[GameObjectClass]
baseName = "cvgorg"
geometryName = "cvgorg00.xsi"
cockpitName = "ivrckt_cockpit.xsi"
geometryScale = 1.7
classLabel = "assaulttank"
scrapValue = 45
scrapCost = 110
customCost = 115
buildTime = 25.0
customTime = 25.0
maxHealth = 15000
maxAmmo = 7500
addAmmo = 10
explosionName = "kamixpl"
unitName = "Monster"
//aiName = "SupportProcess"
//aiName2 = "SupportProcess"

aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"

heatSignature = 0.5
imageSignature = 2.5
radarSignature = 0.1
isAssault = 1

armorClass = H

mass = -1

//requireCount = 1
//requireName1 = "cbagen"
//requireText1 = "Build Anti-Matter Generator"

/////// weapons ///////////////////

weaponMask = 11111
weaponHard1 = "HP_cannon_1"
weaponName1 = "gcrplas_a"
weaponAssault1 = 1
weaponHard2 = "HP_ROCKET_2"
weaponName2 = "chavoc_c"
weaponAssault2 = 0
weaponHard3 = "HP_ROCKET_1"
weaponName3 = "chavoc_c"
weaponAssault3 = 0

//////////////////////////////////

turretCount = 2
turretName1 = "turret_y_1"
turretName2 = "turret_x_1"

lightHard1 = "hp_light_1"
lightName1 = "cerb_blue"
PilotConfig = "espilocpu"

[CraftClass]

MustBeLinedUpToHit = true 

weaponPitch = 0.18 // .08 can't shoot much above eyelevel

OffensiveProcessIsDistractable = true
OffensiveProcessIsDistractableAITeam = true
OffensiveProcessIsTenacious = false
OffensiveProcessMadTime = 5.0
GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model
AttackTaskUsesGroups = false
IgnoreDestroyedTargets = true

rangeScan = 400.0f
periodScan = 4.0f
velocJam = 0.0f
engageRange = 300

braccelFactor = 0.05f;
strafeFactor = 0.1f;
steerFactor = .85f;
omegaFactor = 0.01f;
velFactor = 0.2f;

attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "ANS"

// subAttackClass uses 3 letters.
// 1st letter is either A or N.     A is include Air targets.         N is attack ground only.
// 2nd letter is either D or N.     D is to deploy before attacking.  N for regular attack.
// 3rd letter is either S or N.     S is to use Weapon Range.         N is use the Engage Range to attack. 

selectWaitMsg = "ivmisl04.wav"
selectAttackMsg = "ivmisl01.wav"
selectFollowMsg = "ivmisl03.wav"
selectGoMsg = "ivmisl02.wav"
selectOtherMsg = "ivmisl04.wav"

goMsg = "ivmisl05.wav"
attackMsg = "ivmisl06.wav"
followMeMsg = "ivmisl08.wav"
followMsg = "ivmisl03.wav"
repairMsg = "ivmisl09.wav"
reloadMsg = "ivmisl09.wav"
rescueMsg = "ivmisl10.wav"
recycleMsg = "ivmisl11.wav"
otherMsg = "ivmisl12.wav" 
holdMsg = "ivmisl12.wav"
user1Msg = ""  
killedMsg = "ivmisl07.wav"
diedMsg = ""

avoidSpeed = 5;
topSpeed = 15;

[TrackedVehicleClass]
accelThrust = 5.0

alphaSteer = 1.0
alphaTrack = 20.0

omegaSpin = 1.0
omegaTurn = 0.5

pitchPitch = 0.0
pitchThrust = 0.0

velocForward = 15.0
velocReverse = 5.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

TREAD_STATIC_FRICTION = 1.5

engineSound = "iatank01.wav"
treadSound = "iatank02.wav"


[AssaultTankClass]
yawRate = 1.25 // 4.0
yawMax = 2.0
pitchMin = -0.15
pitchMax = 1.6

laserName1 = "hp_rocket_1"
laserName2 = "hp_rocket_2"


