[Start]
scrapCount = 100
consClass = "cvcons02"
scavClass = "cvscav02"

[Cheat]
moneyAmount = 10
moneyDelay = 5

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Match]
targetType1 = "ivmbike"
attackType1_1 = "cvtank"
targetType2 = "ivmbike"
attackType2_1 = "cvrbomb"
targetType3 = "ivtank"
attackType3_1 = "cvscout"
attackType3_2 = "cvscout"
targetType4 = "ivtank"
attackType4_1 = "cvrbomb"
targetType5 = "ivtank"
attackType5_1 = "cvtank"
targetType6 = "ibgtow"
attackType6_1 = "cvatank2"
attackType6_2 = "cvatank2"
targetType7 = "ibgtow"
attackType7_1 = "cvtank"
attackType7_2 = "cvtank"
targetType8 = "ibgtow"
attackType8_1 = "cvrbomb"
attackType8_2 = "cvrbomb"
targetType9 = "ivturr"
attackType9_1 = "cvscout"
attackType9_2 = "cvscout"
targetType10 = "ivwalk"
attackType10_1 = "cvtank"
attackType10_2 = "cvtank"
targetType11 = "ivturr"
attackType11_1 = "cvrbomb"
targetType12 = "ivscav"
attackType12_1 = "cvscout"
targetType13 = "ibscav"
attackType13_1 = "cvrbomb"
targetType14 = "ibscav"
attackType14_1 = "cvscout"
attackType14_2 = "cvscout"
targetType15 = "ibscup"
attackType15_1 = "cvscout"
attackType15_2 = "cvscout"
targetType16 = "ivcons"
attackType16_1 = "cvscout"
targetType17 = "ivcons"
attackType17_1 = "cvtank"
targetType18 = "ivcons"
attackType18_1 = "cvatank"
targetType19 = "ivscout"
attackType19_1 = "cvscout"
attackType19_2 = "cvscout"
targetType20 = "ivwalk"
attackType20_1 = "cvrbomb"
attackType20_2 = "cvrbomb"
targetType21 = "ivwalk"
attackType21_1 = "cvatank2"
attackType21_2 = "cvatank2"
targetType22 = "ivturr"
attackType22_1 = "cvtank"
attackType22_2 = "cvtank"
targetType23 = "ivscout"
attackType23_1 = "cvtank"
targetType24 = "ivatank"
attackType24_1 = "cvatank2"
attackType24_2 = "cvatank2"
targetType25 = "ivatank"
attackType25_1 = "cvrbomb"
attackType25_2 = "cvrbomb"
targetType26 = "ibscup"
attackType26_1 = "cvrbomb"
targetType27 = "ivscav"
attackType27_1 = "cvtank"

[Plan1]
planType = "Recover"
planPriority = 160
serviceUnit = "Cbsbay"

[Plan2]
planType = "Attacker"
planPriority = 130
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 1
targetType = "ibscav"
attackType1 = "cvscout"
attackType2 = "cvscout"
maxAttacks = 10
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan3]
planType = "Attacker"
planPriority = 110
planCondition = "HisExists"
planConditionClass = "ibgtow"
planConditionCount = 1
targetType = "ibgtow"
attackType1 = "cvrbomb"
attackType2 = "cvrbomb"
maxAttacks = 10
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan4]
planType = "Attacker"
planPriority = 80
planCondition = "HisExists"
planConditionClass = "ibfact"
planConditionCount = 1
targetType = "ibfact"
attackType1 = "cvatank2"
attackType2 = "cvtank"
attackType3 = "cvtank"
maxTries = 4
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan5]
planType = "Attacker"
planPriority = 60
planCondition = "HisExists"
planConditionClass = "ibsbay"
planConditionCount = 1
targetType = "ibsbay"
attackType1 = "cvtalon02"
attackType2 = "cvtalon02"
maxAttacks = 10
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan6]
planType = "Attacker"
planPriority = 40
planCondition = "HisExists"
planConditionClass = "ibpgen"
planConditionCount = 3
targetType = "ibrecy"
attackType1 = "cvdemonc"
attackType2 = "cvdemonc"
maxAttacks = 12
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan7]
planType = "Attacker"
planPriority = 30
planCondition = "HisExists"
planConditionClass = "ibcbun"
planConditionCount = 1
targetType = "ibcbun"
attackType1 = "cvhatank"
attackType2 = "cvhatank"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan8]
planType = "Attacker"
planPriority = 1
planCondition = "HisExists"
planConditionClass = "ivcorbin"
planConditionCount = 1
targetType = "ivcorbin"
attackType1 = "cvtank"
attackType2 = "cvdemonc"
attackType3 = "cvtank"
maxAttacks = 10
buildIfNoIdle = 1
ContinueEvenIfFail = true

