[GameObjectClass]
baseName = "portalgroupxxx"
geometryName = "cvscav00.xsi"
cockpitName = "ivscav_cockpit.xsi"
animCount = 1
animName1 = "deploy"
animFile1 = "ivscav00.xsi"
classLabel = "scavenger"
geometryScale = 0.75
scrapValue = 10
scrapCost = 0
customCost = 0
buildTime = 1.0
customTime = 1.0
maxHealth = 3000
maxAmmo = 0
unitName = "Scavenger"
aiName = "ScavProcess"
aiName2 = "ScavProcess"
heatSignature = 5.0
imageSignature = 3.0
radarSignature = 2.0
isAssault = 1

armorClass = H

needPilot = 1

mass = 50000

collisionRadius = 10.0

requireCount = 0

provideCount = 1
provideName1 = "Scav"

lightHard1 = "hp_light_1"
lightName1 = "spotblue2"
lightHard2 = "hp_light_2"
lightName2 = "spotblue2" 

PilotConfig = "cspilocpu"

[CraftClass]

GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model

rangeScan = 200.0
periodScan = 0.0
velocJam = 0.0

braccelFactor = 0.09
velFactor = 0.3
steerFactor = 1.5
omegaFactor = 0.1

TeamTransferrable = true
selectWaitMsg = "ivscav01.wav"
selectGoMsg = "ivscav02.wav"
selectPickupMsg = "ivscav05.wav"
selectDropoffMsg = "ivscav05.wav"
selectOtherMsg = "ivscav01.wav"
selectFollowMsg = "ivscav03.wav"
holdMsg = "ivscav11.wav"
goMsg = "ivscav04.wav"
stopMsg = "ivscav04.wav"
followMsg = "ivscav11.wav"
followMeMsg = "ivscav07.wav"
rescueMsg = "ivscav11.wav"
repairMsg = "ivscav08.wav"
recycleMsg = "ivscav10.wav"
otherMsg = "ivscav13.wav"

avoidSpeed = 5;
topSpeed = 15;

[TrackedVehicleClass]
accelThrust = 5.0

alphaSteer = 1.0
alphaTrack = 20.0

omegaSpin = 1.0
omegaTurn = 0.5

pitchPitch = 0.0
pitchThrust = 0.0

velocForward = 15.0
velocReverse = 5.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

TREAD_STATIC_FRICTION = 1.5

engineSound = "iscav01.wav"
treadSound = "iscav01b.wav"


[TrackedDeployableClass]
timeDeploy = 5.0
timeUndeploy = 5.0
soundDeploy = "irecy03.wav"
soundUndeploy = "trundepl.wav"

[ScavengerClass]
soundPickup = "suck.wav"
scrapHold = 20
deployClass = "cbscav"
deployOffset = 3.2

