[GameObjectClass]
geometryName = "anpower.xsi"
geometryScale = 0.5
classLabel = "powerplant"

// Animation Sequence used to be here.

scrapCost = 35
scrapValue = 10
maxHealth = 300000
maxAmmo = 0
unitName = "Ancient Generator"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
collisionRadius = 1.0
isAssault = 1
canDetect = 1
canInteract = 1
canSnipe = 0
ownsTerrain = 1
canCollide = 1

armorClass = H

requireCount = 0

provideCount = 0
provideName1 = "anpgenCR"

lightHard1 = "hp_light_1"
lightName1 = "o_lblue_nf"

[BuildingClass]
soundAmbient = "ipgen01.wav"

[PoweredBuildingClass]
detectRange = 50

