[Start]
consClass = "evcons"
scavClass = "evscavSP"

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Plan1]
planType = "BaseBuildMinimums"
planPriority = 90
buildType1 = "ebpgen"
buildLoc1 = "gen2"
ContinueEvenIfFail = true

[Plan2]
planType = "BaseBuildMinimums"
planPriority = 80
planCondition = "NotExists"
planConditionClass = "ebcbun"
planConditionCount = 1
buildType1 = "ebcbun"
buildLoc1 = "gen1"
ContinueEvenIfFail = true

[Plan3]
planType = "BaseBuildMinimums"
planPriority = 70
buildType1 = "ebfact"
buildLoc1 = "ebfact"
ContinueEvenIfFail = true

[Plan4]
planType = "BaseBuildMinimums"
planPriority = 60
buildType1 = "ebpgen"
buildLoc1 = "gen3"
ContinueEvenIfFail = true

[Plan5]
planType = "BaseBuildMinimums"
planPriority = 50
buildType1 = "ebgt4g"
buildLoc1 = "gunner1"
buildType2 = "ebgt4g"
buildLoc2 = "gunner2"
ContinueEvenIfFail = true

[Plan6]
planType = "Upgrade"
planPriority = 40
unitType = "ebfact"
targetType = "ebfact2"
ContinueEvenIfFail = true

[Plan7]
planType = "Attacker"
planPriority = 30
targetType = "ibgtow"
attackType1 = "evmislu"
//attackType2 = "evmislu"
buildIfNoIdle = 1

[Plan8]
planType = "Attacker"
planPriority = 20
targetType = "ibrecy"
attackType1 = "ivewalk"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan9]
planType = "Attacker"
planPriority = 10
targetType = "ivturr"
attackType1 = "evmort"
//attackType2 = "evmort"
buildIfNoIdle = 1
ContinueEvenIfFail = true

