[Start]
scrapCount = 40
consClass = "fvcons"
scavClass = "fvscavC"
baseDir = -1
DLLCanSwitch = true // true = default. If false, DLL orders to switch are ignored.

[Cheat]
moneyAmount = 20
moneyDelay = 5

[IdleDispatcher]
ScavIdleSeconds = 120
UnitIdleSeconds = 600
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 99 // max # of idle units to dispatch
MinMissionSeconds = 300
MaxTargets = 99
MaxBomberTargets = 99 // was 4 from 67g..67j
BomberIdleSeconds = 120 // # of seconds before a bomber is sent out.

[Match]
targetType1 = "evscav"
attackType1_1 = "fvscoutC"
targetType2 = "ivscav"
attackType2_1 = "fvscoutC"


[plan1]
planPriority = 3000
planType = "BuildMinimums"
planCondition = "Exists"
planConditionClass = "fbrecy"
planConditionCount = 1
planCondition3 = "Exists"
planConditionClass3 = "fbdoweC"
planConditionCount3 = 1
buildType1 = "fvservC"
buildCount1 = 4

[Plan3]
planPriority = 2000
planType = "Service"
planCondition = "Exists"
planConditionClass = "fvservC"
planConditionCount = 1
serviceUnit = "fvservC"
unitType1 = "fbrecy"
unitType2 = "fbrecycpu"
unitType3 = "fbspirC"
unitType4 = "fbkilnC"
unitType5 = "fbforgC"
unitType6 = "fbdoweC"
unitType7 = "fbstroC"
unitType8 = "fbantmC"
unitType9 = "fboverC"
unitType10 = "fbscupC"
unitType11 = "fbscavC"
unitType12 = "fvcons"
unitType13 = "fvartlAA"
unitType14 = "fvartlC"
ContinueEvenIfFail = true

[Plan10]
planType = "CollectPool"
planPriority = 1440
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan20]
planType = "CollectPool"
planPriority = 1430
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan30]
planType = "CollectPool"
planPriority = 1420
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan40]
planType = "CollectPool"
planPriority = 1410
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan50]
planType = "CollectPool"
planPriority = 1400
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan60]
planType = "CollectPool"
planPriority = 1390
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan70]
planType = "CollectPool"
planPriority = 1380
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan80]
planType = "CollectPool"
planPriority = 1370
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan90]
planType = "BuildMinimums"
planPriority = 1360
buildType1 = "fvcons"
buildCount1 = 2

[plan100]
planPriority = 1350
planType = "Upgrade"
planCondition = "Exists"
planConditionClass = "fbspirC"
planConditionCount = 3
planCondition2 = "Exists"
planConditionClass2 = "fbforgC"
planConditionCount2 = 1
planCondition3 = "Exists"
planConditionClass3 = "fbdoweC"
planConditionCount3 = 1
planCondition4 = "Exists"
planConditionClass4 = "fbstroC"
planConditionCount4 = 1
planCondition5 = "Exists"
planConditionClass5 = "fboverC"
planConditionCount5 = 1
unitType = "fbscavC"

[plan200]
planType = "BaseBuildMinimums"
planPriority = 980
buildType1 = "fbspirC"
//buildLoc1 = "spire1"

[plan210]
planType = "BaseBuildMinimums"
planPriority = 970
buildType1 = "fbspirC"
//buildLoc1 = "spire2"

[plan220]
planType = "BaseBuildMinimums"
planPriority = 960
buildType1 = "fbspirC"
//buildLoc1 = "spire3"
ContinueEvenIfFail = true

[plan230]
planPriority = 950
planType = "BaseBuildMinimums"
planCondition = "NotExists"
planConditionClass = "fbkilnC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebfact"
planConditionCount2 = 1
buildType1 = "fbkilnC"
//buildLoc1 = "kiln"

[plan230]
planPriority = 940
planType = "BaseBuildMinimums"
planCondition = "NotExists"
planConditionClass = "fbkilnC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ibfact"
planConditionCount2 = 1
buildType1 = "fbkilnC"
//buildLoc1 = "kiln"

[plan240]
planPriority = 930
planType = "BaseBuildMinimums"
planCondition = "NotExists"
planConditionClass = "fbdoweC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ibsbay"
planConditionCount2 = 1
buildType1 = "fbdoweC"
//buildLoc1 = "dower"

[plan240]
planPriority = 925
planType = "BaseBuildMinimums"
planCondition = "NotExists"
planConditionClass = "fbdoweC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebsbay"
planConditionCount2 = 1
buildType1 = "fbdoweC"
//buildLoc1 = "dower"

[plan250]
planPriority = 920
planType = "BaseBuildMinimums"
planCondition = "NotExists"
planConditionClass = "fbantmC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebcbun"
planConditionCount2 = 1
buildType1 = "fbantmC"
//buildLoc1 = "antenna"

[plan260]
planPriority = 918
planType = "Upgrade"
planCondition = "NotExists"
planConditionClass = "fbforgC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebfact2"
planConditionCount2 = 1
Unittype = "fbkilnC"

[plan270]
planPriority = 915
planType = "Upgrade"
planCondition = "NotExists"
planConditionClass = "fbforgC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ibtcen"
planConditionCount2 = 1
Unittype = "fbkilnC"

[plan280]
planPriority = 910
planType = "Upgrade"
planCondition = "NotExists"
planConditionClass = "fboverC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebtrain"
planConditionCount2 = 1
Unittype = "fbantmC"

[plan290]
planPriority = 905
planType = "Upgrade"
planCondition = "NotExists"
planConditionClass = "fboverC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ibtrain"
planConditionCount2 = 1
Unittype = "fbantmC"

[plan300]
planPriority = 900
planType = "BaseBuildMinimums"
planCondition = "NotExists"
planConditionClass = "fbstroC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebarmo"
planConditionCount2 = 1
planCondition3 = "Exists"
planConditionClass3 = "fbdoweC"
planConditionCount3 = 1
planCondition4 = "Exists"
planConditionClass4 = "fbforgC"
planConditionCount4 = 1
buildType1 = "fbstroC"
//buildLoc1 = "stronghold"

[plan310]
planPriority = 900
planType = "BaseBuildMinimums"
planCondition = "NotExists"
planConditionClass = "fbstroC"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ibarmo"
planConditionCount2 = 1
planCondition3 = "Exists"
planConditionClass3 = "fbdoweC"
planConditionCount3 = 1
planCondition4 = "Exists"
planConditionClass4 = "fbforgC"
planConditionCount4 = 1
buildType1 = "fbstroC"
//buildLoc1 = "stronghold"

[plan400]
planType = "BuildMinimums"
planPriority = 825
//MinTtlScrap = 60
planCondition = "NotExists"
planConditionClass = "fbkilnC"
planConditionCount = 1
planCondition2 = "NotExists"
planConditionClass2 = "fbforgC"
planConditionCount2 = 1
planCondition3 = "Exists"
planConditionClass3 = "fbrecy"
planConditionCount3 = 1
buildType1 = "fvscoutC"
buildCount1 = 4
buildType2 = "fvscout3t"
buildCount2 = 4
doNextOnFail = 0

[plan500]
planPriority = 820
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ebscav"
planConditionCount = 1
targetType = "ebscav"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan510]
planPriority = 815
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 1
targetType = "ibscav"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan520]
planPriority = 810
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ebscup"
planConditionCount = 1
targetType = "ebscup"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan530]
planPriority = 805
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibscup"
planConditionCount = 1
targetType = "ibscup"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true


[plan302]
planType = "BuildMinimums"
planPriority = 824
//MinTtlScrap = 60
planCondition = "NotExists"
planConditionClass = "fbforgC"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "fbkilnC"
planConditionCount2 = 1
buildType1 = "fvsentC"
buildCount1 = 4
doNextOnFail = 0

[plan304]
planType = "BuildMinimums"
planPriority = 822
//MinTtlScrap = 60
planCondition = "NotExists"
planConditionClass = "fbkilnC"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "fbforgC"
planConditionCount2 = 1
buildType1 = "fvtankC"
buildCount1 = 4
doNextOnFail = 0


[plan500]
planPriority = 820
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ebscav"
planConditionCount = 1
targetType = "ebscav"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan510]
planPriority = 815
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 1
targetType = "ibscav"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan520]
planPriority = 810
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ebscup"
planConditionCount = 1
targetType = "ebscup"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan530]
planPriority = 805
MinCurScrap = 1
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibscup"
planConditionCount = 1
targetType = "ibscup"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
//buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true


[plan312]
planType = "BuildMinimums"
planPriority = 804
//MinTtlScrap = 50
//planCondition2 = "Exists"
//planConditionClass2 = "fbkilnC"
//planConditionCount2 = 1
//planConditionClassProvided2 = 0
buildType1 = "fvsentC"
buildCount1 = 4
doNextOnFail = 0

[plan320]
planType = "BuildMinimums"
planPriority = 794
//MinTtlScrap = 55
planCondition = "Exists"
planConditionClass = "fbforgC"
planConditionCount = 1
buildType1 = "fvtankC"
buildCount1 = 4
buildType2 = "fvtank3t"
buildCount2 = 4
doNextOnFail = 0

[plan330]
planType = "BuildMinimums"
planPriority = 795
//MinTtlScrap = 55
//planCondition = "Exists"
//planConditionClass = "fbkilnC"
//planConditionCount = 1
//planConditionClassProvided = 0
planCondition2 = "Exists"
planConditionClass2 = "fbantmC"
planConditionCount2 = 1
buildType1 = "fvarchC"
buildCount1 = 4
doNextOnFail = 0

[plan340]
planType = "BuildMinimums"
planPriority = 1200
//MinTtlScrap = 65
planCondition = "HisExists"
planConditionClass = "ibbomb"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "fbforgC"
planConditionCount2 = 1
planCondition3 = "Exists"
planConditionClass3 = "fboverC"
planConditionCount3 = 1
buildType1 = "fvartlAA"
buildCount1 = 4
doNextOnFail = 0

[plan350]
planType = "BuildMinimums"
planPriority = 797
//MinTtlScrap = 50
planCondition = "Exists"
planConditionClass = "fbforgC"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "fboverC"
planConditionCount2 = 1
buildType1 = "fvartlAA"
buildCount1 = 4
doNextOnFail = 0

[plan360]
planType = "BuildMinimums"
planPriority = 798
//MinTtlScrap = 70
planCondition = "Exists"
planConditionClass = "fbforgC"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "fbdoweC"
planConditionCount2 = 1
planCondition3 = "Exists"
planConditionClass3 = "fbstroC"
planConditionCount3 = 1
buildType1 = "fvwalkC"
buildCount1 = 4
doNextOnFail = 0

[plan370]
planType = "BuildMinimums"
planPriority = 799
//MinTtlScrap = 70
planCondition = "Exists"
planConditionClass = "fbforgC"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "fboverC"
planConditionCount2 = 1
buildType1 = "fvrbombC"
buildCount1 = 4
doNextOnFail = 0

[plan380]
planType = "BuildMinimums"
planPriority = 800
//MinTtlScrap = 90
planCondition = "Exists"
planConditionClass = "fbforgC"
planConditionCount = 1
planCondition2 = "Exists"
planConditionClass2 = "fboverC"
planConditionCount2 = 1
planCondition3 = "Exists"
planConditionClass3 = "fbstroC"
planConditionCount3 = 1
buildType1 = "fvatankC"
buildCount1 = 4
doNextOnFail = 0





[plan540]
planPriority = 680
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ebgt4g"
planConditionCount = 1
targetType = "ebgt4g"
attackType1 = "fvatankC"
attackType2 = "fvatankC"
attackType3 = "fvatankC"
attackType4 = "fvatankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan550]
planPriority = 675
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ebgt4g"
planConditionCount = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebgt2g"
planConditionCount2 = 1
targetType = "ebgt2g"
attackType1 = "fvatankC"
attackType2 = "fvatankC"
attackType3 = "fvatankC"
attackType4 = "fvatankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan560]
planPriority = 670
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ebgt4g"
planConditionCount = 1
planCondition2 = "NotHisExists"
planConditionClass2 = "ebgt2g"
planConditionCount2 = 1
planCondition2 = "HisExists"
planConditionClass2 = "ebfact2"
planConditionCount2 = 1
targetType = "ebfact2"
attackType1 = "fvatankC"
attackType2 = "fvatankC"
attackType3 = "fvatankC"
attackType4 = "fvatankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan570]
planPriority = 660
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ebgt4g"
planConditionCount = 1
planCondition2 = "NotHisExists"
planConditionClass2 = "ebgt2g"
planConditionCount2 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebfact2"
planConditionCount3 = 1
planCondition4 = "HisExists"
planConditionClass4 = "ebfact"
planConditionCount4 = 1
targetType = "ebfact"
attackType1 = "fvatankC"
attackType2 = "fvatankC"
attackType3 = "fvatankC"
attackType4 = "fvatankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan580]
planPriority = 650
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ebgt4g"
planConditionCount = 1
planCondition2 = "NotHisExists"
planConditionClass2 = "ebgt2g"
planConditionCount2 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebfact2"
planConditionCount3 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebfact"
planConditionCount3 = 1
planCondition4 = "HisExists"
planConditionClass4 = "evcons"
planConditionCount4 = 1
targetType = "evcons"
attackType1 = "fvatankC"
attackType2 = "fvatankC"
attackType3 = "fvatankC"
attackType4 = "fvatankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan590]
planPriority = 640
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ebgt4g"
planConditionCount = 1
planCondition2 = "NotHisExists"
planConditionClass2 = "ebgt2g"
planConditionCount2 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebfact2"
planConditionCount3 = 1
planCondition4 = "NotHisExists"
planConditionClass4 = "ebfact"
planConditionCount4 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "evcons"
planConditionCount3 = 1
planCondition4 = "HisExists"
planConditionClass4 = "ebpgen"
planConditionCount4 = 1
targetType = "ebpgen"
attackType1 = "fvatankC"
attackType2 = "fvatankC"
attackType3 = "fvatankC"
attackType4 = "fvatankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan600]
planPriority = 630
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ebgt4g"
planConditionCount = 1
planCondition2 = "NotHisExists"
planConditionClass2 = "ebgt2g"
planConditionCount2 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebfact2"
planConditionCount3 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebfact"
planConditionCount3 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "evcons"
planConditionCount3 = 1
planCondition3 = "NotHisExists"
planConditionClass3 = "ebpgen"
planConditionCount3 = 1
planCondition4 = "HisExists"
planConditionClass4 = "ebrecy"
planConditionCount4 = 1
targetType = "ebrecy"
attackType1 = "fvatankC"
attackType2 = "fvatankC"
attackType3 = "fvatankC"
attackType4 = "fvatankC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan590]
planPriority = 620
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibgtow"
planConditionCount = 1
targetType = "ibgtow"
attackType1 = "fvrbombC"
attackType2 = "fvrbombC"
attackType3 = "fvrbombC"
attackType4 = "fvrbombC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan600]
planPriority = 610
planType = "Attacker"
planCondition2 = "HisExists"
planConditionClass2 = "ibpgen"
planConditionCount2 = 1
targetType = "ibpgen"
attackType1 = "fvartlAA"
attackType2 = "fvartlAA"
attackType3 = "fvartlAA"
attackType4 = "fvartlAA"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true


[plan610]
planPriority = 600
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ibgtow"
planConditionCount = 1
planCondition = "HisExists"
planConditionClass = "ivcons"
planConditionCount = 1
targetType = "ivcons"
attackType1 = "fvrbombC"
attackType2 = "fvrbombC"
attackType3 = "fvrbombC"
attackType4 = "fvrbombC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true


[plan620]
planPriority = 590
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ivcons"
planConditionCount = 1
planCondition = "HisExists"
planConditionClass = "ibfact"
planConditionCount = 1
targetType = "ibfact"
attackType1 = "fvrbombC"
attackType2 = "fvrbombC"
attackType3 = "fvrbombC"
attackType4 = "fvrbombC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true


[plan630]
planPriority = 580
planType = "Attacker"
planCondition = "NotHisExists"
planConditionClass = "ibfact"
planConditionCount = 1
targetType = "ibrecy"
attackType1 = "fvrbombC"
attackType2 = "fvrbombC"
attackType3 = "fvartlAA"
attackType4 = "fvartlAA"
attackType5 = "fvrbombC"
attackType6 = "fvrbombC"
attackType7 = "fvartlAA"
attackType8 = "fvartlAA"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan640]
planPriority = 570
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ivatank"
planConditionCount = 1
targetType = "ivtank"
attackType1 = "fvtankC"
attackType2 = "fvtank3t"
attackType3 = "fvarchC"
attackType4 = "fvarchC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan650]
planPriority = 560
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ivrcktC"
planConditionCount = 1
targetType = "ivrckt"
attackType1 = "fvtank"
attackType2 = "fvtank3t"
attackType3 = "fvarch"
attackType4 = "fvarch"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true


[plan660]
planPriority = 550
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ivtankC"
planConditionCount = 1
targetType = "ivtankC"
attackType1 = "fvtankC"
attackType2 = "fvtank3t"
attackType3 = "fvtank3t"
attackType4 = "fvtank3t"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan670]
planPriority = 540
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ivmislC"
planConditionCount = 1
targetType = "ivmislC"
attackType1 = "fvscoutC"
attackType2 = "fvscout3t"
attackType3 = "fvsentC"
attackType4 = "fvsentC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan680]
planPriority = 530
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ivscoutC"
planConditionCount = 1
targetType = "ivscoutC"
attackType1 = "fvscoutC"
attackType2 = "fvscout3t"
attackType3 = "fvsentC"
attackType4 = "fvsentC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan690]
planPriority = 520
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibarmo"
planConditionCount = 1
targetType = "ibarmo"
attackType1 = "fvarchC"
attackType2 = "fvarchC"
attackType3 = "fvarchC"
attackType4 = "fvarchC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan700]
planType = "Attacker"
planPriority = 510
planCondition = "HisExists"
planConditionClass = "ebarmo"
planConditionCount = 1
targetType = "ebarmo"
attackType1 = "fvsentC"
attackType2 = "fvsentC"
attackType3 = "fvsentC"
attackType4 = "fvsentC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan710]
planPriority = 500
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibarmo"
planConditionCount = 1
targetType = "ibarmo"
attackType1 = "fvartlAA"
attackType2 = "fvartlAA"
attackType3 = "fvartlAA"
attackType4 = "fvartlAA"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan720]
planPriority = 490
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ebsbay"
planConditionCount = 1
targetType = "ebsbay"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan730]
planPriority = 480
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibsbay"
planConditionCount = 1
targetType = "ibsbay"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan740]
planPriority = 470
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ebtrain"
planConditionCount = 1
targetType = "ebtrain"
attackType1 = "fvwalkC"
attackType2 = "fvwalkC"
attackType3 = "fvarchC"
attackType4 = "fvarchC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan750]
planPriority = 460
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibtrain"
planConditionCount = 1
planType = "Attacker"
targetType = "ibtrain"
attackType1 = "fvwalkC"
attackType2 = "fvwalkC"
attackType3 = "fvarchC"
attackType4 = "fvarchC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan760]
planPriority = 450
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibtcen"
planConditionCount = 1
targetType = "ibtcen"
attackType1 = "fvartlAA"
attackType2 = "fvartlAA"
attackType3 = "fvartlAA"
attackType4 = "fvartlAA"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan770]
planPriority = 440
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibcbun"
planConditionCount = 1
targetType = "ibcbun"
attackType1 = "fvrbombC"
attackType2 = "fvrbombC"
attackType3 = "fvrbombC"
attackType4 = "fvrbombC"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

[plan780]
planPriority = 430
planType = "Attacker"
planCondition = "HisExists"
planConditionClass = "ibbomb"
planConditionCount = 1
targetType = "ibbomb"
attackType1 = "fvscoutC"
attackType2 = "fvscoutC"
attackType3 = "fvscout3t"
attackType4 = "fvscout3t"
buildIfNoIdle = 1
attackAnything = 1
maxAttacks = 9999
maxTries = 9999
ContinueEvenIfFail = true

//[plan640]
//planPriority = 400
//planType = "Hold"
//holdtype1 = "fvartlAA"
//holdcount1 = 1
//holdpoint = "hold1"

