[Start]
consClass = "cvcons"
scavClass = "cvscav"

[Cheat]
moneyAmount = 20
moneyDelay = 5


[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Plan1]
planType = "buildminimums"
planpriority = 200
buildtype1 = "cvscav"
buildcount1 = 2

[plan2]
plantype = "collectpool"
planpriority = 199
ContinueEvenIfFail = true

[plan3]
plantype = "collectpool"
planpriority = 197
ContinueEvenIfFail = true

[plan4]
plantype = "buildminimums"
planpriority = 195
buildtype1 = "cvcons"
buildcount1 = 1

[plan5]
plantype = "basebuildminimums"
planpriority = 190
buildtype1 = "cbpgen"
buildcount1 = 1
//buildLoc1 = "cpower1"
buildtype2 = "cbfact"
//buildLoc2 = "cfactory"
buildtype3 = "cbcbun"
//buildLoc3 = "cbunker"

[plan6]
plantype = "basebuildminimums"
planpriority = 185
buildtype1 = "cbpgen"
buildcount1 = 2
//buildLoc1 = "cpower2"
buildtype2 = "cbarmo"
//buildLoc2 = "carmory"

[plan7]
plantype = "basebuildminimums"
planpriority = 180
buildtype1 = "cbsbay"
//buildLoc1 = "cservicebay"
buildtype2 = "cbgtow"
//buildLoc2 = "cgtow"

[plan8]
plantype = "buildminimums"
planpriority = 175
buildtype1 = "cvtank"
buildcount1 = 3
buildtype2 = "cvmlay"
buildcount2 = 1

[plan9]
plancondition = "Hisexists"
planconditionclass = "cbscav"
planCompare = ">="
planconditioncount = 1
plantype = "attacker"
planpriority = 170
targettype = "cbscav"
attacktype1 = "cvtank"
ContinueEvenIfFail = true

[plan10]
plantype = "basebuildminimums"
planpriority = 160
buildtype1 = "cbpgen"
buildcount1 = 3
//buildLoc1 = "cpower3"
buildtype2 = "cbgtow"
//buildLoc2 = "cgtow2"
buildtype3 = "cbtcen"
//buildLoc3 = "ctechcenter"

[Plan11]
planType = "Upgrade"
planPriority = 150
planCondition = "NotExists"
planConditionClass = "cbfact02"
planCompare = ">="
planConditionCount = 1
unitType = "cbfact"

[plan12]
plantype = "buildminimums"
planpriority = 145
buildtype1 = "cvrbomb"
buildcount1 = 1
buildtype2 = "cvatank2"
buildcount2 = 1

[plan13]
plancondition = "Hisexists"
planCompare = ">="
planconditioncount = 1
planconditionclass = "cbpgen"
plantype = "attacker"
planpriority = 140
targettype = "cbpgen"
attacktype1 = "cvrbomb"

[plan15]
plantype = "basebuildminimums"
planpriority = 130
buildtype1 = "cbgtow"
//buildLoc1 = "cgtow3"

[plan16]
plancondition = "Hisexists"
planCompare = ">="
planconditioncount = 1
planconditionclass = "cvrbombP"
plantype = "attacker"
planpriority = 125
targettype = "cvrbombP"
attacktype1 = "cvatank2"

[plan17]
plantype = "buildminimums"
planpriority = 120
buildtype1 = "cvdemonc"
buildcount1 = 1
buildtype2 = "cvgorg4w"
buildcount1 = 1

[plan18]
plancondition = "Hisexists"
planCompare = ">="
planconditioncount = 1
planconditionclass = "cbgtow"
plantype = "attacker"
planpriority = 115
targettype = "cbgtow"
attacktype1 = "cvdemonc"

[plan19]
plancondition = "Hisexists"
planCompare = ">="
planconditioncount = 2
planconditionclass = "cbscav"
plantype = "attacker"
planpriority = 110
targettype = "cbscav"
attacktype1 = "cvtank"

[plan21]
plantype = "attacker"
planpriority = 100
targettype = "cbrecy03"
attacktype1 = "cvtank"

[plan22]
plantype = "Hold"
planpriority = 131
holdtype1 = "cvturr4w"
holdcount1 = 1
holdpoint = "hold1"
buildifnoidle = 1
ContinueEvenIfFail = true