[GameObjectClass]
geometryName = "ancient00.xsi"
classLabel = "factory"
scrapCost = 55
scrapValue = 10
maxHealth = 6000
maxAmmo = 0
unitName = "Ancient Factory"
aiName = "BuildingProcess"
aiName2 = "BuildingProcess"
heatSignature = 2.0
imageSignature = 1.0
radarSignature = 1.0
isAssault = 1

armorClass = H

requireCount = 1
requireName1 = "abpgenCR"
requireText1 = "Build Power"

provideCount = 0

collisionRadius = 4.0


lightHard1 = "hp_light_1"
lightName1 = "o_white_nf"

[PoweredBuildingClass]
detectRange = 100

[BuildingClass]
tunnelCount = 1

tunnel01X0 = 3
tunnel01Z0 = 3
tunnel01DX = 2
tunnel01DZ = 4
tunnel01Edge = "wwtw"

soundAmbient = "ibfact00.wav"

// play ambient sound

[FactoryClass]
ChromeEffect = 1
AnimateChrome = false 
ChromeTexture = "ancient_skin.tga" 


soundBuild = "ibrecy02.wav"
soundFinish = "iapc04.wav"
reloadMsg = "ivrecy12.wav"
rescueMsg = "ivrecy13.wav"

buildItem2 = ""
buildItem3 = ""
buildItem4 = ""
buildItem5 = ""
buildItem6 = ""
buildItem7 = ""
buildItem8 = ""
builditem9 = ""

[BuildGroup1]
buildLabel = "Light Units"
buildItem1 = "cvuscout"
buildItem2 = "cvutank"



[Lod1]
geometryName = "ibfactL1.xsi" ;geometry for lod1
distance = 80
dontShiftLOD = 1
