[GameObjectClass]
baseName = "fvscav"
geometryName = "fvscav_skel.xsi"
geometryScale = 1.0
glowTexture = "fvscava0.pic"
cockpitName = "fvscav_cockpit.xsi"
classLabel = "scavenger"
scrapValue = 10
scrapCost = 20
buildTime = 10.0
maxHealth = 3000
maxAmmo = 0
unitName = "Harvester"
aiName = "ScavProcess"
aiName2 = "ScavProcess"
heatSignature = 5.0
imageSignature = 3.0
radarSignature = 2.0
isAssault = 1

armorClass = H

mass = 50000

collisionRadius = 10.0

provideCount = 1
provideName1 = "Scav"

[CraftClass]
rangeScan = 2000.0
periodScan = 0.0
velocJam = 0.0

engagerange = 2000.0
ScavengerCollectPoolRange = 2000.0	// for ScavengerProcess/ScavengerHProcess, scanner on craft will override
ScavengerChoosePoolRange = 2000.0	// for ScavengerProcess/ScavengerHProcess

GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model

TeamTransferrable = true

braccelFactor = 0.1
velFactor = 0.3
strafeFactor = 0.1
steerFactor = 1.0
omegaFactor = 0.3

selectGoMsg = "fvscav02.wav"
selectOtherMsg = "fvscav01.wav"
selectWaitMsg = "fvscav01.wav"

selectFollowMsg = "fvscav03.wav"
selectPickupMsg = "fvscav05.wav"
selectDropoffMsg = "fvscav05.wav"

holdMsg = "fvscav06.wav"
goMsg = "fvscav04.wav"
stopMsg = "fvscav04.wav"
followMsg = "fvscav03.wav"
followMeMsg = "fvscav07.wav"
rescueMsg = "fvscav09.wav"
repairMsg = "fvscav08.wav"
recycleMsg = "fvscav10.wav"
otherMsg = "fvscav04.wav"
goObjectMsg = "fvscav13.wav"

[TrackedVehicleClass]
TREAD_STATIC_FRICTION = 1.5
velocForward = 15.0
velocReverse = 10.0
accelThrust = 5.0
omegaSpin = 1.0
omegaTurn = 0.5
alphaSteer = 2.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

engineSound = "sscav01.wav"
treadSound = "sscav01.wav"

[TrackedDeployableClass]
timeDeploy = 5.0
timeUndeploy = 5.0
soundDeploy = "srecy02.wav"
soundUndeploy = "trundepl.wav"

[ScavengerClass]
soundPickup = "suck.wav"
scrapHold = 20
deployClass = "fbscavC"
deployOffset = 4.1
scrapFirst = false
