[Start]
scrapCount = 40
consClass = "cvcons"
scavClass = "cvscav"

[Cheat]
moneyAmount = 50
moneyDelay = 10

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Match]
targetType1 = "fvscout"
attackType1_1 = "cvscout"
attackType1_2 = "cvscout"
targetType2 = "fvscout"
attackType2_1 = "cvtank"
targetType3 = "fvscout"
attackType3_1 = "cvwraith"
attackType3_2 = "cvwraith"
targetType4 = "fvscout"
attackType4_1 = "cvdemonc"
attackType4_2 = "cvdemonc"

targetType5 = "fvsent"
attackType5_1 = "cvscout"
attackType5_2 = "cvscout"
targetType6 = "fvsent"
attackType6_1 = "cvdemonc"
attackType6_2 = "cvdemonc"
targetType7 = "fvsent"
attackType7_1 = "cvtank"
targetType8 = "fvsent"
attackType8_1 = "cvwraith"
attackType8_2 = "cvwraith"

targetType9 = "fvarch"
attackType9_1 = "cvtank"
attackType9_2 = "cvtank"
targetType10 = "fvarch"
attackType10_1 = "cvscout"
attackType10_2 = "cvscout"
attackType10_3 = "cvscout"
targetType11 = "fvarch"
attackType11_1 = "cvrbomb"
attackType11_2 = "cvrbomb"

targetType12 = "fvtank"
attackType12_1 = "cvscout"
attackType12_2 = "cvscout"
targetType13 = "fvtank"
attackType13_1 = "cvtank"
attackType13_2 = "cvtank"
targetType14 = "fvtank"
attackType14_1 = "cvwraith"
attackType14_2 = "cvwraith"
targetType15 = "fvtank"
attackType15_1 = "cvdemonc"
attackType15_2 = "cvdemonc"
attackType15_3 = "cvdemonc"

targetType16 = "fvartl"
attackType16_1 = "cvdemonc"
attackType16_2 = "cvdemonc"
targetType17 = "fvartl"
attackType17_1 = "cvscout"
targetType18 = "fvartl"
attackType18_1 = "cvtank"

targetType19 = "fvwalk"
attackType19_1 = "cvtank"
attackType19_2 = "cvtank"
attackType19_3 = "cvtank"
targetType20 = "fvwalk"
attackType20_1 = "cvrbomb"
attackType20_2 = "cvrbomb"
targetType21 = "fvwalk"
attackType21_1 = "cvatank"
attackType21_2 = "cvatank"
targetType22 = "fvwalk"
attackType22_1 = "cvwalk"
attackType22_2 = "cvwalk"

targetType23 = "fvatank"
attackType23_1 = "cvrbomb"
attackType23_2 = "cvrbomb"
targetType24 = "fvatank"
attackType24_1 = "cvtank"
attackType24_2 = "cvtank"
attackType24_3 = "cvtank"
targetType25 = "fvatank"
attackType25_1 = "cvwalk"
attackType25_2 = "cvwalk"

targetType26 = "fbspir"
attackType26_1 = "cvatank"
attackType26_2 = "cvatank"
targetType27 = "fbspir"
attackType27_1 = "cvrbomb"
attackType27_2 = "cvrbomb"
targetType28 = "fbspir"
attackType28_1 = "cvtank"
attackType28_2 = "cvtank"
attackType28_3 = "cvtank"
targetType29 = "fbspir"
attackType29_1 = "cvdemonc"
attackType29_2 = "cvdemonc"
attackType29_3 = "cvdemonc"

targetType30 = "fvturr"
attackType30_1 = "cvdemonc"
attackType30_2 = "cvdemonc"
attackType30_3 = "cvdemonc"
targetType31 = "fvturr"
attackType31_1 = "cvtank"
attackType31_2 = "cvtank"
targetType32 = "fvturr"
attackType32_1 = "cvwraith"
attackType32_2 = "cvwraith"
targetType33 = "fvturr"
attackType33_1 = "cvscout"
attackType33_2 = "cvscout"

targetType34 = "fvscav"
attackType34_1 = "cvwraith"
attackType34_2 = "cvwraith"
targetType35 = "fvscav"
attackType35_1 = "cvscout"
attackType35_2 = "cvscout"
targetType36 = "fvscav"
attackType36_1 = "cvtank"
targetType37 = "fvscav"
attackType37_1 = "cvrbomb"

targetType38 = "fbscav"
attackType38_1 = "cvrbomb"
targetType39 = "fbscav"
attackType39_1 = "cvtank"
targetType40 = "fbscav"
attackType40_1 = "cvdemonc"
attackType40_2 = "cvdemonc"
targetType41 = "fbscav"
attackType41_1 = "cvscout"
attackType41_2 = "cvscout"

targetType42 = "fbscup"
attackType42_1 = "cvrbomb"
targetType43 = "fbscup"
attackType43_1 = "cvtank"
targetType44 = "fbscup"
attackType44_1 = "cvdemonc"
attackType44_2 = "cvdemonc"
targetType45 = "fbscup"
attackType45_1 = "cvscout"
attackType45_2 = "cvscout"

targetType46 = "fvcons"
attackType46_1 = "cvwraith"
attackType46_2 = "cvwraith"
targetType47 = "fvcons"
attackType47_1 = "cvtank"
targetType48 = "fvcons"
attackType48_1 = "cvdemonc"
attackType48_2 = "cvdemonc"
targetType49 = "fvcons"
attackType49_1 = "cvscout"
attackType49_2 = "cvscout"

[Plan1]
planType = "CollectPool"
planPriority = 495
planCondition = "NotExists"
planConditionClass = "cbsbay"
planConditionCount = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan2]
planType = "CollectField"
planPriority = 490
planCondition = "NotExists"
planConditionClass = "cbsbay"
planConditionCount = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan3]
planType = "BuildMinimums"
planPriority = 485
buildType1 = "cvcons"
buildCount1 = 1

[Plan4]
planType = "BaseBuildMinimums"
planPriority = 480
buildType1 = "cbpgen"
buildLoc1 = "ipgen2"
buildCount1 = 1
buildType2 = "cbfact"
buildLoc2 = "fact"
buildCount2 = 1
buildType3 = "cbcbun"
buildLoc3 = "cbun"
buildCount3 = 1
buildType4 = "cbarmo"
buildLoc4 = "armo"
buildCount4 = 1

[Plan5]
planType = "Attacker"
planPriority = 470
planCondition = "HisExists"
planConditionClass = "fvatank"
planConditionCount = 1
targetType = "fvatank"
attackType1 = "cvrbomb"
attackType2 = "cvrbomb"
attackType3 = "cvtank"
attackType4 = "cvtank"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan6]
planType = "Attacker"
planPriority = 465
planCondition = "HisExists"
planConditionClass = "fvwalk"
planConditionCount = 1
targetType = "fvwalk"
attackType1 = "cvrbomb"
attackType2 = "cvwraith"
attackType3 = "cvwraith"
attackType4 = "cvwraith"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan7]
planType = "Attacker"
planPriority = 460
planCondition = "HisExists"
planConditionClass = "fvatank"
planConditionCount = 1
targetType = "fvatank"
attackType1 = "cvrbomb"
attackType2 = "cvrbomb"
attackType3 = "cvtank"
attackType4 = "cvtank"
attackType5 = "cvscout"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan8]
planType = "Attacker"
planPriority = 455
planCondition = "HisExists"
planConditionClass = "fvwalk"
planConditionCount = 1
targetType = "fvwalk"
attackType1 = "cvrbomb"
attackType2 = "cvtank"
attackType3 = "cvtank"
attackType4 = "cvscout"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan9]
planType = "BaseBuildMinimums"
planPriority = 450
planCondition = "NotExists"
planConditionClass = "cbsbay"
planConditionCount = 1
buildType1 = "cbpgen"
buildLoc1 = "ipgen1"
buildCount1 = 1
buildType2 = "cbcbun"
buildLoc2 = "pgen1"
buildCount2 = 1
buildType3 = "cbgtow"
buildLoc3 = "spike1"
buildCount3 = 1
ContinueEvenIfFail = true

[Plan10]
planType = "BaseBuildMinimums"
planPriority = 445
planCondition = "NotExists"
planConditionClass = "cbsbay"
planConditionCount = 1
buildType1 = "cbpgen"
buildLoc1 = "ipgen3"
buildCount1 = 1
buildType2 = "cbcbun"
buildLoc2 = "pgen2"
buildCount2 = 1
buildType3 = "cbgtow"
buildLoc3 = "spike2"
buildCount3 = 1
ContinueEvenIfFail = true

[Plan11]
planType = "BaseBuildMinimums"
planPriority = 440
buildType1 = "cbpgen"
buildLoc1 = "ipgen5"
buildCount1 = 1
buildType2 = "cbsbay"
buildLoc2 = "sbay"
buildCount2 = 1

[Plan12]
planType = "Attacker"
planPriority = 430
planCondition = "HisExists"
planConditionClass = "fvatank"
planConditionCount = 1
targetType = "fvatank"
attackType1 = "cvatank"
attackType2 = "cvatank"
attackType3 = "cvtank"
attackType4 = "cvtank"
attackType5 = "cvtank"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan13]
planType = "Attacker"
planPriority = 425
planCondition = "HisExists"
planConditionClass = "fvwalk"
planConditionCount = 1
targetType = "fvwalk"
attackType1 = "cvatank"
attackType2 = "cvtank"
attackType3 = "cvtank"
attackType4 = "cvtank"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan14]
planType = "Attacker"
planPriority = 420
planCondition = "HisExists"
planConditionClass = "fvatank"
planConditionCount = 1
targetType = "fvatank"
attackType1 = "cvrbomb"
attackType2 = "cvrbomb"
attackType3 = "cvtank"
attackType4 = "cvwraith"
attackType5 = "cvwraith"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan15]
planType = "Attacker"
planPriority = 415
planCondition = "HisExists"
planConditionClass = "fvwalk"
planConditionCount = 1
targetType = "fvwalk"
attackType1 = "cvrbomb"
attackType2 = "cvtank"
attackType3 = "cvwraith"
attackType4 = "cvwraith"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan16]
planType = "BuildMinimums"
planPriority = 405
buildType1 = "cvserv"
buildCount1 = 3
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan17]
planType = "Service"
planPriority = 400
serviceUnit = "cvserv"
unitType1 = "cbrecy"
unitType2 = "cbfact"
unitType3 = "cbgtow"
unitType4 = "cbarmo"
unitType5 = "cbsbay"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan18]
planType = "BuildMinimums"
planPriority = 395
buildType1 = "cvcons"
buildCount1 = 2
ContinueEvenIfFail = true

[Plan19]
planType = "BaseBuildMinimums"
planPriority = 390
buildType1 = "cbpgen"
buildLoc1 = "ipgen4"
buildCount1 = 1
buildType2 = "cbcbun"
buildLoc2 = "pgen3"
buildCount2 = 1
buildType3 = "cbgtow"
buildLoc3 = "spike3"
buildCount3 = 1
ContinueEvenIfFail = true

[Plan20]
planType = "BaseBuildMinimums"
planPriority = 385
buildType1 = "cbpgen"
buildLoc1 = "ipgen6"
buildCount1 = 1
buildType2 = "cbgtow"
buildLoc2 = "def1"
buildCount2 = 1
buildType3 = "cbgtow"
buildLoc3 = "def2"
buildCount3 = 1
buildType4 = "cbgtow"
buildLoc4 = "def3"
buildCount4 = 1
ContinueEvenIfFail = true

[Plan21]
planType = "Attacker"
planPriority = 380
planCondition = "HisExists"
planConditionClass = "fbscav"
planConditionCount = 1
targetType = "fbscav"
attackType1 = "cvdemonc"
attackType2 = "cvdemonc"
attackType3 = "cvdemonc"
maxAttacks=3
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan22]
// Sent to portal by DLL (hold/attack)
planType = "BuildMinimums"
planPriority = 370
buildType1 = "cvputurr"
buildCount1 = 1
buildType2 = "cvpuatank"
buildCount2 = 2
ContinueEvenIfFail = true

[Plan23]
planType = "CollectPool"
planPriority = 365
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan24]
planType = "CollectField"
planPriority = 360
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan25]
planType = "BaseBuildMinimums"
planPriority = 350
buildType1 = "cbpgen"
buildLoc1 = "ipgen7"
buildCount1 = 1
buildType2 = "cbtcen"
buildLoc2 = "tcen"
buildCount2 = 1

[Plan26]
planType = "Attacker"
planPriority = 345
planCondition = "HisExists"
planConditionClass = "fbspir"
planConditionCount = 1
targetType = "fbspir"
attackType1 = "cvwalk"
attackType2 = "cvwalk"
attackType3 = "cvrbomb"
attackType4 = "cvrbomb"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan27]
planType = "BaseBuildMinimums"
planPriority = 340
buildType1 = "cbagen"
buildLoc1 = "train"
buildCount1 = 1

//[Plan28]
//planType = "Attacker"
//planPriority = 335
//targetType = "fbforg"
//attackType1 = "cvdemonc"
//attackType2 = "cvdemonc"
//attackType3 = "cvdemonc"
//buildIfNoIdle = 1
//ContinueEvenIfFail = true

[Plan29]
planType = "Attacker"
planPriority = 325
planCondition = "HisExists"
planConditionClass = "fbforg"
planConditionCount = 1
targetType = "fbforg"
attackType1 = "cvrbomb"
attackType2 = "cvrbomb"
attackType3 = "cvdemonc"
attackType4 = "cvdemonc"
attackType5 = "cvdemonc"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan30]
// Sent to portal by DLL (attack)
planType = "BuildMinimums"
planPriority = 320
buildType1 = "cvputurr"
buildCount1 = 2
buildType2 = "cvpuwalk"
buildCount2 = 2
buildType3 = "cvpurbomb"
buildCount3 = 3
ContinueEvenIfFail = true

[Plan31]
planType = "BaseBuildMinimums"
planPriority = 310
buildType1 = "cbcbun"
buildLoc1 = "pgen4"
buildCount1 = 1
buildType2 = "cbgtow"
buildLoc2 = "gt4"
buildCount2 = 1
buildType3 = "cbgtow"
buildLoc3 = "gt4a"
buildCount3 = 1
ContinueEvenIfFail = true

[Plan32]
planType = "BaseBuildMinimums"
planPriority = 305
buildType1 = "cbcbun"
buildLoc1 = "pgen5"
buildCount1 = 1
buildType2 = "cbgtow"
buildLoc2 = "gt5"
buildCount2 = 1
ContinueEvenIfFail = true
