[GameObjectClass]
baseName = "sspilo"
classLabel = "person"
geometryName = "sardaukar6_skel.xsi"
geometryScale = 0.105

canInteract = 1 // can interact using the reticle 
isGrouped = 1 // add to a command group 
needGroup = 1 // need free group to build 
isLimited = 1 // add to the limit count 
needLimit = 1 // need free limit to build 
canDetect = 1 // can attack other pilots through attack command

shieldClass=S

animCount = 9

// empty-handed animations
animName1 = "stand"
animFile1 = "ospilo_rifle_skel.xsi"
animName2 = "walk"
animFile2 = "wspilo_rifle_run.xsi"
animName3 = "crouch"
animFile3 = "wspilo_rifle_crouch.xsi"
animName4 = "jump"
animFile4 = "wspilo_rifle_jump.xsi"

// combat mode animations
animName5 = "standC"
animFile5 = "ospilo_rifle_skel.xsi"
animName6 = "walkC"
animFile6 = "wspilo_rifle_run.xsi"
animName7 = "crouchC"
animFile7 = "wspilo_rifle_crouch.xsi"
animName8 = "jumpC"
animFile8 = "wspilo_rifle_jump.xsi"

// assault mode animations
//animName9 = "standA"
//animFile9 = "wspilo_bazooka_skel.xsi"
//animName10 = "walkA"
//animFile10 = "wspilo_bazooka_run.xsi"
//animName11 = "crouchA"
//animFile11 = "wspilo_bazooka_crouch.xsi"
//animName12 = "jumpA"
//animFile12 = "wspilo_bazooka_jump.xsi"

// Death animations
animName9 = "DeathA"
animFile9 = "wspilo_rifle_death01.xsi"
//animName14 = "DeathC"
//animFile14 = "wspilo_bazooka_death01.xsi"

scrapValue=0
scrapCost=0
customCost=50
buildTime=10.0
customTime=20.0
maxHealth=700
maxAmmo=100
addAmmo=10
unitName="Sardaukar"
UnitStatus = "wire_sard.tga"
aiName = "PersonFriend"
aiName2 = "PersonEnemy"
heatSignature=0.0
imageSignature=0.0
radarSignature=0.0
collisionRadius=0.5
isAssault=0

weaponMask = 00001
weaponHard1 = "HP_HAND_1"
visualHard1 = "HP_DOCK_H"
weaponAssault1 = 0
weaponName1 = "glas_s"

//weaponHard2 = "HP_PACK_1"
//visualHard2 = "HP_DOCK_P"
//weaponAssault2 = 0
//weaponName2 = "gshield"

weaponHard2 = "HP_HAND_1"
//visualHard2 = "HP_Dock_P"
weaponAssault2 = 1
weaponName2 = "gzook_s"

turretCount = 6
turretName1 = "torso"
turretName2 = "head"
turretName3 = "larm"
turretName4 = "rarm"
turretName5 = "eyebone"
turretName6 = "hp_eyepoint_1"



[CraftClass]
attackTask = "AssaultTankAttack"
subAttackTask = "SupportSubAttack"
subAttackClass = "ANS"

selectWaitMsg = "ivmbike14.wav"
selectAttackMsg = "ivmbike01.wav"
selectFollowMsg = "ivmbike03.wav"
selectGoMsg = "ivmbike02.wav"
selectOtherMsg = "ivmbike14.wav"

goMsg = "ivmbike05.wav"
attackMsg = "ivmbike06.wav"
followMeMsg = "ivmbike10.wav"
followMsg = "ivmbike10.wav"
otherMsg = "ivmbike14.wav" 
holdMsg = "ivmbike12.wav"
killedMsg = "ivmbike07.wav"

[PersonClass]

// crawling mode
alphaDampCrawl    = 5.0
alphaTrackCrawl   = 10.0
pitchPitchCrawl   = 0.0
pitchThrustCrawl  = 0.0
rollStrafeCrawl   = 0.0
velocForwardCrawl = 0.0
velocReverseCrawl = 0.0
velocStrafeCrawl  = 0.0
accelThrustCrawl  = 20.0
omegaSpinCrawl    = 0.5
omegaTurnCrawl    = 0.5
alphaSteerCrawl   = 5.0
velocJumpCrawl    = 0.0

// running mode
alphaDampRun     = 8.0
alphaTrackRun    = 15.0
pitchPitchRun    = 0.0
pitchThrustRun   = 0.0
rollStrafeRun    = 0.0
velocForwardRun  = 8.0
velocReverseRun  = 3.0
velocStrafeRun   = 2.0
accelThrustRun   = 20.0
omegaSpinRun     = 3.0
omegaTurnRun     = 2.0
alphaSteerRun    = 15.0
velocJumpRun     = 5.0

// flying mode
alphaDampFly      = 2.0
alphaTrackFly     = 5.0
pitchPitchFly     = 0.35
pitchThrustFly    = 0.15
rollStrafeFly     = 0.15
velocForwardFly   = 15.0
velocReverseFly   = 10.0
velocStrafeFly    = 10.0
accelThrustFly    = 5.0
omegaSpinFly      = 2.0
omegaTurnFly      = 1.5
alphaSteerFly     = 2.0
velocJumpFly      = 0.0

// sound effects
painSound1 = "ipain01.wav";
painSound2 = "ipain02.wav";
painSound3 = "ipain03.wav";
painSound4 = "ipain04.wav";
painSound5 = "ipain02.wav";
painSound6 = "ipain04.wav";
burnSound1 = "iburn01.wav";
burnSound2 = "iburn01.wav";
dieSound1  = "ideath01.wav";
dieSound2  = "ideath01b.wav";
dieSound3  = "ideath02.wav";
dieSound4  = "ideath04.wav";
dieSound5  = "ideath04.wav";
crushSound = "isquish01.wav";
jumpSound  = "ijump01b.wav";
landSound  = "iland01.wav";
stepSound  = "running.wav"

// animation rate
animRate = 8.0
