[Start]
scrapCount = 60
consClass = "evcons"
scavClass = "evscavSP"

[Cheat]
moneyAmount = 5
moneyDelay = 20

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Plan1]
planType = "BuildMinimums"
planPriority = 70
buildType1 = "evtanku"
buildCount1 = 6
ContinueEvenIfFail = true

[Plan2]
planType = "BuildMinimums"
planPriority = 60
planCondition = "HisExists"
planConditionClass = "ibpgen"
planConditionCount = 1
buildType1 = "evmisl"
buildCount1 = 3
ContinueEvenIfFail = true

[Plan3]
planType = "Attacker"
planPriority = 50
planCondition = "HisExists"
planConditionClass = "ibpgen"
planConditionCount = 1
targetType = "ibpgen"
attackType1 = "evmisl"
attackType2 = "evmisl"
//attackType3 = "evmisl"
ContinueEvenIfFail = true

[Plan4]
planType = "BuildMinimums"
planPriority = 40
planCondition = "Exists"
planConditionClass = "ibgtow"
planConditionCount = 1
buildType1 = "evmisl"
buildCount1 = 2
ContinueEvenIfFail = true

[Plan5]
planType = "Attacker"
planPriority = 30
planCondition = "Exists"
planConditionClass = "ibgtow"
planConditionCount = 1
targetType = "ibgtow"
attackType1 = "evmisl"
attackType2 = "evmisl"
ContinueEvenIfFail = true

[Plan6]
planType = "BuildMinimums"
planPriority = 20
buildType1 = "evmisl"
buildCount1 = 2
ContinueEvenIfFail = true

[Plan8]
planType = "Attacker"
planPriority = 10
targetType = "ibrecy_e14"
attackType1 = "evmisl"
attackType2 = "evmisl"

