[GameObjectClass]
baseName = "fvatank"
geometryName = "fvtitan_skel.xsi"
glowTexture = "fvatanka0.pic"
cockpitName = "fvtitan_cockpit.xsi"
classLabel = "assaulttank"
scrapValue = 60
scrapCost = 90
customCost = 100
buildTime = 15.0
customTime = 20.0
maxHealth = 6000
addhealth = 9.0
maxAmmo = 6000
addAmmo = 10
aiAddAmmo = 50
unitName = "Titan"
aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"
heatSignature = 0.5
imageSignature = 5.0
radarSignature = 5.0
isAssault = 1

armorClass = H

mass = 200000

requireCount = 3
requireName1 = "fbforgC"
requireText1 = "Upgrade Kiln"
requireName2 = "fboverC"
requireText2 = "Upgrade Antenna"
requireName3 = "fbstroC"
requireText3 = "Build Stronghold"

provideCount = 1
provideName1 = "ATank"

/////// weapons ///////////////////

weaponMask = 01111
weaponHard1 = "HP_CANNON_1"
recoilName1 = "cube2"
weaponName1 = "garc_c"
weaponAssault1 = 1
weaponHard2 = "HP_CANNON_2"
recoilName2 = "cube4"
weaponName2 = "garc_c"
weaponAssault2 = 1
weaponHard3 = "HP_GUN_1"
recoilName3 = "cube2"
weaponName3 = "giongn_a"
weaponAssault3 = 0
weaponHard4 = "HP_GUN_2"
recoilName4 = "cube4"
weaponName4 = "giongn_a"
weaponAssault4 = 0

//////////////////////////////////

turretCount = 2
turretName1 = "turret_y"
turretName2 = "turret_x"

collisionRadius = 10.0

[CraftClass]

GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model

rangeScan = 300.0f
periodScan = 5.0f
velocJam =0.0f
engageRange = 150

selectWaitMsg = "fvatank04.wav"
selectAttackMsg = "fvatank01.wav"
selectFollowMsg = "fvatank03.wav"
selectGoMsg = "fvatank02.wav"
selectOtherMsg = "fvatank04.wav"

goMsg = "fvatank06.wav"
attackMsg = "fvatank05.wav"
followMeMsg = "fvatank08.wav"
followMsg = "fvatank03.wav"
repairMsg = "fvatank09.wav"
reloadMsg = "fvatank09.wav"
rescueMsg = "fvatank10.wav"
recycleMsg = "fvatank11.wav"
otherMsg = "fvatank06.wav" 
holdMsg = "fvatank09.wav"
user1Msg = ""  
killedMsg = "fvatank07.wav"
diedMsg = ""

braccelFactor = 0.09
velFactor = 0.1
steerFactor = 1.5
omegaFactor = 0.1

avoidSpeed = 8

[TrackedVehicleClass]
TREAD_STATIC_FRICTION = 1.5
omegaSpin = 1.0
omegaTurn = 0.5
alphaSteer = 2.0
velocForward = 15.0
velocReverse = 5.0
accelThrust = 5.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

engineSound = "fatank02.wav"
treadSound = "fatank02.wav"

[AssaultTankClass]
yawRate = 2.0
yawAlpha = 5.0
pitchMin = -0.1
pitchMax = 0.5
