[Start]

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Plan1]
planType = "BuildMinimums"
planPriority = 480
buildType1 = "cvtank"
buildCount1 = 1
buildType2 = "cvrbomb"
buildCount2 = 1
ContinueEvenIfFail = true

[Plan2]
planType = "Attacker"
planPriority = 470
planCondition = "HisExists"
planConditionClass = "ebrecy"
planConditionCount = 1
targetType = "ebrecy"
attackType1 = "cvtank"
attackType2 = "cvrbomb"
ContinueEvenIfFail = true
