[GameObjectClass]
baseName = "evrecycpu"
geometryName = "evrecy00.xsi"

animCount = 1
animName1 = "deploy"
animFile1 = "evrecy01.xsi"

classLabel = "recyclervehicle"

collisionRadius = 7.0
scrapCost = 0
scrapValue = 100
maxHealth = 6000
maxAmmo = 0
unitName = "Procreator Vehicle"
aiName = "DeployBuildingFriend"
aiName2 = "DeployBuildingEnemy"
heatSignature = 2.0
imageSignature = 5.0
radarSignature = 5.0
isAssault = 1

armorClass = H

mass = 500000

[CraftClass]

GotoTaskHasLeader = false // if true, gotos will be done in a leader/follower model

rangeScan = 400.0f
periodScan = 5.0f
velocJam = 0.0f
TeamTransferrable = false

braccelFactor = 0.01
velFactor = 0.4
steerFactor = 1.2
omegaFactor = 0.2
strafeFactor = 0.1

selectUser1Msg = "evrecy12.wav"  // building
selectUser2Msg = "ivrecy10.wav"  // can't do
selectWaitMsg = "evrecy04.wav"  // yes sir
selectGoMsg = "evrecy01.wav"  // in transit
selectOtherMsg = "evrecy04.wav"  // yes sir
holdMsg = "ivrecy09.wav"
attackMsg = "evrecy05.wav"
goMsg = "evrecy05.wav"
goObjectMsg = "evrecy04.wav"
user1Msg = "evrecy08.wav"
user2Msg = "evrecy13.wav"
followMsg = "evrecy03.wav"
otherMsg = "evrecy04.wav"

deployedMsg = "evrecy08.wav"

avoidSpeed = 5;
topSpeed = 15;

[TrackedVehicleClass]
accelThrust = 5.0

alphaSteer = 1.0
alphaTrack = 20.0

omegaSpin = 1.0
omegaTurn = 0.5

pitchPitch = 0.0
pitchThrust = 0.0

velocForward = 15.0
velocReverse = 5.0

//CENTER_SHIFT = -1.0		// -1.0 for bottom, 0.0 for center, +1.0 for top

TREAD_STATIC_FRICTION = 1.5

engineSound = "irecy01.wav"
treadSound = "irecy01b.wav"

[TrackedDeployableClass]
timeDeploy = 10.0
timeUndeploy = 10.0
soundDeploy = "irecy03.wav"

[DeployBuildingClass]
deployName = "ebrecycpu"
DoExtraBuildzoneCheck = false // false = 1.0 .. 1.3pb1 behavior, true = pb2 .. current

[RecyclerVehicleClass]
scrapHold = 40
