// SOUNDMINE SOUND //

[WeaponClass]
classLabel = "cannon"
ordName = "def"
wpnName = "Sound Mine"
fireSound = "gen1.wav" // <<<<<<<<<<<<<<<<<
wpnReticle = "gatstab"
wpnCategory = "CANN"
isAssault = 0

aiRange = 200

[CannonClass]
shotDelay = 4.0 /sec // <<<<<<<<<<<<<<
