// (c) BZ2CP unit "Spider"
// Mesh - Slaor, 
// Skin - Slaor
// Skin map, odf, model adaptation, animations - Pastell

[GameObjectClass]
geometryName = "cvspider00.xsi"
classLabel = "wingman"
geometryScale = 1.0

//animCount = 3
//animName1 = "forward"
//animFile1 = "evtanksf.xsi"
//animName2 = "neutral"
//animFile2 = "evtanksn.xsi"
//animName3 = "reverse"
//animFile3 = "evtanksr.xsi"

scrapValue = 40
scrapCost = 45		
customCost = 45
buildTime = 10.0
customTime = 15.0
maxHealth = 3000
maxAmmo = 3000
addAmmo = 5
unitName = "Krul"
unitIcon = "icon_cvtank.tga"
aiName = "SentryProcess"
aiName2 = "SentryProcess"

heatSignature = 1.5
imageSignature = 1.5
radarSignature = 0.3

isAssault = 0

armorClass = L

requireCount = 0

/////// weapons ///////////////////

weaponMask = 00001

weaponHard1 = "HP_CANNON_1"
weaponName1 = "gatstab_c"
weaponAssault1 = 0

weaponHard2 = "HP_ROCKET_1"
weaponName2 = "gshadow_a"
weaponAssault2 = 1

weaponHard3 = "HP_SPECIAL_1"
weaponName3 = "gflare"
weaponAssault3 = 0

////////////////////////////////////

[CraftClass]
rangeScan = 450.0f
periodScan = 5.0f
velocJam = 10.0f
engageRange = 130

braccelFactor = 0.05
velFactor = 0.2
steerFactor = 1.0
omegaFactor = 0.5
strafeFactor = 0.2

topSpeed = 30

selectWaitMsg = "ivscout04.wav"
selectAttackMsg = "ivscout01.wav"
selectFollowMsg = "ivscout03.wav"
selectGoMsg = "ivscout02.wav"
selectOtherMsg = "ivscout04.wav"

goMsg = "ivscout05.wav"
attackMsg = "ivscout06.wav"
followMeMsg = "ivscout03.wav"
followMsg = "ivscout08.wav"
repairMsg = "ivscout09.wav"
reloadMsg = "ivscout09.wav"
rescueMsg = "ivscout10.wav"
recycleMsg = "ivscout11.wav"
otherMsg = "ivscout10.wav" 
holdMsg = "ivscout12.wav"
user1Msg = ""  
killedMsg = "ivscout07.wav"
diedMsg = ""

[HoverCraftClass]
velocForward = 40.0 // [40]
velocReverse = 10.0 // [10]
velocStrafe = 20.0 // [20]
accelThrust = 25.0 // acceleration [25.]
accelDragStop = 5.0 // how fast it stops once hands are off controls [5.9]
accelJump = 18.0
aiAccelDrag = 10

setAltitude = 1.0 // how high off the ground

alphaTrack = 21.0 //springs speed it rights itself [5.]
alphaDamp = 8.0 //shocks [5.]

pitchPitch = 0.25 // nose up [.1]
pitchThrust = 0.05 // nose down [.1]

rollStrafe = 0.1 // rolls while strafing [1.7]
omegaSpin = 3.5 // spinning in place speed [3.5]
omegaTurn = 3.5 // turning while moving speed [3.45]
alphaSteer = 5.5 // how fast it responds to steering [3.]
rollSteer = 0.1 // rolls while steering [.35]

soundThrust = "ieng01b.wav"
soundTurbo = "avtanke3.wav"

