[Start]
consClass = "evcons"
scavClass = "evscavSP"

[Cheat]
moneyAmount = 20
moneyDelay = 1

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Plan1]
planType = "BuildMinimums"
planPriority = 150
planCondition = "NotExists"
planConditionClass = "apserv"
planCompare = ">="
planConditionCount = 5
buildType1 = "apserv"
buildCount1 = 5
ContinueEvenIfFail = true

[Plan2]
planType = "BuildMinimums"
planPriority = 140
planCondition = "NotExists"
planConditionClass = "evscavSP"
planCompare = ">="
planConditionCount = 1
buildType1 = "evscavSP"
buildCount1 = 1
ContinueEvenIfFail = true

//[Plan4]
//planType = "BuildMinimums"
//planPriority = 120
//planCondition = "NotExists"
//planConditionClass = "evscout"
//planCompare = ">="
//planConditionCount = 2
//buildType1 = "evscout"
//buildCount1 = 2
//ContinueEvenIfFail = true
//maxTimes = 2
//maxTimes = 2

[Plan5]
planType = "BuildMinimums"
planPriority = 110
planCondition = "NotExists"
planConditionClass = "evcons"
planCompare = ">="
planConditionCount = 1
planConditionClassProvided = true
buildType1 = "evcons"
buildCount1 = 1
ContinueEvenIfFail = true

[Plan7]
planType = "BaseBuildMinimums"
planPriority = 90
buildType1 = "ebgt2g"
buildLoc1 = "TowerFriend1"
ContinueEvenIfFail = true

[Plan10]
planType = "BaseBuildMinimums"
planPriority = 60
buildType1 = "ebpgen"
buildType2 = "ebfact"
buildType3 = "ebcbun"
buildType4 = "ebsbay"
ContinueEvenIfFail = true

[Plan11]
planType = "BuildMinimums"
planPriority = 50
planCondition = "NotExists"
planConditionClass = "evtank"
planCompare = ">="
planConditionCount = 1
planConditionClassProvided = true
buildType1 = "evtank"
buildCount1 = 1
ContinueEvenIfFail = true

[Plan12]
planType = "BaseBuildMinimums"
planPriority = 40
buildType1 = "ebpgen"
buildCount1 = 3
buildType2 = "ebgt4g"
buildCount2 = 2
ContinueEvenIfFail = true

[Plan13]
planType = "BaseBuildMinimums"
planPriority = 30
buildType1 = "ebpgen"
buildCount1 = 6
buildType2 = "ebgt4g"
buildCount2 = 4
buildType3 = "ebarmo"
buildCount3 = 1
ContinueEvenIfFail = true

[Plan14]
planType = "BuildMinimums"
planPriority = 20
planCondition = "NotExists"
planConditionClass = "evatank"
planCompare = ">="
planConditionCount = 3
planConditionClassProvided = true
buildType1 = "evatank"
buildCount1 = 3
ContinueEvenIfFail = true

[Plan15]
planType = "BaseBuildMinimums"
planPriority = 10
buildType1 = "ebgt4g"
buildCount1 = 5

