[DESCRIPTION]
missionName = "FE 3-way : Ground Zero"
mapTga = "3wayground0.bmp"
mapDesc = "3wayground0.des"

Aware_v13 = true

// Default Race(s) for team. If lines are commented out, last choice
// is used instead. It's recommended to have some stock values in
// here, in case some custom map just set the values to really weird
// values
RaceHuman = 105 // 101 = 'e' for Hadean, 102 = 'f' for Scion, 105 = ascii 'i' for ISDF
RaceCPU = 101   // 101 = 'e' for Hadean, 102 = 'f' for Scion, 105 = ascii 'i' for ISDF

// Items below are stubs. Uncomment the lines (remove the leading //)
// for them to take effect.

// If specified, it takes this string, and looks for bzshell_instant_xo_<string>.cfg
ExtraOptions = "Default"

// If the Lock params are true, the user is prevented from changing
// the choice. Default is false if commented out

//LockRaceHuman = false
//LockRaceCPU = false

//ClearInstantVarbs = true // to 0/empty if not specified below

// Shove things in options.instant.*, samples below. The number
// suffixes are from 0..31 for each category. Note: these values set
// are *NOT* saved to disk for a savegame. If a DLL wants to refer to
// it later, it should copy off the value into its own memory.

// Refer to the vars.txt included in the DLL source distributon for
// the authoritative documentation 

options_instant_string0 = "FE13_"  // Custom AIP base name, e.g. "stock13_" .
options_instant_string1 = "ivrecy"    // Human Starting recycler
options_instant_string2 = "ivrecycpu" // CPU starting recycler
options_instant_bool0 = true

// Other values, stubbed in to show how to specify them.
//options_instant_bool2 = truenet
//options_instant_int3 = 17
//options_instant_float4 = 3.141592657
//options_instant_string5 = "GSH was here"
