[Start]
consClass = "cvcons02"
scavClass = "cvscav02"

[IdleDispatcher]
ScavIdleSeconds = 25
UnitIdleSeconds = 120
MinAttackForce = 3 // min # of idle units before dispatch
MaxAttackForce = 5
MinMissionSeconds = 600 // give the player 10 minutes before idle units are sent

[Plan1]
planType = "BuildMinimums"
planPriority = 80
buildType1 = "cvtank"
buildCount1 = 4
ContinueEvenIfFail = true

[Plan2]
planType = "Attacker"
planPriority = 60
planCondition = "HisExists"
planConditionClass = "ebscav"
planConditionCount = 1
targetType = "ebscav"
attackType1 = "cvtank"
ContinueEvenIfFail = true

[Plan3]
planType = "Attacker"
planPriority = 50
planCondition = "HisExists"
planConditionClass = "evscav"
planConditionCount = 1
targetType = "evscav"
attackType1 = "cvtank"
ContinueEvenIfFail = true

[Plan4]
planType = "Attacker"
planPriority = 30
planCondition = "HisExists"
planConditionClass = "ebrecy_m"
planConditionCount = 1
targetType = "ebrecy_m"
attackType1 = "cvtank"
ContinueEvenIfFail = true

[Plan5]
planType = "BuildMinimums"
planPriority = 20
planCondition = "HisExists"
planConditionClass = "evturr"
planConditionCount = 1
buildType1 = "cvscout"
buildCount1 = 1
ContinueEvenIfFail = true

[Plan6]
planType = "Attacker"
planPriority = 10
planCondition = "HisExists"
planConditionClass = "evturr"
planConditionCount = 1
targetType = "evturr"
attackType1 = "cvscout"
ContinueEvenIfFail = true

[Plan7]
planType = "Attacker"
planPriority = 5
planCondition = "HisExists"
planConditionClass = "ebscav"
planConditionCount = 1
targetType = "ebscav"
attackType1 = "cvtank"
ContinueEvenIfFail = true

