[Start]
scrapCount = 40
scavClass = "ivscav"
consClass = "ivcons"

[Cheat]
moneyAmount = 20
moneyDelay = 5

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Plan1]
planType = "buildminimums"
planpriority = 200
buildtype1 = "ivscav"
buildcount1 = 2

[Plan2]
plantype = "CollectPool"
planpriority = 195
ContinueEvenIfFail = true

[plan3]
plantype = "buildminimums"
planpriority = 190
buildtype1 = "ivcons"
buildcount1 = 1

[plan4]
plantype = "basebuildminimums"
planpriority = 185
buildtype1 = "ibpgen"
buildloc1 = "power1"
buildtype2 = "ibfact"
buildloc2 = "factory"
buildtype3 = "ibcbun"
buildloc3 = "bunker"

[plan5]
plantype = "buildminimums"
planpriority = 180
buildtype1 = "ivtank4w"
buildcount1 = 1

[plan6]
plancondition = "HisExists"
planconditionclass = "cbpgen"
planconditioncount = 1
planpriority = 175
plantype = "attacker"
targettype = "cbpgen"
attacktype1 = "ivtank"
buildifnoidle = 1
maxtries = 1

[plan7]
plantype = "basebuildminimums"
planpriority = 170
buildtype1 = "ibarmo"
buildloc1 = "armory"
buildtype2 = "ibpgen"
buildloc2 = "power2"
buildtype3 = "ibgtow"
buildloc3 = "gtow1"

[plan8]
plantype = "buildminimums"
planpriority = 120
buildtype1 = "ivwalk"
buildcount1 = 2

[plan9]
plantype = "basebuildminimums"
planpriority = 160
buildtype1 = "ibsbay"
buildloc1 = "servicebay"
buildtype2 = "ibpgen"
buildloc2 = "power3"


[plan10]
plantype = "Hold"
planpriority = 105
holdtype1 = "ivwalk"
holdcount1 = 1
holdpoint = "hold5"
donextonfail =1

[plan11]
plantype = "Hold"
planpriority = 100
holdtype1 = "ivwalk"
holdcount1 = 1
holdpoint = "hold6"


[plan12]
plantype = "basebuildminimums"
planpriority = 153
buildtype1 = "ibtcen"
buildloc1 = "techcenter"
buildtype2 = "ibgtow"
buildloc2 = "gtow2"


[plan13]
plantype = "collectpool"
planpriority = 191
ContinueEvenIfFail = true

[plan14]
plantype = "collectpool"
planpriority = 123
ContinueEvenIfFail = true

[plan15]
plantype = "collectpool"
planpriority = 188
ContinueEvenIfFail = true

[plan16]
plancondition = "HisExists"
planconditionclass = "cvcons03"
planconditioncount = 1
planpriority = 154
plantype = "attacker"
targettype = "cvcons03"
attacktype1 = "ivmbike"
attacktype2 = "ivmbike"
buildifnoidle = 1
ContinueEvenIfFail = true

[plan17]
plancondition = "HisExists"
planconditionclass = "cvrbombP"
planconditioncount = 1
plantype = "attacker"
planpriority = 129
targettype = "cvrbombP"
attacktype1 = "ivtank"
buildifnoidle = 151
ContinueEvenIfFail = true

[plan18]
plantype = "attacker"
planpriority = 150
targettype = "cbrecy03"
attacktype1 = "ivtank13"
attacktype2 = "ivtank13"
buildifnoidle = 1
ContinueEvenIfFail = true

[plan19]
plancondition = "HisExists"
planconditionclass = "cbgtow"
planconditioncount = 1
plantype = "attacker"
planpriority = 130
targettype = "cbgtow"
attacktype1 = "ivatank"
ContinueEvenIfFail = true

[plan20]
plancondition = "HisExists"
planconditionclass = "cbscav"
planconditioncount = 2
plantype = "attacker"
planpriority = 129
targettype = "cbscav"
attacktype1 = "ivatank"
ContinueEvenIfFail = true

[plan21]
plantype = "collectpool"
planpriority = 133
ContinueEvenIfFail = true


[plan22]
plantype = "buildminimums"
planpriority = 131
buildtype1 = "ivatank"
buildcount1 = 2