[Start]
scrapCount = 40
consClass = "evcons"
scavClass = "evscav"

[Cheat]
moneyAmount = 50
moneyDelay = 10

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Match]
targetType1 = "cvscout"
attackType1_1 = "evscout"
attackType1_2 = "evscout"
targetType2 = "cvscout"
attackType2_1 = "evtanku"
targetType3 = "cvscout"
attackType3_1 = "evmislu"
targetType4 = "cvscout"
attackType4_1 = "evmort"
attackType4_2 = "evmort"

targetType5 = "cvmlay"
attackType5_1 = "evscout"
attackType5_2 = "evscout"
targetType6 = "cvmlay"
attackType6_1 = "evtanku"
targetType7 = "cvmlay"
attackType7_1 = "evmislu"
targetType8 = "cvmlay"
attackType8_1 = "evmort"
attackType8_2 = "evmort"

targetType9 = "cvwraith"
attackType9_1 = "evscout"
attackType9_2 = "evscout"
targetType10 = "cvwraith"
attackType10_1 = "evtanku"
attackType10_2 = "evtanku"
targetType11 = "cvwraith"
attackType11_1 = "evmislu"

targetType12 = "cvtank"
attackType12_1 = "evscout"
attackType12_2 = "evscout"
targetType13 = "cvtank"
attackType13_1 = "evtanku"
attackType13_2 = "evtanku"
targetType14 = "cvtank"
attackType14_1 = "evmislu"
targetType15 = "cvtank"
attackType15_1 = "evmort"
attackType15_2 = "evmort"
attackType15_3 = "evmort"

targetType16 = "cvdemonc"
attackType16_1 = "evmort"
attackType16_2 = "evmort"
targetType17 = "cvdemonc"
attackType17_1 = "evscout"
targetType18 = "cvdemonc"
attackType18_1 = "evtanku"

targetType19 = "cvwalk"
attackType19_1 = "evtanku"
attackType19_2 = "evtanku"
attackType19_3 = "evtanku"
targetType20 = "cvwalk"
attackType20_1 = "evmislu"
attackType20_2 = "evmislu"
targetType21 = "cvwalk"
attackType21_1 = "evatanku"
attackType21_2 = "evatanku"
targetType22 = "cvwalk"
attackType22_1 = "ivewalk"
attackType22_2 = "ivewalk"

targetType23 = "cvatank"
attackType23_1 = "evmislu"
attackType23_2 = "evmislu"
targetType24 = "cvatank"
attackType24_1 = "evtanku"
attackType24_2 = "evtanku"
targetType25 = "cvatank"
attackType25_1 = "ivewalk"
attackType25_2 = "ivewalk"

targetType26 = "cbgtow"
attackType26_1 = "evatanku"
attackType26_2 = "evatanku"
targetType27 = "cbgtow"
attackType27_1 = "evmislu"
attackType27_2 = "evmislu"
targetType28 = "cbgtow"
attackType28_1 = "evtanku"
attackType28_2 = "evtanku"
attackType28_3 = "evtanku"
targetType29 = "cbgtow"
attackType29_1 = "evmort"
attackType29_2 = "evmort"
attackType29_3 = "evmort"

targetType30 = "cvturr"
attackType30_1 = "evmort"
attackType30_2 = "evmort"
attackType30_3 = "evmort"
targetType31 = "cvturr"
attackType31_1 = "evtanku"
attackType31_2 = "evtanku"
targetType32 = "cvturr"
attackType32_1 = "evmislu"
targetType33 = "cvturr"
attackType33_1 = "evscout"
attackType33_2 = "evscout"

targetType34 = "cvscav"
attackType34_1 = "evmort"
targetType35 = "cvscav"
attackType35_1 = "evscout"
targetType36 = "cvscav"
attackType36_1 = "evtanku"
targetType37 = "cvscav"
attackType37_1 = "evmislu"

targetType38 = "cbscav"
attackType38_1 = "evmislu"
targetType39 = "cbscav"
attackType39_1 = "evtanku"
targetType40 = "cbscav"
attackType40_1 = "evmort"
targetType41 = "cbscav"
attackType41_1 = "evscout"

targetType42 = "cbscup"
attackType42_1 = "evmislu"
targetType43 = "cbscup"
attackType43_1 = "evtanku"
targetType44 = "cbscup"
attackType44_1 = "evmort"
targetType45 = "cbscup"
attackType45_1 = "evscout"

targetType46 = "cvcons"
attackType46_1 = "evmislu"
targetType47 = "cvcons"
attackType47_1 = "evtanku"
targetType48 = "cvcons"
attackType48_1 = "evmort"
targetType49 = "cvcons"
attackType49_1 = "evscout"

[Plan1]
planType = "CollectPool"
planPriority = 495
planCondition = "NotExists"
planConditionClass = "ebsbay"
planConditionCount = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan2]
planType = "CollectField"
planPriority = 490
planCondition = "NotExists"
planConditionClass = "ebsbay"
planConditionCount = 1
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan3]
planType = "BuildMinimums"
planPriority = 485
buildType1 = "evcons"
buildCount1 = 1

[Plan4]
planType = "BaseBuildMinimums"
planPriority = 480
buildType1 = "ebpgen"
buildLoc1 = "epgen1"
buildCount1 = 1
buildType2 = "ebfact"
buildLoc2 = "fact"
buildCount2 = 1
buildType3 = "ebcbun"
buildLoc3 = "cbun"
buildCount3 = 1
buildType4 = "ebarmo"
buildLoc4 = "armo"
buildCount4 = 1

[Plan5]
planType = "Attacker"
planPriority = 470
planCondition = "HisExists"
planConditionClass = "cvatank"
planConditionCount = 1
targetType = "cvatank"
attackType1 = "evtank"
attackType2 = "evtank"
attackType3 = "evtank"
attackType4 = "evtank"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan6]
planType = "Attacker"
planPriority = 465
planCondition = "HisExists"
planConditionClass = "cvwalk"
planConditionCount = 1
targetType = "cvwalk"
attackType1 = "evtank"
attackType2 = "evtank"
attackType3 = "evscoutu"
attackType4 = "evscoutu"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan7]
planType = "Attacker"
planPriority = 460
planCondition = "HisExists"
planConditionClass = "cvatank"
planConditionCount = 1
targetType = "cvatank"
attackType1 = "evmisl"
attackType2 = "evmisl"
attackType3 = "evmisl"
attackType4 = "evmisl"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan8]
planType = "Attacker"
planPriority = 455
planCondition = "HisExists"
planConditionClass = "cvwalk"
planConditionCount = 1
targetType = "cvwalk"
attackType1 = "evmisl"
attackType2 = "evmisl"
attackType3 = "evmisl"
maxAttacks=2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan9]
planType = "BaseBuildMinimums"
planPriority = 450
planCondition = "NotExists"
planConditionClass = "ebfact2"
planConditionCount = 1
buildType1 = "ebpgen"
buildLoc1 = "pgen1"
buildCount1 = 1
buildType2 = "ebgt2g"
buildLoc2 = "spike1"
buildCount2 = 1
ContinueEvenIfFail = true

[Plan10]
planType = "BaseBuildMinimums"
planPriority = 445
planCondition = "NotExists"
planConditionClass = "ebfact2"
planConditionCount = 1
buildType1 = "ebpgen"
buildLoc1 = "pgen2"
buildCount1 = 1
buildType2 = "ebgt2g"
buildLoc2 = "spike2"
buildCount2 = 1
ContinueEvenIfFail = true

[Plan11]
planType = "Upgrade"
planPriority = 440
planCondition = "NotExists"
planConditionClass = "ebfact2"
planConditionCount = 1
unitType = "ebfact"

[Plan12]
planType = "BaseBuildMinimums"
planPriority = 435
buildType1 = "ebpgen"
buildLoc1 = "epgen2"
buildCount1 = 1
buildType2 = "ebsbay"
buildLoc2 = "sbay"
buildCount2 = 1

[Plan13]
planType = "Attacker"
planPriority = 430
planCondition = "HisExists"
planConditionClass = "cvatank"
planConditionCount = 1
targetType = "cvatank"
attackType1 = "evatanku"
attackType2 = "evatanku"
attackType3 = "evtanku"
attackType4 = "evtanku"
attackType5 = "evtanku"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan14]
planType = "Attacker"
planPriority = 425
planCondition = "HisExists"
planConditionClass = "cvwalk"
planConditionCount = 1
targetType = "cvwalk"
attackType1 = "evatanku"
attackType2 = "evtanku"
attackType3 = "evtanku"
attackType4 = "evtanku"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan15]
planType = "Attacker"
planPriority = 420
planCondition = "HisExists"
planConditionClass = "cvatank"
planConditionCount = 1
targetType = "cvatank"
attackType1 = "evmislu"
attackType2 = "evmislu"
attackType3 = "evmislw"
attackType4 = "evmislw"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan16]
planType = "Attacker"
planPriority = 415
planCondition = "HisExists"
planConditionClass = "cvwalk"
planConditionCount = 1
targetType = "cvwalk"
attackType1 = "evmislu"
attackType2 = "evmislu"
attackType3 = "evmislw"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan17]
planType = "BuildMinimums"
planPriority = 405
buildType1 = "evserv"
buildCount1 = 2
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan18]
planType = "Service"
planPriority = 400
serviceUnit = "evserv"
unitType1 = "ebrecy"
unitType2 = "ebfact2"
unitType3 = "ebgt2g"
unitType4 = "ebarmo"
unitType5 = "ebgt4g"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan19]
planType = "BuildMinimums"
planPriority = 395
buildType1 = "evcons"
buildCount1 = 2
ContinueEvenIfFail = true

[Plan20]
planType = "BaseBuildMinimums"
planPriority = 390
buildType1 = "ebpgen"
buildLoc1 = "pgen3"
buildCount1 = 1
buildType2 = "ebgt2g"
buildLoc2 = "spike3"
buildCount2 = 1
ContinueEvenIfFail = true

[Plan21]
planType = "BaseBuildMinimums"
planPriority = 385
buildType1 = "ebgt4g"
buildLoc1 = "def1"
buildCount1 = 1
buildType2 = "ebgt4g"
buildLoc2 = "def2"
buildCount2 = 1
buildType3 = "ebgt4g"
buildLoc3 = "def3"
buildCount3 = 1
ContinueEvenIfFail = true

[Plan22]
planType = "Attacker"
planPriority = 380
planCondition = "HisExists"
planConditionClass = "cbscav"
planConditionCount = 1
targetType = "cbscav"
attackType1 = "evmort"
attackType2 = "evmort"
attackType3 = "evmort"
maxAttacks=3
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan23]
// Sent to portal by DLL (hold/attack)
planType = "BuildMinimums"
planPriority = 370
buildType1 = "evputurr"
buildCount1 = 1
buildType2 = "evpuatanku"
buildCount2 = 2
ContinueEvenIfFail = true

[Plan24]
planType = "BaseBuildMinimums"
planPriority = 360
buildType1 = "ebtrain"
buildLoc1 = "train"
buildCount1 = 1

[Plan25]
planType = "Attacker"
planPriority = 345
targetType = "cbpgen"
attackType1 = "evartl2"
attackType2 = "evartl2"
attackType3 = "evartl2"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan26]
planType = "Attacker"
planPriority = 340
targetType = "cbfact"
attackType1 = "evkami"
attackType2 = "evkami"
attackType3 = "evkami"
attackType4 = "evkami"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan27]
planType = "BaseBuildMinimums"
planPriority = 330
buildType1 = "ebtcen"
buildLoc1 = "tcen"
buildCount1 = 1

[Plan28]
planType = "Attacker"
planPriority = 325
planCondition = "HisExists"
planConditionClass = "cbfact"
planConditionCount = 1
targetType = "cbfact"
attackType1 = "ivewalk"
attackType2 = "ivewalk"
attackType3 = "evmislu"
attackType4 = "evmislu"
attackType5 = "evmislw"
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan29]
// Sent to portal by DLL (attack)
planType = "BuildMinimums"
planPriority = 320
buildType1 = "evputurr"
buildCount1 = 2
buildType2 = "ivpuewalk"
buildCount2 = 2
buildType3 = "evpumislu"
buildCount3 = 3
ContinueEvenIfFail = true

[Plan30]
planType = "CollectPool"
planPriority = 315
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan31]
planType = "CollectField"
planPriority = 310
buildIfNoIdle = 1
ContinueEvenIfFail = true

[Plan32]
planType = "BaseBuildMinimums"
planPriority = 300
buildType1 = "ebpgen"
buildLoc1 = "pgen4"
buildCount1 = 1
buildType2 = "ebgt4g"
buildLoc2 = "gt4"
buildCount2 = 1
buildType3 = "ebgt4g"
buildLoc3 = "gt4a"
buildCount3 = 1
ContinueEvenIfFail = true

[Plan33]
planType = "BaseBuildMinimums"
planPriority = 295
buildType1 = "ebpgen"
buildLoc1 = "pgen5"
buildCount1 = 1
buildType2 = "ebgt4g"
buildLoc2 = "gt5"
buildCount2 = 1
ContinueEvenIfFail = true
