// 15 Nov 2000 This works No modifying

[Cheat]
moneyAmount = 180 // Give AI 100 units of scrap.
moneyDelay = 10 // moneyAmount is added to AI every 30 seconds

[Start]
scrapCount = 180
scavClass = "fvscav"
consClass = "fvcons"

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Match]


[Plan1]
planType = "CollectPool"
planPriority = 600
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan2]
planType = "CollectPool"
planPriority = 590
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan3]
planType = "CollectPool"
planPriority = 580
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan4]
planType = "CollectPool"
planPriority = 570
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 1

[Plan5]
planCondition = "HisExists"
planConditionClass = "ivscav"
planConditionCount = 2
planType = "Attacker"
planPriority = 560
targetType = "ivscav"
attackType1 = "fvscout"
attackType2 = "fvscout"
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 2

[Plan6]
planCondition = "HisExists"
planConditionClass = "ibscav"
planConditionCount = 2
planType = "Attacker"
planPriority = 550
targetType = "ibscav"
attackType1 = "fvscout"
attackType2 = "fvscout"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan7]
planType = "BuildMinimums"
planPriority = 540
buildType1 = "fvcons"
buildCount1 = 1
ContinueEvenIfFail = true

[Plan8]
planType = "BaseBuildMinimums"
planPriority = 530
buildType1 = "fbkiln"
buildLoc1 = "kiln"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan9]
planConditionCount = 1
planType = "Upgrade"
planPriority = 520
unitType = "fbkiln"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan10]
planType = "BaseBuildMinimums"
planPriority = 510
buildType1 = "fbdowe"
buildLoc1 = "dower"
buildType2 = "fbstro"
buildType3 = "fbspir"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan11]
planType = "BaseBuildMinimums"
planPriority = 500
buildType1 = "fbantm"
buildLoc1 = "ant"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan12]
planType = "Hold"
planPriority = 490
holdType1 = "fvturr"
holdCount1 = 1
holdPoint = "stage1"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan13]
planType = "DefendArea"
planPriority = 480
targetType = "fbscav"
ContinueEvenIfFail = true

[Plan14]
planType = "Upgrade"
planPriority = 470
unitType = "fbantm"
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 3

[Plan15]
planCondition = "HisExists"
planConditionClass = "ibpgen"
planConditionCount = 1
planType = "Attacker"
planPriority = 460
targetType = "ibpgen"
attackType1 = "fvarch"
attackType2 = "fvarch"
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 4

[Plan16]
planCondition = "HisExists"
planConditionClass = "ivturr"
planConditionCount = 1
planType = "Attacker"
planPriority = 455
targetType = "ivturr"
attackType1 = "anti"
attackType2 = "fvtank"
attackType3 = "fvscout"
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 5

[Plan17]
planType = "Attacker"
planPriority = 450
targetType = "ibrecy"
attackType1 = "fvtank"
attackType2 = "fvarch"
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 6

[Plan18]
planCondition = "HisExists"
planConditionClass = "ibcbun"
planConditionCount = 1
planType = "Attacker"
planPriority = 445
targetType = "ibcbun"
attackType1 = "fvwalk"
attackType2 = "fvwalk"
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 7

[Plan19]
planType = "Attacker"
planPriority = 435
targetType = "ibpgen"
attackType1 = "fvarch"
attackType2 = "fvarch"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan20]
planCondition = "HisExists"
planConditionClass = "ivcons"
planConditionCount = 1
planType = "Attacker"
planPriority = 425
targetType = "ivcons"
attackType1 = "anti"
attackType2 = "fvatank13"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan21]
planCondition = "HisExists"
planConditionClass = "ivscout"
planConditionCount = 1
planType = "Attacker"
planPriority = 420
targetType = "ivscout"
attackType1 = "fvscout"
attackType2 = "anti"
buildIfNoIdle = 1
ContinueEvenIfFail = true

// Attack 8

[Plan22]
planCondition = "HisExists"
planConditionClass = "ivturr"
planConditionCount = 1
planType = "Attacker"
planPriority = 415
targetType = "ivturr"
attackType1 = "fvartl"
attackType2 = "fvarch"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan23]
planType = "Service"
planPriority = 410
serviceUnit = "fvserv"
unitType1 = "fbscav"
unitType2 = "fbrecy"
unitType3 = "fbspir"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan24]
planCondition = "HisExists"
planConditionClass = "ibfact"
planConditionCount = 2
planType = "Attacker"
planPriority = 405
targetType = "ibfact"
attackType1 = "fvatank13"
attackType2 = "fvscout"
attackType3 = "fvatank"
buildIfNoIdle = 1
