[GameObjectClass]
baseName = "portalgroupxxx"
geometryName = "ivserv_skel.xsi"
cockpitName = "ivserv_cockpit.xsi"
classLabel = "service"
animCount = 1
animName1 = "deploy"
animFile1 = "ivserv_repair.xsi"

scrapValue = 5
scrapCost = 50

buildTime = 12.5

maxHealth = 2500
maxAmmo = 1200

unitName = "Service Truck"

aiName = "ServiceProcess"
aiName2 = "ServiceProcess"

heatSignature = 0.1
imageSignature = 1.0
radarSignature = 0.0

isAssault = 0
armorClass = L

collisionRadius = 6.0
mass = 150000

requireCount = 1
requireName1 = "ibsbay"
requireText1 = "Build Service Bay"

lightHard1 = "hp_light_1"
lightName1 = "spotwhite"

[CraftClass]
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 5.0f
engageRange = 175

topSpeed = 30
avoidSpeed = 20

DoIdleDispatch = 0

GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model

TeamTransferrable = true

selectAttackMsg = "ivserv04.wav"
selectGoMsg = "ivserv02.wav"
selectFollowMsg = "ivserv03.wav"
selectOtherMsg = "ivserv04.wav"

goMsg = "ivserv02.wav"
goObjectMsg = "ivserv11.wav"
attackMsg = "ivserv01.wav"
followMeMsg = "ivserv08.wav"
followMsg = "ivserv03.wav"
repairMsg = "ivserv09.wav"
reloadMsg = "ivserv09.wav"
rescueMsg = "ivserv11.wav"
recycleMsg = "ivserv11.wav"
holdMsg = "ivserv12.wav"
user1Msg = "ivserv01.wav"
killedMsg = ""
diedMsg = "abetty1.wav"


avoidSpeed = 5;
topSpeed = 15;

[TrackedVehicleClass]
accelThrust = 5.0

alphaSteer = 1.0
alphaTrack = 20.0

omegaSpin = 1.0
omegaTurn = 0.5

pitchPitch = 0.0
pitchThrust = 0.0

velocForward = 15.0
velocReverse = 5.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

TREAD_STATIC_FRICTION = 1.5

engineSound = "iserv01.wav"
treadSound = "iserv02.wav"


[ServiceTruck]
supplyRange = 20.0
supplyRadius = 15.0
supplyRate = 40.0
supplySound = "mnu_empt.wav"
supplyEffect = "ivserv.supply"
supplyHard = "hp_special_1"


// Individual classification tweakers
serviceSTs = 0
serviceCraft = 1
serviceBuildings = 1
servicePilots = 0
serviceOther = 0

objPush = 0.0f // Used while servicing. Factor based on distance from truck to target
objDrag = 0.0f // Used while servicing. Factor based on target's velocity


[Supply]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "ivserv.halo"
renderName2 = "ivserv.bolt"

[Halo]
renderBase = "draw_twirl"
textureName = "particle.tga"
textureBlend = "one one modulate"
startColor = "127 255 0 127"
finishColor = "0 255 0 0"
startRadius = 5.0
finishRadius = 1.0
animateTime = 0.3

[Bolt]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "127 255 0 63"
finishColor = "0 255 0 0"
startRadius = 1.0
finishRadius = 0.3
segmentLength = 2.0
segmentVariance = "0.5 0.5 0.5"
animateTime = 0.3
textureRate = 0.05
textureSpeed = -0.5

[Lod1]
geometryName = "ivservL1.xsi" ;geometry for lod2
distance = 100                 ;...distance over this many meters => switch to lod2
