[OrdnanceClass]
classLabel =  "bullet" //"beam"

shotGeometry = NULL
xplGround = NULL
xplVehicle = NULL
xplBuilding = NULL

renderName = NULL

ammoCost = 0
lifeSpan = 210e-6 // 210m
shotSpeed = 1e6

damageValue(N) = 0 // none
damageValue(L) = 0 // light
damageValue(H) = 0 // heavy

damageValue(S) = 0 // standard
damageValue(D) = 0 // deflection
damageValue(A) = 0 // absorbtion
