[GameObjectClass]
baseName = "ivserv"
geometryName = "ivserv_skel.xsi"
cockpitName = "ivserv_cockpit.xsi"
classLabel = "service"
animCount = 1
animName1 = "deploy"
animFile1 = "ivserv_repair.xsi"
scrapValue = 20
scrapCost = 50
buildTime = 10.0
maxHealth = 2000
maxAmmo = 1200
unitName = "Service Truck"
aiName = "ServiceProcess"
aiName2 = "ServiceProcess"
heatSignature = 0.1
imageSignature = 1.0
radarSignature = 0.0
isAssault = 0

armorClass = L

requireCount = 1
requireName1 = "ibsbay"
requireText1 = "Build Service Bay"

lightHard1 = "hp_light_1"
lightName1 = "spotwhite"

collisionRadius = 10

[CraftClass]
rangeScan = 300.0
periodScan = 5.0
engageRange = 250

braccelFactor = 0.09
velFactor = 0.3
steerFactor = 1.4
omegaFactor = 0.2
strafeFactor = 0.1

TeamTransferrable = true

selectAttackMsg = "ivserv04.wav"
selectGoMsg = "ivserv02.wav"
selectFollowMsg = "ivserv03.wav"
selectUser2Msg = "ivserv13.wav"	
selectOtherMsg = "ivserv04.wav"

goMsg = "ivserv02.wav"
goObjectMsg = "ivserv11.wav"
attackMsg = "ivserv01.wav"
followMeMsg = "ivserv08.wav"
followMsg = "ivserv03.wav"
repairMsg = "ivserv09.wav"
reloadMsg = "ivserv09.wav"
rescueMsg = "ivserv11.wav"
recycleMsg = "ivserv11.wav"
holdMsg = "ivserv12.wav"
user1Msg = "ivserv01.wav"
otherMsg = "ivserv14.wav"
killedMsg = ""
diedMsg = ""

[TrackedVehicleClass]
TREAD_STATIC_FRICTION = 1.5
omegaSpin = 2.0
omegaTurn = 0.75
alphaSteer = 3.0
velocForward = 20.0
velocReverse = 15.0
accelThrust = 10.0

engineSound = "iserv01.wav"
treadSound = "iserv02.wav"

[ServiceTruck]
supplyRange = 20.0
supplyRadius = 15.0
supplyRate = 40.0
supplySound = "mnu_empt.wav"
supplyEffect = "ivserv.supply"
supplyHard = "hp_special_1"

// Individual classification tweakers
serviceSTs = 1
serviceCraft = 1
serviceBuildings = 1
servicePilots = 0
serviceOther = 0
serviceAllies = true

objPush = 0.0f // Used while servicing. Factor based on distance from truck to target
objDrag = 0.0f // Used while servicing. Factor based on target's velocity

[Supply]
renderBase = "draw_multi"
renderCount = 2
renderName1 = "ivserv.halo"
renderName2 = "ivserv.bolt"

[Halo]
renderBase = "draw_twirl"
textureName = "particle.tga"
textureBlend = "one one modulate"
startColor = "127 255 0 127"
finishColor = "0 255 0 0"
startRadius = 5.0
finishRadius = 1.0
animateTime = 0.3

[Bolt]
renderBase = "draw_bolt"
textureName = "trail2.tga"
textureBlend = "one one modulate"
startColor = "127 255 0 63"
finishColor = "0 255 0 0"
startRadius = 1.0
finishRadius = 0.3
segmentLength = 2.0
segmentVariance = "0.5 0.5 0.5"
animateTime = 0.3
textureRate = 0.05
textureSpeed = -0.5

[Lod1]
geometryName = "ivservL1.xsi" ;geometry for lod2
distance = 100                 ;...distance over this many meters => switch to lod2
