[GameObjectClass]
geometryName = "igflar00.xsi"
classLabel = "flare"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 100
unitName = "Solar Flare"
heatSignature = 100.0

[MineClass]
lifeSpan = 5.0

[FlareMineClass]
payloadName = "flarepuff"
fireSound = "smine01.wav"
triggerDelay = 2.0
shotDelay = 0.51
shotVariance = 0.2
damageRadius = 150.0
damageValue(N) = 3333 // none
damageValue(L) = 3333 // light
damageValue(H) = 3333 // heavy
damageValue(S) = 0 // standard
damageValue(D) = 3333 // deflection
damageValue(A) = 3333 // absorbtion
kickRadius = 20.0
kickVeloc = 0.2
kickOmega = 0.5