version [1] =
1141
saveType [1] =
0
binarySave [1] =
false
msn_filename = m3CR.bzn
seq_count [1] =
15353
saveType [1] =
0
TerrainName = m3CR
size [1] =
115
[GameObject]
config = ivscout
seqno [1] =
337e
team [1] =
1
label = unnamed_ivscout
isUser [1] =
1
objAddr = 088C2D18
transform [1] =
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0.835411
  right.y [1] =
1.97384e-008
  right.z [1] =
-0.549626
  up.x [1] =
-1.57688e-006
  up.y [1] =
0.999994
  up.z [1] =
-2.36426e-006
  front.x [1] =
0.549623
  front.y [1] =
2.842e-006
  front.z [1] =
0.835406
  posit.x [1] =
-615.733
  posit.y [1] =
1.93545
  posit.z [1] =
-809.462
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4314.09
 mass_inv [1] =
0.000231799
 v_mag [1] =
8.71852e-005
 v_mag_inv [1] =
11469.8
 I [1] =
25318
 k_i [1] =
3.94975e-005
 v [1] =
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-1.93212e-010
  y [1] =
8.71852e-005
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-2.89278e-010
 omega [1] =
  x [1] =
-1.23081e-005
  y [1] =
0
  z [1] =
8.54846e-008
 Accel [1] =
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-1.12355e-009
  y [1] =
7.9155e-005
  z [1] =
-1.6822e-009
seqNo [1] =
337e
name = Scout
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
1800
maxHealth [1] =
1800
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1500
maxAmmo [1] =
1500
addAmmo [1] =
1
undefaicmd =
priority [1] =
0
what = 27000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = error
perceivedTeam [1] =
1
[GameObject]
config = computerc
seqno [1] =
3441
team [1] =
0
label = unnamed_computerc
isUser [1] =
0
objAddr = 089BC008
transform [1] =
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1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
30.0745
  posit.y [1] =
0
  posit.z [1] =
126.112
illumination [1] =
1
euler =
 mass [1] =
2.48846e+007
 mass_inv [1] =
4.01855e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.02789e+010
 k_i [1] =
3.30263e-011
 v [1] =
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0
  y [1] =
0
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0
 omega [1] =
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0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3441
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
10000
maxHealth [1] =
10000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = cbrecy
seqno [1] =
3444
team [1] =
5
label = e_base
isUser [1] =
0
objAddr = 09E13008
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-128
  posit.y [1] =
0
  posit.z [1] =
96
scrapTimer [1] =
0.999979
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
6304837
illumination [1] =
1
euler =
 mass [1] =
1.1509e+008
 mass_inv [1] =
8.68886e-009
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.33917e+011
 k_i [1] =
2.30459e-012
 v [1] =
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0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3444
name = Foundry
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
14000
maxHealth [1] =
14000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = ipdrop
seqno [1] =
3445
team [1] =
5
label = autonav
isUser [1] =
0
objAddr = 09D7C448
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-128
  posit.y [1] =
46.9375
  posit.z [1] =
128
name = Foundry
navSlot [1] =
-1
illumination [1] =
1
euler =
 mass [1] =
2706.74
 mass_inv [1] =
0.000369447
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
13851
 k_i [1] =
7.21968e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3445
name = Foundry
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbfact
seqno [1] =
3446
team [1] =
5
label = unnamed_cbfact
isUser [1] =
0
objAddr = 09D7C928
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
-1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
32
  posit.y [1] =
0
  posit.z [1] =
32
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
8401991
illumination [1] =
1
euler =
 mass [1] =
1.29514e+007
 mass_inv [1] =
7.72116e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.19047e+010
 k_i [1] =
8.40005e-011
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3446
name = Crucible
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
12000
maxHealth [1] =
12000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = ipdrop
seqno [1] =
3447
team [1] =
5
label = autonav
isUser [1] =
0
objAddr = 09E10448
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
2.5142
  posit.y [1] =
0
  posit.z [1] =
32
name = Crucible
navSlot [1] =
-1
illumination [1] =
1
euler =
 mass [1] =
2706.74
 mass_inv [1] =
0.000369447
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
13851
 k_i [1] =
7.21968e-005
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3447
name = Crucible
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3448
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E0D2B0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-208
  posit.y [1] =
0
  posit.z [1] =
48
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3448
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3449
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1A558
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-176
  posit.y [1] =
0
  posit.z [1] =
16
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3449
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
344a
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1A9A0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-208
  posit.y [1] =
0
  posit.z [1] =
176
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
344a
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
344b
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1B148
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-208
  posit.y [1] =
0
  posit.z [1] =
144
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
344b
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbtcen
seqno [1] =
344c
team [1] =
5
label = unnamed_cbtcen
isUser [1] =
0
objAddr = 09E1B7E0
transform [1] =
  right.x [1] =
-1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-1
  posit.x [1] =
-16
  posit.y [1] =
0
  posit.z [1] =
128
illumination [1] =
1
euler =
 mass [1] =
4.55749e+006
 mass_inv [1] =
2.19419e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.55913e+009
 k_i [1] =
3.90758e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
344c
name = Research
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbtcen
seqno [1] =
344d
team [1] =
5
label = unnamed_cbtcen
isUser [1] =
0
objAddr = 09E1BE88
transform [1] =
  right.x [1] =
0
  right.y [1] =
0
  right.z [1] =
1
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-1
  front.y [1] =
0
  front.z [1] =
0
  posit.x [1] =
32
  posit.y [1] =
0
  posit.z [1] =
80
illumination [1] =
1
euler =
 mass [1] =
4.55749e+006
 mass_inv [1] =
2.19419e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.55913e+009
 k_i [1] =
3.90758e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
344d
name = Research
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbscup
seqno [1] =
344e
team [1] =
5
label = unnamed_cbscup
isUser [1] =
0
objAddr = 09E82450
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
80
  posit.y [1] =
0
  posit.z [1] =
80
scrapTimer [1] =
0.299991
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.81904e+006
 mass_inv [1] =
5.4974e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.29941e+008
 k_i [1] =
2.3259e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
344e
name = Drainer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
6000
maxHealth [1] =
6000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbscup
seqno [1] =
344f
team [1] =
5
label = unnamed_cbscup
isUser [1] =
0
objAddr = 09E82918
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-48
  posit.y [1] =
0
  posit.z [1] =
144
scrapTimer [1] =
0.199991
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.81904e+006
 mass_inv [1] =
5.4974e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.29941e+008
 k_i [1] =
2.3259e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
344f
name = Drainer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
6000
maxHealth [1] =
6000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3450
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1E4C8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-48
  posit.y [1] =
0
  posit.z [1] =
112
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3450
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3451
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1EB60
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
80
  posit.y [1] =
0
  posit.z [1] =
112
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3451
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3452
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1F1F8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
80
  posit.y [1] =
0
  posit.z [1] =
144
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3452
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3453
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1F890
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-16
  posit.y [1] =
0
  posit.z [1] =
80
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3453
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3454
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E1FF28
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-208
  posit.y [1] =
0
  posit.z [1] =
16
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3454
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3455
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E20700
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-80
  posit.y [1] =
0
  posit.z [1] =
16
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3455
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3456
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E20EE0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-48
  posit.y [1] =
0
  posit.z [1] =
16
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3456
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3457
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09E21578
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-48
  posit.y [1] =
0
  posit.z [1] =
48
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3457
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbscup
seqno [1] =
3459
team [1] =
5
label = unnamed_cbscup
isUser [1] =
0
objAddr = 09E21D68
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-208
  posit.y [1] =
0
  posit.z [1] =
208
scrapTimer [1] =
0.499991
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.81904e+006
 mass_inv [1] =
5.4974e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
4.29941e+008
 k_i [1] =
2.3259e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3459
name = Drainer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
6000
maxHealth [1] =
6000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
345a
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E22A00
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-240
  posit.y [1] =
0
  posit.z [1] =
-368
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
345a
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
345d
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E28BB8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-304
  posit.y [1] =
0
  posit.z [1] =
-304
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
345d
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3460
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E29C28
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-208
  posit.y [1] =
0
  posit.z [1] =
-208
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3460
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3463
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E2ACB0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-240
  posit.y [1] =
0
  posit.z [1] =
-176
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3463
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3466
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E2BEC0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-112
  posit.y [1] =
0
  posit.z [1] =
-112
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3466
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3469
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E2CF48
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-240
  posit.y [1] =
0
  posit.z [1] =
-48
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3469
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
346c
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E2DFD0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-176
  posit.y [1] =
0
  posit.z [1] =
-80
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
346c
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
346f
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E2F058
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-80
  posit.y [1] =
0
  posit.z [1] =
-16
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
346f
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3472
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E300E0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-176
  posit.y [1] =
0
  posit.z [1] =
-16
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3472
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3475
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E312F8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
16
  posit.y [1] =
0
  posit.z [1] =
-16
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3475
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3478
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09E32380
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-48
  posit.y [1] =
0
  posit.z [1] =
80
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3478
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvserv
seqno [1] =
3484
team [1] =
5
label = unnamed_cvserv
isUser [1] =
0
objAddr = 09E33568
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
-1.7753e-011
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
1.7753e-011
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-289.505
  posit.y [1] =
0.0141075
  posit.z [1] =
-291.378
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
2213.16
 mass_inv [1] =
0.000451842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5997.7
 k_i [1] =
0.000166731
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3484
name = Healer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
0
healthRatio [1] =
1
curHealth [1] =
3000
maxHealth [1] =
3000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1200
maxAmmo [1] =
1200
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvserv
seqno [1] =
3485
team [1] =
5
label = unnamed_cvserv
isUser [1] =
0
objAddr = 09E36B70
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
2.97106e-011
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-2.97106e-011
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-242.67
  posit.y [1] =
0.0141075
  posit.z [1] =
-343.225
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
2213.16
 mass_inv [1] =
0.000451842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5997.7
 k_i [1] =
0.000166731
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3485
name = Healer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
1
healthRatio [1] =
1
curHealth [1] =
3000
maxHealth [1] =
3000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1200
maxAmmo [1] =
1200
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvserv
seqno [1] =
3486
team [1] =
5
label = unnamed_cvserv
isUser [1] =
0
objAddr = 09E37E70
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
-4.1055e-011
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
4.1055e-011
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-212.846
  posit.y [1] =
0.0141075
  posit.z [1] =
-174.368
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
2213.16
 mass_inv [1] =
0.000451842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5997.7
 k_i [1] =
0.000166731
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3486
name = Healer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
2
healthRatio [1] =
1
curHealth [1] =
3000
maxHealth [1] =
3000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1200
maxAmmo [1] =
1200
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3487
team [1] =
5
label = cerb_tower
isUser [1] =
0
objAddr = 09E39170
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-272
  posit.y [1] =
0
  posit.z [1] =
-336
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3487
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = ancientf
seqno [1] =
3494
team [1] =
6
label = unnamed_ancientf
isUser [1] =
0
objAddr = 09EE0EB8
transform [1] =
  right.x [1] =
-0.999961
  right.y [1] =
0
  right.z [1] =
-0.0088128
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.0088128
  front.y [1] =
0
  front.z [1] =
-0.999961
  posit.x [1] =
797.013
  posit.y [1] =
-7.62939e-006
  posit.z [1] =
293.358
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
69219477
illumination [1] =
1
euler =
 mass [1] =
2.69257e+006
 mass_inv [1] =
3.71393e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
9.33548e+008
 k_i [1] =
1.07118e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3494
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
6000
maxHealth [1] =
6000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
6
[GameObject]
config = apdrop
seqno [1] =
3495
team [1] =
6
label = autonav
isUser [1] =
0
objAddr = 09EFCB78
transform [1] =
  right.x [1] =
-0.235773
  right.y [1] =
0
  right.z [1] =
-0.971802
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.971803
  front.y [1] =
0
  front.z [1] =
-0.235773
  posit.x [1] =
797.772
  posit.y [1] =
0.951983
  posit.z [1] =
261.364
illumination [1] =
1
euler =
 mass [1] =
999.778
 mass_inv [1] =
0.00100022
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2039.68
 k_i [1] =
0.000490273
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
1
  z [1] =
0
 Accel [1] =
  x [1] =
-0
  y [1] =
-0
  z [1] =
-0
seqNo [1] =
3495
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
6
[GameObject]
config = ancientf
seqno [1] =
3496
team [1] =
8
label = unnamed_ancientf
isUser [1] =
0
objAddr = 09EFD180
transform [1] =
  right.x [1] =
-0.999961
  right.y [1] =
0
  right.z [1] =
-0.0088128
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.0088128
  front.y [1] =
0
  front.z [1] =
-0.999961
  posit.x [1] =
662.04
  posit.y [1] =
7.62939e-006
  posit.z [1] =
296.398
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
71316631
illumination [1] =
1
euler =
 mass [1] =
2.69257e+006
 mass_inv [1] =
3.71393e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
9.33548e+008
 k_i [1] =
1.07118e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3496
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1a0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
6000
maxHealth [1] =
6000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
8
[GameObject]
config = apdrop
seqno [1] =
3497
team [1] =
8
label = autonav
isUser [1] =
0
objAddr = 09F01720
transform [1] =
  right.x [1] =
-0.235773
  right.y [1] =
0
  right.z [1] =
-0.971802
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.971803
  front.y [1] =
0
  front.z [1] =
-0.235773
  posit.x [1] =
662.8
  posit.y [1] =
0.951983
  posit.z [1] =
264.404
illumination [1] =
1
euler =
 mass [1] =
999.778
 mass_inv [1] =
0.00100022
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2039.68
 k_i [1] =
0.000490273
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
1
  z [1] =
0
 Accel [1] =
  x [1] =
-0
  y [1] =
-0
  z [1] =
-0
seqNo [1] =
3497
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1a0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
8
[GameObject]
config = ancientf
seqno [1] =
3499
team [1] =
7
label = ancient
isUser [1] =
0
objAddr = 09EFDB38
transform [1] =
  right.x [1] =
-0.99999
  right.y [1] =
0
  right.z [1] =
-0.0045524
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.0045524
  front.y [1] =
0
  front.z [1] =
-0.99999
  posit.x [1] =
731.879
  posit.y [1] =
1
  posit.z [1] =
292.489
buildTime [1] =
0
buildActive [1] =
false
buildCount [1] =
0
navHandle [1] =
73413786
illumination [1] =
1
euler =
 mass [1] =
2.69257e+006
 mass_inv [1] =
3.71393e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
9.33548e+008
 k_i [1] =
1.07118e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3499
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
6000
maxHealth [1] =
6000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
7
[GameObject]
config = apdrop
seqno [1] =
349a
team [1] =
7
label = autonav
isUser [1] =
0
objAddr = 09F0C208
transform [1] =
  right.x [1] =
0.996085
  right.y [1] =
0
  right.z [1] =
0.0884062
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-0.0884061
  front.y [1] =
0
  front.z [1] =
0.996085
  posit.x [1] =
732.502
  posit.y [1] =
0.951983
  posit.z [1] =
260.492
illumination [1] =
1
euler =
 mass [1] =
999.778
 mass_inv [1] =
0.00100022
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2039.68
 k_i [1] =
0.000490273
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
1
  z [1] =
0
 Accel [1] =
  x [1] =
-0
  y [1] =
-0
  z [1] =
-0
seqNo [1] =
349a
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
7
[GameObject]
config = anscupCR
seqno [1] =
349b
team [1] =
6
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F0F3F0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
912
  posit.y [1] =
0
  posit.z [1] =
240
scrapTimer [1] =
0.19999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
349b
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
6
[GameObject]
config = anscupCR
seqno [1] =
349c
team [1] =
6
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F0C750
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
912
  posit.y [1] =
0
  posit.z [1] =
208
scrapTimer [1] =
0.04999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
349c
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
6
[GameObject]
config = anscupCR
seqno [1] =
349f
team [1] =
7
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F0CD40
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
880
  posit.y [1] =
0
  posit.z [1] =
240
scrapTimer [1] =
0.24999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
349f
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
7
[GameObject]
config = anscupCR
seqno [1] =
34a0
team [1] =
7
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F0D220
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
880
  posit.y [1] =
0
  posit.z [1] =
208
scrapTimer [1] =
0.14999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a0
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
7
[GameObject]
config = anscupCR
seqno [1] =
34a1
team [1] =
8
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F0D908
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
848
  posit.y [1] =
0
  posit.z [1] =
240
scrapTimer [1] =
0.04999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a1
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
8
[GameObject]
config = anscupCR
seqno [1] =
34a2
team [1] =
8
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F1E008
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
848
  posit.y [1] =
0
  posit.z [1] =
208
scrapTimer [1] =
0.14999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a2
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
8
[GameObject]
config = anscupCR
seqno [1] =
34a3
team [1] =
8
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F1E4D0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
848
  posit.y [1] =
0
  posit.z [1] =
272
scrapTimer [1] =
0.19999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a3
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
8
[GameObject]
config = anscupCR
seqno [1] =
34a4
team [1] =
7
label = unnamed_anscupCR
isUser [1] =
0
objAddr = 09F1E998
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
0.999994
  posit.x [1] =
880
  posit.y [1] =
0
  posit.z [1] =
272
scrapTimer [1] =
0.24999
saveClass = 
animStart [1] =
true
illumination [1] =
1
euler =
 mass [1] =
1.28468e+006
 mass_inv [1] =
7.78407e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.1781e+008
 k_i [1] =
4.59115e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a4
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
1e0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
50000
maxHealth [1] =
50000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
7
[GameObject]
config = apower
seqno [1] =
34a7
team [1] =
6
label = apower
isUser [1] =
0
objAddr = 09F20FD8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
208
  posit.y [1] =
0
  posit.z [1] =
880
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a7
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
60
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
300000
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
6
[GameObject]
config = apower
seqno [1] =
34a8
team [1] =
7
label = apower
isUser [1] =
0
objAddr = 09F21510
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
240
  posit.y [1] =
0
  posit.z [1] =
880
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a8
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
a0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
300000
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
7
[GameObject]
config = apower
seqno [1] =
34a9
team [1] =
8
label = apower
isUser [1] =
0
objAddr = 09F21A48
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
208
  posit.y [1] =
0
  posit.z [1] =
848
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34a9
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
120
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
300000
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
8
[GameObject]
config = apower
seqno [1] =
34aa
team [1] =
6
label = apower
isUser [1] =
0
objAddr = 09F21F80
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
240
  posit.y [1] =
0
  posit.z [1] =
848
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34aa
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
60
groupNumber [1] =
-1
healthRatio [1] =
0.828
curHealth [1] =
248400
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
6
[GameObject]
config = apower
seqno [1] =
34ab
team [1] =
6
label = apower
isUser [1] =
0
objAddr = 09F224A0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
208
  posit.y [1] =
0
  posit.z [1] =
816
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34ab
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
60
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
300000
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
6
[GameObject]
config = apower
seqno [1] =
34af
team [1] =
5
label = apower
isUser [1] =
0
objAddr = 09F229C0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
240
  posit.y [1] =
0
  posit.z [1] =
816
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34af
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
300000
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = apower
seqno [1] =
34b0
team [1] =
5
label = apower
isUser [1] =
0
objAddr = 09F22EF8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
208
  posit.y [1] =
0
  posit.z [1] =
784
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34b0
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
300000
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = apower
seqno [1] =
34b1
team [1] =
5
label = apower
isUser [1] =
0
objAddr = 09F23418
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
240
  posit.y [1] =
0
  posit.z [1] =
784
illumination [1] =
1
euler =
 mass [1] =
1.04566e+006
 mass_inv [1] =
9.56334e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.53751e+008
 k_i [1] =
6.50402e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34b1
name = Ancient
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
300000
maxHealth [1] =
300000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
34b2
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F23A98
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
336
  posit.y [1] =
0
  posit.z [1] =
624
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34b2
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
34b5
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F28C88
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
304
  posit.y [1] =
0
  posit.z [1] =
624
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34b5
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
34b8
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F29CC8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
272
  posit.y [1] =
0
  posit.z [1] =
624
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34b8
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
34bb
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F2ADF8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
240
  posit.y [1] =
0
  posit.z [1] =
624
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34bb
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
34be
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F2BE38
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
304
  posit.y [1] =
0
  posit.z [1] =
656
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34be
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
34c1
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F2CE90
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
272
  posit.y [1] =
0
  posit.z [1] =
656
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34c1
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
34c4
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F2DF18
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
304
  posit.y [1] =
0
  posit.z [1] =
752
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
34c4
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = npscr2
seqno [1] =
3978
team [1] =
0
label = unnamed_npscr2
isUser [1] =
0
objAddr = 09F2EFA0
transform [1] =
  right.x [1] =
-0.727891
  right.y [1] =
0
  right.z [1] =
-0.685693
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.685689
  front.y [1] =
0
  front.z [1] =
-0.727887
  posit.x [1] =
-582.306
  posit.y [1] =
0
  posit.z [1] =
-738.306
illumination [1] =
1
euler =
 mass [1] =
23.9953
 mass_inv [1] =
0.0416748
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.64732
 k_i [1] =
0.177075
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3978
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr2
seqno [1] =
398b
team [1] =
0
label = unnamed_npscr2
isUser [1] =
0
objAddr = 09F2F498
transform [1] =
  right.x [1] =
-0.999211
  right.y [1] =
0
  right.z [1] =
0.0397039
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
-0.0397037
  front.y [1] =
0
  front.z [1] =
-0.999206
  posit.x [1] =
-608.266
  posit.y [1] =
0
  posit.z [1] =
-786.161
illumination [1] =
1
euler =
 mass [1] =
23.9953
 mass_inv [1] =
0.0416748
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.64732
 k_i [1] =
0.177075
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
398b
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr3
seqno [1] =
398c
team [1] =
0
label = unnamed_npscr3
isUser [1] =
0
objAddr = 09F2F978
transform [1] =
  right.x [1] =
-0.578753
  right.y [1] =
0
  right.z [1] =
-0.815503
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.815498
  front.y [1] =
0
  front.z [1] =
-0.57875
  posit.x [1] =
-617.064
  posit.y [1] =
0
  posit.z [1] =
-779.328
illumination [1] =
1
euler =
 mass [1] =
44.6743
 mass_inv [1] =
0.0223842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
24.2618
 k_i [1] =
0.041217
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
398c
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr3
seqno [1] =
398d
team [1] =
0
label = unnamed_npscr3
isUser [1] =
0
objAddr = 09F2FE70
transform [1] =
  right.x [1] =
0.999963
  right.y [1] =
-0
  right.z [1] =
0.00862234
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
-0.00862229
  front.y [1] =
0
  front.z [1] =
0.999957
  posit.x [1] =
-613.57
  posit.y [1] =
0
  posit.z [1] =
-781.932
illumination [1] =
1
euler =
 mass [1] =
44.6743
 mass_inv [1] =
0.0223842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
24.2618
 k_i [1] =
0.041217
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
398d
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr2
seqno [1] =
398e
team [1] =
0
label = unnamed_npscr2
isUser [1] =
0
objAddr = 09F30350
transform [1] =
  right.x [1] =
0.433933
  right.y [1] =
0
  right.z [1] =
-0.900945
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.90094
  front.y [1] =
-0
  front.z [1] =
0.433931
  posit.x [1] =
-618.835
  posit.y [1] =
0
  posit.z [1] =
-793.234
illumination [1] =
1
euler =
 mass [1] =
23.9953
 mass_inv [1] =
0.0416748
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.64732
 k_i [1] =
0.177075
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
398e
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr3
seqno [1] =
39a9
team [1] =
0
label = unnamed_npscr3
isUser [1] =
0
objAddr = 09F30830
transform [1] =
  right.x [1] =
-0.996782
  right.y [1] =
0
  right.z [1] =
-0.0801599
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.0801594
  front.y [1] =
0
  front.z [1] =
-0.996776
  posit.x [1] =
-591.629
  posit.y [1] =
0
  posit.z [1] =
-801.758
illumination [1] =
1
euler =
 mass [1] =
44.6743
 mass_inv [1] =
0.0223842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
24.2618
 k_i [1] =
0.041217
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39a9
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr1
seqno [1] =
39aa
team [1] =
0
label = unnamed_npscr1
isUser [1] =
0
objAddr = 09F3D008
transform [1] =
  right.x [1] =
0.986659
  right.y [1] =
0
  right.z [1] =
-0.162798
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.162797
  front.y [1] =
-0
  front.z [1] =
0.986654
  posit.x [1] =
-574.052
  posit.y [1] =
0
  posit.z [1] =
-787.49
illumination [1] =
1
euler =
 mass [1] =
35.9827
 mass_inv [1] =
0.0277912
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.5428
 k_i [1] =
0.117058
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39aa
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr1
seqno [1] =
39ab
team [1] =
0
label = unnamed_npscr1
isUser [1] =
0
objAddr = 09F3D490
transform [1] =
  right.x [1] =
0.117979
  right.y [1] =
0
  right.z [1] =
-0.993016
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.99301
  front.y [1] =
-0
  front.z [1] =
0.117978
  posit.x [1] =
-583.406
  posit.y [1] =
0
  posit.z [1] =
-801.291
illumination [1] =
1
euler =
 mass [1] =
35.9827
 mass_inv [1] =
0.0277912
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.5428
 k_i [1] =
0.117058
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39ab
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr1
seqno [1] =
39ac
team [1] =
0
label = unnamed_npscr1
isUser [1] =
0
objAddr = 09F3D918
transform [1] =
  right.x [1] =
-0.993974
  right.y [1] =
0
  right.z [1] =
-0.109616
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.109615
  front.y [1] =
0
  front.z [1] =
-0.993968
  posit.x [1] =
-571.518
  posit.y [1] =
0
  posit.z [1] =
-787.607
illumination [1] =
1
euler =
 mass [1] =
35.9827
 mass_inv [1] =
0.0277912
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.5428
 k_i [1] =
0.117058
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39ac
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr1
seqno [1] =
39c7
team [1] =
0
label = unnamed_npscr1
isUser [1] =
0
objAddr = 09F3DDE0
transform [1] =
  right.x [1] =
-0.0244196
  right.y [1] =
0
  right.z [1] =
0.999702
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
-0.999696
  front.y [1] =
0
  front.z [1] =
-0.0244195
  posit.x [1] =
-525.414
  posit.y [1] =
0
  posit.z [1] =
-771.197
illumination [1] =
1
euler =
 mass [1] =
35.9827
 mass_inv [1] =
0.0277912
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
8.5428
 k_i [1] =
0.117058
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39c7
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr3
seqno [1] =
39c8
team [1] =
0
label = unnamed_npscr3
isUser [1] =
0
objAddr = 09F3E2A8
transform [1] =
  right.x [1] =
0.414703
  right.y [1] =
-0
  right.z [1] =
0.909957
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
-0.909952
  front.y [1] =
0
  front.z [1] =
0.414701
  posit.x [1] =
-532.659
  posit.y [1] =
0
  posit.z [1] =
-787.851
illumination [1] =
1
euler =
 mass [1] =
44.6743
 mass_inv [1] =
0.0223842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
24.2618
 k_i [1] =
0.041217
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39c8
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr2
seqno [1] =
39c9
team [1] =
0
label = unnamed_npscr2
isUser [1] =
0
objAddr = 09F3E788
transform [1] =
  right.x [1] =
-0.9723
  right.y [1] =
0
  right.z [1] =
-0.233736
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.233735
  front.y [1] =
0
  front.z [1] =
-0.972295
  posit.x [1] =
-527.156
  posit.y [1] =
0
  posit.z [1] =
-779.062
illumination [1] =
1
euler =
 mass [1] =
23.9953
 mass_inv [1] =
0.0416748
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5.64732
 k_i [1] =
0.177075
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39c9
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = npscr3
seqno [1] =
39ca
team [1] =
0
label = unnamed_npscr3
isUser [1] =
0
objAddr = 09F3EC68
transform [1] =
  right.x [1] =
-0.378429
  right.y [1] =
0
  right.z [1] =
0.92563
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
-0.925625
  front.y [1] =
0
  front.z [1] =
-0.378427
  posit.x [1] =
-517.703
  posit.y [1] =
0
  posit.z [1] =
-786.314
illumination [1] =
1
euler =
 mass [1] =
44.6743
 mass_inv [1] =
0.0223842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
24.2618
 k_i [1] =
0.041217
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
39ca
name = Scrap
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
0
maxHealth [1] =
0
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = awire
seqno [1] =
3b58
team [1] =
5
label = awire
isUser [1] =
0
objAddr = 09F43438
transform [1] =
  right.x [1] =
-0.660664
  right.y [1] =
0
  right.z [1] =
-0.750682
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.750678
  front.y [1] =
0
  front.z [1] =
-0.66066
  posit.x [1] =
271.432
  posit.y [1] =
0
  posit.z [1] =
392.331
illumination [1] =
1
euler =
 mass [1] =
2.874e+006
 mass_inv [1] =
3.47947e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.6721e+009
 k_i [1] =
5.98051e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b58
name = Exposed
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvutank
seqno [1] =
3b59
team [1] =
5
label = unnamed_cvutank
isUser [1] =
0
objAddr = 09F43970
transform [1] =
  right.x [1] =
-0.233377
  right.y [1] =
0
  right.z [1] =
0.972386
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
-0.972381
  front.y [1] =
0
  front.z [1] =
-0.233376
  posit.x [1] =
208.202
  posit.y [1] =
3.00453
  posit.z [1] =
398.248
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
21251.9
 mass_inv [1] =
4.70547e-005
 v_mag [1] =
2.55926e-007
 v_mag_inv [1] =
3.90738e+006
 I [1] =
344855
 k_i [1] =
2.89977e-006
 v [1] =
  x [1] =
0
  y [1] =
2.55926e-007
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b59
name = Ultra
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
3
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
6000
maxAmmo [1] =
6000
addAmmo [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvutank
seqno [1] =
3b5d
team [1] =
5
label = unnamed_cvutank
isUser [1] =
0
objAddr = 09F45848
transform [1] =
  right.x [1] =
-0.811999
  right.y [1] =
0
  right.z [1] =
0.583658
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
-0.583655
  front.y [1] =
0
  front.z [1] =
-0.811995
  posit.x [1] =
224.804
  posit.y [1] =
3.00453
  posit.z [1] =
367.564
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
21251.9
 mass_inv [1] =
4.70547e-005
 v_mag [1] =
2.55926e-007
 v_mag_inv [1] =
3.90738e+006
 I [1] =
344855
 k_i [1] =
2.89977e-006
 v [1] =
  x [1] =
0
  y [1] =
2.55926e-007
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b5d
name = Ultra
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
4
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
6000
maxAmmo [1] =
6000
addAmmo [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvutank
seqno [1] =
3b61
team [1] =
5
label = unnamed_cvutank
isUser [1] =
0
objAddr = 09F46B08
transform [1] =
  right.x [1] =
-0.987547
  right.y [1] =
0
  right.z [1] =
-0.157325
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.157324
  front.y [1] =
0
  front.z [1] =
-0.987541
  posit.x [1] =
257.024
  posit.y [1] =
3.00453
  posit.z [1] =
345.007
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
21251.9
 mass_inv [1] =
4.70547e-005
 v_mag [1] =
2.91869e-007
 v_mag_inv [1] =
3.4262e+006
 I [1] =
344855
 k_i [1] =
2.89977e-006
 v [1] =
  x [1] =
0
  y [1] =
2.91869e-007
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b61
name = Ultra
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
5
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
6000
maxAmmo [1] =
6000
addAmmo [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvuscout
seqno [1] =
3b65
team [1] =
5
label = unnamed_cvuscout
isUser [1] =
0
objAddr = 09F47C68
transform [1] =
  right.x [1] =
-0.683339
  right.y [1] =
0
  right.z [1] =
-0.730101
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.730097
  front.y [1] =
0
  front.z [1] =
-0.683335
  posit.x [1] =
322.899
  posit.y [1] =
2.54851
  posit.z [1] =
374.948
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
6793.94
 mass_inv [1] =
0.00014719
 v_mag [1] =
9.06635e-007
 v_mag_inv [1] =
1.10298e+006
 I [1] =
46851.2
 k_i [1] =
2.13442e-005
 v [1] =
  x [1] =
0
  y [1] =
9.06635e-007
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b65
name = Ultra
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
6
healthRatio [1] =
1
curHealth [1] =
2200
maxHealth [1] =
2200
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvuscout
seqno [1] =
3b69
team [1] =
5
label = unnamed_cvuscout
isUser [1] =
0
objAddr = 09F4C108
transform [1] =
  right.x [1] =
-0.683339
  right.y [1] =
0
  right.z [1] =
-0.730101
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.730097
  front.y [1] =
0
  front.z [1] =
-0.683335
  posit.x [1] =
296.374
  posit.y [1] =
2.54851
  posit.z [1] =
352.613
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
6793.94
 mass_inv [1] =
0.00014719
 v_mag [1] =
9.06635e-007
 v_mag_inv [1] =
1.10298e+006
 I [1] =
46851.2
 k_i [1] =
2.13442e-005
 v [1] =
  x [1] =
0
  y [1] =
9.06635e-007
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b69
name = Ultra
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
7
healthRatio [1] =
1
curHealth [1] =
2200
maxHealth [1] =
2200
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvuscout
seqno [1] =
3b6d
team [1] =
5
label = unnamed_cvuscout
isUser [1] =
0
objAddr = 09F4D3D8
transform [1] =
  right.x [1] =
0.510983
  right.y [1] =
0
  right.z [1] =
-0.859591
  up.x [1] =
0
  up.y [1] =
0.999994
  up.z [1] =
0
  front.x [1] =
0.859586
  front.y [1] =
0
  front.z [1] =
0.51098
  posit.x [1] =
328.999
  posit.y [1] =
2.54851
  posit.z [1] =
410.983
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
6793.94
 mass_inv [1] =
0.00014719
 v_mag [1] =
9.06635e-007
 v_mag_inv [1] =
1.10298e+006
 I [1] =
46851.2
 k_i [1] =
2.13442e-005
 v [1] =
  x [1] =
0
  y [1] =
9.06635e-007
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b6d
name = Ultra
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
8
healthRatio [1] =
1
curHealth [1] =
2200
maxHealth [1] =
2200
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
3000
maxAmmo [1] =
3000
addAmmo [1] =
5
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3b71
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F4E6A8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
368
  posit.y [1] =
0
  posit.z [1] =
400
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b71
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3b74
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F5F678
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
272
  posit.y [1] =
0
  posit.z [1] =
304
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b74
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3b77
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F606B8
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
144
  posit.y [1] =
0
  posit.z [1] =
400
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b77
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3b7a
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 09F617B0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
272
  posit.y [1] =
0
  posit.z [1] =
464
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b7a
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbcbun
seqno [1] =
3b7d
team [1] =
5
label = unnamed_cbcbun
isUser [1] =
0
objAddr = 09F62838
transform [1] =
  right.x [1] =
-1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
-1
  posit.x [1] =
192
  posit.y [1] =
0
  posit.z [1] =
448
illumination [1] =
1
euler =
 mass [1] =
2.30273e+007
 mass_inv [1] =
4.34266e-008
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
2.6142e+010
 k_i [1] =
3.82527e-011
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b7d
name = Uplink
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbpgen
seqno [1] =
3b7e
team [1] =
5
label = unnamed_cbpgen
isUser [1] =
0
objAddr = 09F630E0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
176
  posit.y [1] =
0
  posit.z [1] =
400
illumination [1] =
1
euler =
 mass [1] =
1.61135e+006
 mass_inv [1] =
6.20599e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
3.69903e+008
 k_i [1] =
2.70341e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b7e
name = Energy
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvserv
seqno [1] =
3b7f
team [1] =
5
label = unnamed_cvserv
isUser [1] =
0
objAddr = 09F637A8
transform [1] =
  right.x [1] =
-0.527908
  right.y [1] =
0
  right.z [1] =
-0.849302
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.849302
  front.y [1] =
0
  front.z [1] =
-0.527908
  posit.x [1] =
251.964
  posit.y [1] =
0.0141075
  posit.z [1] =
329.248
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
2213.16
 mass_inv [1] =
0.000451842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5997.7
 k_i [1] =
0.000166731
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b7f
name = Healer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
9
healthRatio [1] =
1
curHealth [1] =
3000
maxHealth [1] =
3000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1200
maxAmmo [1] =
1200
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvserv
seqno [1] =
3b80
team [1] =
5
label = unnamed_cvserv
isUser [1] =
0
objAddr = 09F64B10
transform [1] =
  right.x [1] =
-0.527908
  right.y [1] =
0
  right.z [1] =
-0.849302
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.849302
  front.y [1] =
0
  front.z [1] =
-0.527908
  posit.x [1] =
334.201
  posit.y [1] =
0.0141075
  posit.z [1] =
408.218
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
2213.16
 mass_inv [1] =
0.000451842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5997.7
 k_i [1] =
0.000166731
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b80
name = Healer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
0
healthRatio [1] =
1
curHealth [1] =
3000
maxHealth [1] =
3000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1200
maxAmmo [1] =
1200
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvserv
seqno [1] =
3b81
team [1] =
5
label = unnamed_cvserv
isUser [1] =
0
objAddr = 09F65E78
transform [1] =
  right.x [1] =
-0.527908
  right.y [1] =
0
  right.z [1] =
-0.849302
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.849302
  front.y [1] =
0
  front.z [1] =
-0.527908
  posit.x [1] =
246.283
  posit.y [1] =
0.0141075
  posit.z [1] =
444.192
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
2213.16
 mass_inv [1] =
0.000451842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5997.7
 k_i [1] =
0.000166731
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b81
name = Healer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
0
healthRatio [1] =
1
curHealth [1] =
3000
maxHealth [1] =
3000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1200
maxAmmo [1] =
1200
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvserv
seqno [1] =
3b82
team [1] =
5
label = unnamed_cvserv
isUser [1] =
0
objAddr = 09F671E0
transform [1] =
  right.x [1] =
-0.527908
  right.y [1] =
0
  right.z [1] =
-0.849302
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.849302
  front.y [1] =
0
  front.z [1] =
-0.527908
  posit.x [1] =
212.1
  posit.y [1] =
0.0141075
  posit.z [1] =
414.493
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
2213.16
 mass_inv [1] =
0.000451842
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
5997.7
 k_i [1] =
0.000166731
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3b82
name = Healer
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
0
healthRatio [1] =
1
curHealth [1] =
3000
maxHealth [1] =
3000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
1200
maxAmmo [1] =
1200
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = depool01
seqno [1] =
3bbd
team [1] =
0
label = unnamed_depool01
isUser [1] =
0
objAddr = 09F6A008
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
656
  posit.y [1] =
0
  posit.z [1] =
-944
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bbd
name = Biometal
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
20
maxHealth [1] =
20
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = depool01
seqno [1] =
3bbe
team [1] =
0
label = unnamed_depool01
isUser [1] =
0
objAddr = 09F6A490
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
144
  posit.y [1] =
0
  posit.z [1] =
-912
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bbe
name = Biometal
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
20
maxHealth [1] =
20
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = depool01
seqno [1] =
3bbf
team [1] =
0
label = unnamed_depool01
isUser [1] =
0
objAddr = 09F6A918
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-80
  posit.y [1] =
0.9
  posit.z [1] =
-848
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bbf
name = Biometal
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
20
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
20
maxHealth [1] =
20
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = depool01
seqno [1] =
3bc0
team [1] =
0
label = unnamed_depool01
isUser [1] =
0
objAddr = 09F6AEF0
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-752
  posit.y [1] =
0
  posit.z [1] =
-816
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bc0
name = Biometal
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
20
maxHealth [1] =
20
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = depool01
seqno [1] =
3bc1
team [1] =
0
label = unnamed_depool01
isUser [1] =
0
objAddr = 09F6B528
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
-752
  posit.y [1] =
-1.3
  posit.z [1] =
-880
illumination [1] =
1
euler =
 mass [1] =
571535
 mass_inv [1] =
1.74967e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.18831e+008
 k_i [1] =
8.41533e-009
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bc1
name = Biometal
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
22
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
20
maxHealth [1] =
20
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
0
maxAmmo [1] =
0
addAmmo [1] =
0
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
false
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
0
[GameObject]
config = cvtalon
seqno [1] =
3bc6
team [1] =
5
label = unnamed_cvtalon
isUser [1] =
0
objAddr = 0A8120C8
transform [1] =
  right.x [1] =
-0.833098
  right.y [1] =
0
  right.z [1] =
-0.553109
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.553106
  front.y [1] =
0
  front.z [1] =
-0.833094
  posit.x [1] =
395.311
  posit.y [1] =
4.40571
  posit.z [1] =
252.153
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
49612.9
 mass_inv [1] =
2.0156e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
956563
 k_i [1] =
1.04541e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bc6
name = Talon
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
5000
maxAmmo [1] =
5000
addAmmo [1] =
10
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvtalon
seqno [1] =
3bcb
team [1] =
5
label = unnamed_cvtalon
isUser [1] =
0
objAddr = 0A815F18
transform [1] =
  right.x [1] =
-0.833098
  right.y [1] =
0
  right.z [1] =
-0.553109
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.553106
  front.y [1] =
0
  front.z [1] =
-0.833094
  posit.x [1] =
348.013
  posit.y [1] =
4.40573
  posit.z [1] =
228.35
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
49612.9
 mass_inv [1] =
2.0156e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
956563
 k_i [1] =
1.04541e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bcb
name = Talon
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
5000
maxAmmo [1] =
5000
addAmmo [1] =
10
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvtalon
seqno [1] =
3bd0
team [1] =
5
label = unnamed_cvtalon
isUser [1] =
0
objAddr = 0A8177D8
transform [1] =
  right.x [1] =
-0.833098
  right.y [1] =
0
  right.z [1] =
-0.553109
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.553106
  front.y [1] =
0
  front.z [1] =
-0.833094
  posit.x [1] =
288.853
  posit.y [1] =
4.40573
  posit.z [1] =
198.18
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
49612.9
 mass_inv [1] =
2.0156e-005
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
956563
 k_i [1] =
1.04541e-006
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bd0
name = Talon
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
5000
maxAmmo [1] =
5000
addAmmo [1] =
10
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvhatank
seqno [1] =
3bd5
team [1] =
5
label = unnamed_cvhatank
isUser [1] =
0
objAddr = 0A81A578
transform [1] =
  right.x [1] =
0.656245
  right.y [1] =
0
  right.z [1] =
-0.754548
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.754548
  front.y [1] =
0
  front.z [1] =
0.656245
  posit.x [1] =
198.822
  posit.y [1] =
4.45568
  posit.z [1] =
328.5
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
160438
 mass_inv [1] =
6.23293e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
6.73142e+006
 k_i [1] =
1.48557e-007
 v [1] =
  x [1] =
0
  y [1] =
0.8
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
10.9378
  z [1] =
-0.175877
seqNo [1] =
3bd5
name = Dominator
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
8500
maxHealth [1] =
8500
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
13000
maxAmmo [1] =
13000
addAmmo [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvhatank
seqno [1] =
3bd9
team [1] =
5
label = unnamed_cvhatank
isUser [1] =
0
objAddr = 0A820B20
transform [1] =
  right.x [1] =
0.722198
  right.y [1] =
0
  right.z [1] =
0.691686
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-0.691686
  front.y [1] =
0
  front.z [1] =
0.722198
  posit.x [1] =
347.985
  posit.y [1] =
4.85596
  posit.z [1] =
333.417
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
160438
 mass_inv [1] =
6.23293e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
6.73142e+006
 k_i [1] =
1.48557e-007
 v [1] =
  x [1] =
0
  y [1] =
0.8
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
-0.0530926
  y [1] =
8.35992
  z [1] =
0.175544
seqNo [1] =
3bd9
name = Dominator
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
8500
maxHealth [1] =
8500
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
13000
maxAmmo [1] =
13000
addAmmo [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvhatank
seqno [1] =
3bdd
team [1] =
5
label = unnamed_cvhatank
isUser [1] =
0
objAddr = 0A822DD0
transform [1] =
  right.x [1] =
-0.717249
  right.y [1] =
0
  right.z [1] =
0.696817
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-0.696817
  front.y [1] =
0
  front.z [1] =
-0.717249
  posit.x [1] =
341.363
  posit.y [1] =
4.46919
  posit.z [1] =
451.416
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
160438
 mass_inv [1] =
6.23293e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
6.73142e+006
 k_i [1] =
1.48557e-007
 v [1] =
  x [1] =
0
  y [1] =
0.8
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
-0.0624102
  y [1] =
8.00635
  z [1] =
0.156547
seqNo [1] =
3bdd
name = Dominator
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
8500
maxHealth [1] =
8500
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
13000
maxAmmo [1] =
13000
addAmmo [1] =
4
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvgorg
seqno [1] =
3be1
team [1] =
5
label = unnamed_cvgorg
isUser [1] =
0
objAddr = 0A825C80
transform [1] =
  right.x [1] =
-0.632013
  right.y [1] =
0
  right.z [1] =
-0.774958
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0.774958
  front.y [1] =
0
  front.z [1] =
-0.632013
  posit.x [1] =
299.177
  posit.y [1] =
-0.0354042
  posit.z [1] =
419.208
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
603555
 mass_inv [1] =
1.65685e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.86675e+007
 k_i [1] =
1.27117e-008
 v [1] =
  x [1] =
0
  y [1] =
0.8
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
12.4999
  z [1] =
0
seqNo [1] =
3be1
name = Gorgon
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
15000
maxHealth [1] =
15000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
7500
maxAmmo [1] =
7500
addAmmo [1] =
10
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvgorg
seqno [1] =
3be5
team [1] =
5
label = unnamed_cvgorg
isUser [1] =
0
objAddr = 0A831CA0
transform [1] =
  right.x [1] =
-0.588835
  right.y [1] =
0
  right.z [1] =
0.808253
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-0.808253
  front.y [1] =
0
  front.z [1] =
-0.588835
  posit.x [1] =
623.554
  posit.y [1] =
1.60074
  posit.z [1] =
159.112
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
603555
 mass_inv [1] =
1.65685e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.86675e+007
 k_i [1] =
1.27117e-008
 v [1] =
  x [1] =
0
  y [1] =
0.8
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0.490944
  y [1] =
1.82582
  z [1] =
-0.490944
seqNo [1] =
3be5
name = Gorgon
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
15000
maxHealth [1] =
15000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
7500
maxAmmo [1] =
7500
addAmmo [1] =
10
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cvgorg
seqno [1] =
3be9
team [1] =
5
label = unnamed_cvgorg
isUser [1] =
0
objAddr = 0A8359C8
transform [1] =
  right.x [1] =
-0.588835
  right.y [1] =
0
  right.z [1] =
0.808253
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
-0.808253
  front.y [1] =
0
  front.z [1] =
-0.588835
  posit.x [1] =
579.418
  posit.y [1] =
0.215577
  posit.z [1] =
119.891
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
603555
 mass_inv [1] =
1.65685e-006
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
7.86675e+007
 k_i [1] =
1.27117e-008
 v [1] =
  x [1] =
0
  y [1] =
0.8
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
-0.24909
  y [1] =
5.79039
  z [1] =
0.18338
seqNo [1] =
3be9
name = Gorgon
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
15000
maxHealth [1] =
15000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
7500
maxAmmo [1] =
7500
addAmmo [1] =
10
undefaicmd =
priority [1] =
0
what = 00000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3bed
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 0A839998
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
528
  posit.y [1] =
-2.1
  posit.z [1] =
112
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bed
name = Energy Tower
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3bf0
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 0A83AC60
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
688
  posit.y [1] =
0
  posit.z [1] =
176
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bf0
name = Energy Tower
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3bf3
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 0A83BE30
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
784
  posit.y [1] =
0
  posit.z [1] =
176
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bf3
name = Energy Tower
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
[GameObject]
config = cbgtow
seqno [1] =
3bf6
team [1] =
5
label = unnamed_cbgtow
isUser [1] =
0
objAddr = 0A83CE70
transform [1] =
  right.x [1] =
1
  right.y [1] =
0
  right.z [1] =
0
  up.x [1] =
0
  up.y [1] =
1
  up.z [1] =
0
  front.x [1] =
0
  front.y [1] =
0
  front.z [1] =
1
  posit.x [1] =
656
  posit.y [1] =
0
  posit.z [1] =
240
abandoned [1] =
0
illumination [1] =
1
euler =
 mass [1] =
4.34257e+006
 mass_inv [1] =
2.30278e-007
 v_mag [1] =
0
 v_mag_inv [1] =
1e+030
 I [1] =
1.67034e+009
 k_i [1] =
5.98681e-010
 v [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 omega [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
 Accel [1] =
  x [1] =
0
  y [1] =
0
  z [1] =
0
seqNo [1] =
3bf6
name = Energy Tower
isObjective [1] =
false
isSelected [1] =
false
isVisible [1] =
ffffffff
isSeen [1] =
0
groupNumber [1] =
-1
healthRatio [1] =
1
curHealth [1] =
5000
maxHealth [1] =
5000
addHealth [1] =
0
ammoRatio [1] =
1
curAmmo [1] =
10000
maxAmmo [1] =
10000
addAmmo [1] =
0
undefaicmd =
priority [1] =
1
what = 11000000
who [1] =
0
where = 00000000
param [1] =
0
aiProcess [1] =
true
isCargo [1] =
false
independence [1] =
1
curPilot = 
perceivedTeam [1] =
5
dllName = m3CR.dll
[AiMission]
[AOIs]
size [1] =
0
[AiPaths]
count [1] =
30
name = AiPath
sObject = 058A28D0
size [1] =
9
label = edge_path
pointCount [1] =
2
points [2] =
  x [1] =
-1024
  z [1] =
1024
  x [1] =
1024
  z [1] =
-1020.49
pathType = 00000000
name = AiPath
sObject = 058A28F0
size [1] =
13
label = computer_path
pointCount [1] =
4
points [4] =
  x [1] =
-185.768
  z [1] =
166.799
  x [1] =
-149.539
  z [1] =
32.2349
  x [1] =
-28.2831
  z [1] =
-25.4355
  x [1] =
69.313
  z [1] =
-36.5259
pathType = 00000000
name = AiPath
sObject = 058A2910
size [1] =
4
label = base
pointCount [1] =
1
points [1] =
  x [1] =
-650.5
  z [1] =
-868.563
pathType = 00000000
name = AiPath
sObject = 058A2930
size [1] =
5
label = turr1
pointCount [1] =
1
points [1] =
  x [1] =
-650.969
  z [1] =
-839.5
pathType = 00000000
name = AiPath
sObject = 058A2950
size [1] =
5
label = turr2
pointCount [1] =
1
points [1] =
  x [1] =
-614.875
  z [1] =
-857.313
pathType = 00000000
name = AiPath
sObject = 058A2970
size [1] =
6
label = recyBD
pointCount [1] =
1
points [1] =
  x [1] =
839.308
  z [1] =
-867.879
pathType = 00000000
name = AiPath
sObject = 058A2990
size [1] =
6
label = evrecy
pointCount [1] =
1
points [1] =
  x [1] =
-857.35
  z [1] =
861.221
pathType = 00000000
name = AiPath
sObject = 058A29B0
size [1] =
6
label = pbrecy
pointCount [1] =
1
points [1] =
  x [1] =
454.273
  z [1] =
861.221
pathType = 00000000
name = AiPath
sObject = 058A29D0
size [1] =
3
label = bd1
pointCount [1] =
1
points [1] =
  x [1] =
-500.175
  z [1] =
-601.779
pathType = 00000000
name = AiPath
sObject = 058A29F0
size [1] =
3
label = bd2
pointCount [1] =
1
points [1] =
  x [1] =
-440.294
  z [1] =
-634.238
pathType = 00000000
name = AiPath
sObject = 058A2A10
size [1] =
3
label = bd3
pointCount [1] =
1
points [1] =
  x [1] =
-358.586
  z [1] =
-648.789
pathType = 00000000
name = AiPath
sObject = 058A2A30
size [1] =
3
label = bd4
pointCount [1] =
1
points [1] =
  x [1] =
-252.367
  z [1] =
-637.037
pathType = 00000000
name = AiPath
sObject = 058A2A50
size [1] =
3
label = bd5
pointCount [1] =
1
points [1] =
  x [1] =
-431.787
  z [1] =
-692.888
pathType = 00000000
name = AiPath
sObject = 058A2A70
size [1] =
9
label = bd_5_path
pointCount [1] =
5
points [5] =
  x [1] =
-421.714
  z [1] =
-669.719
  x [1] =
-403.246
  z [1] =
-599.764
  x [1] =
-296.354
  z [1] =
-353.969
  x [1] =
-229.757
  z [1] =
-197.606
  x [1] =
-157.564
  z [1] =
-58.4795
pathType = 00000000
name = AiPath
sObject = 058A2A90
size [1] =
13
label = bd_cam_path_1
pointCount [1] =
2
points [2] =
  x [1] =
-488.455
  z [1] =
-334.158
  x [1] =
-328.705
  z [1] =
-416.658
pathType = 00000000
name = AiPath
sObject = 058A2AB0
size [1] =
10
label = rendevious
pointCount [1] =
1
points [1] =
  x [1] =
476.502
  z [1] =
-886.691
pathType = 00000000
name = AiPath
sObject = 058A2AD0
size [1] =
6
label = ultra1
pointCount [1] =
1
points [1] =
  x [1] =
-155.471
  z [1] =
-30.2653
pathType = 00000000
name = AiPath
sObject = 058A2AF0
size [1] =
6
label = ultra2
pointCount [1] =
1
points [1] =
  x [1] =
-123.634
  z [1] =
17.4908
pathType = 00000000
name = AiPath
sObject = 058A2B10
size [1] =
6
label = ultra3
pointCount [1] =
1
points [1] =
  x [1] =
-112.263
  z [1] =
-42.7729
pathType = 00000000
name = AiPath
sObject = 058A2B30
size [1] =
6
label = ultra4
pointCount [1] =
1
points [1] =
  x [1] =
-244.161
  z [1] =
-5.25019
pathType = 00000000
name = AiPath
sObject = 058A2B50
size [1] =
6
label = ultra5
pointCount [1] =
1
points [1] =
  x [1] =
-111.126
  z [1] =
-57.5545
pathType = 00000000
name = AiPath
sObject = 058A2B70
size [1] =
6
label = ultra6
pointCount [1] =
1
points [1] =
  x [1] =
-213.461
  z [1] =
-101.899
pathType = 00000000
name = AiPath
sObject = 058A2B90
size [1] =
6
label = p_base
pointCount [1] =
1
points [1] =
  x [1] =
707.579
  z [1] =
-465.261
pathType = 00000000
name = AiPath
sObject = 058A2BB0
size [1] =
6
label = phaer1
pointCount [1] =
1
points [1] =
  x [1] =
761.629
  z [1] =
-418.262
pathType = 00000000
name = AiPath
sObject = 058A2BD0
size [1] =
6
label = phaer2
pointCount [1] =
1
points [1] =
  x [1] =
691.13
  z [1] =
-412.387
pathType = 00000000
name = AiPath
sObject = 058A2BF0
size [1] =
6
label = phaer3
pointCount [1] =
1
points [1] =
  x [1] =
832.128
  z [1] =
-445.287
pathType = 00000000
name = AiPath
sObject = 058A2C10
size [1] =
6
label = phaer4
pointCount [1] =
1
points [1] =
  x [1] =
760.454
  z [1] =
-512.261
pathType = 00000000
name = AiPath
sObject = 058A2C30
size [1] =
13
label = an_cam_path_1
pointCount [1] =
3
points [3] =
  x [1] =
636.063
  z [1] =
178.48
  x [1] =
771.625
  z [1] =
156.449
  x [1] =
935.5
  z [1] =
210.824
pathType = 00000000
name = AiPath
sObject = 058A2C50
size [1] =
13
label = an_cam_path_2
pointCount [1] =
3
points [3] =
  x [1] =
137.594
  z [1] =
770.792
  x [1] =
231.963
  z [1] =
755.301
  x [1] =
290.053
  z [1] =
833.844
pathType = 00000000
name = AiPath
sObject = 058A2C70
size [1] =
13
label = an_cam_path_3
pointCount [1] =
3
points [3] =
  x [1] =
196.619
  z [1] =
346.709
  x [1] =
251.436
  z [1] =
328.71
  x [1] =
324.252
  z [1] =
373.709
pathType = 00000000
hasEntered [1] =
false
ownerObj [1] =
0
ownerObj [1] =
0
ownerObj [1] =
0
PadData = [encoded data, 11648 characters]
PadData2 = [encoded data, 4352 characters]
