[GameObjectClass]
baseName = "portalgroup2"
geometryName = "cvhatank00.xsi"
geometryScale = 1.8
classLabel = "assaulttank"
scrapValue = 40
scrapCost = 0
customCost = 0
buildTime = 1.0
customTime = 1.0
maxHealth = 8500
maxAmmo = 13000
addAmmo = 4
unitName = "Dominator"
aiName = "AssaultTankProcess"
aiName2 = "AssaultTankProcess"
heatSignature = 0.5
imageSignature = 5.0
radarSignature = 5.0
isAssault = 1

armorClass = H

//mass = 300000
mass = -1

collisionRadius = 10.0

needPilot = 1

//requireCount = 2
//requireName1 = "cbfact"
//requireText1 = "Build Crucible"
//requireName2 = "cbsbay"
//requireText2 = "Build Regenerator"

provideCount = 1
provideName1 = "ATank"

/////// weapons ///////////////////

weaponMask = 00001
weaponHard1 = "HP_CANNON_1"
weaponName1 = "gcblast_a"
weaponAssault1 = 1
weaponHard2 = "HP_GUN_1"
weaponName2 = "gcrapier_c"
weaponAssault2 = 0
weaponHard3 = "HP_GUN_3"
weaponName3 = "gcrapier_c"
weaponAssault3 = 0
//weaponHard4 = "HP_GUN_2"
//weaponName4 = "gcrapier_a"
//weaponAssault4 = 1
//weaponHard5 = "HP_GUN_4"
//weaponName5 = "gcrapier_a"
//weaponAssault5 = 1

////////////////////////////////////

turretCount = 2
turretName1 = "turret_y_1"
turretName2 = "turret_x_1"

PilotConfig = "cspilocpu"

[CraftClass]

GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model

rangeScan = 300.0f
periodScan = 4.0f
velocJam = 0.0f
engageRange = 175

braccelFactor = 0.01
velFactor = 0.4
steerFactor = 1.2
omegaFactor = 0.2
strafeFactor = 0.1

attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "ANS"

// subAttackClass uses 3 letters.
// 1st letter is either A or N.     A is include Air targets.         N is attack ground only.
// 2nd letter is either D or N.     D is to deploy before attacking.  N for regular attack.
// 3rd letter is either S or N.     S is to use Weapon Range.         N is use the Engage Range to attack. 

selectWaitMsg = "ivatank04.wav"
selectAttackMsg = "ivatank01.wav"
selectFollowMsg = "ivatank08.wav"
selectGoMsg = "ivatank02.wav"
selectOtherMsg = "ivatank04.wav"

goMsg = "ivatank05.wav"
attackMsg = "ivatank06.wav"
followMeMsg = "ivatank08.wav"
followMsg = "ivatank08.wav"
repairMsg = "ivatank09.wav"
reloadMsg = "ivatank09.wav"
rescueMsg = "ivatank10.wav"
recycleMsg = "ivatank11.wav"
otherMsg = "ivatank04.wav" 
holdMsg = "ivatank12.wav"

user1Msg = ""  
killedMsg = "ivatank07.wav"
diedMsg = ""

avoidSpeed = 5;
topSpeed = 15;

[TrackedVehicleClass]
accelThrust = 5.0

alphaSteer = 1.0
alphaTrack = 20.0

omegaSpin = 1.0
omegaTurn = 0.5

pitchPitch = 0.0
pitchThrust = 0.0

velocForward = 15.0
velocReverse = 5.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

TREAD_STATIC_FRICTION = 1.5

engineSound = "iatank01.wav"
treadSound = "iatank02.wav"


[AssaultTankClass]
yawRate = 1.25 // 4.0
yawMax = 2.0
pitchMin = -0.7
pitchMax = 1.2

laserName1 = "hp_cannon_1"
laserName2 = "hp_gun_1"
laserName3 = "hp_gun_3"

