[GameObjectClass]
mrmFactor = 0
geometryName = "anscupCR.xsi"
//geometryScale = 0.6

// Used to be animations here.

classLabel = "extractor"
scrapCost = 20
scrapValue = 2
maxHealth = 50000
maxAmmo = 0
unitName = "Ancient Extractor"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 1.0
isAssault = 1
canInteract=1 // for missile lock

armorClass = H

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 3
tunnel01Z0 = 3
tunnel01DX = 2
tunnel01DZ = 4
tunnel01Edge = "wwtw"

soundAmbient = "iext01.wav"

[ExtractorClass]
initDelay = 12.0
scrapDelay = 0.25
scrapHold = 40
detectRange = 100
