[Start]
scrapCount = 40
consClass = "evcons"
scavClass = "evscav"
baseDir = -1
DLLCanSwitch = true // true = default. If false, DLL orders to switch are ignored.

[Cheat]
moneyAmount = 20
moneyDelay = 5

[IdleDispatcher]
ScavIdleSeconds = 60
UnitIdleSeconds = 600
MinAttackForce = 1 // min # of idle units before dispatch
MinMissionSeconds = 300
MaxTargets = 99
MaxBomberTargets = 99 // was 4 from 67g..67j
BomberIdleSeconds = 120 // # of seconds before a bomber is sent out.

[Match]
targetType1 = "fvscav"
attackType1_1 = "evscoutC"
targetType2 = "ivscav"
attackType2_1 = "evscoutC"


[Plan10]
planType = "CollectPool"
planPriority = 270
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan20]
planType = "CollectPool"
planPriority = 260
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan30]
planType = "CollectPool"
planPriority = 250
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan40]
planType = "CollectPool"
planPriority = 240
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan50]
planType = "CollectPool"
planPriority = 230
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan60]
planType = "CollectPool"
planPriority = 220
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan70]
planType = "CollectPool"
planPriority = 210
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan80]
planType = "CollectPool"
planPriority = 200
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan90]
planType = "BuildMinimums"
planPriority = 195
buildType1 = "evcons"
buildCount1 = 1
buildType2 = "evscav"
buildCount2 = 1
buildType3 = "evturrC"
buildCount3 = 1

[plan100]
planType = "BaseBuildMinimums"
planPriority = 190
buildType1 = "ebpgenC"
//buildLoc1 = "hpower1"
buildType2 = "ebfactC"
//buildLoc2 = "hfactory"
buildType3 = "ebgt2gC"
//buildLoc3 = "spike1"

[plan110]
planCondition = "HisExists"
planConditionClass = "fbspir"
planConditionCount = 1
planPriority = 185
planType = "Attacker"
targetType = "fbspir"
attackType1 = "evmortC"
attackType2 = "evmortC"
buildIfNoIdle = 1
maxTries = 1

[plan120]
planType = "BaseBuildMinimums"
planPriority = 186
buildType1 = "ebpgenC"
buildcount1 = 2
//buildLoc1 = "hpower2"
buildType2 = "ebcbunC"
//buildLoc2 = "hbunker"

[plan122]
planType = "BuildMinimums"
planPriority = 182
buildType1 = "evtankC"
buildCount1 = 8
buildType2 = "evmislC"
buildCount2 = 8

[plan124]
planCondition = "HisExists"
planConditionClass = "fbscav"
planConditionCount = 1
planPriority = 180
planType = "Attacker"
targetType = "fbscav"
attackType1 = "evmislC"
attackType2 = "evmislC"
attackType3 = "evtankC"
attackType4 = "evtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan126]
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 1
planPriority = 178
planType = "Attacker"
targetType = "ibscav"
attackType1 = "evmislC"
attackType2 = "evmislC"
attackType3 = "evtankC"
attackType4 = "evtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan128]
planCondition = "HisExists"
planConditionClass = "fbscup"
planConditionCount = 1
planPriority = 176
planType = "Attacker"
targetType = "fbscup"
attackType1 = "evmislC"
attackType2 = "evmislC"
attackType3 = "evtankC"
attackType4 = "evtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan130]
planCondition = "HisExists"
planConditionClass = "ibscup"
planConditionCount = 1
planPriority = 174
planType = "Attacker"
targetType = "ibscup"
attackType1 = "evmislC"
attackType2 = "evmislC"
attackType3 = "evtankC"
attackType4 = "evtankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan140]
planCondition = "HisExists"
planConditionClass = "fbkiln"
planConditionCount = 1
planPriority = 172
planType = "Attacker"
targetType = "fbkiln"
attackType1 = "evmortC"
attackType2 = "evmortC"
attackType3 = "evmortC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan142]
planType = "BaseBuildMinimums"
planPriority = 170
buildType1 = "ebarmoC"
//buildLoc1 = "harmory"
buildType2 = "ebsbayC"
//buildLoc2 = "hservicebay"
buildType3 = "ebpgenC"
buildcount3 = 3
//buildLoc3 = "hpower3"

[plan150]
planType = "collectpool"
planPriority = 205
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan152]
planPriority = 166
planType = "Service"
planCondition = "Exists"
planConditionClass = "evservC"
planConditionCount = 1
serviceUnit = "evservC"
unitType1 = "ebrecy_m"
unitType2 = "ebgt4gC"
unitType3 = "ebgt2gC"
unitType4 = "ebfactC"
unitType5 = "ebfact2C"
unitType6 = "ebsbayC"
unitType7 = "ebarmoC"
unitType8 = "ebcbunC"
unitType9 = "ebscav"
unitType10 = "ebrecy"
unitType11 = "ebtrainC"
unitType12 = "ebtcenC"
unitType13 = "ebpgenC"
unitType14 = "ebscup"
ContinueEvenIfFail = true

[Plan154]
planPriority = 164
planType = "BuildMinimums"
MinTtlScrap = 50
planCondition = "Exists"
planConditionClass = "ebrecy_m"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "ebsbayC"
planConditionCount2 = 1
buildType1 = "evservC"
buildCount1 = 4
ContinueEvenIfFail = true

[plan160]
planCondition = "HisExists"
planConditionClass = "fbscup"
planConditionCount = 1
planType = "Attacker"
planPriority = 162
targetType = "fbscup"
attackType1 = "evmislC"
attackType2 = "evtankC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan170]
planCondition = "NotExists"
planConditionClass = "ebfact2C"
planConditionCount = 1
planType = "Upgrade"
planPriority = 160
Unittype = "ebfactC"

[plan180]
planCondition = "HisExists"
planConditionClass = "fbrecy"
planConditionCount = 1
planPriority = 156
planType = "Attacker"
targetType = "fbrecy"
attackType1 = "evtankuC"
attackType2 = "evtankuC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan190]
planType = "Hold"
planPriority = 126
holdtype1 = "evatankC"
holdcount1 = 1
holdpoint = "hold3"

[plan200]
planType = "BaseBuildMinimums"
planPriority = 159
buildType1 = "ebgt4gC"
//buildLoc1 = "hgtow1"
buildType2 = "ebtrainC"
//buildLoc2 = "htraining"

[plan210]
planType = "BuildMinimums"
planPriority = 145
buildType1 = "evatankC"
buildCount1 = 2
buildType2 = "evtankC"
buildCount2 = 2
buildType3 = "evatankuC"
buildCount3 = 2

[plan220]
planCondition = "HisExists"
planConditionClass = "fbforg"
planConditionCount = 1
planPriority = 140
planType = "Attacker"
targetType = "fbforg"
attackType1 = "evtankC"
attackType2 = "evtankC"
attackType3 = "evtankC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan230]
planCondition = "HisExists"
planConditionClass = "fbspir"
planConditionCount = 2
planType = "Attacker"
planPriority = 135
targetType = "fbspir"
attackType1 = "evatankuC"
attackType2 = "evatankuC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan240]
planType = "Collectpool"
planPriority = 204
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan250]
planType = "CollectPool"
planPriority = 146
ContinueEvenIfFail = true

[plan260]
planCondition = "HisExists"
planConditionClass = "ibfactC"
planConditionCount = 1
planPriority = 130
planType = "Attacker"
targetType = "ibfactC"
attackType1 = "evatankC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan270]
planCondition = "NotHisExists"
planConditionClass = "ibrecy"
planConditionCount = 1
planType = "Attacker"
planPriority = 134
targetType = "fblung"
attackType1 = "evkamiC"
attackType2 = "evkamiC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan280]
planType = "Hold"
planPriority = 133
holdtype1 = "evturrC"
holdcount1 = 1
holdpoint = "hold4"
ContinueEvenIfFail = true

[plan290]
planCondition = "HisExists"
planConditionClass = "fbscav"
planConditionCount = 1
planType = "Attacker"
planPriority = 125
targetType = "fbscav"
attackType1 = "evmisluC"
attackType2 = "evmisluC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[plan300]
planType = "BaseBuildMinimums"
planPriority = 120
buildType1 = "ebtcenC"
//buildLoc1 = "htechcenter"

[plan310]
planType = "BuildMinimums"
planPriority = 115
buildType1 = "evwalkC"
buildCount1 = 2

[plan320]
planCondition = "HisExists"
planConditionClass = "fblung"
planConditionCount = 1
planType = "Attacker"
planPriority = 110
targetType = "fblung"
attackType1 = "evwalkC"
attackType2 = "evwalkC"
maxAttacks = 9999
maxTries = 9999
attackAnything = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true
