
  z [1] =
881.518
  x [1] =
-382.539
  z [1] =
877.225
pathType = 00000000
hasEntered [1] =
false
ownerObj [1] =
0
ownerObj [1] =
0
ownerObj [1] =
0
PadData = [encoded data, 11648 characters]
PadData2 = [encoded data, 4352 characters]
