[GameObjectClass]
geometryName = "mturret_set.xsi"//"miniturret.xsi"
geometryScale = 0.1
classLabel = "weaponmine" //"turrettank" // "flare"
scrapCost = 0
scrapValue = 0
maxHealth = 0	//150
maxAmmo = 100
unitName = "M-turret"
heatSignature = 0.0

weaponHard1 = "arc_mine"
weaponName1 = "gDCboltmin"

//isGrouped = 0
//needGroup = 0
//canSelect = 0

[WeaponMineClass]
searchRadius = 0.0
heightScale = 0.0

//[DeployableClass]
//timeDeploy = 100.0
//timeUndeploy = 100.0
//soundDeploy = ""
//soundUndeploy = ""

//[MineClass]
//lifeSpan = 10.0

//[FlareMineClass]
//payloadName = "flare"
//fireSound = "smine01.wav"
//triggerDelay = 20.0
//shotDelay = 20.0
//shotVariance = 0.01
//damageRadius = 150.0
//damageValue(N) = 0 // none
//damageValue(L) = 0 // light
//damageValue(H) = 0 // heavy
//damageValue(S) = 0 // standard
//damageValue(D) = 0 // deflection
//damageValue(A) = 0 // absorbtion
//kickRadius = 0.0
//kickVeloc = 0.0
//kickOmega = 0.50